Wasteland Bandit Yamcha (SP, Green)

Sparking

Wasteland Bandit Yamcha (SP, Green)

Green

Introduction

Wasteland Bandit Yamcha (SP, Green) is an SP Green unit in Dragon Ball Legends. Wasteland Bandit Yamcha (SP, Green)'s type is Melee. Episode: Dragon Ball Saga.

Other Green units in Dragon Ball Legends: 1st Form Cell (SP, Green), 1st Form Frieza (HE, Green), 1st Form Frieza (SP, Green), Amond (SP, Green), Android #14 & Android #15 (SP, Green), Android #14 (SP, Green) and 146 more.

Wasteland Bandit Yamcha (SP, Green)'s banners

All banners
  • 29 October 2025 to 14 January 2026DRAGON BALL 40th Anniversary Summon

Stats

  • HP148th2,638,765
  • Strike ATK13th300,217
  • Blast ATK268th259,157
  • Strike DEF39th199,818
  • Blast DEF81st196,420
  • Critical411th4,825

At level 5000 with 14 stars, Zenkai Awakening VII and every Arts Boost at 99. Each bar is measured against the highest value in the Dragon Ball Legends roster, and the place is out of every unit with that stat.

At level 5000

  • PowerGame preview: 1,279,0857 stars: 1,367,20614 stars: 1,508,211Zenkai VII: 1,631,079
  • HPGame preview: 1,879,1567 stars: 2,049,98814 stars: 2,323,320Zenkai VII: 2,638,765
  • Strike ATKGame preview: 220,3317 stars: 239,17914 stars: 269,336Zenkai VII: 300,217
  • Blast ATKGame preview: 189,9417 stars: 206,02714 stars: 231,764Zenkai VII: 259,157
  • Strike DEFGame preview: 146,8597 stars: 159,02814 stars: 178,498Zenkai VII: 199,818
  • Blast DEFGame preview: 144,7777 stars: 156,75714 stars: 175,925Zenkai VII: 196,420
  • CriticalGame preview: 3,8847 stars: 4,23714 stars: 4,802Zenkai VII: 4,825

Counts every Arts Boost at 99 and the Soul Boost for level 5000. Game preview matches the summon screen, which shows the unit at 3 stars. Zenkai VII is at 14 stars.

Kit

Arts cards in the deck: Strike [Critical Rate UP] x2, and Ultimate

  • You're not the only one with special powers, kid!

    Main Ability

    Draw the Ultimate Arts Card "Panzer Faust" next.

    Restores own Ki by 40.

    +30% to damage inflicted (cannot be cancelled).

    Restores own Vanishing Gauge by 100%.

    Requirements: 25 timer counts must elapse.

  • Wolf Fang Fist

    Special Move Arts
    Special Move Arts

    Deals major Slice damage.

    The following effects occur on hit:

    Draw a Special Arts Card next.

    100% chance to inflict Heavy Bleed.

  • Mr. Handsome

    Special Skill Arts
    Special Skill Arts

    Restores own Ki by 40.

    Cancels own Attribute Downgrades.

    Reduces enemy Ki by 40.

    Inflicts all enemies with Attribute Downgrade "+20% to Damage Received" for 15 timer counts.

  • Panzer Faust

    Ultimate Arts
    Ultimate Arts

    Deals massive Explode damage.

    The following effects occur on hit:

    Restores own health by 25%.

    Reduces enemy Ki by 70.

    Inflicts enemy with Attribute Downgrade "-150% to Ki Recovery" for 5 timer counts.

    *Blast Armor when charging forward.

  • Strike (Heavy Bleed)

    Strike Arts
    Strike Arts

    Strike (Slice)

    30% chance to inflict Heavy Bleed on hit.

  • Blast

    Blast Arts
    Blast Arts

    Physical Blast (Impact)

  • Infamous Bandit

    Unique Ability

    The following effects occur when this character enters the battlefield:

    +60% to damage inflicted (cannot be stacked).

    +30% to own Critical Rate (cannot be stacked).

    +30% to Critical damage inflicted (cannot be stacked).

    Randomly draws 1 new card when you have 3 or fewer cards.

    Randomly destroys 1 enemy card.

  • Cunning Payback

    Unique Ability

    Reduces damage received by 20% when battle starts (cannot be cancelled).

    The following effects occur after enemy attack is over:

    Reduces enemy's Dragon Balls by 1 (activates twice).

    Inflicts all enemies with Attribute Downgrade "+20% to Damage Received" for 15 timer counts.

    Inflicts all enemies with "No Switching" for 3 timer counts (activates three times).

    Reduces damage received by 20% (cannot be cancelled) (activates once).

Z Abilities

4

Wasteland Bandit Yamcha (SP, Green)'s Z Ability raises the stats of every battle member it names while Wasteland Bandit Yamcha (SP, Green) is on the team. Limit breaks unlock the higher levels.

  • Z Ability I

    From the start

    If GRN

    • Base Strike Attack +25%

    • Base Strike Defense +25%

    Strike ATK and Strike DEF +25% for GRN

  • Z Ability II

    From 3 stars

    If GRN

    • Base Strike Attack +30%

    • Base Strike Defense +30%

    Strike ATK and Strike DEF +30% for GRN

  • Z Ability III

    From 6 stars

    If GRN, YEL, or EpisodeDragon Ball Saga

    • Base Strike Attack +40%

    • Base Strike Defense +40%

    Strike ATK and Strike DEF +40% for GRN or YEL or Dragon Ball Saga

  • Z Ability IV

    From 14 stars

    If GRN, YEL, or EpisodeDragon Ball Saga

    • Base Strike Attack +45%

    • Base Strike Defense +45%

    Strike ATK and Strike DEF +45% for GRN or YEL or Dragon Ball Saga

Zenkai Awakening

Zenkai VII takes Wasteland Bandit Yamcha (SP, Green) from 1,508,211 to 1,631,079 Power at level 5000 and 14 stars. Once awakened, the kit below replaces the one above.

  • You're not the only one with special powers, kid!

    Zenkai Main Ability

    • Draw Ultimate Arts next

    • Ki +40

    • Vanishing Gauge +100%

    • Damage +30% (uncancellable)

    • Cancel Attribute Downgrades

    *Requirement

    25 timer counts elapsed

  • Wolf Fang Fist

    Zenkai Special Move Arts
    Special Move Arts

    Massive Damage (Slice)

    On Hit

    • Draw Special Arts next

    • Inflict enemy with Heavy Bleed

    • Seal enemy card slot (10 counts)

    • Steal 1 enemy Dragon Ball (30% chance)

    *Blast Armor when charging forward

  • Mr. Handsome

    Zenkai Special Skill Arts
    Special Skill Arts

    • Health +15%

    • Ki +40

    • Cancel Attribute Downgrades

    • Sub counts on switch -1 (non-stacking)

    *Effect resets on switch

    • Enemy Ki -40

    • All enemy damage received +20% (15 counts)

    • All enemy Health Restoration -20% (15 counts)

  • Panzer Faust

    Zenkai Ultimate Arts
    Ultimate Arts

    Massive Damage (Explode)

    On Activation

    • Ultimate damage +20% (3 counts)

    On Hit

    • Health +30%

    • Enemy Ki -70

    • Enemy Ki Recovery -150% (5 counts)

    • Enemy Dragon Balls -1

    *Blast Armor when charging forward

  • Strike (Heavy Bleed)

    Zenkai Strike Arts
    Strike Arts

    Strike (Slice)

    Inflicts Heavy Bleed on hit (30% chance)

  • Starter Ability

    Zenkai Unique Ability

    • Damage +180%

    • Damage Guard +80%

    • Critical Rate +30%

    • Critical damage +30%

    *All uncancellable

  • Infamous Bandit

    Zenkai Unique Ability

    On Battlefield Entry

    • Draw 1 card if hand has 3 or fewer

    • Destroy 1 enemy card

    On Strike/Blast Arts Hit

    • Ki +5

    • Ally sub counts -1 (3 times)

    *Activations reset on switch

  • Cunning Payback

    Zenkai Unique Ability

    On Strike/Blast Arts Critical Hit

    • Draw 1 card (1 time)

    *Activations reset on switch

    • Damage +30% (10 counts) (non-stacking)

    • Draw Speed +1 (non-stacking)

    • Nullify Special Cover Changes (5 counts)

    When Enemy Attack Ends

    • Draw up to 2 cards if hand has 3 or fewer

    • Next activated Special Move/Ultimate damage +10% (up to 30%)

    • Nullify Element disadvantages (5 counts)

    • Enemy Dragon Balls -1 (2 times)

    • All enemy damage received +20% (15 counts)

    • Prevent all enemy switching (3 counts)

  • Dragon Ball Chaser

    Zenkai Awakening III

    When on Battlefield and Enemy Gains 1 Dragon Ball

    • Health +10%

    • Ki +20

    • Damage +20% (uncancellable) (2 times)

    • Health Restoration +10% (uncancellable) (2 times)

    When Hit by Enemy Arts

    • Damage +10% (20 counts) (up to 30%)

    • Strike/Blast Arts cost -5 (15 counts) (non-stacking)

  • First Mark in a Long While

    Zenkai Awakening VI

    On Cover Change

    • Impact/Explode Damage Guard +10% (10 counts)

    • Enemy Ki -30

    On Enemy Character Confrontation

    • Ki +30

    • Strike damage +10% (10 counts)

    • Special Move damage +20% (10 counts)

Zenkai Abilities

  • Zenkai Ability I

    Level I

    If GRN & TagDB

    • Base Strike Attack +20%

    • Base Blast Attack +15%

    • Base Strike Defense +20%

    • Base Blast Defense +15%

    Strike ATK and Strike DEF +20%, Blast ATK and Blast DEF +15% for GRN and DB

  • Zenkai Ability II

    Level II

    If GRN & TagDB

    • Base Strike Attack +25%

    • Base Blast Attack +20%

    • Base Strike Defense +25%

    • Base Blast Defense +20%

    Strike ATK and Strike DEF +25%, Blast ATK and Blast DEF +20% for GRN and DB

  • Zenkai Ability III

    Level III

    If GRN & TagDB

    • Base Strike Attack +35%

    • Base Blast Attack +30%

    • Base Strike Defense +35%

    • Base Blast Defense +30%

    Strike ATK and Strike DEF +35%, Blast ATK and Blast DEF +30% for GRN and DB

  • Zenkai Ability IV

    Level IV

    If GRN & TagDB

    • Base Strike Attack +40%

    • Base Blast Attack +35%

    • Base Strike Defense +40%

    • Base Blast Defense +35%

    Strike ATK and Strike DEF +40%, Blast ATK and Blast DEF +35% for GRN and DB

Tags

Tags: DB, Weapon Wielder

Episode: Dragon Ball Saga

Card number: DBL31-03S, released 2021-01-31

Art

Wasteland Bandit Yamcha (SP, Green) key art

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