
Sparking
Ultimate Gohan (SP, Green)
Green
Introduction
Ultimate Gohan (SP, Green) is an SP Green unit in Dragon Ball Legends. Ultimate Gohan (SP, Green)'s type is Melee. Episode: Majin Buu Saga (Z).
Other Green units in Dragon Ball Legends: 1st Form Cell (SP, Green), 1st Form Frieza (HE, Green), 1st Form Frieza (SP, Green), Amond (SP, Green), Android #14 & Android #15 (SP, Green), Android #14 (SP, Green) and 146 more.
Stats
- HP182nd of 7122,581,055
- Strike ATK15th of 712299,045
- Blast ATK112th of 712274,098
- Strike DEF177th of 712190,338
- Blast DEF209th of 712189,108
- Critical559th of 7124,563
At level 5000 with 14 stars, Zenkai Awakening VII and every Arts Boost at 99. Each bar is measured against the highest value in the Dragon Ball Legends roster, and the place is out of every unit with that stat.
At level 5000
- PowerGame preview: 1,216,8507 stars: 1,299,85114 stars: 1,432,652Zenkai VII: 1,606,709
- HPGame preview: 1,844,4857 stars: 2,012,16614 stars: 2,280,454Zenkai VII: 2,581,055
- Strike ATKGame preview: 209,1597 stars: 226,99214 stars: 255,524Zenkai VII: 299,045
- Blast ATKGame preview: 190,4727 stars: 206,60614 stars: 232,421Zenkai VII: 274,098
- Strike DEFGame preview: 130,9137 stars: 141,63214 stars: 158,783Zenkai VII: 190,338
- Blast DEFGame preview: 129,9917 stars: 140,62714 stars: 157,644Zenkai VII: 189,108
- CriticalGame preview: 3,6307 stars: 3,96014 stars: 4,488Zenkai VII: 4,563
Counts every Arts Boost at 99 and the Soul Boost for level 5000. Game preview matches the summon screen, which shows the unit at 3 stars. Zenkai VII is at 14 stars.
Kit
Arts cards in the deck: Strike, Blast, and Ultimate
You don't stand a chance.
Main AbilityDraw the Ultimate Arts Card "Burst Rush" next.
+1 to amount "Cover: Rescue" can be used.
Requirements: 25 timer counts must elapse.
Super Kamehameha
Special Move Arts
Deals major Impact damage.
Inflicts enemy with Attribute Downgrade "+20% to Strike Damage Received" for 20 timer counts on hit.
Potential Unleashed
Special Skill Arts
The following effects occur based on the number of times Special Arts Card "Potential Unleashed" is used:
Card 1: +40% to Strike damage inflicted.
Card 2: +30% to own Ki Recovery.
Card 3: +40% to Blast damage and +30% to Special Move damage inflicted.
Card 4 onward: Restores own Ki by 50 and cancels own Attribute Downgrades.
Burst Rush
Ultimate Arts
Deals massive Impact damage.
Reduces enemy Ki by 50 on hit.
Strike
Strike Arts
Strike (Impact)
Blast
Blast Arts
Blast (Impact)
Over here, fool.
Unique AbilityThe following effects occur when this character evades enemy attack with a Vanishing Step:
Draw a Special Arts Card next (activates twice).
+20% to damage inflicted for 10 timer counts.
Cover: Rescue
Unique AbilityReceive zero damage when changing cover for the first time (Available during assists).
+20% to Strike damage inflicted for 15 timer counts and +5 to own substitution count when activated.
Z Abilities
4Ultimate Gohan (SP, Green)'s Z Ability raises the stats of every battle member it names while Ultimate Gohan (SP, Green) is on the team. Limit breaks unlock the higher levels.
Z Ability I
From the start+24% to "Tag: Hybrid Saiyan" base Blast Attack during battle.
Blast ATK +24% for Hybrid Saiyan
Z Ability II
From 3 stars+26% to "Tag: Hybrid Saiyan" base Blast Attack during battle.
Blast ATK +26% for Hybrid Saiyan
Z Ability III
From 6 stars+33% to "Tag: Hybrid Saiyan" or "Tag: Son Family" base Blast Attack during battle.
Blast ATK +33% for Hybrid Saiyan or Son Family
Z Ability IV
From 14 stars+35% to "Tag: Hybrid Saiyan" or "Tag: Son Family" base Blast Attack during battle.
Blast ATK +35% for Hybrid Saiyan or Son Family
Zenkai Awakening
Zenkai VII takes Ultimate Gohan (SP, Green) from 1,432,652 to 1,606,709 Power at level 5000 and 14 stars. Once awakened, the kit below replaces the one above.
You don't stand a chance.
Zenkai Main AbilityDraw the Ultimate Arts Card "Burst Rush" next.
Restores own health by 20% and Ki by 50.
+1 to amount "Cover: Rescue" can be used.
Requirements: 25 timer counts must elapse.
Super Kamehameha
Zenkai Special Move Arts
Deals major Impact damage.
Inflicts enemy with Attribute Downgrade "+20% to Damage Received" for 20 timer counts on hit.
Potential Unleashed
Zenkai Special Skill Arts
Applies the following effects to self based on the number of times Special Arts Card "Potential Unleashed" is used:
Card 1: +40% to Strike damage inflicted (cannot be cancelled) and +30% to Ki Recovery (cannot be cancelled).
Card 2: +40% to Blast damage inflicted (cannot be cancelled) and +30% to Special Move damage inflicted (cannot be cancelled).
Card 3 onward: Restores Ki by 50, cancels Attribute Downgrades, and +20% to damage inflicted for 15 timer counts.
Burst Rush
Zenkai Ultimate Arts
Deals massive Impact damage.
Applies the following effects to self upon activation:
+30% to Ultimate damage inflicted for 3 timer counts.
Applies Attribute Upgrade "-30% to enemy's 'Sustained Damage CUT' effects" for 3 timer counts.
Reduces enemy Ki by 50 on hit.
Over here, fool.
Zenkai Unique AbilityApplies the following effects to self when this character evades an enemy attack with a Vanishing Step:
Draw a Special Arts Card next (activates twice).
Restores Ki by 30.
+20% to damage inflicted for 10 timer counts.
Increases Arts Card Draw Speed by 1 level for 20 timer counts (cannot be stacked).
Cover: Rescue
Zenkai Unique AbilityReceive zero damage when changing cover for the first time (available during assists).
+20% to Strike damage inflicted for 15 timer counts when activated.
Rushing to the Rescue
Zenkai Awakening IIIApplies the following effects to self when an enemy activates Rising Rush:
Increases Dragon Balls by 1.
Shortens substitution count by 5.
Power Without Equal
Zenkai Awakening VIApplies the following effects to self when this character enters the battlefield:
Draw a Special Arts Card next (activates once).
Restores Ki by 20.
+70% to damage inflicted (cannot be stacked).
Reduces damage received by 30% (cannot be stacked).
Zenkai Abilities
Zenkai Ability I
Level IIncreases the following stats of characters that are both "Element: GRN" and "Tag: Hybrid Saiyan" during battle:
+20% to base Strike Attack.
+15% to base Blast Attack.
+20% to base Strike Defense.
+15% to base Blast Defense.
Strike ATK and Strike DEF +20%, Blast ATK and Blast DEF +15% for GRN and Hybrid Saiyan
Zenkai Ability II
Level IIIncreases the following stats of characters that are both "Element: GRN" and "Tag: Hybrid Saiyan" during battle:
+25% to base Strike Attack.
+20% to base Blast Attack.
+25% to base Strike Defense.
+20% to base Blast Defense.
Strike ATK and Strike DEF +25%, Blast ATK and Blast DEF +20% for GRN and Hybrid Saiyan
Zenkai Ability III
Level IIIIncreases the following stats of characters that are both "Element: GRN" and "Tag: Hybrid Saiyan" during battle:
+35% to base Strike Attack.
+30% to base Blast Attack.
+35% to base Strike Defense.
+30% to base Blast Defense.
Strike ATK and Strike DEF +35%, Blast ATK and Blast DEF +30% for GRN and Hybrid Saiyan
Zenkai Ability IV
Level IVIncreases the following stats of characters that are both "Element: GRN" and "Tag: Hybrid Saiyan" during battle:
+40% to base Strike Attack.
+35% to base Blast Attack.
+40% to base Strike Defense.
+35% to base Blast Defense.
Strike ATK and Strike DEF +40%, Blast ATK and Blast DEF +35% for GRN and Hybrid Saiyan
Tags
Tags: Hybrid Saiyan, Son Family
Episode: Majin Buu Saga (Z)
Ability types: Special Cover Change (Unique)
Card number: DBL10-02S
Art

More Green units
All units
1st Form Cell (SP, Green)
1st Form Frieza (HE, Green)
1st Form Frieza (SP, Green)
Amond (SP, Green)
Android #14 & Android #15 (SP, Green)
Android #14 (SP, Green)
Android #15 (EX, Green)
Android #16 (SP, Green) DBL05-06S
Android #16 (SP, Green) DBL68-02S
Android #17 (EX, Green)
Android #18 (EX, Green)
Android #18 (SP, Green)



