Rifts, Total War, dungeons and the rest, in the game's own words

Horizon Walker game modes

Story stages open the rest. Rift Exploration is the weekly climb for skill materials, Total War is the strategy mode with squads and Authorities, dungeons are multi-room runs with a boss at the end, and Bounties, Wishes and Special Operations fill the days in between.

Rift Exploration

5
  • Rift of BloodpitFloors: 45Enemy level: 10 to 60
  • Rift of FireFloors: 45Enemy level: 10 to 60
  • Rift of FrostFloors: 45Enemy level: 10 to 60
  • Rift of NightmareFloors: 45Enemy level: 10 to 60
  • Rift of EverchangeFloors: 5Enemy level: 40 to 60

Rift Explore

  1. • Rift Exploration is a continuous battle content. If you give up or are defeated, you will need to start from Floor 1 again. • In Rift Exploration, HP is carried over from the previous area, and you cannot change your party in the middle of a challenge. • There are four types of Rifts, each offering different skill level-up materials as rewards, and all can be attempted separately.

  2. • Rift Exploration resets weekly, allowing you to earn rewards again. • From the next weekly reset, you can start from the highest floor you cleared. • Try different strategies, whether you want to clear slowly and steadily or push yourself to clear quickly.

Rift of Everchange

  1. • Rift of Everchange is a series of high-difficulty continuous combat content. If you give up or lose, you must start from the first floor. • The stage changes weekly, and various new effects are applied to allies. • It resets weekly, and rewards can be reacquired. There is no weekly floor save.

  2. • Deep Rift Exploration offers extremely rare rewards, such as Fairynet Search Tickets Pieces. • Use weekly-changing buffs to overcome challenges and earn rewards!

Total War: Crimson Shadow of the Brood

  • NormalEnemy level: 45Base HP: 60Divine Power: 15Regen a round: 15
  • HardEnemy level: 55Base HP: 65Divine Power: 15Regen a round: 15
  • Very HardEnemy level: 60Base HP: 70Divine Power: 15Regen a round: 15
  • Chuncheon Independent City, Delaying OperationBoss: Brood Left FleshControl effect: Benevolent Earth
  • Hammer and AnvilBoss: Brood Left FleshControl effect: Mystic Altar
  • High Risk, High ReturnBoss: Brood Right FleshControl effect: Sanctum of the Divine Sovereign
  • Defense and Maneuver WarfareBoss: Brood Left FleshControl effect: Assault Stronghold
  • Breakthrough Across the RiverBoss: Brood Right FleshControl effect: Sanctum of the Divine Sovereign
  • High Ground of FirepowerBoss: Brood Left FleshControl effect: High Ground of Insight
  • Threat from the FrontBoss: Brood Left FleshControl effect: Sanctum of the Divine Sovereign
  • Rapid Advance, Rear ThreatBoss: Brood Right FleshControl effect: Mystic Altar
  • Breakthrough of the Danger ZoneBoss: Brood Right FleshControl effect: Sanctum of the Divine Sovereign
  • Final Total WarBoss: Avatar of the Brood

Your Authorities

  • Unerring command

    6 Divine Power, 1-round cooldown

    Deals damage equal to 2000% of the Human God's Ranged ATK to the selected enemy squad.

  • Immortal Command

    5 Divine Power, 2-round cooldown

    Restores 2 AP to the selected expedition squad, increases Map Movement by 1, and grants an additional movement opportunity.

  • Returning Tide

    4 Divine Power, 1-round cooldown

    Returns the selected expedition squad to the Human God's stronghold.

  • Duty of the Divine Sovereign

    4 Divine Power, 1-round cooldown

    Restores HP of all expedition squads within 2 tiles of the selected location by 250% of the Human God's Magic ATK and removes all removable debuffs.

  • King of the Dead

    6 Divine Power, 2-round cooldown

    Revives fallen Vanguards in the selected expedition squad and restores HP by 150% of the Human God's Magic ATK.

  • Iron Jail's Slash

    15 Divine Power, 3-round cooldown

    Deals damage equal to 4000% of the Human God's Melee ATK to all enemy squads within 1 tile of the selected enemy squad.

  • Waves of Terror

    6 Divine Power, 2-round cooldown

    Deals damage equal to 600% of the Human God's Magic ATK to all enemy squads within 1 tile of the selected enemy squad and removes all removable buffs.

The Brood's Authorities

  • Gaze of the Brood Lv.1Effect: Reduces target expedition Map Movement by 2 for 1 turn.
  • Gaze of the Brood Lv.2Effect: Reduces target expedition Map Movement by 2 for 2 turns.
  • Gaze of the Brood Lv.3Effect: Reduces target expedition Map Movement by 2 for 3 turns.
  • Attention of the Brood Lv.1Effect: Reduces Map Movement of all expeditions within 1 tile of target by 2 for 1 turn.
  • Attention of the Brood Lv.2Effect: Reduces Map Movement of all expedition squads within 1 tile of the target by 2 for 2 turns.
  • Attention of the Brood Lv.3Effect: Reduces Map Movement of all expeditions within 1 tile of target by 2 for 3 turns.
  • Obsession of the BroodEffect: Reduces Map Movement of all expeditions within 2 tiles of target by 2 for 3 turns.
  • Brood Presence Lv.1Effect: Reduces Map Movement of all expeditions by 2 for 1 turn.
  • Brood Presence Lv.2Effect: Reduces Map Movement of all expeditions by 2 for 2 turns.
  • Brood Presence Lv.3Effect: Reduces Map Movement of all expeditions by 2 for 3 turns.
  • Mist Surge Lv.1Effect: Increases target enemy squad Map Movement by 3 for 1 turn.
  • Mist Surge Lv.2Effect: Increases target enemy squad Map Movement by 3 for 2 turns.
  • Mist Surge Lv.3Effect: Increases target enemy squad Map Movement by 3 for 3 turns.
  • Mist's Grace Lv.1Effect: Increases Map Movement of all enemy squads within 1 tile of target by 3 for 1 turn.
  • Mist's Grace Lv.2Effect: Increases Map Movement of all enemy squads within 1 tile of target by 3 for 2 turns.
  • Mist's Grace Lv.3Effect: Increases Map Movement of all enemy squads within 1 tile of target by 3 for 3 turns.
  • Mist SpreadEffect: Increases Map Movement of all enemy squads within 2 tiles of target by 3 for 3 turns.
  • World of MistEffect: Increases Map Movement of all enemy squads by 3 for 3 turns.
  • Chains of the Brood Lv.1Effect: Reduces target expedition Level by 5 for 2 turns.
  • Chains of the Brood Lv.2Effect: Reduces target expedition Level by 5 for 3 turns.
  • Pressure of the Brood Lv.1Effect: Reduces Level of all expeditions within 1 tile of target by 5 for 2 turns.
  • Pressure of the Brood Lv.2Effect: Reduces Level of all expeditions within 1 tile of target by 5 for 3 turns.
  • Pressure of the Brood Lv.3Effect: Reduces Level of all expeditions within 2 tiles of target by 5 for 3 turns.
  • Roar of the BroodEffect: Reduces Level of all expeditions by 5 for 3 turns.
  • Baptism of the Brood Lv.1Effect: Increases target enemy squad Level by 5 for 2 turns.
  • Baptism of the Brood Lv.2Effect: Increases target enemy squad Level by 5 for 3 turns.
  • Blessing of the Brood Lv.1Effect: Increases Level of all enemy squads within 1 tile of target by 5 for 2 turns.
  • Blessing of the Brood Lv.2Effect: Increases Level of all enemy squads within 1 tile of target by 5 for 3 turns.
  • Blessing of the Brood Lv.3Effect: Increases Level of all enemy squads within 2 tiles of target by 5 for 3 turns.
  • Benediction of the BroodEffect: Increases Level of all enemy squads by 5 for 3 turns.
  • Touch of the Brood Lv.1Effect: Deals damage equal to 100% of the boss's Magic ATK to the nearest expedition squad.
  • Touch of the Brood Lv.2Effect: Deals damage equal to 120% of the boss's Magic ATK to the nearest expedition squad.
  • Touch of the Brood Lv.3Effect: Deals damage equal to 140% of the boss's Magic ATK to the nearest expedition squad.
  • Flurry of the Brood Lv.1Effect: Deals damage equal to 100% of the boss's Magic ATK to the 2 nearest expedition squads.
  • Flurry of the Brood Lv.2Effect: Deals damage equal to 120% of the boss's Magic ATK to the 2 nearest expedition squads.
  • Punishment of the BroodEffect: Deals damage equal to 100% of the boss's Magic ATK to the expedition squad with the lowest HP.
  • Condemnation of the Brood Lv.1Effect: Deals damage equal to 120% of the boss's Magic ATK to the 2 expedition squads with the lowest HP.
  • Condemnation of the Brood Lv.2Effect: Deals damage equal to 140% of the boss's Magic ATK to the 2 expedition squads with the lowest HP.
  • Judgment of the BroodEffect: Deals damage equal to 120% of the boss's Magic ATK to the expedition squad with the highest HP.
  • Tribunal of the BroodEffect: Deals damage equal to 120% of the boss's Magic ATK to the 2 expedition squads with the highest HP.
  • Divine Wrath of the Brood Lv.1Effect: Deals damage equal to 100% of the boss's Magic ATK within 1 tile of the nearest expedition squad.
  • Divine Wrath of the Brood Lv.2Effect: Deals damage equal to 120% of the boss's Magic ATK within 1 tile of the nearest expedition squad.
  • Divine Wrath of the Brood Lv.3Effect: Deals damage equal to 140% of the boss's Magic ATK within 1 tile of the nearest expedition squad.
  • Storm of the Brood Lv.1Effect: Deals damage equal to 100% of the boss's Magic ATK within 2 tiles of the nearest expedition squad.
  • Storm of the Brood Lv.2Effect: Deals damage equal to 120% of the boss's Magic ATK within 2 tiles of the nearest expedition squad.
  • Chain Assault of the BroodEffect: Deals damage equal to 120% of the boss's Magic ATK within 2 tiles of the expedition squad with the lowest HP.
  • Bombardment of the BroodEffect: Deals damage equal to 120% of the boss's Magic ATK within 2 tiles of the expedition squad with the highest HP.
  • Execution Rite of the Brood Lv.1Effect: Deals damage equal to 100% of the boss's Magic ATK to all expedition squads.
  • Execution Rite of the Brood Lv.2Effect: Deals damage equal to 120% of the boss's Magic ATK to all expedition squads.
  • Execution Rite of the Brood Lv.3Effect: Deals damage equal to 140% of the boss's Magic ATK to all expedition squads.
  • Baptism of Crimson MistEffect: Restores HP of all enemy squads by 80% of the boss's Magic ATK.

War Map

  1. • Total War is a combat mode where you defeat enemies occupying regions and gradually take control of each area. • Each region has a Region Boss, and the path leading to the boss is connected through multiple nodes.

  2. • Select a region on the War Map to view detailed information about that area. • Use the information for each region to plan your strategy.

  3. • Each time you capture a region, you gain a Zone Control Effect, helping you gain the advantage in subsequent battles. • Press the button in the top-right corner to view Total War Stats and currently applied Zone Control Effects.

Territory Battle

  1. • Form squads using your available Vanguards and deploy them. Advance each squad to defeat the region boss and capture the area. • Capture each region and seize the area containing the final boss to achieve ultimate victory.

  2. • When forming squads, Divine Power is consumed according to the cost of the selected Vanguards. Authority abilities also consume Divine Power. • Authorities provide various effects. Use them strategically to gain the upper hand in battle. • Carefully decide how to allocate your limited Divine Power.

  3. • Allied squads can move once per turn by default, up to 2 tiles. • The battlefield contains various special zones that may grant beneficial or detrimental effects. • Secure advantageous zones first to control the flow of battle.

  4. • Enemy bosses will also deploy squads and use unique Authorities to block your advance. • Combat begins when enemy and allied squads encounter each other in the same zone.

  5. • Allied squads possess AP, which decreases by 1 each battle round. • When AP reaches 0, the squad becomes Exhausted. • Exhausted squads are immediately defeated and forced to retreat if combat occurs.

  6. • Even after victory, Oblivia accumulates on squads. • When Oblivia reaches 100, the squad is forcibly withdrawn. • Withdrawn Vanguards can be redeployed after a certain period of time.

  7. • Advancing squads into the boss region initiates a boss battle. • Use multiple squads to accumulate damage and defeat the boss by depleting its HP.

  8. • Enemy squads approaching your base will damage the Human God each time they attack. • Damage is applied based on each squad's Siege Score. If the Human God's HP reaches 0, you are immediately defeated.

Total War

  1. • First-clear rewards are available for each difficulty. Difficulty can be changed from the top-right corner.

  2. • Progress Experience is earned while participating in Total War. • Accumulate enough Progress Experience to receive Progress Rewards.

Dungeons

6
  • Platinum Corridor

    Level 18

    A pure white corridor hidden within the blood-soaked Rift. No one knows what lies dormant at the end of that corridor.

  • Monastery of the Four Brothers

    Level 30

    The eerie remnants of a once-thriving monastery. A silent monastery, shrouded in the aura of death, awaits its visitors.

  • Skyvault

    Level 40

    The safest vault, furthest away from the earth. The geometric beauty and the high-altitude dangers make one's head spin.

  • Platinum Corridor [Hard]

    Level 40

    A pure white corridor hidden within the blood-soaked Rift. No one knows what lies dormant at the end of that corridor.

  • The Monastery of the Four Brothers [Hard]

    Level 50

    The eerie remnants of a once-thriving monastery. A silent monastery, shrouded in the aura of death, awaits its visitors.

  • Skyvault [Hard]

    Level 60

    The safest vault, furthest away from the earth. The geometric beauty and the high-altitude dangers make one's head spin.

Special Training

6
  • Firepower Response TrainingEnemy level: 60What it tests: Endure the flames engulfing the battlefield and strike down the enemy.
  • Flame Suppression TrainingEnemy level: 60What it tests: Destroy the torrents of fire raining down upon ally and foe alike.
  • Charge Response TrainingEnemy level: 60What it tests: Prepare wide-area attacks capable of annihilating enemy forces.
  • Bullet Hell Survival TrainingEnemy level: 60What it tests: Endure the pain, recover, and continue pressing forward.
  • Endurance Combat TrainingEnemy level: 60What it tests: Withstand enemy attacks and survive as long as possible.
  • Demon Adaptation TrainingEnemy level: 60What it tests: Deal as much damage as possible within the time limit.

Special Training

  1. • In Larina's Special Training Grounds, you can challenge stages filled with a variety of unique mechanics. • Study each stage's characteristics and assemble the right Vanguard squad to overcome its gimmicks.

  2. • Special Training Grounds battles last for a total of 15 rounds, and points are accumulated whenever you deal damage without defeating the enemy. • As cumulative damage is dealt, enemies gradually grow stronger, increasing the damage received by allies. • Scores earned in each stage are recorded separately. • Rewards can be obtained based on your total combined score across all stages.

Other modes

Bounty

  1. • Bounties are powerful abomination extermination requests that appear in various locations. • One Fairy Bounty Request is consumed each time a stage is cleared. • You can obtain 3 Fairy Bounty Requests every day.

  2. • You can obtain Stigmas for Vanguards to equip by completing Bounties. • Each boss offers 4 types of Stigmas as rewards. • The more Stigmas of the same type you equip, the stronger the set effect you receive.

Wish

  1. • These battles involve the Human God hearing and granting the wishes of citizens. • One Fairy Wish Request consumed each time you clear a stage. • You can obtain 3 Fairy Wish Requests each day.

  2. • Each wish grants different resources as rewards. • These resources have different uses, so invest in the resources you need most.

Special Operations

  1. • Special Operations are resource-collection missions where you gather currency to exchange for rewards. • Resource Collection is a challenge mode focused on clearing stages within fewer rounds.

  2. • In Resource Collection, you can accumulate resources by selecting one of the battles you have cleared. • The fewer rounds consumed in the cleared battle, the more efficiently resources are accumulated. • The cleared records are not reset and are permanently stored, only updated when a better record is achieved. • The types of accumulated resources vary depending on the difficulty and the battle.

  3. • Resources obtained through resource acquisition can be exchanged for other rewards at the Discover Research Institute. • The Laboratory offers rewards that require the simultaneous consumption of various resources.

Defense Operation Objectives

  1. • Defense Operations include two additional mission objectives required for victory. • Targets you must protect will appear on the map. If all of them are destroyed, the mission ends in failure. • If the number of enemies on the map exceeds a certain limit, the mission also ends in failure.

  2. • In Defense Operations, you can use special [Turret] structures. • Turrets must be manually deployed and cannot be repositioned once placed. • Turrets unleash powerful flame attacks across a wide area. Burn as many enemies as possible!

Hard Mode

  1. • This content allows you to challenge the same stage at a higher difficulty level. • Once you clear all areas, the Hard Mode for that region will unlock! • You can also earn star rewards in Hard Mode. Conquer Hard Mode and aim to collect all the stars!

Adventure

  1. • Adventure Mode is content where you perform battle missions occurring throughout the world of Horizon Walker. • Clearing battles in Adventure Mode allows you to earn Human God EXP. • By fulfilling specific conditions assigned to battles, you can obtain additional rewards.

Larina's Dopamine Ch.

  1. • Larina's Dopamine Ch. is a high-difficulty battle content featuring extremely powerful enemies. • Each stage has difficulty levels of Easy, Normal, Hard, and Very Hard, and clearing them rewards you with 1, 2, 3, and 4 points respectively. • You can earn a variety of rewards based on your score by completing Channel Challenge Achievements.

  2. • All of the Vanguards you own have three batteries each. • Once a Vanguard uses up all its batteries, it can no longer participate in battles. • When a stage is cleared, the participation records of the Vanguards are saved, and their batteries are consumed.

  3. • Resetting the stage record allows you to recover the batteries of the recorded Vanguards. • The Human God cannot participate in battles within Dopamine Channel stages. • There is no damage penalty due to level differences.

Restoration Operation

  1. • In Restoration Operations, you can recapture an area, assign a Defense Unit to carry out Defense, and earn General Traits. • A Defense Unit must include one Demi-God who has completed Demi-God Ascension. Additional Vanguards of EX grade or higher can also be assigned. • Defense lasts for 20 hours. Assigning Vanguards with higher promotion levels grants more General Traits as rewards.

  2. • Upon completing Defense, an Emergency Battle may occur at a certain chance. • Win the Emergency Battle to earn additional rewards. • You can also return without entering the Emergency Battle and claim only your Defense rewards.

Choice-Based Story Event

  1. • This event introduces a new story mechanic: branching choices. • The story unfolds differently based on the decisions you make during conversations with the Vanguards. • Replay previous scenes and try different choices to unlock new outcomes.

  2. • Your choices may lead to entirely new events and stages. • Interact with various characters, explore different story paths, and experience every branch this event has to offer.

Limited-time Event

  1. • Limited-time Events are special events that only occur during a specified period. • Many new content, such as event stories and obtainable items, will be added during these events. • In Event Stages, both enemy and ally levels are set to be the same, but weapon and stigma levels remain unchanged.

  2. • Event Tokens can be obtained by clearing stages and achieving event milestones. • Once the event shop closes, all Event Tokens used for that event will disappear. • You can use these tokens at the exchange shop to acquire various items that aid in growth.

How to Play

  1. • Drop Character Balls wherever you like, then merge them to grow bigger and earn points. • When two identical Character Balls collide, they merge into the next evolution stage. • The game ends if a Character Ball remains above the upper limit line for 3 seconds. Rewards are granted based on your final score.

  2. • Press the Shake button to shake the container and rearrange the balls. • Press the Swap button to change the type of the current ball and the upcoming balls. • Make the most of each skill's 3 uses and aim for the highest score!