Diluc

Dark Side of Dawn

Diluc

★★★★★

/Pyro/Claymore/Mondstadt

Btier

Introduction

Diluc is a 5-star Pyro character in Genshin Impact. Diluc's weapon type is Claymore. Region: Mondstadt.

On the combined Genshin Impact tier list Diluc is B tier, 70th of the 129 characters ranked, from where 10 community tier lists put Diluc.

Other Pyro characters in Genshin Impact: Amber, Arlecchino, Bennett, Chevreuse, Dehya, Durin and 12 more.

What Diluc does

A Pyro claymore DPS who chains his Skill up to three times and uses his Burst for a Phoenix strike that also infuses his weapon with Pyro, with a passive extending that infusion by 4 seconds and adding 20% Pyro DMG Bonus. His Charged Attacks cost half the Stamina and last 3 seconds longer.

Best build for Diluc

From 4 guides

Weapons

12 options

Artifact sets

4 options
  1. 1
    Crimson Witch of Flames(4)
    4 of 4
  2. 2
    Marechaussee Hunter(4)
    2 of 4
Show 2 more set options
  1. 3
    Gilded Dreams(4)
    2 of 4
  2. 4
    Gladiator's Finale(4)
    2 of 4

Main stats

Sands
Elemental Mastery/ATK%
Goblet
Pyro DMG Bonus
Circlet
CRIT DMG/CRIT Rate
Substats
CRIT Rate >CRIT DMG >ATK% >Elemental Mastery >Energy Recharge

Talent priority

  1. 1
    Tempered SwordNormal Attack
  2. 2
    Searing OnslaughtElemental Skill
  3. 3
    DawnElemental Burst

Profile

The tycoon of a winery empire in Mondstadt, unmatched in every possible way.

Diluc carries the title "Dark Side of Dawn". Diluc's birthday is April 30. Diluc is voiced by 马洋 in Chinese, Sean Chiplock in English, 小野賢章 in Japanese, and Choi Seung-hoon in Korean.

Stories

9
Character Details

As the city of ballads and wines, Mondstadt's alcohol industry is renowned all over Teyvat.

As owner of the Dawn Winery, Diluc is essentially in charge of half the industry. This means he has a huge stream of revenue and an entire network of information, in the form of tavern patrons' gossip, right at his fingertips.

In a way, he is the uncrowned king of Mondstadt.

Character Story 1

The scent of wine always lingers in the air in Mondstadt.

If one were to follow the scent to its source, one would invariably arrive at Diluc's Dawn Winery.

A wooden plaque proudly announces the winery's name, and beneath it is written the winery's motto:

"Shine True."

Most interpret this to mean that the wines are brewed for consistency of taste, with time-honored techniques and that same healthy dose of sunny optimism that the dawn brings.

Meanwhile, the more pragmatic Knights of Favonius are reminded of the long history of mutual support between the winery and the city.

The winery holds festivities from time to time. These events are routinely attended by enthusiastic fathers, eager to introduce their wonderful daughters to the young and single winery master.

This is all highly entertaining to the other guests, who watch on and comment, mockingly:

"We'd much rather Master Diluc stays married to the winery, given how good this wine is!"

Diluc deals impeccably with all situations, no matter who or what comes his way.

Diluc is a fine young gentleman in every conceivable respect.

Character Story 2

Diluc avoids talking about the past.

"If only Diluc were still a member of the Knights..."

After a few drinks, senior knights will say words to this effect with a sigh.

They refer to events from a long time ago, back when Diluc's father, Master Crepus, was still the owner of the winery. Master Crepus' wish was for his son to become the most esteemed knight of all and safeguard Mondstadt, the City of Freedom.

As per his father's wishes, Diluc trained rigorously to make himself worthy of the Ragnvindr name. Sure enough, he passed the Knights of Favonius' trials, swore the oath of protection to Mondstadt, and entered their ranks. Before long, he received an early promotion which saw him become the youngest-ever Cavalry Captain.

Over the course of his missions and patrols, the denizens of Mondstadt gradually came to know this young and passionate Cavalry Captain.

No matter what the missions demanded from him, he always maintained his composure and his passion. No matter how big the challenge before him, his boundless courage always led him to the front line. The praise he received from his comrades and citizens spurred him on.

But the words of praise he valued most of all were:

"Good job. Now, that's my son."

His father's words fueled the fire inside his heart and served as his greatest motivation.

His faith was an unquenchable fire that burned strong and bright inside him.

Diluc was so young back then.

Character Story 3

"Sometimes, life can change in an instant."

The day that Crepus spoke these words to Diluc would turn out to be the latter's last as a Knight of Favonius.

For on that day, a horrific monster attacked the transport fleet he and his father were traveling with.

There was no time for Diluc to send for help. The monster was stronger than any foe the young Cavalry Captain had ever encountered, and overpowered him.

Diluc could never have anticipated the way this battle would end: His father, who had been denied admittance into the Knights and who was shunned by the gods, defeated the monster with an unknown evil power — before that same power backfired, mortally wounding Crepus himself. Crepus died shortly after in his son's arms.

With a heavy heart, Diluc returned to the Knights' headquarters, only to receive an unthinkable order from Inspector Eroch: "Conceal the truth."

Eroch insisted that the incident must be portrayed as an unfortunate accident in order to maintain the reputation of the Knights of Favonius in the eyes of the public.

Such was the sheer outrageousness of this request that Diluc did not think it was even worth trying to argue.

Diluc's father had once said to him that the world would never turn its back on the faithful.

But now, the Knights of Favonius trampled on his faith like it was nothing. He couldn't help but wonder: What was his father's view on faith in his final moments?

Diluc resigned from the Knights that day and left everything behind, including his Vision.

He swore to avenge his father's death, and to find the source of that occult power which had caused his father's demise.

Character Story 4

After Diluc resigned and discarded his Vision, he handed the running of the Dawn Winery over to the head housemaid and left Mondstadt altogether.

Diluc traveled all across the seven nations of Teyvat in search of the truth.

All clues pointed toward a behemoth of an organization: The Fatui. He learned that they made counterfeit Visions in secret, calling them "Delusions." A Delusion could amplify the power of its bearer to its extreme, but also carried the risk of backfiring. That was what had caused his father's death.

Was it possible that his father could have obtained such a sacrilegious item in order to do good?

Diluc knew he may never know the full truth, but that could never stop him from pursuing it.

Like an eagle scouring the wilderness, he set off on his hunt for the truth. Determination burned like fire in his heart, unfathomable enigmas and unending battles could not sway him from his course. He pressed on relentlessly, scarred but undeterred, like a fiery tornado burning through the dense fog of mystery.

The Fatui's rulers, the Harbingers, monitored Diluc's progress from the shadows. The prowess with which he laid waste to numerous Fatui strongholds caught their attention and forced them to take action.

Diluc narrowly escaped death at the hands of the Harbingers thanks to a third-party observer from the north, who was part of a vast underground intelligence network. The observer claimed to have been watching Diluc for some time, and approved of his methods.

After his close encounter with death, Diluc took a long hard look at his past and the anger he had harbored for so long. Acknowledging his shortcomings, he decided to join the underground intelligence network.

Just like when he first joined the Knights of Favonius, Diluc committed himself fully to his work. His talents and skills saw him rise steadily through the ranks into the upper echelons of the network.

The network was made up of volunteers, and many of its members had willingly given up their prior positions and reputations to join. Some had even abandoned their names.

Could working with these new comrades finally restore the faith he once clung to? The faith that had been all but destroyed in the events surrounding his father's death?

Character Story 5

"Shine True." The background to this motto is hotly contested, but to Diluc it has one simple, clear meaning.

"Evil cannot go unpunished.

Never settle for mediocrity. Never forget that the dawn will one day come."

Diluc's solitary sojourn lasted for three years.

Four years on, Diluc had returned to Mondstadt and taken over as head of the family winery, now a young man.

In the space of these four years, Eroch had been purged from the Knights of Favonius after being shown to be a traitor, while Grand Master Varka had left on an expedition, leaving Master Jean to assume the role of Acting Grand Master.

The return of the Dawn Winery's master should have been a momentous occasion for Mondstadt, but strangely it went completely unnoticed.

The reason? Mondstadt's citizens were far too busy pondering the mysterious case of an unknown "Guardian of Mondstadt."

All that was known about the anonymous guardian was that the smell of burning would follow in his wake, and that a flash of red flames would reveal his silhouette for but a moment in the darkness of the night, before he disappeared in an instant.

The bodies of monsters that had plagued Mondstadt for an age now lay dead in the wilderness... Mondstadt's most wanted thieves suddenly appeared bound and gagged, hanging from their feet in the statue plaza... All the Knights of Favonius were dispatched to reckon, once and for all, with the Abyss Mage behind countless crimes in the city, but they arrived only to discover that he had long since been killed...

Aided by wine-fueled conversations, word of the mysterious guardian spread swiftly, and he came to be known as the "Darknight Hero."

In public, Diluc appeared to hold this hero in contempt, his face curling up in disgust every time the name was uttered.

Elzer of the Mondstadt Wine Guild was one of the select few who was in the know, and once queried Diluc about this: Was his disapproval of the Darknight Hero just an act, intended to throw the knights off his trail and protect his anonymity?

But Diluc simply frowned once more, and curtly replied: "It's just a stupid name."

Dawn Winery's Apple Cider

Diluc may hold the whole wine industry in the palm of his hand, but he himself is not fond of wine.

At Diluc's request, the Dawn Winery developed several alcohol-free beverages, a decision which was met with resounding approval from those in Mondstadt who could not drink alcohol but still wanted to partake in the drinking culture.

One of those alcohol-free beverages is Mondstadt's Apple Cider, the success of which is on a par with Dandelion Wine in terms of monthly sales volumes.

Some think that Diluc must have such high standards when it comes to wine that he is never seen drinking the mediocre-quality beverages that are available to the public.

Others think that drinking wine must surely remind him of his father, and that that is why he does not touch it.

When pressed about his drinking habits, he responds by saying that alcohol clouds his thoughts, and consuming it would impact his day-to-day work.

But the thing that people don't understand is: What kind of day-to-day work does a winery master do, if it requires him to never touch a drop of alcohol?

Vision

Crepus had two regrets in life. One was never becoming a knight, and the other was never obtaining a Vision.

For this reason, in the moment that Diluc received his Vision, he took it as a recognition by the gods of his and his father's shared ambition — finally, he could make his father proud.

Just a few years later, his father died on a dark and gloomy day. The hopes and dreams that burned bright in Diluc's Vision were extinguished in the torrential rain that fell on that night.

No matter how upright and good-hearted a person may be, death will still come to them without warning.

Is this where the tale of justice ends? Just like that?

It seemed to him that his Vision and his status as a knight were both equally ineffectual at enabling him to protect the things that he treasured most. It was time to discard them both, he decided.

When he recognized his own powerlessness, his Vision became but a burden, of no greater service than a Delusion.

Empty titles were of no interest to him. He sought after ardent flames that would burn brighter than any other, and an unshakable resolve. Only a firm resolve can drive the truth-seeker forward, and only ardent flames can vanquish the ice that freezes the hand of justice.

On the day that Diluc returned to Mondstadt, he took up his Vision once more. The events of his years away had purged him of his childish immaturity, and turned him into a hero ready to shoulder his father's will once more. Each night, from the shadows, he fought for Mondstadt.

He did not discuss the past. But he did not deny the past, either.

To the lost, perhaps a Vision is a beacon of light given by the gods to help them find the path forward.

But to those with conviction, a Vision is simply an extension of their strength, a medium for channeling their willpower, a tribute to the experiences that have shaped them, and a testament to the story of their life so far.

Voice lines

Hello: Diluc, of Mondstadt. Not interested in idle chit-chat. If you have things you want to get done, let me know.

Chat: Relax: Guess we can rest a bit.

Chat: Knights of Favonius: You should really bring the Knights of Favonius with you next time.

Chat: Wine Guild: I still have a lot to do at the Guild. How about you take a rest while I go back?

Chat: Preparation: We should prepare while we can, then make a preemptive strike against the enemy.

Chat: Planning: Let's take a moment to rest and plan our next move.

Chat: Warning: Every course of action has its risks. Be careful.

When It Rains: Umbrella: I don't need an umbrella, but you can use one if you need.

When It Rains: Cleansing: Rain... If only it could cleanse the corrupt souls of this world.

When the Sun Is Out: Listen, as long as you stick to your own path, it doesn't matter what Mother Nature throws at you.

When the Wind Is Blowing: Some use the wind's whistling to drown out the sound of their crimes.

Good Morning: No need for small talk. All that matters is that you were safe last night.

Good Afternoon: Would you like to try the secret menu?

Good Evening: Night has fallen.

Good Night: Alright, see you next time. I'll make sure you leave safely.

About Diluc: The legend of the "Darknight Hero"? An interesting rumor.

About Us: Needs: Just say the word if you need anything. For reimbursements, ask Elzer.

About Us: Proof: You have already proven your determination. Well then, it is now time for you to witness my resolve.

About the Vision: Visions are a light in the sea of darkness that surrounds those who have lost their way. But for those who have faith, they are little more than badges of conviction.

Something to Share: Occasionally I'll work the bar at Angel's Share. The tavern is known for being the center of information in Mondstadt.

Interesting Things: What? Why do you ask? ...It's an owl, quietly watching its prey from the darkness, waiting for the perfect moment to strike... Flawless.

About Kaeya: Kaeya? You can only trust half of what he says... at best.

About Lisa: I believe Lisa has the potential to become the most reliable of the knights. If she's willing.

About Jean: Enemies: Trifling matters can become Jean's greatest enemy.

About Jean: Responsibilities: Her unparalleled sense of responsibility is the sole reason why she still hasn't found her true calling.

About Mona: The land of Mondstadt, by the Anemo Archon's grace, is bountiful. I see no need for the harvest forecasts of astrologers.

About Diona: Diona's attitude towards me is... how should I put it? Rather rigid. I've yet to find the opportunity to speak with her properly. I'm not sure if it's an issue with my family line or— Oh? It's not? She simply despises alcohol? Huh... I never thought I'd come across another bartender like myself in Mondstadt.

About Varka: Grand Master Varka... While I understand his disposition, I can make no sense of his actions. ...I—I've said too much already. I've long since left the Knights of Favonius. Forget I said anything.

About Eula: Ah, yes... I've heard about her. She has her own convictions. Her determination to liberate herself from the shackles of her clan is praiseworthy. But, she's... joined the Knights of Favonius.

More About Diluc: I: You have business to attend to?

More About Diluc: II: Huh? Knights of Favonius? ...I have nothing to say about them. We have different views is all.

More About Diluc: III: It's been a long while since I played chess with anyone but my butler. I just so happen to have a moment. Care to play a round?

More About Diluc: IV: Checkmate! ...Still, it's been a while since someone tested me this much.

More About Diluc: V: Not bad. Be it chess or combat, you always seem to surprise me. Hm, working with you is quite the novelty. So... I look forward to continuing to work with you, partner.

Diluc's Hobbies: The artwork in the manor? It's not mine. It's a collection that belonged to my late father.

Diluc's Troubles: The darkness that seethes with evil, full of demons that must be vanquished, will take more than a blade to be torn asunder.

Favorite Food: You want to know what's in my glass? It's... grape juice. My drink of choice.

Least Favorite Food: I don't like alcohol. It's just... I don't like how it feels in my mouth...

Receiving a Gift: I: Exquisite. Unforgettable flavors.

Receiving a Gift: II: I can see the chef put their heart into this one. A fine dish.

Receiving a Gift: III: ...Umm, thanks.

Birthday: Happy birthday. This is an important day for you. So tell me, what is it you wish for? If it is within my power to bestow it upon you, I will give it my consideration.

Feelings About Ascension: Intro: Power is necessary if we are to meet our objectives.

Feelings About Ascension: Building Up: What lies in wait for us? I rarely stop to think about it. No matter what dares to stand in my way, I must press forward.

Feelings About Ascension: Climax: I've become stronger... Though it is still not enough, I will always face the darkness. For dawn to come, there must be those who dare to pierce the darkness with their light.

Feelings About Ascension: Conclusion: I used to believe... if I was to stamp out evil, I would have to walk alone in darkness. However, seeing your perseverance, I know I was wrong. Friend... I owe you my thanks.

Elemental Skill: I: Hmph.

Elemental Skill: II: Hah!

Elemental Skill: III: Haah!——

Elemental Skill: I: Huh!

Elemental Skill: II: Hyah!

Elemental Skill: III: Haah!—

Elemental Burst: I: Your verdict is...!

Elemental Burst: II: Burn!

Elemental Burst: III: Time for — retribution!

Elemental Burst: I: Flames, purge!

Elemental Burst: II: Lay waste to the wicked!

Elemental Burst: III: Dawn, break forth!

Opening Treasure Chest: I: Hmph, better than nothing.

Opening Treasure Chest: II: I suppose this will do.

Opening Treasure Chest: III: We'll need more where that came from.

Low HP: I: Is that all you've got?

Low HP: II: Darn you!

Low HP: III: You will pay for that!

Ally at Low HP: I: Careful!

Ally at Low HP: II: Don't burn yourself out! Retreat!

Fallen: I: Where did I go wrong...

Fallen: II: There can be no excuse... for defeat...

Fallen: III: My flame... has been... extinguished...

Heavy Hit Taken: I: Urgh!

Joining Party: I: Let's go.

Joining Party: II: What's our objective?

Joining Party: III: Let's finish this, swiftly.

Stats

  • HP30th12,981
  • ATK22nd335
  • DEF31st784
  • CRIT Rate19.2%

At level 90 with every ascension, before weapons and artifacts. Each bar is measured against the highest value in the Genshin Impact roster, and the place is out of every character with that stat.

By level

  • Lv. 1Base HP: 1,011Base ATK: 26Base DEF: 61CRIT Rate: 0.0%
  • Lv. 20Base HP: 2,621Base ATK: 68Base DEF: 158CRIT Rate: 0.0%
  • Lv. 20+Base HP: 3,488Base ATK: 90Base DEF: 211CRIT Rate: 0.0%
  • Lv. 40Base HP: 5,219Base ATK: 135Base DEF: 315CRIT Rate: 0.0%
  • Lv. 40+Base HP: 5,834Base ATK: 151Base DEF: 352CRIT Rate: 4.8%
  • Lv. 50Base HP: 6,712Base ATK: 173Base DEF: 405CRIT Rate: 4.8%
  • Lv. 50+Base HP: 7,533Base ATK: 194Base DEF: 455CRIT Rate: 9.6%
  • Lv. 60Base HP: 8,421Base ATK: 217Base DEF: 509CRIT Rate: 9.6%
  • Lv. 60+Base HP: 9,036Base ATK: 233Base DEF: 546CRIT Rate: 9.6%
  • Lv. 70Base HP: 9,932Base ATK: 256Base DEF: 600CRIT Rate: 9.6%
  • Lv. 70+Base HP: 10,547Base ATK: 272Base DEF: 637CRIT Rate: 14.4%
  • Lv. 80Base HP: 11,453Base ATK: 295Base DEF: 692CRIT Rate: 14.4%
  • Lv. 80+Base HP: 12,068Base ATK: 311Base DEF: 729CRIT Rate: 19.2%
  • Lv. 90Base HP: 12,981Base ATK: 335Base DEF: 784CRIT Rate: 19.2%

A level with a plus is the same level after that ascension.

Talents

3
  • Tempered Sword

    Normal Attack

    Normal Attack Performs up to 4 consecutive strikes. Charged Attack Drains Stamina over time to perform continuous slashes. At the end of the sequence, performs a more powerful slash. Plunging Attack Plunges from mid-air to strike the ground, damaging opponents along the path and dealing AoE DMG upon impact.

    Level
    1-Hit DMG
    177.3%
    2-Hit DMG
    173.2%
    3-Hit DMG
    195.3%
    4-Hit DMG
    265%
    Charged Attack Cyclic DMG
    136.0%
    Charged Attack Final DMG
    246%
    Charged Attack Stamina Cost
    40.0/s
    Max Duration
    5.0s
    Plunge DMG
    176.9%
    Low/High Plunge DMG
    354%/442%
  • Searing Onslaught

    Elemental Skill · 10s cooldown

    Performs a forward slash that deals Pyro DMG. This skill can be consecutively used 3 times. Enters CD if not cast again within a short period. The slashes represent the values that Diluc holds dear: one for justice, one for courage, and one for duty.

    Level
    1-Hit DMG
    169.9%
    2-Hit DMG
    175.7%
    3-Hit DMG
    232%
    CD
    10.0s
  • Dawn

    Elemental Burst · 12s cooldown · 40 Energy

    Releases intense flames to knock back nearby opponents, dealing Pyro DMG. The flames then converge into the weapon, summoning a Phoenix that flies forward and deals massive Pyro DMG to all opponents in its path. The Phoenix explodes upon reaching its destination, causing a large amount of AoE Pyro DMG. The searing flames that run down his blade cause it to be infused with Pyro. The only reason to walk in the darkness is to light it up. Behold, that fleeing light in the dead of night is the herald of the coming dawn.

    Level
    Slashing DMG
    367%
    DoT
    108.0%
    Explosion DMG
    367%
    CD
    12.0s
    Infusion Duration
    8.0s
    Energy Cost
    40

Passive talents

3
  • Relentless

    Ascension 1 passive

    Diluc's Charged Attack Stamina Cost is decreased by 50%, and its duration is increased by 3s.

  • Blessing of Phoenix

    Ascension 4 passive

    The Pyro Infusion provided by Dawn lasts for 4s longer. Additionally, Diluc gains 20% Pyro DMG Bonus during the duration of this effect.

  • Tradition of the Dawn Knight

    Utility passive

    Refunds 15% of the ore used when crafting Claymore-type weapons.

Constellations

6
  • Conviction

    Constellation 1

    Diluc deals 15% more DMG to opponents whose HP is above 50%.

  • Searing Ember

    Constellation 2

    When Diluc takes DMG, his ATK increases by 10% and his ATK SPD increases by 5%. Lasts for 10s. This effect can stack up to 3 times and can only occur once every 1.5s.

  • Fire and Steel

    Constellation 3

    Increases the Level of Searing Onslaught by 3. Maximum upgrade level is 15.

  • Flowing Flame

    Constellation 4

    Casting Searing Onslaught in rhythm greatly increases damage dealt. 2s after casting Searing Onslaught, casting the next Searing Onslaught in the combo deals 40% additional DMG. This effect lasts for 2s.

  • Phoenix, Harbinger of Dawn

    Constellation 5

    Increases the Level of Dawn by 3. Maximum upgrade level is 15.

  • Flaming Sword, Nemesis of the Dark

    Constellation 6

    After casting Searing Onslaught, the next 2 Normal Attacks within the next 6s will have their DMG and ATK SPD increased by 30%. Additionally, Searing Onslaught will not interrupt the Normal Attack combo.

Diluc's constellation is Noctua. Each extra copy of Diluc activates the next one, up to six.

Upgrade costs

Open in the planner

Ascension

  • Ascension 1 (to Lv. 40)Agnidus Agate Sliver ×1Small Lamp Grass ×3Recruit's Insignia ×3Mora ×20,000
  • Ascension 2 (to Lv. 50)Agnidus Agate Fragment ×3Everflame Seed ×2Small Lamp Grass ×10Recruit's Insignia ×15Mora ×40,000
  • Ascension 3 (to Lv. 60)Agnidus Agate Fragment ×6Everflame Seed ×4Small Lamp Grass ×20Sergeant's Insignia ×12Mora ×60,000
  • Ascension 4 (to Lv. 70)Agnidus Agate Chunk ×3Everflame Seed ×8Small Lamp Grass ×30Sergeant's Insignia ×18Mora ×80,000
  • Ascension 5 (to Lv. 80)Agnidus Agate Chunk ×6Everflame Seed ×12Small Lamp Grass ×45Lieutenant's Insignia ×12Mora ×100,000
  • Ascension 6 (to Lv. 90)Agnidus Agate Gemstone ×6Everflame Seed ×20Small Lamp Grass ×60Lieutenant's Insignia ×24Mora ×120,000

Each talent, levels 2 to 10

  • Lv. 1 to 2Teachings of Resistance ×3Recruit's Insignia ×6Mora ×12,500
  • Lv. 2 to 3Guide to Resistance ×2Sergeant's Insignia ×3Mora ×17,500
  • Lv. 3 to 4Guide to Resistance ×4Sergeant's Insignia ×4Mora ×25,000
  • Lv. 4 to 5Guide to Resistance ×6Sergeant's Insignia ×6Mora ×30,000
  • Lv. 5 to 6Guide to Resistance ×9Sergeant's Insignia ×9Mora ×37,500
  • Lv. 6 to 7Philosophies of Resistance ×4Lieutenant's Insignia ×4Dvalin's Plume ×1Mora ×120,000
  • Lv. 7 to 8Philosophies of Resistance ×6Lieutenant's Insignia ×6Dvalin's Plume ×1Mora ×260,000
  • Lv. 8 to 9Philosophies of Resistance ×12Lieutenant's Insignia ×9Dvalin's Plume ×2Mora ×450,000
  • Lv. 9 to 10Philosophies of Resistance ×16Lieutenant's Insignia ×12Dvalin's Plume ×2Crown of Insight ×1Mora ×700,000

Totals

  • Every ascensionAgnidus Agate Gemstone ×6Agnidus Agate Chunk ×9Everflame Seed ×46Agnidus Agate Fragment ×9Lieutenant's Insignia ×36Agnidus Agate Sliver ×1Sergeant's Insignia ×30Recruit's Insignia ×18Small Lamp Grass ×168Mora ×420,000
  • Three talents to level 10Crown of Insight ×3Dvalin's Plume ×18Philosophies of Resistance ×114Guide to Resistance ×63Lieutenant's Insignia ×93Sergeant's Insignia ×66Teachings of Resistance ×9Recruit's Insignia ×18Mora ×4,957,500
  • EverythingAgnidus Agate Gemstone ×6Crown of Insight ×3Dvalin's Plume ×18Agnidus Agate Chunk ×9Everflame Seed ×46Philosophies of Resistance ×114Agnidus Agate Fragment ×9Guide to Resistance ×63Lieutenant's Insignia ×129Agnidus Agate Sliver ×1Sergeant's Insignia ×96Teachings of Resistance ×9Recruit's Insignia ×36Small Lamp Grass ×168Mora ×5,377,500

How to get Diluc

Wish

Art

Diluc key art

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