Rifts, Total War, dungeons and the rest, in the game's own words
Horizon Walker game modes
Rift Exploration
5- Rift of BloodpitFloors: 45Enemy level: 10 to 60
- Rift of FireFloors: 45Enemy level: 10 to 60
- Rift of FrostFloors: 45Enemy level: 10 to 60
- Rift of NightmareFloors: 45Enemy level: 10 to 60
- Rift of EverchangeFloors: 5Enemy level: 40 to 60
Rift Explore
• Rift Exploration is a continuous battle content. If you give up or are defeated, you will need to start from Floor 1 again. • In Rift Exploration, HP is carried over from the previous area, and you cannot change your party in the middle of a challenge. • There are four types of Rifts, each offering different skill level-up materials as rewards, and all can be attempted separately.
• Rift Exploration resets weekly, allowing you to earn rewards again. • From the next weekly reset, you can start from the highest floor you cleared. • Try different strategies, whether you want to clear slowly and steadily or push yourself to clear quickly.
Rift of Everchange
• Rift of Everchange is a series of high-difficulty continuous combat content. If you give up or lose, you must start from the first floor. • The stage changes weekly, and various new effects are applied to allies. • It resets weekly, and rewards can be reacquired. There is no weekly floor save.
• Deep Rift Exploration offers extremely rare rewards, such as Fairynet Search Tickets Pieces. • Use weekly-changing buffs to overcome challenges and earn rewards!
Total War: Crimson Shadow of the Brood
- NormalEnemy level: 45Base HP: 60Divine Power: 15Regen a round: 15
- HardEnemy level: 55Base HP: 65Divine Power: 15Regen a round: 15
- Very HardEnemy level: 60Base HP: 70Divine Power: 15Regen a round: 15
- Chuncheon Independent City, Delaying OperationBoss: Brood Left FleshControl effect: Benevolent Earth
- Hammer and AnvilBoss: Brood Left FleshControl effect: Mystic Altar
- High Risk, High ReturnBoss: Brood Right FleshControl effect: Sanctum of the Divine Sovereign
- Defense and Maneuver WarfareBoss: Brood Left FleshControl effect: Assault Stronghold
- Breakthrough Across the RiverBoss: Brood Right FleshControl effect: Sanctum of the Divine Sovereign
- High Ground of FirepowerBoss: Brood Left FleshControl effect: High Ground of Insight
- Threat from the FrontBoss: Brood Left FleshControl effect: Sanctum of the Divine Sovereign
- Rapid Advance, Rear ThreatBoss: Brood Right FleshControl effect: Mystic Altar
- Breakthrough of the Danger ZoneBoss: Brood Right FleshControl effect: Sanctum of the Divine Sovereign
- Final Total WarBoss: Avatar of the Brood
Your Authorities
Unerring command
6 Divine Power, 1-round cooldown
Deals damage equal to 2000% of the Human God's Ranged ATK to the selected enemy squad.
Immortal Command
5 Divine Power, 2-round cooldown
Restores 2 AP to the selected expedition squad, increases Map Movement by 1, and grants an additional movement opportunity.
Returning Tide
4 Divine Power, 1-round cooldown
Returns the selected expedition squad to the Human God's stronghold.
Duty of the Divine Sovereign
4 Divine Power, 1-round cooldown
Restores HP of all expedition squads within 2 tiles of the selected location by 250% of the Human God's Magic ATK and removes all removable debuffs.
King of the Dead
6 Divine Power, 2-round cooldown
Revives fallen Vanguards in the selected expedition squad and restores HP by 150% of the Human God's Magic ATK.
Iron Jail's Slash
15 Divine Power, 3-round cooldown
Deals damage equal to 4000% of the Human God's Melee ATK to all enemy squads within 1 tile of the selected enemy squad.
Waves of Terror
6 Divine Power, 2-round cooldown
Deals damage equal to 600% of the Human God's Magic ATK to all enemy squads within 1 tile of the selected enemy squad and removes all removable buffs.
The Brood's Authorities
- Gaze of the Brood Lv.1Effect: Reduces target expedition Map Movement by 2 for 1 turn.
- Gaze of the Brood Lv.2Effect: Reduces target expedition Map Movement by 2 for 2 turns.
- Gaze of the Brood Lv.3Effect: Reduces target expedition Map Movement by 2 for 3 turns.
- Attention of the Brood Lv.1Effect: Reduces Map Movement of all expeditions within 1 tile of target by 2 for 1 turn.
- Attention of the Brood Lv.2Effect: Reduces Map Movement of all expedition squads within 1 tile of the target by 2 for 2 turns.
- Attention of the Brood Lv.3Effect: Reduces Map Movement of all expeditions within 1 tile of target by 2 for 3 turns.
- Obsession of the BroodEffect: Reduces Map Movement of all expeditions within 2 tiles of target by 2 for 3 turns.
- Brood Presence Lv.1Effect: Reduces Map Movement of all expeditions by 2 for 1 turn.
- Brood Presence Lv.2Effect: Reduces Map Movement of all expeditions by 2 for 2 turns.
- Brood Presence Lv.3Effect: Reduces Map Movement of all expeditions by 2 for 3 turns.
- Mist Surge Lv.1Effect: Increases target enemy squad Map Movement by 3 for 1 turn.
- Mist Surge Lv.2Effect: Increases target enemy squad Map Movement by 3 for 2 turns.
- Mist Surge Lv.3Effect: Increases target enemy squad Map Movement by 3 for 3 turns.
- Mist's Grace Lv.1Effect: Increases Map Movement of all enemy squads within 1 tile of target by 3 for 1 turn.
- Mist's Grace Lv.2Effect: Increases Map Movement of all enemy squads within 1 tile of target by 3 for 2 turns.
- Mist's Grace Lv.3Effect: Increases Map Movement of all enemy squads within 1 tile of target by 3 for 3 turns.
- Mist SpreadEffect: Increases Map Movement of all enemy squads within 2 tiles of target by 3 for 3 turns.
- World of MistEffect: Increases Map Movement of all enemy squads by 3 for 3 turns.
- Chains of the Brood Lv.1Effect: Reduces target expedition Level by 5 for 2 turns.
- Chains of the Brood Lv.2Effect: Reduces target expedition Level by 5 for 3 turns.
- Pressure of the Brood Lv.1Effect: Reduces Level of all expeditions within 1 tile of target by 5 for 2 turns.
- Pressure of the Brood Lv.2Effect: Reduces Level of all expeditions within 1 tile of target by 5 for 3 turns.
- Pressure of the Brood Lv.3Effect: Reduces Level of all expeditions within 2 tiles of target by 5 for 3 turns.
- Roar of the BroodEffect: Reduces Level of all expeditions by 5 for 3 turns.
- Baptism of the Brood Lv.1Effect: Increases target enemy squad Level by 5 for 2 turns.
- Baptism of the Brood Lv.2Effect: Increases target enemy squad Level by 5 for 3 turns.
- Blessing of the Brood Lv.1Effect: Increases Level of all enemy squads within 1 tile of target by 5 for 2 turns.
- Blessing of the Brood Lv.2Effect: Increases Level of all enemy squads within 1 tile of target by 5 for 3 turns.
- Blessing of the Brood Lv.3Effect: Increases Level of all enemy squads within 2 tiles of target by 5 for 3 turns.
- Benediction of the BroodEffect: Increases Level of all enemy squads by 5 for 3 turns.
- Touch of the Brood Lv.1Effect: Deals damage equal to 100% of the boss's Magic ATK to the nearest expedition squad.
- Touch of the Brood Lv.2Effect: Deals damage equal to 120% of the boss's Magic ATK to the nearest expedition squad.
- Touch of the Brood Lv.3Effect: Deals damage equal to 140% of the boss's Magic ATK to the nearest expedition squad.
- Flurry of the Brood Lv.1Effect: Deals damage equal to 100% of the boss's Magic ATK to the 2 nearest expedition squads.
- Flurry of the Brood Lv.2Effect: Deals damage equal to 120% of the boss's Magic ATK to the 2 nearest expedition squads.
- Punishment of the BroodEffect: Deals damage equal to 100% of the boss's Magic ATK to the expedition squad with the lowest HP.
- Condemnation of the Brood Lv.1Effect: Deals damage equal to 120% of the boss's Magic ATK to the 2 expedition squads with the lowest HP.
- Condemnation of the Brood Lv.2Effect: Deals damage equal to 140% of the boss's Magic ATK to the 2 expedition squads with the lowest HP.
- Judgment of the BroodEffect: Deals damage equal to 120% of the boss's Magic ATK to the expedition squad with the highest HP.
- Tribunal of the BroodEffect: Deals damage equal to 120% of the boss's Magic ATK to the 2 expedition squads with the highest HP.
- Divine Wrath of the Brood Lv.1Effect: Deals damage equal to 100% of the boss's Magic ATK within 1 tile of the nearest expedition squad.
- Divine Wrath of the Brood Lv.2Effect: Deals damage equal to 120% of the boss's Magic ATK within 1 tile of the nearest expedition squad.
- Divine Wrath of the Brood Lv.3Effect: Deals damage equal to 140% of the boss's Magic ATK within 1 tile of the nearest expedition squad.
- Storm of the Brood Lv.1Effect: Deals damage equal to 100% of the boss's Magic ATK within 2 tiles of the nearest expedition squad.
- Storm of the Brood Lv.2Effect: Deals damage equal to 120% of the boss's Magic ATK within 2 tiles of the nearest expedition squad.
- Chain Assault of the BroodEffect: Deals damage equal to 120% of the boss's Magic ATK within 2 tiles of the expedition squad with the lowest HP.
- Bombardment of the BroodEffect: Deals damage equal to 120% of the boss's Magic ATK within 2 tiles of the expedition squad with the highest HP.
- Execution Rite of the Brood Lv.1Effect: Deals damage equal to 100% of the boss's Magic ATK to all expedition squads.
- Execution Rite of the Brood Lv.2Effect: Deals damage equal to 120% of the boss's Magic ATK to all expedition squads.
- Execution Rite of the Brood Lv.3Effect: Deals damage equal to 140% of the boss's Magic ATK to all expedition squads.
- Baptism of Crimson MistEffect: Restores HP of all enemy squads by 80% of the boss's Magic ATK.
War Map
• Total War is a combat mode where you defeat enemies occupying regions and gradually take control of each area. • Each region has a Region Boss, and the path leading to the boss is connected through multiple nodes.
• Select a region on the War Map to view detailed information about that area. • Use the information for each region to plan your strategy.
• Each time you capture a region, you gain a Zone Control Effect, helping you gain the advantage in subsequent battles. • Press the button in the top-right corner to view Total War Stats and currently applied Zone Control Effects.
Territory Battle
• Form squads using your available Vanguards and deploy them. Advance each squad to defeat the region boss and capture the area. • Capture each region and seize the area containing the final boss to achieve ultimate victory.
• When forming squads, Divine Power is consumed according to the cost of the selected Vanguards. Authority abilities also consume Divine Power. • Authorities provide various effects. Use them strategically to gain the upper hand in battle. • Carefully decide how to allocate your limited Divine Power.
• Allied squads can move once per turn by default, up to 2 tiles. • The battlefield contains various special zones that may grant beneficial or detrimental effects. • Secure advantageous zones first to control the flow of battle.
• Enemy bosses will also deploy squads and use unique Authorities to block your advance. • Combat begins when enemy and allied squads encounter each other in the same zone.
• Allied squads possess AP, which decreases by 1 each battle round. • When AP reaches 0, the squad becomes Exhausted. • Exhausted squads are immediately defeated and forced to retreat if combat occurs.
• Even after victory, Oblivia accumulates on squads. • When Oblivia reaches 100, the squad is forcibly withdrawn. • Withdrawn Vanguards can be redeployed after a certain period of time.
• Advancing squads into the boss region initiates a boss battle. • Use multiple squads to accumulate damage and defeat the boss by depleting its HP.
• Enemy squads approaching your base will damage the Human God each time they attack. • Damage is applied based on each squad's Siege Score. If the Human God's HP reaches 0, you are immediately defeated.
Total War
• First-clear rewards are available for each difficulty. Difficulty can be changed from the top-right corner.
• Progress Experience is earned while participating in Total War. • Accumulate enough Progress Experience to receive Progress Rewards.
Dungeons
6Platinum Corridor
Level 18
A pure white corridor hidden within the blood-soaked Rift. No one knows what lies dormant at the end of that corridor.
Monastery of the Four Brothers
Level 30
The eerie remnants of a once-thriving monastery. A silent monastery, shrouded in the aura of death, awaits its visitors.
Skyvault
Level 40
The safest vault, furthest away from the earth. The geometric beauty and the high-altitude dangers make one's head spin.
Platinum Corridor [Hard]
Level 40
A pure white corridor hidden within the blood-soaked Rift. No one knows what lies dormant at the end of that corridor.
The Monastery of the Four Brothers [Hard]
Level 50
The eerie remnants of a once-thriving monastery. A silent monastery, shrouded in the aura of death, awaits its visitors.
Skyvault [Hard]
Level 60
The safest vault, furthest away from the earth. The geometric beauty and the high-altitude dangers make one's head spin.
Special Training
6- Firepower Response TrainingEnemy level: 60What it tests: Endure the flames engulfing the battlefield and strike down the enemy.
- Flame Suppression TrainingEnemy level: 60What it tests: Destroy the torrents of fire raining down upon ally and foe alike.
- Charge Response TrainingEnemy level: 60What it tests: Prepare wide-area attacks capable of annihilating enemy forces.
- Bullet Hell Survival TrainingEnemy level: 60What it tests: Endure the pain, recover, and continue pressing forward.
- Endurance Combat TrainingEnemy level: 60What it tests: Withstand enemy attacks and survive as long as possible.
- Demon Adaptation TrainingEnemy level: 60What it tests: Deal as much damage as possible within the time limit.
Special Training
• In Larina's Special Training Grounds, you can challenge stages filled with a variety of unique mechanics. • Study each stage's characteristics and assemble the right Vanguard squad to overcome its gimmicks.
• Special Training Grounds battles last for a total of 15 rounds, and points are accumulated whenever you deal damage without defeating the enemy. • As cumulative damage is dealt, enemies gradually grow stronger, increasing the damage received by allies. • Scores earned in each stage are recorded separately. • Rewards can be obtained based on your total combined score across all stages.
Other modes
Bounty
• Bounties are powerful abomination extermination requests that appear in various locations. • One Fairy Bounty Request is consumed each time a stage is cleared. • You can obtain 3 Fairy Bounty Requests every day.
• You can obtain Stigmas for Vanguards to equip by completing Bounties. • Each boss offers 4 types of Stigmas as rewards. • The more Stigmas of the same type you equip, the stronger the set effect you receive.
Wish
• These battles involve the Human God hearing and granting the wishes of citizens. • One Fairy Wish Request consumed each time you clear a stage. • You can obtain 3 Fairy Wish Requests each day.
• Each wish grants different resources as rewards. • These resources have different uses, so invest in the resources you need most.
Special Operations
• Special Operations are resource-collection missions where you gather currency to exchange for rewards. • Resource Collection is a challenge mode focused on clearing stages within fewer rounds.
• In Resource Collection, you can accumulate resources by selecting one of the battles you have cleared. • The fewer rounds consumed in the cleared battle, the more efficiently resources are accumulated. • The cleared records are not reset and are permanently stored, only updated when a better record is achieved. • The types of accumulated resources vary depending on the difficulty and the battle.
• Resources obtained through resource acquisition can be exchanged for other rewards at the Discover Research Institute. • The Laboratory offers rewards that require the simultaneous consumption of various resources.
Defense Operation Objectives
• Defense Operations include two additional mission objectives required for victory. • Targets you must protect will appear on the map. If all of them are destroyed, the mission ends in failure. • If the number of enemies on the map exceeds a certain limit, the mission also ends in failure.
• In Defense Operations, you can use special [Turret] structures. • Turrets must be manually deployed and cannot be repositioned once placed. • Turrets unleash powerful flame attacks across a wide area. Burn as many enemies as possible!
Hard Mode
• This content allows you to challenge the same stage at a higher difficulty level. • Once you clear all areas, the Hard Mode for that region will unlock! • You can also earn star rewards in Hard Mode. Conquer Hard Mode and aim to collect all the stars!
Adventure
• Adventure Mode is content where you perform battle missions occurring throughout the world of Horizon Walker. • Clearing battles in Adventure Mode allows you to earn Human God EXP. • By fulfilling specific conditions assigned to battles, you can obtain additional rewards.
Larina's Dopamine Ch.
• Larina's Dopamine Ch. is a high-difficulty battle content featuring extremely powerful enemies. • Each stage has difficulty levels of Easy, Normal, Hard, and Very Hard, and clearing them rewards you with 1, 2, 3, and 4 points respectively. • You can earn a variety of rewards based on your score by completing Channel Challenge Achievements.
• All of the Vanguards you own have three batteries each. • Once a Vanguard uses up all its batteries, it can no longer participate in battles. • When a stage is cleared, the participation records of the Vanguards are saved, and their batteries are consumed.
• Resetting the stage record allows you to recover the batteries of the recorded Vanguards. • The Human God cannot participate in battles within Dopamine Channel stages. • There is no damage penalty due to level differences.
Restoration Operation
• In Restoration Operations, you can recapture an area, assign a Defense Unit to carry out Defense, and earn General Traits. • A Defense Unit must include one Demi-God who has completed Demi-God Ascension. Additional Vanguards of EX grade or higher can also be assigned. • Defense lasts for 20 hours. Assigning Vanguards with higher promotion levels grants more General Traits as rewards.
• Upon completing Defense, an Emergency Battle may occur at a certain chance. • Win the Emergency Battle to earn additional rewards. • You can also return without entering the Emergency Battle and claim only your Defense rewards.
Choice-Based Story Event
• This event introduces a new story mechanic: branching choices. • The story unfolds differently based on the decisions you make during conversations with the Vanguards. • Replay previous scenes and try different choices to unlock new outcomes.
• Your choices may lead to entirely new events and stages. • Interact with various characters, explore different story paths, and experience every branch this event has to offer.
Limited-time Event
• Limited-time Events are special events that only occur during a specified period. • Many new content, such as event stories and obtainable items, will be added during these events. • In Event Stages, both enemy and ally levels are set to be the same, but weapon and stigma levels remain unchanged.
• Event Tokens can be obtained by clearing stages and achieving event milestones. • Once the event shop closes, all Event Tokens used for that event will disappear. • You can use these tokens at the exchange shop to acquire various items that aid in growth.
How to Play
• Drop Character Balls wherever you like, then merge them to grow bigger and earn points. • When two identical Character Balls collide, they merge into the next evolution stage. • The game ends if a Character Ball remains above the upper limit line for 3 seconds. Rewards are granted based on your final score.
• Press the Shake button to shake the container and rearrange the balls. • Press the Swap button to change the type of the current ball and the upcoming balls. • Make the most of each skill's 3 uses and aim for the highest score!



