Tamagami Number One (SP, Green)

Sparking

Tamagami Number One (SP, Green)

Green

Introduction

Tamagami Number One (SP, Green) is an SP Green unit in Dragon Ball Legends. Tamagami Number One (SP, Green)'s type is Melee. Episode: DAIMA Saga.

Other Green units in Dragon Ball Legends: 1st Form Cell (SP, Green), 1st Form Frieza (HE, Green), 1st Form Frieza (SP, Green), Amond (SP, Green), Android #14 & Android #15 (SP, Green), Android #14 (SP, Green) and 146 more.

Tamagami Number One (SP, Green)'s banners

All banners
  • 9 September 2026 to 19 September 2026LEGEND RISING: 3RD TRANSFORMATION TO REPEL EVIL

Stats

  • HP446th2,395,981
  • Strike ATK202nd267,218
  • Blast ATK312th255,810
  • Strike DEF343rd181,266
  • Blast DEF352nd180,930
  • Critical231st4,959

At level 5000 with 14 stars and every Arts Boost at 99. Each bar is measured against the highest value in the Dragon Ball Legends roster, and the place is out of every unit with that stat.

At level 5000

  • PowerGame preview: 1,299,8247 stars: 1,391,08714 stars: 1,537,056
  • HPGame preview: 1,937,9267 stars: 2,114,10114 stars: 2,395,981
  • Strike ATKGame preview: 218,6177 stars: 237,31014 stars: 267,218
  • Blast ATKGame preview: 209,3907 stars: 227,24414 stars: 255,810
  • Strike DEFGame preview: 149,0977 stars: 161,47014 stars: 181,266
  • Blast DEFGame preview: 148,8257 stars: 161,17314 stars: 180,930
  • CriticalGame preview: 4,0117 stars: 4,37614 stars: 4,959

Counts every Arts Boost at 99 and the Soul Boost for level 5000. Game preview matches the summon screen, which shows the unit at 3 stars.

Kit

Arts cards in the deck: Strike x2, and Ultimate

  • Sword Master's Last Resort

    Main Ability

    • Destroy 1 card, then draw Ultimate Arts next

    • Ki +50

    • Cancel Attribute Downgrades

    • Ally health +30%

    *Requirement:

    25 timer counts elapsed

  • Guardian Sword Blast

    Special Move Arts
    Special Move Arts

    Massive Damage (Impact)

    On Activation

    • Special Move damage +50% (3 counts)

    • Ally sub counts -3

    Also, when Special Move Arts is enhanced:

    • Nullify Element disadvantages (3 counts)

    On Hit

    • Inflict enemy with Faint (30% chance)

    • Enemy Ki -80

  • Dignity of a Guardian

    Special Skill Arts
    Special Skill Arts

    • Draw Special Move Arts next

    • Health +15%

    • Ki +50

    • Remove Special Move Arts seal

    • Nullify Endurance (10 counts)

  • Eternal Slash

    Ultimate Arts
    Ultimate Arts

    Massive Damage (Slice)

    On Activation

    • Ultimate damage +80% (3 counts)

    On Hit

    • Enemy Dragon Balls -2

    • Seal enemy Strike/Blast Arts (3 counts)

    *Blast Armor when charging forward

  • Strike (Sustained Damage UP)

    Strike Arts
    Strike Arts

    Strike (Slice)

    On activation, enemy damage received +10% (10 counts)

    *Blast Armor when charging forward

  • Blast

    Blast Arts
    Blast Arts

    Blast (Impact)

  • Starter Ability

    Unique Ability

    • Damage +320%

    • Damage Guard +260%

    • Critical Rate +30%

    • Ki Recovery +70%

    • Sub counts on switch -1

    • Endurance (30% recovery)

    Also, per other TagDAIMA & TagWeapon Wielder battle member:

    • Dragon Balls +1

    • Damage Guard +10%

    • On Special Move Arts hit, Faint infliction chance +5%

    • Ally damage +20%

    *All uncancellable

  • Perfected Swordsmanship

    Unique Ability

    On Battlefield Entry

    • Draw up to 2 cards if hand has 3 or fewer

    • Ki +30

    • Nullify damage received Element disadvantage (5 counts)

    • Protect hand (5 counts)

    On Strike/Blast Arts Use

    • Health +3%

    • Damage +20% (10 counts)

    • Nullify Special Cover Changes (5 counts) (1 time)

    *Activations reset on switch

    Based on Strike/Blast Arts Hit Count

    *Hit count resets on switch

    1st

    • Critical Rate +20% (10 counts) (uncancellable)

    3rd

    • Draw Special Arts next (2 times)

    • Enhance next activated Special Move Arts

    On Cover Change

    • Health +25% (3 times)

    • Enemy Ki -30

    • Enemy Ki -40 (2 times)

    While Not Defeated and Enemy Activates Special Move/Ultimate/Awakened Arts or Rising Rush

    • Sub counts -5

  • Special Cover Change

    Unique Ability

    Effective Against

    Blast Arts

    Comboable Into

    Special Move Arts

Z Abilities

4

Tamagami Number One (SP, Green)'s Z Ability raises the stats of every battle member it names while Tamagami Number One (SP, Green) is on the team. Limit breaks unlock the higher levels.

  • Z Ability I

    From the start

    If TagDAIMA

    • Base Strike Attack +22%

    • Base Strike Defense +22%

    Strike ATK and Strike DEF +22% for DAIMA

  • Z Ability II

    From 3 stars

    If TagDAIMA or TagWeapon Wielder

    • Base Strike Attack +26%

    • Base Strike Defense +26%

    Strike ATK and Strike DEF +26% for DAIMA or Weapon Wielder

  • Z Ability III

    From 6 stars

    If TagDAIMA or TagWeapon Wielder

    • Base Strike Attack +30%

    • Base Strike Defense +30%

    If TagDAIMA

    • Base Blast Defense +15%

    Strike ATK and Strike DEF +30% for DAIMA or Weapon Wielder; Blast DEF +15% for DAIMA

  • Z Ability IV

    From 14 stars

    If TagDAIMA or TagWeapon Wielder

    • Base Strike Attack +35%

    • Base Strike Defense +35%

    If TagDAIMA

    • Base Blast Defense +18%

    Strike ATK and Strike DEF +35% for DAIMA or Weapon Wielder; Blast DEF +18% for DAIMA

Tags

Tags: DAIMA, Weapon Wielder

Episode: DAIMA Saga

Ability types: Armored Strike Arts, Special Cover Change (Blast), Endurance

Card number: DBL93-03S, released 2026-03-25

Art

Tamagami Number One (SP, Green) key art

More Green units

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