Super Saiyan Trunks (Teen) (SP LL, Green)

Sparking · Legends Limited

Super Saiyan Trunks (Teen) (SP LL, Green)

Green

Ctier

Introduction

Super Saiyan Trunks (Teen) (SP LL, Green) is an SP LL Green unit in Dragon Ball Legends. Super Saiyan Trunks (Teen) (SP LL, Green)'s type is Melee. Episode: Androids Saga (Z).

On the combined Dragon Ball Legends tier list Super Saiyan Trunks (Teen) (SP LL, Green) is C tier, 18th of the 30 units ranked, from where 2 community tier lists put Super Saiyan Trunks (Teen) (SP LL, Green).

Other Green units in Dragon Ball Legends: 1st Form Cell (SP, Green), 1st Form Frieza (HE, Green), 1st Form Frieza (SP, Green), Amond (SP, Green), Android #14 & Android #15 (SP, Green), Android #14 (SP, Green) and 146 more.

Super Saiyan Trunks (Teen) (SP LL, Green)'s banners

All banners
  • 7 October 2026 to 16 November 2026On the banner now, LEGEND RISING: PROUD AZURE GOD KI
  • 7 October 2026 to 4 November 2026LEGEND RISING: PROUD AZURE GOD KI (Ticket Summon)

Stats

  • HP23rd2,816,333
  • Strike ATK42nd292,041
  • Blast ATK53rd286,343
  • Strike DEF25th202,621
  • Blast DEF29th201,036
  • Critical276th4,939

At level 5000 with 14 stars, Zenkai Awakening VII and every Arts Boost at 99. Each bar is measured against the highest value in the Dragon Ball Legends roster, and the place is out of every unit with that stat.

At level 5000

  • PowerGame preview: 1,318,6437 stars: 1,410,67514 stars: 1,557,935Zenkai VII: 1,670,946
  • HPGame preview: 2,024,9907 stars: 2,209,08014 stars: 2,503,624Zenkai VII: 2,816,333
  • Strike ATKGame preview: 219,0877 stars: 237,82214 stars: 267,798Zenkai VII: 292,041
  • Blast ATKGame preview: 214,4937 stars: 232,81114 stars: 262,119Zenkai VII: 286,343
  • Strike DEFGame preview: 148,8567 stars: 161,20714 stars: 180,968Zenkai VII: 202,621
  • Blast DEFGame preview: 147,2587 stars: 159,46314 stars: 178,992Zenkai VII: 201,036
  • CriticalGame preview: 3,9957 stars: 4,35814 stars: 4,939Zenkai VII: 4,939

Counts every Arts Boost at 99 and the Soul Boost for level 5000. Game preview matches the summon screen, which shows the unit at 3 stars. Zenkai VII is at 14 stars.

Kit

Arts cards in the deck: Strike, Blast, and Ultimate

  • Once we start this, there's no going back...

    Main Ability

    Draw the Ultimate Arts Card "Burning Attack" next.

    Restores own health by 25% and Ki by 50.

    Nullifies own unfavorable Element factors for 10 timer counts.

    +50% to Ultimate damage inflicted for 10 timer counts.

    Applies Attribute Upgrade "-30% to enemy's 'Sustained Damage CUT' effects" to self for 10 timer counts.

    Requirements: 25 timer counts must elapse.

  • Shining Break

    Special Move Arts
    Special Move Arts

    Deals massive Slice damage.

    Applies Attribute Upgrade "-30% to enemy's 'Sustained Damage CUT' effects" to self for 3 timer counts upon activation.

    100% chance to inflict Extreme Bleed on hit.

    *Blast Armor when charging forward.

  • Golden Glimmer

    Special Skill Arts
    Special Skill Arts

    Draw the Ultimate Arts Card "Burning Attack" next (activates once).

    Restores own health by 15% and Ki by 30.

    Cancels own Attribute Downgrades.

    +20% to damage inflicted for 15 timer counts.

  • Burning Attack

    Ultimate Arts
    Ultimate Arts

    Deals massive Impact damage.

    Applies the following effects to self upon activation:

    Applies Attribute Upgrade "-20% to enemy's 'Sustained Damage CUT' effects" for 3 timer counts.

    Nullifies enemy's "Restores health when it reaches 0" effects when this character attacks for 3 timer counts.

    Restores Vanishing Gauge by 70%.

    Reduces enemy Ki by 70 on hit.

    *Blast Armor when charging forward.

  • Strike (Extreme Bleed)

    Strike Arts
    Strike Arts

    Strike (Slice)

    50% chance to inflict Extreme Bleed on hit.

    *Blast Armor when charging forward.

  • Blast

    Blast Arts
    Blast Arts

    Blast (Impact)

  • Magnificent Swordsmanship

    Unique Ability

    +20% to damage inflicted against "Tag: Frieza Force" (cannot be cancelled).

    Applies the following effects to self when battle starts:

    +90% to damage inflicted (cannot be cancelled).

    Reduces damage received by 60% (cannot be cancelled).

    +50% to Ki Recovery (cannot be cancelled).

    The following effects occur every time when faced with an enemy:

    Restores own Ki by 30.

    +20% to damage inflicted for 10 timer counts.

    -3 to Arts costs for 5 timer counts.

    Inflicts all enemies with Attribute Downgrade "-30% to Critical Rate" for 10 timer counts.

    Applies the following effects to self every time this character uses a Strike or Blast Arts Card:

    Randomly draws one card (activates twice).

    Activation count resets when characters switch.

    +10% to damage inflicted (activates six times) (cannot be cancelled).

  • The Super Saiyan from the Future

    Unique Ability

    Knocks enemy back to long range if a cover change is performed against their Blast Arts attack (activates during assists).

    Comboable Arts

    Special Move Arts

    The following effects occur when enemy switches characters while this character is on the battlefield:

    Reduces next damage sustained by 10% (cannot be stacked) (applies until enemy combo is finished).

    Nullifies unfavorable Element factors for damage sustained for 5 timer counts.

    Inflicts enemy with Attribute Downgrade "-30% to Health Restoration" for 15 timer counts.

    The following effects occur when enemy Tag Switches while this character is on the battlefield:

    +25% to damage inflicted against "Tag: Powerful Opponent" (activates once) (cannot be cancelled).

    Reduces enemy Ki by 40.

    Randomly destroys 1 enemy card.

    Also seals enemy's Special Move & Special Arts when an enemy character that is both "Tag: Powerful Opponent" and "Tag: Android" Tag Switches.

    The sealed Arts cannot be used for 15 timer counts.

Z Abilities

4

Super Saiyan Trunks (Teen) (SP LL, Green)'s Z Ability raises the stats of every battle member it names while Super Saiyan Trunks (Teen) (SP LL, Green) is on the team. Limit breaks unlock the higher levels.

  • Z Ability I

    From the start

    +22% to "Tag: Hybrid Saiyan" base Strike Attack & Defense during battle.

    Strike ATK and Strike DEF +22% for Hybrid Saiyan

  • Z Ability II

    From 3 stars

    +26% to "Tag: Hybrid Saiyan" or "Tag: Future" base Strike Attack & Defense during battle.

    Strike ATK and Strike DEF +26% for Future or Hybrid Saiyan

  • Z Ability III

    From 6 stars

    +2% to Special Move damage inflicted by "Tag: Hybrid Saiyan" and +30% to "Tag: Hybrid Saiyan", "Tag: Future", or "Tag: Vegeta Clan" base Strike Attack & Defense during battle.

    Strike ATK and Strike DEF +30% for Hybrid Saiyan or Future or Vegeta Clan

  • Z Ability IV

    From 14 stars

    +3% to Special Move damage inflicted by "Tag: Hybrid Saiyan" and +38% to "Tag: Hybrid Saiyan", "Tag: Future", or "Tag: Vegeta Clan" base Strike Attack & Defense during battle.

    Strike ATK and Strike DEF +38% for Hybrid Saiyan or Future or Vegeta Clan

Assault Z Abilities

4
  • Assault Z Ability I

    Level I

    Increases the following stats of allies when this character is a battle member:

    +3% to base Strike Attack.

    +3% to base Blast Attack.

    +3% to base Strike Defense.

    +3% to base Blast Defense.

    Strike ATK, Blast ATK, Strike DEF and Blast DEF +3% for all allies

  • Assault Z Ability II

    Level II

    Increases the following stats of allies when this character is a battle member:

    +5% to base Strike Attack.

    +5% to base Blast Attack.

    +5% to base Strike Defense.

    +5% to base Blast Defense.

    Strike ATK, Blast ATK, Strike DEF and Blast DEF +5% for all allies

  • Assault Z Ability III

    Level III

    Increases the following stats of allies when this character is a battle member:

    +7% to base Strike Attack.

    +7% to base Blast Attack.

    +7% to base Strike Defense.

    +7% to base Blast Defense.

    Strike ATK, Blast ATK, Strike DEF and Blast DEF +7% for all allies

  • Assault Z Ability IV

    Level IV

    Increases the following stats of allies when this character is a battle member:

    +10% to base Strike Attack.

    +10% to base Blast Attack.

    +10% to base Strike Defense.

    +10% to base Blast Defense.

    Strike ATK, Blast ATK, Strike DEF and Blast DEF +10% for all allies

Zenkai Awakening

Zenkai VII takes Super Saiyan Trunks (Teen) (SP LL, Green) from 1,557,935 to 1,670,946 Power at level 5000 and 14 stars. Once awakened, the kit below replaces the one above.

  • Once we start this, there's no going back...

    Zenkai Main Ability

    Draw the Ultimate Arts Card "Burning Attack" next.

    Restores own health by 30% and Ki by 50.

    Nullifies own unfavorable Element factors for 10 timer counts.

    +50% to Ultimate damage inflicted for 10 timer counts.

    Applies Attribute Upgrade "-30% to enemy's 'Sustained Damage CUT' effects" to self for 10 timer counts.

    Applies Buff Effect "Nullifies enemy's special actions that activate when changing cover" to self for 5 timer counts.

    Requirements: 25 timer counts must elapse.

  • Shining Break

    Zenkai Special Move Arts
    Special Move Arts

    Deals massive Slice damage.

    Applies Attribute Upgrade "-30% to enemy's 'Sustained Damage CUT' effects" to self for 3 timer counts upon activation.

    Applies the following effects to enemy on hit:

    Inflicts Attribute Downgrade "+20% to Damage Received" for 15 timer counts.

    100% chance to inflict Extreme Bleed.

    *Blast Armor when charging forward.

  • Golden Glimmer

    Zenkai Special Skill Arts
    Special Skill Arts

    Draw the Ultimate Arts Card "Burning Attack" next (activates twice).

    Restores own health by 15% and Ki by 40.

    +20% to damage inflicted for 15 timer counts.

    +30% to Ultimate damage inflicted for 10 timer counts (cannot be stacked).

    Cancels own Attribute Downgrades.

    Cancels enemy Buff Effects.

  • Burning Attack

    Zenkai Ultimate Arts
    Ultimate Arts

    Deals massive Impact damage.

    Applies the following effects to self upon activation:

    Applies Attribute Upgrade "-20% to enemy's 'Sustained Damage CUT' effects" for 3 timer counts.

    Nullifies enemy's "Restores health when it reaches 0" effects when this character attacks for 3 timer counts.

    Restores Vanishing Gauge by 100%.

    The following effects occur on hit:

    Randomly draws at most 2 new cards when you have 3 or fewer cards.

    Reduces enemy Ki by 70.

    100% chance to inflict enemy with Extreme Bleed.

    *Blast Armor when charging forward.

  • Magnificent Swordsmanship

    Zenkai Unique Ability

    +20% to damage inflicted against "Tag: Frieza Force" (cannot be cancelled).

    Applies the following effects to self when battle starts:

    +110% to damage inflicted (cannot be cancelled).

    Reduces damage received by 70% (cannot be cancelled).

    +50% to Ki Recovery (cannot be cancelled).

    The following effects occur every time when faced with an enemy:

    Restores own Ki by 30.

    +20% to damage inflicted for 15 timer counts.

    -3 to own Arts costs for 5 timer counts.

    Inflicts all enemies with Attribute Downgrade "-30% to Critical Rate" for 10 timer counts.

    Applies the following effects to self every time this character uses a Strike or Blast Arts Card:

    Randomly draws 1 new card (activates twice).

    Activation count resets after character switch.

    +20% to damage inflicted (cannot be cancelled) (activates three times).

  • The Super Saiyan from the Future

    Zenkai Unique Ability

    Knocks enemy back to long range if a cover change is performed against their Blast Arts attack (activates during assists).

    Comboable Arts

    Special Move Arts

    The following effects occur when enemy switches characters while this character is on the battlefield:

    Nullifies own unfavorable Element factors for damage sustained for 5 timer counts.

    Shortens allies' substitution counts by 2.

    Inflicts enemy with Attribute Downgrade "-20% to Special Move, Ultimate & Awakened Arts Power" for 5 timer counts.

    Inflicts enemy with Attribute Downgrade "-30% to Health Restoration" for 15 timer counts.

    The following effects occur when enemy Tag Switches while this character is on the battlefield:

    +25% to damage inflicted against "Tag: Powerful Opponent" (cannot be cancelled) (activates once).

    Reduces enemy Ki by 40.

    Randomly destroys 1 enemy card.

    Also seals enemy's Special Move & Special Arts when an enemy character that is both "Tag: Powerful Opponent" and "Tag: Android" Tag Switches.

    The sealed Arts cannot be used for 15 timer counts.

  • Fate-Changing Messenger

    Zenkai Awakening III

    The following effects occur when this character is switched to standby:

    Restores own health by 10%.

    Shortens own substitution count by 2 (activates three times).

    +10% to damage inflicted by allies (up to 20%).

    Applies the following effects to enemy when they perform a Vanishing Step while this character is on the battlefield:

    Randomly destroys 1 card.

    Inflicts Attribute Downgrade "-1 Arts Card Draw Speed level" for 5 timer counts.

  • Unwavering Gaze

    Zenkai Awakening VI

    The following effects occur when this character enters the battlefield:

    +25% to own Ki Recovery for 10 timer counts.

    Increases own Arts Card Draw Speed by 1 level for 10 timer counts.

    Randomly destroys 1 enemy card.

    Inflicts enemy with Attribute Downgrade "-15% to Strike & Blast Arts Power" for 10 timer counts.

    Applies the following effects to self when this character uses an Arts Card (activates once):

    Applies Buff Effect "Nullifies enemy's special actions that activate when changing cover" for 5 timer counts.

    Applies Buff Effect "Nullifies enemy's 'Reduce Ki' effects" for 5 timer counts.

    Activation count resets after character switch.

Zenkai Abilities

  • Zenkai Ability I

    Level I

    Increases the following stats of characters that are both "Element: GRN" and "Tag: Hybrid Saiyan" during battle:

    +15% to base Strike Attack.

    +20% to base Blast Attack.

    +15% to base Strike Defense.

    +20% to base Blast Defense.

    Strike ATK and Strike DEF +15%, Blast ATK and Blast DEF +20% for GRN and Hybrid Saiyan

  • Zenkai Ability II

    Level II

    Increases the following stats of characters that are both "Element: GRN" and "Tag: Hybrid Saiyan" during battle:

    +20% to base Strike Attack.

    +25% to base Blast Attack.

    +20% to base Strike Defense.

    +25% to base Blast Defense.

    Strike ATK and Strike DEF +20%, Blast ATK and Blast DEF +25% for GRN and Hybrid Saiyan

  • Zenkai Ability III

    Level III

    Increases the following stats of characters that are both "Element: GRN" and "Tag: Hybrid Saiyan" during battle:

    +30% to base Strike Attack.

    +35% to base Blast Attack.

    +30% to base Strike Defense.

    +35% to base Blast Defense.

    Strike ATK and Strike DEF +30%, Blast ATK and Blast DEF +35% for GRN and Hybrid Saiyan

  • Zenkai Ability IV

    Level IV

    Increases the following stats of characters that are both "Element: GRN" and "Tag: Hybrid Saiyan" during battle:

    +35% to base Strike Attack.

    +40% to base Blast Attack.

    +35% to base Strike Defense.

    +40% to base Blast Defense.

    Strike ATK and Strike DEF +35%, Blast ATK and Blast DEF +40% for GRN and Hybrid Saiyan

Tags

Tags: Hybrid Saiyan, Vegeta Clan, Super Saiyan, Future, Weapon Wielder

Episode: Androids Saga (Z)

Ability types: Armored Strike Arts, Special Cover Change (Blast)

Card number: DBL50-01S, released 2022-08-17

Art

Super Saiyan Trunks (Teen) (SP LL, Green) key art

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