Tambourine (SP, Green)

Sparking

Tambourine (SP, Green)

Green

Introduction

Tambourine (SP, Green) is an SP Green unit in Dragon Ball Legends. Tambourine (SP, Green)'s type is Support. Episode: Dragon Ball Saga.

Other Green units in Dragon Ball Legends: 1st Form Cell (SP, Green), 1st Form Frieza (HE, Green), 1st Form Frieza (SP, Green), Amond (SP, Green), Android #14 & Android #15 (SP, Green), Android #14 (SP, Green) and 146 more.

Tambourine (SP, Green)'s banners

All banners
  • 29 October 2025 to 14 January 2026DRAGON BALL 40th Anniversary Summon

Stats

  • HP288th2,485,619
  • Strike ATK320th257,752
  • Blast ATK483rd242,927
  • Strike DEF360th180,414
  • Blast DEF318th183,467
  • Critical92nd5,068

At level 5000 with 14 stars and every Arts Boost at 99. Each bar is measured against the highest value in the Dragon Ball Legends roster, and the place is out of every unit with that stat.

At level 5000

  • PowerGame preview: 1,299,0957 stars: 1,389,67614 stars: 1,534,568
  • HPGame preview: 2,010,4277 stars: 2,193,19314 stars: 2,485,619
  • Strike ATKGame preview: 210,9617 stars: 228,95814 stars: 257,752
  • Blast ATKGame preview: 198,9707 stars: 215,87614 stars: 242,927
  • Strike DEFGame preview: 148,4087 stars: 160,71814 stars: 180,414
  • Blast DEFGame preview: 150,8787 stars: 163,41214 stars: 183,467
  • CriticalGame preview: 4,0997 stars: 4,47214 stars: 5,068

Counts every Arts Boost at 99 and the Soul Boost for level 5000. Game preview matches the summon screen, which shows the unit at 3 stars.

Kit

Arts cards in the deck: Strike, Blast, and Ultimate

  • Your body's perfect for pain!

    Main Ability

    • Destroy 1 random card, then draw Ultimate Arts next

    • Health +30%

    • Ki +50

    • Cancel Attribute Downgrades/Abnormal Conditions

    • Cancel enemy Attribute Upgrades

    • Seal all enemy Main Abilities (10 counts)

    *Requirement

    25 timer counts elapsed

  • Aerial Demon Assault

    Special Move Arts
    Special Move Arts

    Massive Damage (Impact)

    On Activation

    • Special Move damage +30% (3 counts)

    • Vanishing Gauge +50%

    • Enemy Health Restoration -100% (3 counts)

    On Hit

    • Dragon Balls +1 (2 times)

    • Enemy Ki -60

    *Blast Armor when charging forward

  • Unwavering Confidence

    Special Skill Arts
    Special Skill Arts

    • Draw Special Move Arts next (2 times)

    • Ki +50

    • Nullify Element disadvantages (3 counts)

    • Remove Rising Rush seal

    • Ally damage +20% (15 counts)

    • All enemy sub counts +2

  • Demonic Mouth Cannon

    Ultimate Arts
    Ultimate Arts

    Massive Damage (Explode)

    On Activation

    • Ultimate damage +50% (3 counts)

    • Dragon Balls +1

    • All enemy damage received +15% (30 counts)

    On Hit

    • Destroy entire enemy hand

    • Enemy Dragon Ball -1

    *Blast Armor when charging forward

  • Strike (Increase Dragon Ball)

    Strike Arts
    Strike Arts

    Strike (Slice)

    On hit, Dragon Balls +1 (10% chance)

  • Blast

    Blast Arts
    Blast Arts

    Blast (Impact)

  • Starter Ability

    Unique Ability

    • Damage +240%

    • Strike damage +30%

    • Damage Guard +140%

    • Ki Recovery +40%

    • Draw Speed +1

    When at Least 1 Other Ally Battle Member Is TagDB

    • Ally damage +30%

    • Ally sub counts on switch -1

    *All uncancellable

  • The Demon King's Assassin

    Unique Ability

    On Battlefield Entry

    • Draw 1 card if hand has 3 or fewer

    • Health +15%

    • Ki +50

    • Enemy Ki -20

    On Strike/Blast Arts Hit (1 Time)

    *Activations reset on switch

    • Draw Strike Arts next

    • Ki +30

    • Damage +50% (5 counts)

    On Cover Change

    • Ally sub counts -3

    • Enemy Ki -30

    • Enemy Dragon Balls -1 (2 times)

    When on Standby and Ally Is Hit by Enemy Arts (2 Times)

    *Activations reset on battlefield entry

    • Sub counts -1

    When on Battlefield and 1 Dragon Ball Is Gained

    • Critical Rate +10% (up to 30%)

    • Vanishing Gauge +50%

    • Nullify Special Cover Changes (3 counts)

    While Not Defeated and 1 Dragon Ball Is Gained

    • Ally health +5%

    • Ally damage +15% (10 counts)

    • Cancel ally Attribute Downgrades

  • Special Cover Change

    Unique Ability

    Effective Against

    Strike Arts

    Comboable Into

    Special Move Arts

Z Abilities

4

Tambourine (SP, Green)'s Z Ability raises the stats of every battle member it names while Tambourine (SP, Green) is on the team. Limit breaks unlock the higher levels.

  • Z Ability I

    From the start

    If TagDB

    • Base Strike Attack +22%

    • Base Strike Defense +22%

    Strike ATK and Strike DEF +22% for DB

  • Z Ability II

    From 3 stars

    If TagDB, GRN, or YEL

    • Base Strike Attack +26%

    • Base Strike Defense +26%

    Strike ATK and Strike DEF +26% for DB or GRN or YEL

  • Z Ability III

    From 6 stars

    If TagDB, GRN, or YEL

    • Base Strike Attack +30%

    • Base Strike Defense +30%

    If TagDB

    • Base Blast Defense +15%

    Strike ATK and Strike DEF +30% for DB or GRN or YEL; Blast DEF +15% for DB

  • Z Ability IV

    From 14 stars

    If TagDB, GRN, or YEL

    • Base Strike Attack +35%

    • Base Strike Defense +35%

    If TagDB

    • Base Blast Defense +18%

    Strike ATK and Strike DEF +35% for DB or GRN or YEL; Blast DEF +18% for DB

Tags

Tags: DB

Episode: Dragon Ball Saga

Ability types: Special Cover Change (Strike)

Card number: DBL82-02S, released 2025-04-16

Art

Tambourine (SP, Green) key art

More Green units

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