
Luminous: Sin Slayer
SSR/Fire/Dps
Introduction
Luminous: Sin Slayer is an SSR Fire character in Dragon Raja : ReRise. Luminous: Sin Slayer's role is Dps.
Other Fire characters in Dragon Raja : ReRise: Asuka, Constantine, Elizabeth, Finger, Finger & Norma, Gluttony and 9 more.
Skills
5
Verdict
Normal AttackAttacks a random enemy, dealing 100% physical damage. After casting, has a 50% chance to grant all units in the user's row 1 stack of ATK Up.

Power Overwhelming
EX SkillAttacks all enemies, dealing 104% physical damage. This attack is guaranteed to critically hit and gains +30% final damage. After casting, activates Crime and Punishment, which ends after the user has acted 2 times.

Assist Skill
Aid SkillWhen deployed as an assist, deals 1 instance of Crime and Punishment damage to all enemies at 100% effectiveness.

Passive
Passive2★: Eternal Calamity: Damage Bonus +15%. 3★: Blood Crown: After each attack, Sin-Slaying Lu Mingfei gains 1 stack of Sovereign's Sigil, with an additional 1 stack when dealing a critical hit. At most 2 stacks can be gained per round. Upon reaching 4 stacks, gain Sovereign's Descent. 4★: Sovereign: ATK +30%. 5★: King's Remains: In Sovereign's Descent state, True Damage dealt by allied units gains an additional 30% Critical Rate. After an allied unit deals True Damage, there is a 30% chance to deal to the target 1 instance at 100% effectiveness of Crime and Punishment damage. Each allied unit can trigger this at most 3 times per round.
Awakening
Awakening1★: Allied Attack-type units gain +20% Critical Rate. For every 10% Critical Rate they have, they also gain 1% Ailment Accuracy, up to 20%. 3★: During Sin and Punishment, after an allied critical hit, cleanses 1 debuff from the ally with the most debuffs and heals it for HP equal to 40% of ATK. Each unit can trigger this at most 5 times per round. 5★: At the start of battle, immediately activates Sin and Punishment, ending after self takes 2 actions. During Sin and Punishment, for every 3 allied critical hits, the damage dealt by Sin and Punishment additionally increases by 5%, up to an increase of 50%.



