Super Trunks (SP, Green)

Sparking

Super Trunks (SP, Green)

Green

Dtier

Introduction

Super Trunks (SP, Green) is an SP Green unit in Dragon Ball Legends. Super Trunks (SP, Green)'s type is Melee. Episode: Cell Saga (Z).

On the combined Dragon Ball Legends tier list Super Trunks (SP, Green) is D tier, 30th of the 30 units ranked, from where 2 community tier lists put Super Trunks (SP, Green).

Other Green units in Dragon Ball Legends: 1st Form Cell (SP, Green), 1st Form Frieza (HE, Green), 1st Form Frieza (SP, Green), Amond (SP, Green), Android #14 & Android #15 (SP, Green), Android #14 (SP, Green) and 146 more.

Stats

  • HP88th2,737,621
  • Strike ATK17th298,488
  • Blast ATK410th248,831
  • Strike DEF162nd190,917
  • Blast DEF192nd189,823
  • Critical298th4,924

At level 5000 with 14 stars, Zenkai Awakening VII and every Arts Boost at 99. Each bar is measured against the highest value in the Dragon Ball Legends roster, and the place is out of every unit with that stat.

At level 5000

  • PowerGame preview: 1,095,1427 stars: 1,170,89614 stars: 1,292,131Zenkai VII: 1,606,667
  • HPGame preview: 1,528,6837 stars: 1,667,65414 stars: 1,890,008Zenkai VII: 2,737,621
  • Strike ATKGame preview: 203,8617 stars: 221,21214 stars: 248,973Zenkai VII: 298,488
  • Blast ATKGame preview: 150,6597 stars: 163,17414 stars: 183,197Zenkai VII: 248,831
  • Strike DEFGame preview: 124,2057 stars: 134,31514 stars: 150,490Zenkai VII: 190,917
  • Blast DEFGame preview: 123,7057 stars: 133,76914 stars: 149,871Zenkai VII: 189,823
  • CriticalGame preview: 3,6217 stars: 3,95014 stars: 4,477Zenkai VII: 4,924

Counts every Arts Boost at 99 and the Soul Boost for level 5000. Game preview matches the summon screen, which shows the unit at 3 stars. Zenkai VII is at 14 stars.

Kit

Arts cards in the deck: Strike x2

  • True Power

    Main Ability

    +75% to Strike damage inflicted for 10 timer counts.

    +10 to own Strike Arts cost and -50% to own Vanishing Gauge Recovery for 15 timer counts.

    Requirements: 15 timer counts must elapse.

  • Buster Cannon

    Special Move Arts
    Special Move Arts

    Deals major Explode damage.

    Inflicts enemy with Attribute Downgrade "+10% to Strike Damage Received" for 15 timer counts on hit.

  • Unlock Ki: Form of Attack

    Special Skill Arts
    Special Skill Arts

    +15% to Strike damage inflicted for 15 timer counts.

    +10% chance for Strike Arts to inflict Faint on hit for 10 timer counts.

  • Strike (Faint)

    Strike Arts
    Strike Arts

    Strike (Impact)

    5% chance to inflict Faint.

  • Blast

    Blast Arts
    Blast Arts

    Blast (Impact)

  • Intimidate: Strike Def DOWN

    Unique Ability

    Inflicts enemy with Attribute Downgrade "+20% to Strike Damage Received" for 10 timer counts every time this character enters the battlefield.

  • Avenge (Vegeta): Ki Recovery UP

    Unique Ability

    +30% to own Ki Recovery when allied "Character: Vegeta" is defeated.

Z Abilities

4

Super Trunks (SP, Green)'s Z Ability raises the stats of every battle member it names while Super Trunks (SP, Green) is on the team. Limit breaks unlock the higher levels.

  • Z Ability I

    From the start

    +19% to "Tag: Hybrid Saiyan" base Strike Attack & base Critical during battle.

    Strike ATK +19% for Hybrid Saiyan

  • Z Ability II

    From 3 stars

    +22% to "Tag: Hybrid Saiyan" base Strike Attack & base Critical during battle.

    Strike ATK +22% for Hybrid Saiyan

  • Z Ability III

    From 6 stars

    +24% to "Tag: Hybrid Saiyan" base Strike Attack & base Critical during battle.

    Strike ATK +24% for Hybrid Saiyan

  • Z Ability IV

    From 14 stars

    +25% to "Tag: Hybrid Saiyan" base Strike Attack & base Critical during battle.

    Strike ATK +25% for Hybrid Saiyan

Zenkai Awakening

Zenkai VII takes Super Trunks (SP, Green) from 1,292,131 to 1,606,667 Power at level 5000 and 14 stars. Once awakened, the kit below replaces the one above.

  • True Power

    Zenkai Main Ability

    Draw a Strike Arts card next.

    Restores own Ki by 20.

    +75% to Strike damage inflicted for 10 timer counts.

    Requirements: 15 timer counts must elapse.

  • Buster Cannon

    Zenkai Special Move Arts
    Special Move Arts

    Deals major Explode damage.

    Inflicts enemy with Attribute Downgrade "+20% to Strike Damage Received" for 15 timer counts on hit.

  • Unlock Ki: Form of Attack

    Zenkai Special Skill Arts
    Special Skill Arts

    +20% to Strike damage inflicted for 15 timer counts.

    +10% chance for Strike Arts to inflict Faint on hit for 10 timer counts.

  • Bursting Power

    Zenkai Unique Ability

    The following effects occur when this character enters the battlefield:

    +20% to damage inflicted (cannot be stacked).

    Reduces damage received by 20% for 10 timer counts.

    Inflicts enemy with Attribute Downgrade "+20% to Strike Damage Received" for 10 timer counts.

  • Enraged Super Saiyan

    Zenkai Unique Ability

    Applies the following effects to self when one allied character is defeated:

    Increases Arts Card Draw Speed by 1 level (cannot be cancelled).

    +40% to Ki Recovery (cannot be cancelled).

    Also applies the following effects to self if an allied "Tag: Vegeta Clan" is defeated:

    +20% to damage inflicted (cannot be cancelled).

    +20% to Special Move damage inflicted (cannot be cancelled).

  • Dauntless Potential

    Zenkai Awakening III

    Applies the following effects to self after enemy attack is over:

    Restores Ki by 30.

    Gradually restores health each timer count for 20 timer counts.

  • Strength at Breaking Point

    Zenkai Awakening VI

    Applies the following effects to self when battle starts:

    +30% to damage inflicted (cannot be cancelled).

    Reduces damage received by 20% (cannot be cancelled).

    Applies Buff Effect "Nullifies enemy's special actions that activate when changing cover" for 45 timer counts.

Zenkai Abilities

  • Zenkai Ability I

    Level I

    Increases the following stats of characters that are both "Element: GRN" and "Tag: Hybrid Saiyan" during battle:

    +20% to base Strike Attack.

    +20% to base Blast Attack.

    +15% to base Strike Defense.

    +15% to base Blast Defense.

    Strike ATK and Blast ATK +20%, Strike DEF and Blast DEF +15% for GRN and Hybrid Saiyan

  • Zenkai Ability II

    Level II

    Increases the following stats of characters that are both "Element: GRN" and "Tag: Hybrid Saiyan" during battle:

    +25% to base Strike Attack.

    +25% to base Blast Attack.

    +20% to base Strike Defense.

    +20% to base Blast Defense.

    Strike ATK and Blast ATK +25%, Strike DEF and Blast DEF +20% for GRN and Hybrid Saiyan

  • Zenkai Ability III

    Level III

    Increases the following stats of characters that are both "Element: GRN" and "Tag: Hybrid Saiyan" during battle:

    +35% to base Strike Attack.

    +35% to base Blast Attack.

    +30% to base Strike Defense.

    +30% to base Blast Defense.

    Strike ATK and Blast ATK +35%, Strike DEF and Blast DEF +30% for GRN and Hybrid Saiyan

  • Zenkai Ability IV

    Level IV

    Increases the following stats of characters that are both "Element: GRN" and "Tag: Hybrid Saiyan" during battle:

    +40% to base Strike Attack.

    +40% to base Blast Attack.

    +35% to base Strike Defense.

    +35% to base Blast Defense.

    Strike ATK and Blast ATK +40%, Strike DEF and Blast DEF +35% for GRN and Hybrid Saiyan

Tags

Tags: Hybrid Saiyan, Vegeta Clan, Super Saiyan, Future

Episode: Cell Saga (Z)

Card number: DBL03-15S

Art

Super Trunks (SP, Green) key art

More Green units

All units