

Bifrost
Ludmera
SSR
/DPS
Introduction
Ludmera is an SSR character in Echocalypse: Scarlet Covenant. Ludmera's class is DPS. Faction: Bifrost.
Profile
The girl from the Arctic region is an exceptional sniper.
Ludmera's birthday is November 14, and Ludmera stands 164 cm tall.
Stories
3Case File I
A girl who is lazy, not articulate, and doesn't like physical activities. She acts on intuition, similar to a small animal.
Being laid-back doesn't mean Ludmera isn't a good hunter. She carries out her missions with precision and doesn't let her usual laziness affect her work. Her hunting skills are on par with Sova of the Nova Squad. In order to improve her shooting skills and to compete with Sova, Ludmera tearfully left her family to join Teslovik.
Case File II
Ludmera hails from the Arctic Camp of Bifrost, which is located in the North Sea. The environment, even by Bifrost standards, is harsh. To survive in such harsh conditions, one can only rely on hunting the massive Faithlings, which has led to the weapons used throughout the Arctic Camp being of a larger caliber than usual. Ludmera has been hunting with this Anti-Material Rifle since she was a child, following the adults around. She once lay in a snow pit for a day and a night to ambush a Faithling. With her exceptional talent and patience, she quickly made a name for herself in the Arctic Camp, and it's hard to find a hunter who can aim more accurately than her.
Case File III
Ludmera and her sister lived together when they were young. During a hunting drill, Ludmera and her sister's team passed through a frozen river. Due to her sister's negligence, the ice suddenly cracked, and all the children, including Ludmera, fell into the water. In the icy and bone-chilling river, Ludmera experienced a cold that still haunts her to this day. In the end, Ludmera's sister rescued all the children one by one, but she herself remained forever under the ice. Since that incident, Ludmera has gradually become what she is now, usually lazy, fond of warm places, and never negligent when carrying out missions.
Stats
- HP101st of 172833,546
- Attack75th of 17268,345
- Armor106th of 17221,830
- Resistance106th of 17221,830
Level 200 at 7 stars, before advancement, awakening and gear. Each bar is measured against the highest value in the Echocalypse: Scarlet Covenant roster, and the place is out of every character with that stat.
Stats by star
The level curve at each star. Advancement, awakening, gear, Neoliths and the Vibration Arm add on top.
Level 200
- 0★HP: 173,605Attack: 14,280Armor: 4,490Resistance: 4,490
- 1★HP: 243,168Attack: 19,793Armor: 6,325Resistance: 6,325
- 2★HP: 312,532Attack: 25,505Armor: 8,161Resistance: 8,161
- 3★HP: 381,888Attack: 31,217Armor: 9,798Resistance: 9,798
- 4★HP: 451,252Attack: 36,929Armor: 11,634Resistance: 11,634
- 5★HP: 555,493Attack: 45,497Armor: 14,487Resistance: 14,487
- 6★HP: 659,941Attack: 54,065Armor: 17,141Resistance: 17,141
- 7★HP: 833,546Attack: 68,345Armor: 21,830Resistance: 21,830
Level 1
- 0★HP: 4,256Attack: 350Armor: 112Resistance: 112
- 1★HP: 5,960Attack: 490Armor: 156Resistance: 156
- 2★HP: 7,664Attack: 630Armor: 201Resistance: 201
- 3★HP: 9,360Attack: 770Armor: 246Resistance: 246
- 4★HP: 11,064Attack: 910Armor: 291Resistance: 291
- 5★HP: 13,616Attack: 1,120Armor: 358Resistance: 358
- 6★HP: 16,176Attack: 1,330Armor: 425Resistance: 425
- 7★HP: 20,432Attack: 1,680Armor: 537Resistance: 537
Case
Skills

Precise Shot
Normal attackStarsLudmera carefully selects her target, inflicting Physical DMG equal to 249% Attack on the enemy with the highest ATK, while also applying a [Remote Locking] mark to the target and its surroundings, lasting for 2 rounds.
- [Remote Lock] After each action taken in a single round, self-dispels 4 Attribute Buffs. If no Attribute Buffs are detected, there's a 100% chance to reduce Rage by 2. Triggers up to 3 times per round.

Carpet Bombing
Active skillStarsLudmera launches a saturated strike on the target, dealing Physical DMG equal to 352% Attack on back row enemies. Also applies [Joint Action] to the 3 allies with the lowest HP for 2 rounds. The affected allies will respectively inflict Shield-Bypassing DMG equal to 220% of their Attack on back row enemies. Ludmera will also attack enemy Cases enhanced by the [Bio-Chip Collection] status. For each enhancement, the target will take True DMG equal to 800% of Ludmera's Attack.
- [Joint Action]: Increases DMG Bonus by 15%. When damaged by a unit with [Bio-Chips Discovered], there is a 100% chance to reduce damage taken by 75%. When damaged by a unit with [Bio-Chips Leaked], there is a 50% chance to dodge the attack. When damaged by a unit with [Bio-Chips Mastered], there is a 80% chance to convert 50% of the damage taken into a Shield. Triggers up to 3 times per round.
Advancement passives
3Unlocked and upgraded as the Case reaches each advancement tier.
Polar HunterT2Enters the battle in [Conceal] state for 1 round and gains 4 Rage. Applies [Bio-Chip Collection] to all enemies for the entire battle and [Trace] to all enemies for 3 rounds. [Bio-Chip Collection] Each time the caster actively attacks, the damage will be recorded. When the damage reaches a certain value, the associated Bio-Chips will increase. When the damage on a Single Unit exceeds 1000% of the caster's Attack, the damage will not be recorded. [Bio-Chips Discovered] When the accumulated damage reaches 1200% of the caster's Attack, 30% of the accumulated damage will be converted into healing for all enemy units. Any excess healing will be converted into Shields. [Bio-Chips Leaked] When the accumulated damage reaches 1450% of the caster's Attack, the caster will be inflicted with [Timidity] for 5 rounds. [Bio-Chips Mastered] When the accumulated damage reaches 1800% of the caster's Attack, the caster will gain [Exile] for 1 round. [Trace]: The carrier takes debuff DMG equal to 10% of their Max HP each round, not exceeding 200% of the applier's Attack. Ignores Armor and Resistance.
[Conceal]: Can't be hit by enemy attacks. [Timidity]: Additionally reduces damage dealt by 25%. The damage reduction becomes ineffective when it exceeds 500% of Ludmera's Attack. [Exile]: Prevents the carrier from taking actions, being targeted, or recovering Fusion Points until the effect ends.
Polar HunterT4Enters the battle in [Conceal] state for 1 round and gains 4 Rage. Applies [Bio-Chip Collection] to all enemies for the entire battle and [Trace] to all enemies for 3 rounds. [Bio-Chip Collection] Each time the caster actively attacks, the damage will be recorded. When the damage reaches a certain value, the associated Bio-Chips will increase. When the damage on a Single Unit exceeds 1000% of the caster's Attack, the damage will not be recorded. [Bio-Chips Discovered] When the accumulated damage reaches 800% of the caster's Attack, 50% of the accumulated damage will be converted into healing for all enemy units. Any excess healing will be converted into Shields. [Bio-Chips Leaked] When the accumulated damage reaches 1050% of the caster's Attack, the caster will be inflicted with [Timidity] for 5 rounds. [Bio-Chips Mastered] When the accumulated damage reaches 1400% of the caster's Attack, the caster will gain [Exile] for 1 round. [Trace]: The carrier takes debuff DMG equal to 20% of their Max HP each round, not exceeding 400% of the applier's Attack. Ignores Armor and Resistance.
[Conceal]: Can't be hit by enemy attacks. [Timidity]: Additionally reduces damage dealt by 37%. The damage reduction becomes ineffective when it exceeds 750% of Ludmera's Attack. [Exile]: Prevents the carrier from taking actions, being targeted, or recovering Fusion Points until the effect ends.
Polar HunterT6Enters the battle in [Conceal] state for 1 round and gains 4 Rage. Applies [Bio-Chip Collection] to all enemies for the entire battle and [Trace] to all enemies for 3 rounds. [Bio-Chip Collection] Each time the caster actively attacks, the damage will be recorded. When the damage reaches a certain value, the associated Bio-Chips will increase. When the damage on a Single Unit exceeds 1000% of the caster's Attack, the damage will not be recorded. [Bio-Chips Discovered] When the accumulated damage reaches 500% of the caster's Attack, 80% of the accumulated damage will be converted into healing for all enemy units. Any excess healing will be converted into Shields. [Bio-Chips Leaked] When the accumulated damage reaches 750% of the caster's Attack, the caster will be inflicted with [Timidity] for 5 rounds. [Bio-Chips Mastered] When the accumulated damage reaches 1000% of the caster's Attack, the caster will gain [Exile] for 1 round. [Trace]: The carrier takes debuff DMG equal to 30% of their Max HP each round, not exceeding 800% of the applier's Attack. Ignores Armor and Resistance.
[Conceal]: Can't be hit by enemy attacks. [Timidity]: Additionally reduces damage dealt by 50%. The damage reduction becomes ineffective when it exceeds 1000% of Ludmera's Attack. [Exile]: Prevents the carrier from taking actions, being targeted, or recovering Fusion Points until the effect ends.
Star talents
7- 1★Talent: CriticalEffect: Crit +25%
- 2★Talent: PrecisionEffect: Hit +25%
- 3★Talent: RestraintEffect: Crit Strength +30%
- 4★Talent: CriticalEffect: Crit +30%
- 5★Talent: PrecisionEffect: Hit +35%
- 6★Talent: RestraintEffect: Crit Strength +35%
- 7★Talent: SpeedyEffect: Dodge +40%
Advancement talents
20- T1Talent: Attack Instinct 1Effect: Initial Rage +1, ATK +170
- T2Talent: Survival Instinct 2Effect: HP +5,670
- T3Talent: Attack Instinct 3Effect: ATK +380
- T4Talent: Defensive Instinct 4Effect: Armor +280, RES +280
- T5Talent: Attack Field 5Effect: Ally ATK +380
- T6Talent: Survival Instinct 6Effect: HP +40740
- T7Talent: Attack Field 7Effect: Ally ATK +940
- T8Talent: Defensive Instinct 8Effect: Armor +1890, RES +1,890
- T9Talent: Attack Field 9Effect: Ally ATK +1,370
- T10Talent: Survival Instinct 10Effect: HP +84840
- T11Talent: Defensive Field 11Effect: Ally DEF +870
- T12Talent: Attack Instinct 12Effect: ATK +5,940
- T13Talent: Defensive Field 13Effect: Ally DEF +1,370
- T14Talent: Attack Instinct 14Effect: ATK +8,370
- T15Talent: Attack Field 15Effect: Ally ATK +2,980
- T16Talent: Survival Instinct 16Effect: HP +213,150
- T17Talent: Attack Field 17Effect: Ally ATK +4,010
- T18Talent: Attack Instinct 18Effect: Ally HP +88,270
- T19Talent: Defensive Field 19Effect: Ally DEF +2,330
- T20Talent: Attack Instinct 20Effect: ATK +15,170
Awakening
1- BaseLevel cap: 120Bonus: None
- Awakening 1Level cap: 160Bonus: HP +12,000,000, Attack +630,000, Armor +310,000, Resistance +310,000
- Deep DisintegrationAwakening 1 pendant
All DMG inflicted by physical targets is reduced by 50%. Immune to control effects. The Shield and Healing effects received by all enemies are reduced by 50%. At the start of the battle, gain full Shield, which is removed at the end of the second round.
Exclusive Vibration Arm

The legendary weapon of the Arctic region, with each roar, it eradicates a Faithling, creating habitable land in the human forbidden zone.
Replica Weapons: Whenever a Case's [Bio-Chip] levels up, the Case and nearby allies permanently gain 5% DMG Bonus, Attack, and Defense. Up to 10 stacks can be obtained. Additionally, the Case gains 2 Rage.
Bonds
4- HunterWhen fighting alongside Lyra, Ludmera's HP increases by 18%. (with Lyra)
- Double-sidedJoining Hera in battle, Ludmera's Armor increases by 18%. (with Hera)
- IcebergWhen teamed up with Mori and Aiken, Ludmera's HP increases by 25%. (with Mori, Aiken)
- PursuerJoining Vedfolnir in the battle, Ludmera's Resistance increases by 18%. (with Vedfolnir)
Synergies
1- Arctic Territory
For the girls who have emerged from the bitterly cold lands, no difficulty can bring them down.
Codex bonus
Every account gets these bonuses as Ludmera's codex entry levels up with the Case's stars.
- Lv. 0Needs: 0★Bonus: HP +450, Attack +24, Armor +12, Resistance +12
- Lv. 1Needs: 1★Bonus: HP +680, Attack +36, Armor +18, Resistance +18
- Lv. 2Needs: 2★Bonus: HP +910, Attack +48, Armor +24, Resistance +24
- Lv. 3Needs: 3★Bonus: HP +1,140, Attack +60, Armor +30, Resistance +30
- Lv. 4Needs: 4★Bonus: HP +1,370, Attack +72, Armor +36, Resistance +36
- Lv. 5Needs: 5★Bonus: HP +1,820, Attack +96, Armor +48, Resistance +48
- Lv. 6Needs: 6★Bonus: HP +2,270, Attack +120, Armor +60, Resistance +60
- Lv. 7Needs: 7★Bonus: HP +2,950, Attack +156, Armor +78, Resistance +78
Upgrade costs
Star-up
- 0★ to 1★Ludmera Bio-Chips ×60
- 1★ to 2★Ludmera Bio-Chips ×60
- 2★ to 3★Ludmera Bio-Chips ×60
- 3★ to 4★Ludmera Bio-Chips ×60
- 4★ to 5★Ludmera Bio-Chips ×120
- 5★ to 6★Ludmera Bio-Chips ×120
- 6★ to 7★Ludmera Bio-Chips ×180
How to get Ludmera
Ludmera's exclusive Vibration Arm is Anti-Material Rifle.
Costumes
2To the Brim
All Attributes +10%
Serene Nocturne
All Attributes +10%
Art
















