
Sparking · Legends Limited
Vegeta (SP LL, Green)
Green
Introduction
Vegeta (SP LL, Green) is an SP LL Green unit in Dragon Ball Legends. Vegeta (SP LL, Green)'s type is Ranged. Episode: Saiyan Saga (Z).
Other Green units in Dragon Ball Legends: 1st Form Cell (SP, Green), 1st Form Frieza (HE, Green), 1st Form Frieza (SP, Green), Amond (SP, Green), Android #14 & Android #15 (SP, Green), Android #14 (SP, Green) and 146 more.
Vegeta (SP LL, Green)'s banners
All banners- 9 September 2026 to 19 September 2026LEGEND RISING: THE FATHER OF GOKU
- 1 January 2026 to 10 January 2026NEW YEAR RISING 2026
- 1 January 2026 to 17 January 2026NEW YEAR RISING 2026 Ticket Summon
- 1 January 2026 to 17 January 2026NEW YEAR RISING 2026 VIP
- 10 December 2025 to 21 January 2026LEGENDS FESTIVAL STEP-UP: SAVIOR FORGED BY RAGE AND TEARS
- 10 December 2025 to 29 January 2026SAVIOR FORGED BY RAGE AND TEARS SP Guaranteed Ticket Summon
- 10 December 2025 to 28 January 2026SAVIOR FORGED BY RAGE AND TEARS SP Guaranteed Ticket Summon
- 1 October 2025 to 15 October 2025OCTOBER LIMITED!!
Stats
- HP227th of 7122,533,638
- Strike ATK310th of 712258,286
- Blast ATK220th of 712263,142
- Strike DEF232nd of 712187,821
- Blast DEF217th of 712188,839
- Critical210th of 7124,977
At level 5000 with 14 stars and every Arts Boost at 99. Each bar is measured against the highest value in the Dragon Ball Legends roster, and the place is out of every unit with that stat.
At level 5000
- PowerGame preview: 1,322,9027 stars: 1,415,83514 stars: 1,564,497
- HPGame preview: 2,049,2657 stars: 2,235,56214 stars: 2,533,638
- Strike ATKGame preview: 211,3937 stars: 229,42914 stars: 258,286
- Blast ATKGame preview: 215,3207 stars: 233,71314 stars: 263,142
- Strike DEFGame preview: 154,3997 stars: 167,25414 stars: 187,821
- Blast DEFGame preview: 155,2237 stars: 168,15214 stars: 188,839
- CriticalGame preview: 4,0267 stars: 4,39214 stars: 4,977
Counts every Arts Boost at 99 and the Soul Boost for level 5000. Game preview matches the summon screen, which shows the unit at 3 stars.
Kit
Arts cards in the deck: Strike, Blast [High Area: Blast Damage UP]
Prepare to join this filthy orb in oblivion!
Main Ability• Draw Special Move Arts next
• Health +15%
• Ki +40
• Unique Gauge +50%
• Special Move Arts cost -20 (10 counts)
• Remove Special Move Arts seal
*Requirement:
20 timer counts elapsed
Galick Gun
Special Move Arts
Massive Damage (Impact)
On Activation
• Special Move damage +30% (3 counts)
• Special Move damage +120% (3 counts) (uncancellable) (1 time)
On Hit
• Enemy damage received +30% (15 counts)
• Enemy Health Restoration -80% (15 counts)
*Blast Armor when charging forward
Transcendental, Earth-Shaking Force
Special Skill Arts
• Draw 1 card
• Ki +40
• Unique Gauge +20%
• Nullify Special Cover Changes (5 counts)
• Sub counts on switch -2 (10 counts) (non-stacking)
• Cancel Attribute Downgrades/Abnormal Conditions
Strike
Strike Arts
Strike (Impact) with Blast Damage armor.
Blast (Ki Recovery UP)
Blast Arts
Blast (Impact)
On activation, Ki Recovery +20% (15 counts)
Starter Ability
Unique Ability• Damage +270%
• Damage Guard +170%
• Ki Recovery +90%
• Draw Speed +1
• Strike Arts cost -5
• Blast Arts cost -10
• Nullify Paralyze
• Revive (70% health)
Before Reviving
• Special Dokabaki Impact VS Goku (DBL84-01S) *before transforming
*All uncancellable
A Super-Elite Saiyan's Overwhelming Power
Unique AbilityOn Battlefield Entry
• Draw 1 card if hand has 3 or fewer
• Ki +30
When Hit by Enemy Arts (1 Time)
*Activations shared before and after reviving
*Activations reset when Unique Gauge becomes full
• Destroy 2 enemy cards
• Enemy Ki -30
• Seal all enemy Main Abilities (5 counts)
On Dokabaki Impact Win
• Damage +50% (5 counts)
Also, if enemy is
Goku:• All enemy sub counts +3
Based on Strike/Blast Arts Uses
*Uses reset on switch
1st
• Damage +20% (15 counts)
• Nullify Special Cover Changes (5 counts)
4th
• Draw up to 3 cards if hand has 3 or fewer
• Cancel Attribute Downgrades
On Vanishing Step
• Draw 1 card if hand has 3 or fewer
• Ally sub counts -2
• Seal enemy Special Move Arts (5 counts)
When on Standby and Enemy Activates Ultimate/Awakened Arts or Rising Rush
• Sub counts -7
Special Cover Change
Unique AbilityEffective Against

Comboable Into

Unique Gauge
Unique AbilityCharge Type
On Strike/Blast Arts Use With Full Unique Gauge
*Activations shared before and after reviving
• Health +10%
• Ki +30
• Damage +20% (uncancellable) (3 times)
• Damage Guard +10% (uncancellable) (3 times)
• Critical Rate +20% (10 counts) (non-stacking)
• Draw Speed +1 (5 counts)
*Charges:
Rapidly, according to Ki charge time
*Consumed:
Entirely, on Strike/Blast Arts use with full Unique Gauge
Z Abilities
4Vegeta (SP LL, Green)'s Z Ability raises the stats of every battle member it names while Vegeta (SP LL, Green) is on the team. Limit breaks unlock the higher levels.
Z Ability I
From the startIf
Saiyan Saga (Z)• Base Blast Attack +22%
• Base Blast Defense +22%
Blast ATK and Blast DEF +22% for Saiyan Saga (Z)
Z Ability II
From 3 starsIf
Saiyan Saga (Z),
Powerful Opponent, or
Saiyan• Base Blast Attack +26%
• Base Blast Defense +26%
Blast ATK and Blast DEF +26% for Saiyan or Saiyan Saga (Z) or Powerful Opponent
Z Ability III
From 6 starsIf
Saiyan Saga (Z),
Powerful Opponent, or
Saiyan• Base Blast Attack +30%
• Base Blast Defense +30%
If
Saiyan Saga (Z)• Base Strike Defense +15%
Blast ATK and Blast DEF +30% for Saiyan or Saiyan Saga (Z) or Powerful Opponent; Strike DEF +15% for Saiyan Saga (Z)
Z Ability IV
From 14 starsIf
Saiyan Saga (Z),
Powerful Opponent, or
Saiyan• Base Blast Attack +38%
• Base Blast Defense +38%
If
Saiyan Saga (Z)• Base Strike Defense +18%
Blast ATK and Blast DEF +38% for Saiyan or Saiyan Saga (Z) or Powerful Opponent; Strike DEF +18% for Saiyan Saga (Z)
Assault Z Abilities
4Assault Z Ability I
Level IIncreases the following stats of allies when this character is a battle member:
+3% to base Strike Attack.
+3% to base Blast Attack.
+3% to base Strike Defense.
+3% to base Blast Defense.
Strike ATK, Blast ATK, Strike DEF and Blast DEF +3% for all allies
Assault Z Ability II
Level IIIncreases the following stats of allies when this character is a battle member:
+5% to base Strike Attack.
+5% to base Blast Attack.
+5% to base Strike Defense.
+5% to base Blast Defense.
Strike ATK, Blast ATK, Strike DEF and Blast DEF +5% for all allies
Assault Z Ability III
Level IIIIncreases the following stats of allies when this character is a battle member:
+7% to base Strike Attack.
+7% to base Blast Attack.
+7% to base Strike Defense.
+7% to base Blast Defense.
Strike ATK, Blast ATK, Strike DEF and Blast DEF +7% for all allies
Assault Z Ability IV
Level IVIncreases the following stats of allies when this character is a battle member:
+10% to base Strike Attack.
+10% to base Blast Attack.
+10% to base Strike Defense.
+10% to base Blast Defense.
Strike ATK, Blast ATK, Strike DEF and Blast DEF +10% for all allies
Transformations and switches
1Vegeta
I cannot allow this to stand!
Main Ability• Draw Special Move Arts next
• Health +20%
• Ki +50
• Vanishing Gauge +100%
• Remove Special Move Arts seal
*Requirement:
10 timer counts elapsed
Crash Machine Gun
Special Move Arts
Massive Damage (Impact)
On Activation
• Special Move damage +30% (3 counts)
• Nullify Endurance (3 counts)
On Hit
• Enemy damage received +30% (15 counts)
• Enemy Health Restoration -80% (15 counts)
*Blast Armor when charging forward
Dynamic Cutter
Special Skill Arts
On Activation
• Draw 1 card
• Ki +40
• Unique Gauge +20%
• Nullify Special Cover Changes (5 counts)
• Nullify Element disadvantages (5 counts)
• Cancel Attribute Downgrades
On Hit
• Vanishing Gauge +50%
• Inflict enemy with Heavy Bleed
Comboable Into




The Noble Saiyan's Rage
Unique AbilityOn Revival or Battlefield Entry
• Draw Special Arts next (1 time)
• Unique Gauge +50% (1 time)
• Draw 1 card if hand has 3 or fewer
• Ki +30
• Damage +30% (10 counts)
• Special Move damage +50% (uncancellable) (1 time)
• Critical Rate +20% (10 counts)
• Health Restoration +20% (uncancellable) (1 time)
• Protect hand (5 counts)
On Dokabaki Impact Win
• Damage +50% (5 counts)
Also, if enemy is
Goku:• All enemy sub counts +3
On Strike/Blast Arts Use
*Activations reset on switch
• Health +5% (1 time)
• Draw 1 card if hand has 3 or fewer (1 time)
• Nullify Special Cover Changes (5 counts) (1 time)
• Ally sub counts -1 (2 times)
When Hit by Enemy Arts (1 Time)
*Activations shared before and after reviving
*Activations reset when Unique Gauge becomes full
• Destroy 2 enemy cards
• Enemy Ki -30
• Seal all enemy Main Abilities (5 counts)
On Vanishing Step
• Draw 1 card if hand has 3 or fewer
• Ally sub counts -3
• Seal enemy Special Move Arts (5 counts)
When on Standby and Enemy Activates Ultimate/Awakened Arts or Rising Rush
• Sub counts -7
Special Cover Change
Unique AbilityEffective Against

Comboable Into

Unique Gauge
Unique AbilityCharge Type
On Strike/Blast Arts Use With Full Unique Gauge
*Activations shared before and after reviving
• Health +10%
• Ki +30
• Damage +20% (uncancellable) (3 times)
• Damage Guard +10% (uncancellable) (3 times)
• Critical Rate +20% (10 counts) (non-stacking)
• Draw Speed +1 (5 counts)
*Charges:
Rapidly, according to Ki charge time
*Consumed:
Entirely, on Strike/Blast Arts use with full Unique Gauge
Tags
Tags: Frieza Force, Saiyan, Powerful Opponent, Vegeta Clan
Episode: Saiyan Saga (Z)
Ability types: Revive, Special Cover Change (Strike), Armored Strike Arts
Card number: DBL84-03S, released 2025-06-18
Art

More Green units
All units
1st Form Cell (SP, Green)
1st Form Frieza (HE, Green)
1st Form Frieza (SP, Green)
Amond (SP, Green)
Android #14 & Android #15 (SP, Green)
Android #14 (SP, Green)
Android #15 (EX, Green)
Android #16 (SP, Green) DBL05-06S
Android #16 (SP, Green) DBL68-02S
Android #17 (EX, Green)
Android #18 (EX, Green)
Android #18 (SP, Green)



