Jane

Empire

Jane

MR

/Fire/Support

Introduction

Jane is an MR Fire character in Echocalypse: Scarlet Covenant. Jane's role is Support. Faction: Empire.

Other Fire characters in Echocalypse: Scarlet Covenant: Akilia, Draconian Raeon, Elisa, Katana and Lillian.

Profile

The philanthropist Jane puts her belief in changing the world into action.

Jane's birthday is June 20, and Jane stands 168 cm tall.

Stories

3
Case File I

Jane was born in a wealthy family of the Empire. Having traveled far and wide with her parents since childhood, she spent her youth spanning across various nations. During these journeys, Jane saw the disparities of this world, therefore developed the ideal of changing the world by helping more people. After growing up, she returned to the Empire, and became an influential philanthropist.

Case File II

Given a certain opportunity, Jane joined Rasparta, and carried out activities under the codename [Philanthropist]. She provided relief to many refugees around the world, and arranged these recipients to work in various organizations of Rasparta, cultivating a group of 'her own people' within Rasparta. In addition, she also used her wealth and influence to fund many talented individuals from various fields who were unable to display their abilities due to financial limitations. It can be said that she is building a better world in her heart little by little in this way.

Case File III

In fact, Jane has doubts about Rasparta's approach. Rather than agreeing with it, she is using Rasparta's power to practice her own belief in changing the world. She doesn't know whether the path she has chosen is absolutely correct, but for her, taking action is more important than standing still and thinking.

She personally walks into disaster areas and goes deep into the suffering that people overlook, helping those in difficult situations in the most direct way. Everyone who has come into contact with her is moved by her sincerity, and most people describe her this way: 'Although Jane may easily be mistaken for a pampered young lady on the surface, once you truly get to know her, you will find that she is actually a very straightforward and kind person.'

Stats

  • HP6th3,445,970
  • Attack20th155,246
  • Armor6th99,351
  • Resistance6th99,351

Level 200 at 7 stars, before advancement, awakening and gear. Each bar is measured against the highest value in the Echocalypse: Scarlet Covenant roster, and the place is out of every character with that stat.

Stats by star

The level curve at each star. Advancement, awakening, gear, Neoliths and the Vibration Arm add on top.

Level 200

  • 0★HP: 717,879Attack: 32,234Armor: 20,605Resistance: 20,605
  • 1★HP: 1,004,907Attack: 45,086Armor: 28,971Resistance: 28,971
  • 2★HP: 1,291,935Attack: 58,345Armor: 36,927Resistance: 36,927
  • 3★HP: 1,579,371Attack: 71,197Armor: 45,492Resistance: 45,492
  • 4★HP: 1,866,399Attack: 84,049Armor: 53,858Resistance: 53,858
  • 5★HP: 2,297,449Attack: 103,431Armor: 66,097Resistance: 66,097
  • 6★HP: 2,727,892Attack: 123,012Armor: 78,746Resistance: 78,746
  • 7★HP: 3,445,970Attack: 155,246Armor: 99,351Resistance: 99,351
Level 1
  • 0★HP: 17,598Attack: 792Armor: 506Resistance: 506
  • 1★HP: 24,633Attack: 1,107Armor: 713Resistance: 713
  • 2★HP: 31,668Attack: 1,431Armor: 908Resistance: 908
  • 3★HP: 38,713Attack: 1,746Armor: 1,115Resistance: 1,115
  • 4★HP: 45,748Attack: 2,061Armor: 1,322Resistance: 1,322
  • 5★HP: 56,311Attack: 2,538Armor: 1,621Resistance: 1,621
  • 6★HP: 66,864Attack: 3,015Armor: 1,932Resistance: 1,932
  • 7★HP: 84,462Attack: 3,807Armor: 2,438Resistance: 2,438

Case

RarityMR
ClassSupport
FactionEmpire
ElementFire
RoleBurning Vow
TacticsPriority Target
Aptitude15
Starting Rage1
Starting energy25
Fragments to 7★720

Skills

  • Arcane Swords

    Normal attack
    Stars

    Jane swings the Ritual Sword, dealing 185% Fire Physical DMG to front row enemies and restoring 25 Pneuma for herself. The ritual fire engulfs the enemy along the sword, applying a total of 2 stack(s) of [Burn] to the enemy with the fewest [Burn] stacks for 3 rounds, while increasing her own Element DMG Reduction by 15% for 2 rounds.

    • [Burn]: Deals Fire Element Debuff DMG equal to 300% Attack each round, ignoring Armor and RES.
  • Flame Inquest

    Active skill
    Stars

    Jane uses the Ritual Sword to summon the ritual fire, dealing 375% Fire Physical DMG to front row enemies and restoring 50 Pneuma for herself. Applies a total of 3 stack(s) of [Burn] to the enemy with the fewest [Burn] stacks for 3 rounds. As the ritual fire interrogates their hearts, Jane inflicts [Mind Shake] on 2 target(s) with the highest [Burn] stacks for 2 rounds. If a target is immune to [Mind Shake], their Element DMG Reduction is reduced by 40% for 2 rounds. [Mind Shake]: When attacking, the target range changes to a random target from all allies and enemies.

    • [Burn]: Deals Fire Element Debuff DMG equal to 300% Attack each round, ignoring Armor and RES.
  • Sky Burn

    Energy skill
    Stars

    Jane ignites the sky with the Ritual Sword, calling upon her allies to burn through the dark firmament together. The ritual fire deals 612% Fire Physical DMG to front row enemies. Increases [Debuff DMG] taken by all enemies by 50% until the end of the next round. For each [Oathbound Ally] on the field, restores 10% Max HP to all allies, and reduces the Pneuma of enemy Cases carrying [Target Strike] by 50 each. If the total [Target Strike] stacks on all enemies are ≥ 4, additionally reduces all Element Buffs on enemies by 35% for 1 round.

  • Secret Covenant

    Passive
    Stars

    Jane never fights alone and is always seeking allies. Each time enemies accumulate a total of 4 stack(s) of [Burn] DMG, grants [Oathbound Ally] for 2 round(s) to 1 allied Case with the highest Attack who is not an [Oathbound Ally] (Fire Element Cases are prioritized), and restores 1 Rage to Jane, triggering up to 3 times per round. As a philanthropist, Jane is never stingy with her allies. At the start of battle, all allies permanently gain an additional effect when dealing damage to enemies: for each enemy Case that retreats, the DMG dealt this time increases by 10%. [Oathbound Ally]: Cases in this state have their Element DMG increased by 40%, while Fire Element Cases additionally gain 40% Debuff DMG Bonus. After a Case in this state launches an active attack, inflicts [Target Strike] on 2 random enemy(s) for 2 round(s). [Target Strike]: Reduces the base Attack and base Defense of Cases in this state by 20%.

    • [Burn]: Deals Fire Element Debuff DMG equal to 300% Attack each round, ignoring Armor and RES.

Advancement passives

1

Unlocked and upgraded as the Case reaches each advancement tier.

  • Pneuma FieldT1

    Limit-broken Cases enter a dangerous Pneuma state when they overuse their power. While in this state, they automatically activate a Pneuma Field. When a Case not in the Pneuma state fights within an active Pneuma Field, their passive and status effects have a 2% chance to fail. The failure rate will increase with the star level of the Case in the Pneuma state, up to a maximum of 5%. This rate stacks when multiple Pneuma-state Cases are deployed.

Star talents

7
  • 1★Talent: PrecisionEffect: Hit Rate +40%
  • 2★Talent: ResistEffect: Block Rate +40%
  • 3★Talent: EnduranceEffect: Crit Res +45%
  • 4★Talent: SpeedyEffect: Dodge Rate +45%
  • 5★Talent: SolidityEffect: Block Strength +50%
  • 6★Talent: CriticalEffect: Crit Rate +50%
  • 7★Talent: PerseveranceEffect: DMG Reduction +55%

Advancement talents

20
  • T1Talent: Survival Instinct 1Effect: Initial Rage +1, HP +7,150
  • T2Talent: Attack Instinct 2Effect: ATK +680
  • T3Talent: Defensive Instinct 3Effect: Armor +430, RES +430
  • T4Talent: Survival Instinct 4Effect: HP +23,360
  • T5Talent: Attack Field 5Effect: Ally ATK +850
  • T6Talent: Defensive Instinct 6Effect: Armor +2,440, RES +2,440
  • T7Talent: Survival Field 7Effect: Ally HP +40,350
  • T8Talent: Attack Instinct 8Effect: ATK +8,580
  • T9Talent: Defensive Field 9Effect: Ally DEF +1560
  • T10Talent: Survival Instinct 10Effect: HP +192,540
  • T11Talent: Attack Field 11Effect: Ally ATK +3,950
  • T12Talent: Defensive Instinct 12Effect: Armor +6,740, RES +6,740
  • T13Talent: Survival Field 13Effect: Ally HP +117400
  • T14Talent: Attack Instinct 14Effect: ATK +18,990
  • T15Talent: Defensive Field 15Effect: Ally DEF +3380
  • T16Talent: Survival Instinct 16Effect: HP +483,720
  • T17Talent: Defensive Field 17Effect: Ally DEF +4,540
  • T18Talent: Attack Instinct 18Effect: ATK +28,870
  • T19Talent: Survival Field 19Effect: Ally HP +200,320
  • T20Talent: Defensive Instinct 20Effect: Armor +17,210, RES +17,210

Soul

7
  • Lv. 0Total bonus: NoneCost to next: Anchor Chip x3
  • Lv. 1Total bonus: HP +5,316, Attack +441, Defense +141, DMG Bonus +0.5%Cost to next: Anchor Chip x5
  • Lv. 2Total bonus: HP +11,164, Attack +926, Defense +296, DMG Bonus +1%Cost to next: Anchor Chip x7
  • Lv. 3Total bonus: HP +17,544, Attack +1,455, Defense +466, DMG Bonus +1.5%Cost to next: Anchor Chip x10
  • Lv. 4Total bonus: HP +24,456, Attack +2,028, Defense +650, DMG Bonus +2%Cost to next: Anchor Chip x13
  • Lv. 5Total bonus: HP +31,899, Attack +2,645, Defense +848, DMG Bonus +2.5%Cost to next: Anchor Chip x16
  • Lv. 6Total bonus: HP +39,874, Attack +3,307, Defense +1,060, DMG Bonus +3%Cost to next: Anchor Chip x21
  • Lv. 7Total bonus: HP +48,381, Attack +4,013, Defense +1,286, DMG Bonus +3.5%
  • Backstage SponsorSupport Lv. 1

    At the start of battle, increases Element Crit RES of allied Fire Cases by 10% for the entire battle.

  • Backstage SponsorSupport Lv. 2

    At the start of battle, increases Element Crit RES of allied Fire Cases by 15% for the entire battle.

  • Backstage SponsorSupport Lv. 3

    At the start of battle, increases Element Crit RES of allied Fire Cases by 20% for the entire battle.

Spirit Support

  • Shiyu 0★Fervent Dream: Ally HP +2,937, Ally ATK +155, Ally Armor +77, Ally RES +77
  • Shiyu 1★Fervent Dream: Ally HP +3,230, Ally ATK +170, Ally Armor +85, Ally RES +85
  • Shiyu 2★Fervent Dream: Ally HP +3,524, Ally ATK +185, Ally Armor 93, Ally RES +93
  • Shiyu 3★Fervent Dream: Ally HP +3,818, Ally ATK +201, Ally Armor +101, Ally RES +101
  • Shiyu 4★Fervent Dream: Ally HP +4,111, Ally ATK +216, Ally Armor +108, Ally RES +108
  • Shiyu 5★Fervent Dream: Ally HP +4,405, Ally ATK +232, Ally Armor +116, Ally RES +116
  • Shiyu 6★Fervent Dream: Ally HP +4,699, Ally ATK +247, Ally Armor +124, Ally RES +124
  • Shiyu 7★Fervent Dream: Ally HP +4,992, Ally ATK +263, Ally Armor +131, Ally RES +131
  • Mordred 0★Fervent Dream: Ally HP +2,937, Ally ATK +155, Ally Armor +77, Ally RES +77
  • Mordred 1★Fervent Dream: Ally HP +3,230, Ally ATK +170, Ally Armor +85, Ally RES +85
  • Mordred 2★Fervent Dream: Ally HP +3,524, Ally ATK +185, Ally Armor 93, Ally RES +93
  • Mordred 3★Fervent Dream: Ally HP +3,818, Ally ATK +201, Ally Armor +101, Ally RES +101
  • Mordred 4★Fervent Dream: Ally HP +4,111, Ally ATK +216, Ally Armor +108, Ally RES +108
  • Mordred 5★Fervent Dream: Ally HP +4,405, Ally ATK +232, Ally Armor +116, Ally RES +116
  • Mordred 6★Fervent Dream: Ally HP +4,699, Ally ATK +247, Ally Armor +124, Ally RES +124
  • Mordred 7★Fervent Dream: Ally HP +4,992, Ally ATK +263, Ally Armor +131, Ally RES +131
  • Audrey 0★Fervent Dream: Ally HP +2,937, Ally ATK +155, Ally Armor +77, Ally RES +77
  • Audrey 1★Fervent Dream: Ally HP +3,230, Ally ATK +170, Ally Armor +85, Ally RES +85
  • Audrey 2★Fervent Dream: Ally HP +3,524, Ally ATK +185, Ally Armor 93, Ally RES +93
  • Audrey 3★Fervent Dream: Ally HP +3,818, Ally ATK +201, Ally Armor +101, Ally RES +101
  • Audrey 4★Fervent Dream: Ally HP +4,111, Ally ATK +216, Ally Armor +108, Ally RES +108
  • Audrey 5★Fervent Dream: Ally HP +4,405, Ally ATK +232, Ally Armor +116, Ally RES +116
  • Audrey 6★Fervent Dream: Ally HP +4,699, Ally ATK +247, Ally Armor +124, Ally RES +124
  • Audrey 7★Fervent Dream: Ally HP +4,992, Ally ATK +263, Ally Armor +131, Ally RES +131

Exclusive Vibration Arm

Boon
12★ at most · HP +100,000, Attack +5,200, Armor +2,600, Resistance +2,600

People often ask Jane why she never actively attacks in battle despite wielding a greatsword, but her answer has never changed: Some fires are not meant to burn, but they are meant to let those in the cold gather around to catch a little warmth.

Power of Ritual: Before taking action, applies 2 stack(s) of [Burn] to 1 enemy Case(s) with the highest Attack, reducing their Elemental Crit Rate by 10% for 3 rounds.

Bonds

4
  • Publishing SponsorshipWhen deployed with Kleona, Jane's Armor is increased by 18%. (with Kleona)
  • Media SponsorshipWhen deployed with Juliette, Jane's Armor is increased by 18%. (with Juliette)
  • Event SponsorshipWhen deployed with Rorza, Jane's Resistance is increased by 18%. (with Rorza)
  • Stage SponsorshipWhen deployed with Kala and Knox, Jane's HP is increased by 25%. (with Kala, Knox)

Synergies

1
  • Salvation

    In a world full of devastation, they stitch its wounds in their own way.

    Members: Rafaela, Jane

Codex bonus

Every account gets these bonuses as Jane's codex entry levels up with the Case's stars.

  • Lv. 0Needs: 0★Bonus: HP +840, Attack +44, Armor +22, Resistance +22
  • Lv. 1Needs: 1★Bonus: HP +1,260, Attack +66, Armor +33, Resistance +33
  • Lv. 2Needs: 2★Bonus: HP +1,680, Attack +88, Armor +44, Resistance +44
  • Lv. 3Needs: 3★Bonus: HP +2,100, Attack +110, Armor +55, Resistance +55
  • Lv. 4Needs: 4★Bonus: HP +2,520, Attack +132, Armor +66, Resistance +66
  • Lv. 5Needs: 5★Bonus: HP +3,360, Attack +176, Armor +88, Resistance +88
  • Lv. 6Needs: 6★Bonus: HP +4,200, Attack +220, Armor +110, Resistance +110
  • Lv. 7Needs: 7★Bonus: HP +5,460, Attack +286, Armor +143, Resistance +143

Upgrade costs

Star-up

  • 0★ to 1★Jane Bio-Chip ×60
  • 1★ to 2★Jane Bio-Chip ×60
  • 2★ to 3★Jane Bio-Chip ×60
  • 3★ to 4★Jane Bio-Chip ×60
  • 4★ to 5★Jane Bio-Chip ×120
  • 5★ to 6★Jane Bio-Chip ×120
  • 6★ to 7★Jane Bio-Chip ×180

How to get Jane

Jane's signature weapon is Boon.

Costumes

1
  • Outdoor Leisure

    All Attributes +10%

Art

Jane key art

More Fire characters

All characters