Levels, Ascension, promotions, skills and the Divine Throne
Horizon Walker progression guide
Ascension and Future Crystals
- AFuture Crystals: 3
- SFuture Crystals: 9
- SSFuture Crystals: 27
- EXFuture Crystals: 81
A Vanguard you already own turns into Future Crystals when a search finds them again. Feeding crystals raises the Ascension points; a crystal from the same Vanguard counts 9 points, from the same class 3, and from anyone else 1. A retired mercenary gives crystals of their class.
- To 2Points: 18
- To 3Points: 54
- To 4Points: 162
- To 5Points: 486
- To 6Points: 729
- To 7Points: 729
- To 8Points: 729
- To 9Points: 729
- To 10Points: 729
- To 11Points: 729
5,094 points from the first step to the last.
Vanguard Ascension
• Vanguards are able to increase their Primary Stats via Ascension. • Vanguards can ascend with Future Crystals that hold essence shards.
• If you acquire the same Vanguard again, you can obtain a Future Crystal of that character. • If you retire a mercenary Vanguard, you can obtain a Future Crystal of that class.
• Future Crystals from all Vanguards can be used. • Using a Future Crystal of the same class or the specific character will provide bonus points.
Class promotion
Every Vanguard has up to three class tiers. A promotion needs one named skill of the current class at a set level (each character page lists which), then credits: 3,000 for tier 2, 7,000 for tier 3. Some tiers offer two classes and the promotion picks one.
Promotion
• Vanguards have 1 to 3 tier classes based on their class, and can advance up to the 3rd tier. • Class Promotion can be performed by spending credits once a Vanguard's specific skill reaches the required promotion level.
• Promoting to the next class tier increases the number of skills available.
Skill levels
Class skills level to 10. Each level-up costs the credits and materials below times the Vanguard's party cost (2 to 8, the number the party cap counts), so a cost-8 Vanguard pays 4 times what a cost-2 one does. Each skill draws on one of four material lines from the four Rifts: the item changes from skill to skill, the amounts don't. The planner adds up any Vanguard's skills with their own cost.
- 1 to 2Credits: 300Materials: 1 Splinter of Conflict
- 2 to 3Credits: 1,200Materials: 3 Splinter of Conflict
- 3 to 4Credits: 2,700Materials: 6 Splinter of Conflict, 1 Shard of Conflict
- 4 to 5Credits: 4,800Materials: 12 Splinter of Conflict, 3 Shard of Conflict
- 5 to 6Credits: 7,500Materials: 20 Splinter of Conflict, 6 Shard of Conflict
- 6 to 7Credits: 10,800Materials: 30 Splinter of Conflict, 12 Shard of Conflict, 1 Essence of Conflict
- 7 to 8Credits: 14,700Materials: 40 Splinter of Conflict, 20 Shard of Conflict, 3 Essence of Conflict
- 8 to 9Credits: 19,200Materials: 60 Splinter of Conflict, 30 Shard of Conflict, 6 Essence of Conflict
- 9 to 10Credits: 24,300Materials: 80 Splinter of Conflict, 40 Shard of Conflict, 12 Essence of Conflict
Levels and EXP
Vanguards level from battle EXP up to 60. It takes 6,370,000 EXP in all to reach the cap from level 1.
- 1EXP to next: 200Total from level 1: 200
- 2EXP to next: 300Total from level 1: 500
- 3EXP to next: 400Total from level 1: 900
- 4EXP to next: 400Total from level 1: 1,300
- 5EXP to next: 500Total from level 1: 1,800
- 10EXP to next: 1,400Total from level 1: 6,000
- 15EXP to next: 2,500Total from level 1: 15,500
- 20EXP to next: 6,000Total from level 1: 37,000
- 25EXP to next: 13,000Total from level 1: 88,500
- 30EXP to next: 22,000Total from level 1: 180,000
- 35EXP to next: 40,000Total from level 1: 335,000
- 40EXP to next: 100,000Total from level 1: 670,000
- 45EXP to next: 190,000Total from level 1: 1,430,000
- 50EXP to next: 290,000Total from level 1: 2,680,000
- 55EXP to next: 410,000Total from level 1: 4,480,000
Human God Level Up
As you collect Divine Memory (Human God EXP), the Human God's level increases, gradually strengthening their stats. Divine Memory (Human God EXP) can be obtained through Tributes, Main and Side Missions, and Hard Mode. As the Human God's level increases, the maximum level of your Vanguards also rises accordingly.
Devotion Level Up
• As your Devotion Level increases, the amount of tribute earned per hour also increases. • Devotion Level gradually rises based on the number of completed main missions, side missions, and Hard Mode stages.
Traits
Vanguard Trait
• Traits are unique abilities that each Vanguard possesses.
The Unique Trait is a powerful characteristic inherent to the Vanguard that cannot be removed or transferred. • Racial Trait: A trait representing the characteristics of the Vanguard's race. • Personal Trait: A trait uniquely innate to the Vanguard. • Special Trait: A trait acquired through direct influences. • Affinity Trait: A trait gained from the relationship with the Human God.
• General Traits are traits that any Vanguard can possess. • General Traits can be removed or transferred using special items.
Trait Transfer/Removal
• General Traits can be transferred or removed using special items. • The Vanguard receiving a General Trait must have an empty slot for traits. • When transferring a General Trait, the original Vanguard loses that transferred trait.
• You need to use the Soul Shears item to transfer a General Trait. • To delete a General Trait, you must use the Soulstone item. • Both items can be rarely obtained from special locations.
Path to the Divine Throne
The Human God's own growth: one line of 6 levels and four Radiance roads of 50 each. Every level costs the road's item and gives a lasting bonus.
Radiance of Punishment (50 levels, Fragment of Divine Radiance)
- 1Name: Radiance of PunishmentCost: 0Bonus: Strength +1, Intelligence +1, Technic +1
- 2Name: Arcane CurrentCost: 200Bonus: Magic ATK +8%
- 3Name: Keen IntuitionCost: 200Bonus: Crit Rate +4
- 4Name: Rider of the WindCost: 200Bonus: SPD +6%
- 5Name: Radiant Projection : Song of DemiseCost: 500Bonus: Creates a [River of Nostalgia] area at your current location. - [River of Nostalgia]: At the end of each turn, allies within the area gain increased AP Recovery, while enemies have their AP Recovery reduced. While inside this area, the AP Cost of all your skills is reduced.
- 6Name: Flexible DefenseCost: 200Bonus: Slash DEF +100
- 7Name: Graceful HandworkCost: 200Bonus: Slash Boost +10
- 8Name: Seasoned FighterCost: 200Bonus: Melee ATK +8%
- 9Name: HawkeyeCost: 200Bonus: Accuracy +6%
- 10Name: Radiant Manifestation : Future SightCost: 500Bonus: At the start of battle, inflicts [Judgment] on one random enemy. Upon defeating an enemy, inflicts [Judgment] on one random enemy. Increases your Evasion, ACC, Crit Rate, and Crit DMG. [Judgment]: Targets affected by this effect are more strongly affected by [Divine Throne of Judgment].
- 11Name: Lightfooted DanceCost: 200Bonus: Evade +6%
- 12Name: Blessing of CoverCost: 200Bonus: Pierce DEF +100
- 13Name: Piercing InsightCost: 200Bonus: Pierce Boost +10
- 14Name: Arcane CurrentCost: 200Bonus: Magic ATK +8%
- 15Name: Radiant Manifestation : Space LeapCost: 500Bonus: At the start of battle, increases your AP and SPD. Each time you use a skill other than Standby, AP Recovery increases.
- 16Name: Keen StrikeCost: 200Bonus: Crit DMG +8
- 17Name: Rider of the WindCost: 200Bonus: SPD +6%
- 18Name: HawkeyeCost: 200Bonus: Accuracy +6%
- 19Name: Keen IntuitionCost: 200Bonus: Crit Rate +4
- 20Name: Radiant Projection : Iron Jail's SlashCost: 500Bonus: Deals Slash DMG proportional to Melee ATK to all enemies within range. This skill cannot perform Weak Point Attacks. On skill use, gain [Purity: Judgment]. [Purity: Judgment]: When attacking an enemy affected by [Judgment], triggers an additional Reaction with [Iron Jail's Slash], and its DMG increases. [Judgment]: Targets affected by this effect are more strongly affected by [Divine Throne of Judgment].
- 21Name: Immaterial SuppressionCost: 200Bonus: Immaterial DEF +100
- 22Name: Immaterial MasteryCost: 200Bonus: Immaterial Boost +10
- 23Name: Seasoned FighterCost: 200Bonus: Melee ATK +8%
- 24Name: Lightfooted DanceCost: 200Bonus: Evade +6%
- 25Name: Radiant Manifestation : The God of DeathCost: 500Bonus: Increases your Elemental Boost. On attack, the target's DMG Taken increases proportional to lost HP.
- 26Name: Divine Engraving ExpansionCost: 1,300Bonus: Strength +2, Technic +2, Agility +4
- 27Name: Flexible DefenseCost: 200Bonus: Slash DEF +100
- 28Name: Blessing of CoverCost: 200Bonus: Pierce DEF +100
- 29Name: Piercing InsightCost: 200Bonus: Pierce Boost +10
- 30Name: Radiant Manifestation: PresenceCost: 500Bonus: When defeating an enemy affected by [Judgment], permanently steals a portion of the defeated enemy's ATK and gains AP. [Judgment]: Targets affected by this effect are more strongly affected by [Divine Throne of Judgment]
- 31Name: Arcane CurrentCost: 200Bonus: Magic ATK +8%
- 32Name: Keen IntuitionCost: 200Bonus: Crit Rate +4
- 33Name: Rider of the WindCost: 200Bonus: SPD +6%
- 34Name: Heat SuppressionCost: 200Bonus: Heat DEF +100
- 35Name: Radiant Projection : The Divine Sovereign's CommandCost: 500Bonus: Deals Immaterial DMG proportional to Magic ATK to all enemies within range, and on hit, deals additional Immaterial DMG proportional to Magic ATK. Additional DMG increases based on the number of targets hit. This skill cannot perform Weak Point Attacks. Attacking an enemy affected by [Judgment] grants AP. [Judgment]: Targets affected by this effect are more strongly affected by [Divine Throne of Judgment].
- 36Name: Heat MasteryCost: 200Bonus: Heat Boost +10
- 37Name: HawkeyeCost: 200Bonus: Accuracy +6%
- 38Name: Arcane CurrentCost: 200Bonus: Magic ATK +8%
- 39Name: Cold SuppressionCost: 200Bonus: Cold DEF +100
- 40Name: Radiant Manifestation: Weapon SharingCost: 500Bonus: At the start of battle, increases your All ATK, and increases the ATK of all allies except yourself by a portion of your base ATK.
- 41Name: Divine Engraving ExpansionCost: 1,300Bonus: Strength +2, Technic +2, Agility +4
- 42Name: Keen StrikeCost: 200Bonus: Crit DMG +8
- 43Name: Rider of the WindCost: 200Bonus: SPD +6%
- 44Name: Seasoned FighterCost: 200Bonus: Melee ATK +8%
- 45Name: Radiant Manifestation : Infallible SwordCost: 500Bonus: Once per round, on successful attack, inflicts [Judgment]. When attacking an enemy affected by [Judgment], temporarily reduces Slash, Crush, Pierce, and Immaterial DEF. Upon defeating an enemy affected by [Judgment], this skill's Cooldown is reset. [Judgment]: Targets affected by this effect are more strongly affected by [Divine Throne of Judgment].
- 46Name: Keen IntuitionCost: 200Bonus: Crit Rate +4
- 47Name: Lightfooted DanceCost: 200Bonus: Evade +6%
- 48Name: Arcane CurrentCost: 200Bonus: Magic ATK +8%
- 49Name: Rapid RecoveryCost: 200Bonus: AP Recovery +2%
- 50Name: Radiant Projection : Immortal CommandCost: 500Bonus: Grants a targeted ally [Divine Sovereign's Blessing] and AP proportional to your AP Recovery. [Divine Sovereign's Blessing]: Increases SPD. At the end of any turn, if your HP falls below a certain threshold, restores HP once and reduces DMG Taken until the start of your next turn.
Radiance of the Hunt (50 levels, Fragment of Divine Radiance)
- 1Name: Radiance of the HuntCost: 0Bonus: Strength +1, Intelligence +1, Technic +1
- 2Name: Arcane CurrentCost: 200Bonus: Magic ATK +8%
- 3Name: Keen IntuitionCost: 200Bonus: Crit Rate +4
- 4Name: Rider of the WindCost: 200Bonus: SPD +6%
- 5Name: Radiant Projection: Blood OfferingCost: 500Bonus: Deals Slash DMG proportional to Melee ATK to all enemies within range. When holding 20 [Moment] stacks, consumes all stacks and gains [Blood Offering]. [Blood Offering] While this effect is active, performs a Support Attack using [Bloodletting Blade]. This effect is removed after activating 3 times. [Bloodletting Blade] Dashes 7m, dealing powerful Slash DMG proportional to Melee ATK to enemies within 5m along the path. Grants AP upon skill use.
- 6Name: Flexible DefenseCost: 200Bonus: Slash DEF +100
- 7Name: Graceful HandworkCost: 200Bonus: Slash Boost +10
- 8Name: Seasoned FighterCost: 200Bonus: Melee ATK +8%
- 9Name: HawkeyeCost: 200Bonus: Accuracy +6%
- 10Name: Radiant Projection: Unerring CommandCost: 500Bonus: Deals Pierce DMG proportional to Melee ATK and inflicts [Divine Execution Order]. Using this skill temporarily greatly increases Accuracy. [Divine Execution Order]: Whenever attacked, takes additional Immaterial DMG proportional to the Human God's Melee ATK. This DMG increases based on the number of [Moment] stacks.
- 11Name: Lightfooted DanceCost: 200Bonus: Evade +6%
- 12Name: Blessing of CoverCost: 200Bonus: Pierce DEF +100
- 13Name: Piercing InsightCost: 200Bonus: Pierce Boost +10
- 14Name: Arcane CurrentCost: 200Bonus: Magic ATK +8%
- 15Name: Radiant Manifestation: Time LeapCost: 500Bonus: At the start of battle, gain AP and [Moment].
- 16Name: Keen StrikeCost: 200Bonus: Crit DMG +8
- 17Name: Rider of the WindCost: 200Bonus: SPD +6%
- 18Name: HawkeyeCost: 200Bonus: Accuracy +6%
- 19Name: Keen IntuitionCost: 200Bonus: Crit Rate +4
- 20Name: Radiant Manifestation: Time AccumulationCost: 500Bonus: When allies other than yourself perform actions other than Standby, has a chance to gain [Moment]. Your attacks outside your turn are always treated as Weak Point attacks.
- 21Name: Prepared DefenseCost: 200Bonus: Crush DEF +100
- 22Name: Fierce MomentumCost: 200Bonus: Crush Boost +10
- 23Name: Seasoned FighterCost: 200Bonus: Melee ATK +8%
- 24Name: Lightfooted DanceCost: 200Bonus: Evade +6%
- 25Name: Radiant Projection: Mantle of JudgmentCost: 500Bonus: Deals Immaterial DMG proportional to Magic ATK. When used, increases Magic ATK and Crit DMG proportional to [Moment] stacks.
- 26Name: Divine Engraving ExpansionCost: 1,300Bonus: Strength +2, Technic +2, Agility +4
- 27Name: Flexible DefenseCost: 200Bonus: Slash DEF +100
- 28Name: Blessing of CoverCost: 200Bonus: Pierce DEF +100
- 29Name: Piercing InsightCost: 200Bonus: Pierce Boost +10
- 30Name: Radiant Manifestation: SubmergeCost: 500Bonus: On successful attack, has a chance to inflict [Slow]. Attacking a target affected by [Slow] temporarily increases DMG taken and grants [Moment]. [Slow]: Reduces SPD.
- 31Name: Arcane CurrentCost: 200Bonus: Magic ATK +8%
- 32Name: Keen IntuitionCost: 200Bonus: Crit Rate +4
- 33Name: Rider of the WindCost: 200Bonus: SPD +6%
- 34Name: Heat SuppressionCost: 200Bonus: Heat DEF +100
- 35Name: Radiant Manifestation: Touch of the DeadCost: 500Bonus: Allies other than yourself deal additional Immaterial DMG proportional to your Melee ATK when attacking outside their turn. All your attacks deal powerful additional Immaterial DMG proportional to your Melee ATK.
- 36Name: Heat MasteryCost: 200Bonus: Heat Boost +10
- 37Name: HawkeyeCost: 200Bonus: Accuracy +6%
- 38Name: Arcane CurrentCost: 200Bonus: Magic ATK +8%
- 39Name: Cold SuppressionCost: 200Bonus: Cold DEF +100
- 40Name: Radiant Projection: Raven TormentCost: 500Bonus: Deals Pierce DMG proportional to Melee ATK and reduces all DEF. If used outside your turn, DMG increases based on [Moment] stacks.
- 41Name: Divine Engraving ExpansionCost: 1,300Bonus: Strength +2, Technic +2, Agility +4
- 42Name: Keen StrikeCost: 200Bonus: Crit DMG +8
- 43Name: Rider of the WindCost: 200Bonus: SPD +6%
- 44Name: Seasoned FighterCost: 200Bonus: Melee ATK +8%
- 45Name: Radiant Manifestation: Threefold StepsCost: 500Bonus: Reduces AP cost of all skills and has a chance to gain [Moment] when performing actions other than Standby.
- 46Name: Keen IntuitionCost: 200Bonus: Crit Rate +4
- 47Name: Lightfooted DanceCost: 200Bonus: Evade +6%
- 48Name: Arcane CurrentCost: 200Bonus: Magic ATK +8%
- 49Name: Rapid RecoveryCost: 200Bonus: AP Recovery +2%
- 50Name: Radiant Manifestation: Lord of the WavesCost: 500Bonus: Increases SPD of all allies except yourself. When allies attack during their turn, has a chance to perform a Support Attack. Triggers a Support Attack guaranteed when performing a Weak Point Attack. When performing a Support Attack, temporarily increases Melee ATK and Crush Boost. This effect does not activate while [Blood Offering] is active.
Dawn of the Divine Sovereign (6 levels, Fragment of Awakening)
- 1Name: Dawn of the Divine SovereignCost: 0Bonus: Strength +3, Intelligence +3, Technic +3
- 2Name: War Authority: Divine Sovereign's DutyCost: 500Bonus: Activates War Authority: Divine Sovereign's Duty, which can be used in Total War content. Heals all expedition members within 2 tiles of the selected location by a large amount proportional to the Human God's Magic ATK, and removes all removable Debuffs.
- 3Name: War Authority: King of the DeadCost: 500Bonus: Activates War Authority: King of the Dead, which can be used in Total War content. Revives fallen Vanguards in the selected expedition and restores HP proportional to the Human God's Magic ATK.
- 4Name: War Authority: Command of ImmortalityCost: 500Bonus: Activates War Authority: Command of Immortality, which can be used in Total War content. Restores 2 AP to the selected expedition, increases Squad Mobility by 1, and grants Reposition.
- 5Name: War Authority: Iron Jail's SlashCost: 500Bonus: Activates War Authority: Iron Jail's Slash, which can be used in Total War content. Deals massive damage proportional to the Human God's Melee ATK to all enemy squads within 1 tile of the selected enemy squad.
- 6Name: War Authority: Waves of TerrorCost: 500Bonus: Activates War Authority: Wave of Dread, which can be used in Total War content. Deals damage proportional to the Human God's Magic ATK to all enemy squads within 1 tile of the selected enemy squad, and removes all removable Buffs.
Radiance of Protectioon (50 levels, Fragment of Divine Radiance)
- 1Name: Radiance of ProtectioonCost: 0Bonus: Vitality +2, Agility +2
- 2Name: Seasoned FighterCost: 200Bonus: Melee ATK +8%
- 3Name: Keen StrikeCost: 200Bonus: Crit DMG +8
- 4Name: Rapid RecoveryCost: 200Bonus: AP Recovery +2%
- 5Name: Radiant Projection: Wave of DreadCost: 500Bonus: Using this skill increases your Aggro Adjustment and deals Immaterial DMG proportional to Magic ATK to all enemies within a fan-shaped area, inflicting [Taunt] and reducing All ATK. If you are in [High Tide], switch to [Low Tide] and apply [Wave's Verdict]. [Wave's Verdict]: When attacked by [King's Wave] or [Maverick of the High Sea], the target takes Additional Immaterial DMG proportional to the Human God's Magic ATK and the target's Wave's Verdict stacks. Damage increases based on [King's Wave] and [Maverick of the High Sea] skill levels.
- 6Name: Graceful HandworkCost: 200Bonus: Slash Boost +10
- 7Name: Blessing of CoverCost: 200Bonus: Pierce DEF +100
- 8Name: Arcane CurrentCost: 200Bonus: Magic ATK +8%
- 9Name: Seasoned FighterCost: 200Bonus: Melee ATK +8%
- 10Name: Radiant Projection: Maverick of the High SeaCost: 500Bonus: Deals Crush DMG proportional to Melee ATK to all enemies in a line and Knocks Back. Enemies with [Wave's Verdict] take Additional Immaterial DMG proportional to your Magic ATK. This damage increases proportional to the target's [Wave's Verdict] stacks. If you are in [High Tide], switch to [Low Tide] and gain AP.
- 11Name: Frost MasteryCost: 200Bonus: Cold Boost +10
- 12Name: Prepared DefenseCost: 200Bonus: Crush DEF +100
- 13Name: Fierce MomentumCost: 200Bonus: Crush Boost +10
- 14Name: Keen StrikeCost: 200Bonus: Crit DMG +8
- 15Name: Radiant Manifestation: Woad SkinCost: 500Bonus: At battle start, increases Max HP of all allies except yourself. Also increases your All DEF and Aggro Adjustment.
- 16Name: Keen IntuitionCost: 200Bonus: Crit Rate +4
- 17Name: Seasoned FighterCost: 200Bonus: Melee ATK +8%
- 18Name: Rider of the WindCost: 200Bonus: SPD +6%
- 19Name: HawkeyeCost: 200Bonus: Accuracy +6%
- 20Name: Radiant Manifestation: Predator's ClawsCost: 500Bonus: At battle start, gain [High Tide]. Your Melee ATK and Lifesteal increase proportional to your Max HP. When an enemy dies: If you were in [Low Tide], switch to [High Tide], and gain AP and 1 stack of [Massive Claw] [Massive Claw] : Increases Melee ATK and Slash Boost
- 21Name: Prepared DefenseCost: 200Bonus: Crush DEF +100
- 22Name: Fierce MomentumCost: 200Bonus: Crush Boost +10
- 23Name: Rapid RecoveryCost: 200Bonus: AP Recovery +2%
- 24Name: Seasoned FighterCost: 200Bonus: Melee ATK +8%
- 25Name: Radiant Projection: King's WaveCost: 500Bonus: Deals Crush DMG proportional to Magic ATK to all enemies in a fan-shaped area and Pulls them. Enemies with [Wave's Verdict] take Additional Immaterial DMG proportional to your Magic ATK. This damage increases proportional to Wave's Verdict stacks. If you are in [High Tide]: Switch to [Low Tide] Remove target Counterattack Increase Weak Point Angle Then gain a Shield proportional to Max HP.
- 26Name: Divine Engraving ExpansionCost: 1,300Bonus: Intelligence +2, Vitality +4
- 27Name: Piercing InsightCost: 200Bonus: Pierce Boost +10
- 28Name: Toxic SuppressionCost: 200Bonus: Poison DEF +100
- 29Name: Toxic MasteryCost: 200Bonus: Poison Boost +10
- 30Name: Radiant Manifestation: Avenging BladeCost: 500Bonus: During battle, counterattacks without limit, and when hit, deals Fixed DMG to the attacker proportional to the damage received.
- 31Name: Seasoned FighterCost: 200Bonus: Melee ATK +8%
- 32Name: Keen StrikeCost: 200Bonus: Crit DMG +8
- 33Name: Lightfooted DanceCost: 200Bonus: Evade +6%
- 34Name: Arcane CurrentCost: 200Bonus: Magic ATK +8%
- 35Name: Radiant Manifestation: Golden AppleCost: 500Bonus: At battle start, gain [High Tide]. When HP falls below 50%: If in [Low Tide], switch to [High Tide] Recover HP Increase Weak Point Angle of all enemies Reduce All ATK of all enemies
- 36Name: Seasoned FighterCost: 200Bonus: Melee ATK +8%
- 37Name: Rider of the WindCost: 200Bonus: SPD +6%
- 38Name: HawkeyeCost: 200Bonus: Accuracy +6%
- 39Name: Flexible DefenseCost: 200Bonus: Slash DEF +100
- 40Name: Radiant Projection: Wave SlashCost: 500Bonus: Deals Slash DMG proportional to Melee ATK to all enemies in a fan-shaped area. While in [High Tide]: Temporarily increases Melee ATK proportional to Max HP While in [Low Tide]: Increases Crit Rate
- 41Name: Divine Engraving ExpansionCost: 1,300Bonus: Intelligence +2, Vitality +4
- 42Name: Graceful HandworkCost: 200Bonus: Slash Boost +10
- 43Name: Seasoned FighterCost: 200Bonus: Melee ATK +8%
- 44Name: Keen StrikeCost: 200Bonus: Crit DMG +8
- 45Name: Radiant Manifestation: Wave FlowCost: 500Bonus: At the start of the battle, gain [High Tide]. During battle, increases your Aggro Adjustment and reduces the Aggro of allies whose HP is below 50%. On successful attack, has a chance to inflict [Taunt]. At the start of your turn, if you are in [Low Tide], you switch to [High Tide].
- 46Name: Rapid RecoveryCost: 200Bonus: AP Recovery +2%
- 47Name: Arcane CurrentCost: 200Bonus: Magic ATK +8%
- 48Name: Seasoned FighterCost: 200Bonus: Melee ATK +8%
- 49Name: Rapid RecoveryCost: 200Bonus: AP Recovery +2%
- 50Name: Radiant Manifestation: Impassable WaveCost: 500Bonus: Increases All DEF of allies except yourself, and at the start of each round, applies [Wave's Verdict] to all enemies. [Wave's Verdict]: When attacked by [King's Wave] or [Maverick of the High Sea], the target takes Additional Immaterial DMG proportional to the Human God's Magic ATK and the target's Wave's Verdict stacks. Damage increases based on [King's Wave] and [Maverick of the High Sea] skill levels.
Radiance of Restoration (50 levels, Fragment of Divine Radiance)
- 1Name: Radiance of RestorationCost: 0Bonus: Vitality +2, Agility +2
- 2Name: Arcane CurrentCost: 200Bonus: Magic ATK +8%
- 3Name: Keen IntuitionCost: 200Bonus: Crit Rate +4
- 4Name: Rider of the WindCost: 200Bonus: SPD +6%
- 5Name: Radiant Projection: Duty of the Divine SovereignCost: 500Bonus: Restores the HP of allies within range proportional to your Magic ATK and grants [Purify]. If a healed ally's HP is at 100% or higher at the end of the turn this skill is used, grants them a [Shield]. This effect increases in proportion to your [Divine Crest] stacks. [Divine Crest]: If the Human God has this effect, the effects of Throne of Restoration are enhanced. Stacks up to 10 times.
- 6Name: Flexible DefenseCost: 200Bonus: Slash DEF +100
- 7Name: Graceful HandworkCost: 200Bonus: Slash Boost +10
- 8Name: Seasoned FighterCost: 200Bonus: Melee ATK +8%
- 9Name: HawkeyeCost: 200Bonus: Accuracy +6%
- 10Name: Radiant Manifestation: Split AppleCost: 500Bonus: At the start of each round, gains [Divine Crest]. On a successful attack, deals additional Immaterial DMG proportional to Magic ATK. Whenever an ally other than yourself is healed, your Additional DMG Boost increases. [Divine Crest]: If the Human God has this effect, the effects of the Throne of Restoration skill are enhanced. Stacks up to 10 times.
- 11Name: Lightfooted DanceCost: 200Bonus: Evade +6%
- 12Name: Blessing of CoverCost: 200Bonus: Pierce DEF +100
- 13Name: Piercing InsightCost: 200Bonus: Pierce Boost +10
- 14Name: Arcane CurrentCost: 200Bonus: Magic ATK +8%
- 15Name: Radiant Manifestation: AlertCost: 500Bonus: During battle, increases the Crit Rate of all allies except yourself. Whenever an ally other than yourself is hit, has a chance to gain [Divine Crest]. [Divine Crest]: If the Human God has this effect, the effects of the Throne of Restoration skill are enhanced. Stacks up to 10 times.
- 16Name: Keen StrikeCost: 200Bonus: Crit DMG +8
- 17Name: Rider of the WindCost: 200Bonus: SPD +6%
- 18Name: HawkeyeCost: 200Bonus: Accuracy +6%
- 19Name: Keen IntuitionCost: 200Bonus: Crit Rate +4
- 20Name: Radiant Projection: Shell BreakCost: 500Bonus: Deals Pierce DMG proportional to Melee ATK. While under [High Tide], attacking increases all allies' DEF. While under [Ebb Tide], inflicts [Taunt] on the target. While under [Divine Crest], reduces the target's DMG dealt. [Divine Crest]: If the Human God has this effect, the effects of Throne of Restoration are enhanced. Stacks up to 10 times.
- 21Name: Immaterial SuppressionCost: 200Bonus: Immaterial DEF +100
- 22Name: Immaterial MasteryCost: 200Bonus: Immaterial Boost +10
- 23Name: Seasoned FighterCost: 200Bonus: Melee ATK +8%
- 24Name: Lightfooted DanceCost: 200Bonus: Evade +12%
- 25Name: Radiant Manifestation: AfterglowCost: 500Bonus: When using a skill on an ally, restores their HP proportional to Magic ATK. If their HP is at 100% at the end of that turn, gains [Divine Crest]. [Divine Crest]: If the Human God has this effect, the effects of Throne of Restoration are enhanced. Stacks up to 10 times.
- 26Name: Divine Engraving ExpansionCost: 1,300Bonus: Strength +2, Technic +2, Agility +4
- 27Name: Flexible DefenseCost: 200Bonus: Slash DEF +100
- 28Name: Blessing of CoverCost: 200Bonus: Pierce DEF +100
- 29Name: Piercing InsightCost: 200Bonus: Pierce Boost +10
- 30Name: Radiant Manifestation: Seed of LifeCost: 500Bonus: At the end of any turn, if an ally other than yourself has 50% HP or less, consumes [Divine Crest] to restore their HP. [Divine Crest]: If the Human God has this effect, the effects of Throne of Restoration are enhanced. Stacks up to 10 times.
- 31Name: Arcane CurrentCost: 200Bonus: Magic ATK +8%
- 32Name: Keen IntuitionCost: 200Bonus: Crit Rate +4
- 33Name: Rider of the WindCost: 200Bonus: SPD +6%
- 34Name: Heat SuppressionCost: 200Bonus: Heat DEF +100
- 35Name: Radiant Projection: King of the DeadCost: 500Bonus: Upon use, grants a Shield to all allies except yourself. Once the skill is complete, fully restores the HP of all allies and grants [King of the Dead: Divine Crest]. [King of the Dead: Divine Crest]: Increases Basic Attack DMG, Active Skill DMG, and Elemental Boost. These effects increase further in proportion to the caster's [Divine Crest] stacks. While this effect is active, the target survives fatal damage and immediately recovers all HP instead. [Divine Crest]: If the Human God has this effect, the effects of Throne of Restoration are enhanced. Stacks up to 10 times.
- 36Name: Heat MasteryCost: 200Bonus: Heat Boost +10
- 37Name: HawkeyeCost: 200Bonus: Accuracy +6%
- 38Name: Arcane CurrentCost: 200Bonus: Magic ATK +8%
- 39Name: Cold SuppressionCost: 200Bonus: Cold DEF +100
- 40Name: Radiant Manifestation: BlessingCost: 500Bonus: When using a Support Skill, gains [Divine Crest] and increases all allies' ATK. [Divine Crest]: If the Human God has this effect, the effects of Throne of Restoration are enhanced. Stacks up to 10 times.
- 41Name: Divine Engraving ExpansionCost: 1,300Bonus: Strength +2, Technic +2, Agility +4
- 42Name: Keen StrikeCost: 200Bonus: Crit DMG +8
- 43Name: Rider of the WindCost: 200Bonus: SPD +6%
- 44Name: Arcane CurrentCost: 200Bonus: Melee ATK +8%
- 45Name: Radiant Manifestation: Majesty of the Twin Jeweled CrownCost: 500Bonus: During battle, all allies' Elemental Boost increases by a portion of the sum of your base Elemental Boost values.
- 46Name: Keen IntuitionCost: 200Bonus: Crit Rate +4
- 47Name: Rapid RecoveryCost: 200Bonus: AP Recovery +2%
- 48Name: Arcane CurrentCost: 200Bonus: Magic ATK +8%
- 49Name: Radiant Projection: Binding SpearCost: 200Bonus: Deals Pierce DMG proportional to Melee ATK, inflicts [Taunt], and greatly reduces Accuracy, SPD, AP Recovery, and DMG dealt.
- 50Name: Radiant Projection: Underground SovereignCost: 500Bonus: Deals Slash DMG proportional to Melee ATK to all enemies within a circular area and additional Heat DMG proportional to Magic ATK, then creates an [Underground Lava] zone. [Underground Lava]: Whenever you attack at least one enemy within the zone, all enemies inside it take additional Heat DMG proportional to Magic ATK. This effect can only be triggered by your own attacks.
Path to the Divine Throne
• Path to the Divine Throne represents the Human God gaining faith and growing into a true deity. • Dawn of the Divine Sovereign: The central skill line that unlocks and enhances skills usable in Total War. • Radiance of the Divine Sovereign: The remaining four skill lines that enhance the Human God's individual stats and abilities.
• The Dawn of the Divine Sovereign line consumes Fragment of Awakening items, while the Radiance of the Divine Sovereign lines consume Fragment of Radiance items. • These items can be obtained from story stages and Total War progress rewards. • Radiance of the Divine Sovereign lines can be reset for free at any time to try different combinations.
Demi-God Ascension
13 Vanguards can become Demi-Gods once they reach EX rank: Yeon Chae-young, Platina, Pantheri, Luise, Ines, Marhim, Matrotho, Nari, Nymset, Samarika, Maximilia, Korabi, Emilia. Each ascension grants one random Might skill at a random level; higher levels are rarer: level 1 3.5%, level 2 3%, level 3 2%, level 4 1%, level 5 0.5%.
Demi-God Ascension
• Some Vanguards can undergo Demi-Ascension through the Human God's power, becoming far stronger beings. • Demi-Ascended Vanguards gain powerful additional abilities and can be placed as party leaders instead of the Human God.
• When a Vanguard undergoes Demi-Ascension, they are entrusted with the Human God's power and become an Executor of the Divine Sovereign. • Executors of the Divine Sovereign receive significant stat increases and unlock special Authority skills. • Tap the Human God in the squad formation screen to switch between the Human God and a Demi-Ascended Vanguard at any time.
• Through Demi-Ascension, Vanguards gain one permanently usable Might Skill. • There are multiple types of Might Skills, and one is granted randomly upon assignment. • Each Might Skill ranges from Level 1 to Level 5, determined randomly when granted. • Might Skills can be reassigned and overwritten using Demi-Ascension items.
• Demi-Ascension requires consuming Divine Fragments for the selected Vanguard. • Only EX-grade or higher Vanguards are eligible for Demi-Ascension. • Resources for Demi-Ascension can be obtained through Total War progression.
Executor of the Divine Sovereign
• When a Vanguard undergoes Demi-Ascension, they are entrusted with the Human God's power and become an Executor of the Divine Sovereign. • Executors of the Divine Sovereign receive significant stat increases and unlock special Authority skills. • Tap the Human God in the squad formation screen to switch between the Human God and a Demi-Ascended Vanguard at any time.
Bonds and gifts
Gifts raise a Vanguard's bond by rank: 6 200, A 20, B 10, S 30, EX 100, SS 50 points, plus 10 for a gift they like and 20 for one they love (each character page lists them). Bond levels go to 6, needing 0, 200, 600, 1,200, 2,000, 2,000 points in turn.
Aides, accessories and the Soul Forge
Multi-Aide Sanctuary
• The Multi-Aide Sanctuary is a special Sanctuary that allows you to assign up to three Vanguards as Aides. • Tap the "Multi-Aide Settings" button in the bottom-left corner to assign up to three Vanguards as Aides. • Tap a Vanguard from the list at the top of the screen to assign or change an Aide.
• Upon entering a Multi-Aide Sanctuary, the "Switch Aide" button will appear in the bottom-left corner. • Tap "Switch Aide" to bring your desired Aide to the center of the screen. • If multiple Aides support "Additional Interactions," tapping the "Additional Interactions" button will display a list of available Aides.
Accessory
• An Accessory button will be added to the Details screen of Vanguards who can equip accessories. • Tap the Accessory button to view your owned accessories and currently equipped accessories. • Select an owned accessory to display its available slots, then tap an active slot to equip the accessory.
• Select an equipped accessory to open the Fine-Tune menu, where you can adjust its Position, Rotation, and Size. • Tap Confirm Equipment to save your accessory equipment and Fine-Tune adjustments. • Accessories cannot be equipped if you do not have enough COST remaining or there are no available slots.
Soul Forge
• General Traits stored in the Soul Coffer can be converted into Souls through Soul Imbuement and stored in the Soulwell. • You can select up to 20 types of Traits at a time for Soul Imbuement and set the quantity for each Trait. • Higher-grade General Traits yield more Souls through Soul Imbuement. Souls obtained this way can be used in Soul Forge.
• Spend the mysterious Souls collected in the Soulwell to create new General Traits. • Select a grade and quantity in Soul Forge to randomly forge General Traits of the selected grade. • Any unused Souls can be used for your next Soul Forge, while completed General Traits are stored in the Soul Coffer.
Level gap
The level gap scales every hit. An attacker at or above the target's level deals 8% more damage for each level of the gap; one below it deals the share in this table, by how many levels the target is above the attacker:
- 1Damage dealt: 92%
- 2Damage dealt: 84%
- 3Damage dealt: 76%
- 4Damage dealt: 68%
- 5Damage dealt: 60%
- 6Damage dealt: 52%
- 7Damage dealt: 44.2%
- 8Damage dealt: 37.57%
- 9Damage dealt: 31.93%
- 10Damage dealt: 27.14%
- 15Damage dealt: 12.04%
- 20Damage dealt: 5.34%
- 25Damage dealt: 2.37%
- 30Damage dealt: 1.05%
- 35Damage dealt: 0.47%
- 40Damage dealt: 0.21%
- 45Damage dealt: 0.09%
- 50Damage dealt: 0.04%
- 55Damage dealt: 0.02%



