
Sparking
Tamagami Number One (SP, Green)
Green
Introduction
Tamagami Number One (SP, Green) is an SP Green unit in Dragon Ball Legends. Tamagami Number One (SP, Green)'s type is Melee. Episode: DAIMA Saga.
Other Green units in Dragon Ball Legends: 1st Form Cell (SP, Green), 1st Form Frieza (HE, Green), 1st Form Frieza (SP, Green), Amond (SP, Green), Android #14 & Android #15 (SP, Green), Android #14 (SP, Green) and 146 more.
Tamagami Number One (SP, Green)'s banners
All banners- 9 September 2026 to 19 September 2026LEGEND RISING: 3RD TRANSFORMATION TO REPEL EVIL
Stats
- HP446th of 7122,395,981
- Strike ATK202nd of 712267,218
- Blast ATK312th of 712255,810
- Strike DEF343rd of 712181,266
- Blast DEF352nd of 712180,930
- Critical231st of 7124,959
At level 5000 with 14 stars and every Arts Boost at 99. Each bar is measured against the highest value in the Dragon Ball Legends roster, and the place is out of every unit with that stat.
At level 5000
- PowerGame preview: 1,299,8247 stars: 1,391,08714 stars: 1,537,056
- HPGame preview: 1,937,9267 stars: 2,114,10114 stars: 2,395,981
- Strike ATKGame preview: 218,6177 stars: 237,31014 stars: 267,218
- Blast ATKGame preview: 209,3907 stars: 227,24414 stars: 255,810
- Strike DEFGame preview: 149,0977 stars: 161,47014 stars: 181,266
- Blast DEFGame preview: 148,8257 stars: 161,17314 stars: 180,930
- CriticalGame preview: 4,0117 stars: 4,37614 stars: 4,959
Counts every Arts Boost at 99 and the Soul Boost for level 5000. Game preview matches the summon screen, which shows the unit at 3 stars.
Kit
Arts cards in the deck: Strike x2, and Ultimate
Sword Master's Last Resort
Main Ability• Destroy 1 card, then draw Ultimate Arts next
• Ki +50
• Cancel Attribute Downgrades
• Ally health +30%
*Requirement:
25 timer counts elapsed
Guardian Sword Blast
Special Move Arts
Massive Damage (Impact)
On Activation
• Special Move damage +50% (3 counts)
• Ally sub counts -3
Also, when Special Move Arts is enhanced:
• Nullify Element disadvantages (3 counts)
On Hit
• Inflict enemy with Faint (30% chance)
• Enemy Ki -80
Dignity of a Guardian
Special Skill Arts
• Draw Special Move Arts next
• Health +15%
• Ki +50
• Remove Special Move Arts seal
• Nullify Endurance (10 counts)
Eternal Slash
Ultimate Arts
Massive Damage (Slice)
On Activation
• Ultimate damage +80% (3 counts)
On Hit
• Enemy Dragon Balls -2
• Seal enemy Strike/Blast Arts (3 counts)
*Blast Armor when charging forward
Strike (Sustained Damage UP)
Strike Arts
Strike (Slice)
On activation, enemy damage received +10% (10 counts)
*Blast Armor when charging forward
Blast
Blast Arts
Blast (Impact)
Starter Ability
Unique Ability• Damage +320%
• Damage Guard +260%
• Critical Rate +30%
• Ki Recovery +70%
• Sub counts on switch -1
• Endurance (30% recovery)
Also, per other
DAIMA &
Weapon Wielder battle member:• Dragon Balls +1
• Damage Guard +10%
• On Special Move Arts hit, Faint infliction chance +5%
• Ally damage +20%
*All uncancellable
Perfected Swordsmanship
Unique AbilityOn Battlefield Entry
• Draw up to 2 cards if hand has 3 or fewer
• Ki +30
• Nullify damage received Element disadvantage (5 counts)
• Protect hand (5 counts)
On Strike/Blast Arts Use
• Health +3%
• Damage +20% (10 counts)
• Nullify Special Cover Changes (5 counts) (1 time)
*Activations reset on switch
Based on Strike/Blast Arts Hit Count
*Hit count resets on switch
1st
• Critical Rate +20% (10 counts) (uncancellable)
3rd
• Draw Special Arts next (2 times)
• Enhance next activated Special Move Arts
On Cover Change
• Health +25% (3 times)
• Enemy Ki -30
• Enemy Ki -40 (2 times)
While Not Defeated and Enemy Activates Special Move/Ultimate/Awakened Arts or Rising Rush
• Sub counts -5
Special Cover Change
Unique AbilityEffective Against

Comboable Into

Z Abilities
4Tamagami Number One (SP, Green)'s Z Ability raises the stats of every battle member it names while Tamagami Number One (SP, Green) is on the team. Limit breaks unlock the higher levels.
Z Ability I
From the startIf
DAIMA• Base Strike Attack +22%
• Base Strike Defense +22%
Strike ATK and Strike DEF +22% for DAIMA
Z Ability II
From 3 starsIf
DAIMA or
Weapon Wielder• Base Strike Attack +26%
• Base Strike Defense +26%
Strike ATK and Strike DEF +26% for DAIMA or Weapon Wielder
Z Ability III
From 6 starsIf
DAIMA or
Weapon Wielder• Base Strike Attack +30%
• Base Strike Defense +30%
If
DAIMA• Base Blast Defense +15%
Strike ATK and Strike DEF +30% for DAIMA or Weapon Wielder; Blast DEF +15% for DAIMA
Z Ability IV
From 14 starsIf
DAIMA or
Weapon Wielder• Base Strike Attack +35%
• Base Strike Defense +35%
If
DAIMA• Base Blast Defense +18%
Strike ATK and Strike DEF +35% for DAIMA or Weapon Wielder; Blast DEF +18% for DAIMA
Tags
Tags: DAIMA, Weapon Wielder
Episode: DAIMA Saga
Ability types: Armored Strike Arts, Special Cover Change (Blast), Endurance
Card number: DBL93-03S, released 2026-03-25
Art

More Green units
All units
1st Form Cell (SP, Green)
1st Form Frieza (HE, Green)
1st Form Frieza (SP, Green)
Amond (SP, Green)
Android #14 & Android #15 (SP, Green)
Android #14 (SP, Green)
Android #15 (EX, Green)
Android #16 (SP, Green) DBL05-06S
Android #16 (SP, Green) DBL68-02S
Android #17 (EX, Green)
Android #18 (EX, Green)
Android #18 (SP, Green)



