Lupin

Lupin

SSR+Archer

Introduction

Lupin is an SSR+ character in Dragon Traveler. Lupin's role is Archer. Faction: Elemental Echo / Otherworld Return.

Is Lupin good?

Lupin is a card-trick archer who strips enemy buffs and speeds up the team: Tri-Color Mechanism marks every enemy, dispels a buff from each and gives all allies 20% Attack Speed and Attack.

Heavy hits make her briefly untargetable and raise her Attack, and her random card draws add effects to her next three attacks. Tychara rates her SS in PvE.

Strengths

  • Dispels a buff from every enemy at once
  • Team-wide Attack Speed and Attack buff
  • Heavy hits make her briefly untargetable

Weaknesses

  • Card effects are random

Best build for Lupin

From 2 guides

Weapon

1 option
  1. Tome of Stars
    2 of 2

Armor, subclass and relic

Headgear
  • Arcane Hood2 of 2
Chestplate
  • Arcane Robe2 of 2
Bracers
  • Arcane Gauntlets2 of 2
Boots
  • Arcane Boots2 of 2
Subclass
  • Sharpshooter1 of 1

Accessory

1 option
  1. Starlight Magisterium
    2 of 2

Skills

6
  • Hat Trick

    Talent

    Lv. 1: When taking damage exceeding 20% of max HP, become untargetable for 1 second, recover HP equal to 100% of own ATK, and permanently increase ATK by 20% for 8 seconds. Stacks up to 3 times, can trigger at most once every 4 seconds. When cards deal damage, apply the corresponding Basic Elemental Debuff based on color. Red: Burn; Blue: Chill; Yellow: Electrify. Lv. 2: If Tri-Color Mechanism card marks trigger within 4 seconds, additionally apply 1 mark from the remaining 2 color marks. Lv. 3: Increase own ATK Speed by 10% and Skill Haste by 5. Lv. 4: Tri-Color Mechanism dispels 3 buff states from the target and applies Damage Reduction Down. Lv. 7: At the start of battle, immediately trigger Tri-Color Mechanism once.

  • Tri-Color Mechanism

    Ultimate Skill · 18s cooldown

    Apply random color card marks to all enemy Phantoms and Dragons, dispel 1 buff state from targets and increase all friendly units' ATK Speed by 20% and ATK by 20% for 8 seconds. Marks last indefinitely, only 1 type can exist at a time. When the target receives an elemental reaction or summon damage, trigger the corresponding effect based on card color and remove the mark. Red: Deal true damage equal to 5% of target's max HP (capped at 75% of own ATK) and apply Healing Prohibition. Blue: Deal true damage equal to 5% of target's max HP (capped at 75% of own ATK) and apply Freeze for 3 seconds. Yellow: Deal true damage equal to 10% of target's max HP (capped at 150% of own ATK) and apply Paralysis for 1.5 seconds.

  • Flying Card Knives

    Special Skill · 12s cooldown

    Throw 3 randomly colored cards forward, each card dealing physical damage equal to 600% of own ATK to enemies along the path.

  • Card Trickery

    Secret Skill

    During battle, increase own ATK Speed by 30%, and normal attacks additionally deal damage equal to 150% of own ATK. Each time a friendly unit is defeated, gain 1 stack of Death Rattle. Each stack of Death Rattle additionally increases own ATK Speed by 1.5%.

  • Card Draw Magic

    Special Skill · 6s cooldown

    Every 6 seconds, randomly draw 1 card, making the next 3 normal attacks additionally apply the corresponding color card effect. Red: Deal additional physical damage equal to 200% to enemy units in a medium circular area around the target and apply 1 random Stat Debuff. Blue: Deal additional physical damage equal to 200% to enemy units in a medium circular area around the target and reduce Tri-Color Mechanism cooldown by 1 second. Yellow: Deal additional physical damage equal to 200% to enemy units in a medium circular area around the target, increase own CRIT by 300 and CRIT damage by 27% for 8 seconds, stacks up to 3 times.

  • Card Trickery

    Divine Skill

    The additional damage from Card Trickery is increased to 300%.

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