294 in the databaseHorizon Walker weapons and gearWeapons and gearSearch by nameCategoryRarity294AronbiteEX weaponsIncreases Melee ATK by 12/27/42/57/72% during combat. When hit or healed, gain a stack that increases Max HP by 8/9/10/11/12% and Aggro Adjustment by 8/9/10/11/12. Stacks up to 9 times. On Basic ATK, gain 1 stack of [Composure]. [Composure]: Stacks up to 6 times. At max stacks, at the start of your turn, gain 55 AP and the [Fortitude] effect, then Composure resets. [Fortitude]: Consumes 50% of your HP and increases Melee ATK by 100/115/130/145/160% of the HP consumed. Lasts until the end of the turn. If you Standby, recover HP equal to the amount consumed.Atra-hasisEX weaponsReduces AP cost of Basic ATK by 16/20/24/28/32%. When targeting an ally with a skill, increases their All DEF by 160/200/240/280/320 for 1 Round. When targeting an enemy with a skill, reduces their All DEF by 360/450/540/630/720 for 2 Rounds.Blessed Cat BellEX weaponsIncreases AP Recovery by 20/25/30/35/40% during combat. During the user's turn, reduces all enemies' Immaterial DEF by 160/200/240/280/320. If the user's Base Evasion is 440 or higher, increases all enemies' DMG Taken by 12/15/18/21/24% during the user's turn.ChrysaorEX weaponsAt the start of each round, gains 1/2/3/4/5 additional Counterattack opportunities. Magic ATK increases by 20/25/30/35/40%.Crimson Veil TorturasEX weaponsIncreases Slash Boost by 1.6/2.0/2.4/2.8/3.2% of Max HP during combat. When hit by a Weak Point Attack, All DEF increases by 1000/1250/1500/1750/2000 for the rest of the turn. After using a Charge, Leap, Teleportation, or Self-Mobility skill, gain 3 stacks of [Wild Rush] for 2 rounds. At the start of your turn, if you have [Wild Rush], Slash Boost increases by 20/25/30/35/40% for that turn. - [Wild Rush]: Can stack up to 5 times. Loses 1 stack at the end of your turn after attacking.DawnbringerEX weaponsIncreases Block Chance by 22/32/42/52/62% during battle. On a successful attack, increases the target's DMG Taken by 10/15/20/25/30% for 2R. Block Chance is capped at 75%.DMP-9 PrototypeEX weaponsDuring combat, Crit DMG +20/26/32/38/44% and SPD +20/24/28/32/36%. When allies other than yourself take their turn and land a Weak Point Attack, gain [Briefing] (stacks up to 2 times). At the start of your turn, if [Briefing] is at max stacks, gain [Keen Insight]. [Keen Insight]: Increases Pierce Boost by 24/32/40/48/56%.DoomstarEX weaponsAt the start of battle, increases Max HP by 10/20/30/40/50%. At the start of battle, increases Melee ATK by 10/20/30/40/50%. At the start of battle, increases Crush Boost by 10/20/30/40/50%.EleuthiaEX weaponsAt the start of each round, gains 1/2/3/4/5 additional Counterattack opportunities. Max HP increases by 20/25/30/35/40%.Endless BurgerEX weaponsIncreases Critical Rate by 12/15/18/21/24% and Critical DMG by 16/20/24/28/32% during battle. When receiving an HP Recovery effect, gains the [Gained Weight] effect for 1 round. [Gained Weight]: Increases Crush Boost by 40/50/60/70/80%.Fleure de Vanite 92EX weaponsOn Weakness Attack, grants one stack of [Mark of Vanity] that lasts for 2 Rounds. Additionally, on successful attack, grants the target an additional stack of [Mark of Vanity] and increases ally ACC by 20/25/30/35/40%. [Mark of Vanity]: Reduces all DEF of the target by 160/200/240/280/320 and further reduces Pierce DEF by an additional 140/175/210/245/280. Can stack up to 2 times.JK220 ArtemisEX weaponsIncreases Counterattack DMG and Support Counterattack DMG by 20/40/60/80/100% during battle. On a successful Support Counterattack, increases Ranged ATK by 10/20/30/40/50% for 2R. Stacks up to 10 times. On a successful additional Response, increases Pierce Boost by 10/20/30/40/50% for 2R. Stacks up to 10 times.KaiserstolzEX weaponsDuring battle, Max HP increases by 20/25/30/35/40%. All allies (excluding self) gain +200/240/280/320/360 Slash, Pierce, and Crush DEF.Lamoran SpiraldriveEX weaponsDuring battle, your SPD increases by 10/15/20/25/30%. Each time you attack, Crit DMG increases by 1/2/3/4/5% for 1R. Stacks up to 10 times.Lumen VeritasEX weaponsDuring battle, increases your Max HP by 20/25/30/35/40%. When using a Support-type skill, you gain 30/35/40/45/50 AP, and all allies except yourself gain 20/24/28/32/36% increased Crush Boost and Slash Boost for 2R. This AP can only be gained once every 2R.Massively Vibrating PoleEX weaponsDuring battle, increases Melee ATK by 20/24/28/32/36% and all DEF by 100/120/140/160/180. When using a skill other than Standby, increases SPD by 24/26/28/30/32% for 2 rounds. Can stack up to 3 times.Nocturnal WatcherEX weaponsDuring combat, Crit Rate increases by 20/25/30/35/40%. While it is your turn, enemies afflicted with [Slow] are visible. If you attack and at least one enemy has the [Slow] effect, your Slash Boost and Poison Boost each increase by 40/50/60/70/80% until the end of the turn.Ofuda: Fox Spirit's GuidanceEX weaponsAt the start of battle, gains 40/45/50/55/60 AP and reduces damage taken by 10/15/20/25/30% throughout the battle. Whenever a Support skill is used, increases allies' All ATK by 20/28/36/44/52% for the rest of the battle. ATK increases applied to allies by [Unique: Miko's Guidance] do not stack.OrbinaEX weaponsDuring combat, Magic ATK increases by 20/25/30/35/40%. When using a skill other than Standby on your turn, gain the [Blessing of the Architect] effect for 2R. - [Blessing of the Architect]: Increases Heat Boost by 25/30/35/40/45%. Stacks up to 3 times.Phantom StilettoEX weaponsIncreases Pierce Boost by 20/25/30/35/40% during combat. On attack, gain the [Keen Lock-on] effect, applied only to that attack. [Keen Lock-on]: Increases your Crit DMG and Ranged ATK by 6/7/8/9/10% for each ally on the field (excluding yourself), up to a maximum of 8 allies.Red PuddingEX weaponsMagic ATK increases by 20/25/30/35/40% during battle. Enemies hit by your attacks are afflicted with [Pulse of the Rift] for 2 rounds. [Pulse of the Rift]: SPD increases by 32% and Physical DEF decreases by 240/300/360/420/480.Ruthless JudgmentEX weapons#UnknownSacrament of MercyEX weaponsDuring combat, increases Magic ATK by 20/25/30/35/40%, All DEF by 60/100/140/180/220, and reduces Aggro Adjustment by 16/18/20/22/24. At the start of battle, grants all allies the [Merciful Touch] effect. - [Merciful Touch]: Increases Max HP by 45/47.5/50/52.5/55%. Does not restore current HP. This effect does not stack.Scales of BlightEX weaponsDuring battle, your Accuracy increases by 20/25/30/35/40%. When using a skill, gain +24/32/40/48/56% to both Poison Boost and Additional DMG Boost until the end of the turn.Seryel: Medical HammerEX weaponsDecreases Aggro Adjustment by 16/18/20/22/24 and increases AP Recovery by 16/20/24/28/32% during battle. At the start of the unit's turn, if Crit Rate is 48% or higher, increases Crit Rate by 32/40/48/56/64% until the end of that turn.SkadiaEX weaponsIncreases Cold Boost by 20/25/30/35/40%. Each time an ally attacks during battle, increases own magic ATK by 16/20/24/28/32% for 1 round. Can stack up to 5 times.SolEX weaponsIncreases Critical Rate by 30/32.5/35/37.5/40% during combat. For every 1 point below 100 base Movement Speed, increases Critical Damage by 1/2.25/3.5/4.75/6%. At the start of any random turn, gains [Sunlit Ember]. -[Sunlit Ember]: Increases Heat Boost by 24/26/28/30/32%, stacking up to 5 times. Expires at the end of the user's turn if any skill other than Standby is used.SS4, Refitted ModelEX weaponsDuring battle, increases Ranged ATK by 20/25/30/35/40%. When it is not this unit's turn, increases Ranged ATK by 40/50/60/70/80%.Star SplicerEX weaponsReduces CRIT Damage dealt by 40%, but increases Melee ATK by 20/25/30/35/40% while in combat. At the start of your turn, gain 1 stack of [Blade Resonance].(This effect does not trigger if you used Standby in your previous turn.) Upon reaching 3 stacks of [Blade Resonance], gain [Grand Echo] for 2 turns. - [Blade Resonance]: Increases Basic ATK DMG and Combat Skill DMG by 8/9/10/11/12%, stacking up to 3 times. - [Grand Echo]: Increases Slash Boost by 12/14/16/18/20%. (All [Blade Resonance] stacks reset when [Grand Echo] ends.)Storm's EyeEX weaponsDuring combat, Magic ATK increases by 20/25/30/35/40%. When using a skill other than Standby, gain [Overvoltage] for 1 Round. [Overvoltage]: Increases Electric Boost by 12/15/18/21/24%. If the skill used was a charge, leap, teleportation, or self-mobility skill, refreshes the effect to increase Electric Boost by 32/40/48/56/64% instead.The Aegaeon CoreEX weaponsDuring battle, All DEF increases by 200/250/300/350/400. When self counterattacks, Ranged ATK increases by 40%/45%/50%/55%/60% for 1R. Applies the [Fatigue Issue] effect to enemies hit by self's attack, lasting 2R. - [Fatigue Issue]: ACC decreases by 5%/5.5%/6%/6.5%/7%, and All ATK decreases by 12%/14%/16%/18%/20%.The Anguished RoseEX weaponsWhen using a skill (excluding standby) during the turn, restores all allies' HP by 16/20/24/28/32% of the caster's Magic ATK. Also grants all allies (excluding the caster) the [Sad Ending] effect for 1 round. - [Sad Ending]: º Increases Melee ATK by 10/12.5/15/17.5/20% based on the caster's Magic ATK. º Increases Ranged ATK by 20/25/30/35/40% based on the caster's Magic ATK.The Arms of LaphnesisEX weaponsDuring battle, Melee ATK increases by 12/15/18/21/24%, and all DEF increases by 180/225/270/315/360. At the end of own turn, if the character has a shield effect, all allies are granted the [Origin of Resolve] effect for 1R. [Origin of Resolve]: CRIT DMG increases by 6/8/10/12/14%, and additionally, increases by 16/20/24/28/32% of the caster's base CRIT DMG.The Black IdolEX weaponsDuring battle, increases magic ATK by 12/15/18/21/24% of max HP. Recovers 12/15/18/21/24% of HP each time an enemy on the battlefield is defeated.The Bloody AcaciaEX weaponsDuring battle, increases Immaterial Boost by 24/30/36/42/48%. On a successful attack, has a 80/85/90/95/100% chance to deal Additional Immaterial DMG equal to 100/125/150/175/200% of magic ATK. If you defeat an enemy, restores HP of all allies by 80/100/120/140/160% of magic ATK at the end of the turn.The Cranium of the DefeatedEX weaponsOn successful attack, reduces the enemy's AP by 4/5/6/7/8. When attacking two or more enemies, increases Slash Boost by 20/25/30/35/40% until the end of the turn.The Crimson ExecutionerEX weaponsIncreases Pierce Boost by 20/25/30/35/40% during battle. On attack, temporarily increases Melee ATK proportionally based on the distance moved in a straight line this turn, up to 2m, increasing by 40/50/60/70/80%.The Eye of CosmosEX weaponsDuring battle, Magic ATK increases by 40/50/60/70/80% and Crush Boost increases by 20/25/30/35/40%. Each ally's combat skill damage increases by 16/20/24/28/32% during the first turn after the start of the round, and when an ally other than self uses a skill, recovers HP equal to 12/15/18/21/24% of own Magic ATK. Using a skill targeting an ally grants the [Purification] effect.The First HeartEX weaponsEach time attacked by an enemy, increases AP Recovery by 12/15/18/21/24%, and increases Slash DEF, Crush DEF, and Pierce DEF by 240/300/360/420/480 until the start of the next round. Can stack up to 5 times.The Grand Ancestor's SpiritEX weaponsDuring battle, movement speed increases by 16/20/24/28/32% and Aggro Adjustment increases by 20/25/30/35/40. For any enemy that initiates an attack on the unit, all support counterattacks, counterattacks, or additional attacks directed at that enemy during the same turn are treated as Weak Point Attacks (provided the skill used is eligible for Weak Point Attacks). When attacked, allied units, except the unit under attack, receive the [Primordial Spirit's Descent] effect. This effect can stack up to 5 times. -[Primordial Spirit's Descent]: On a successful attack, inflict additional Slash DMG and remove 1 stack from the effect. Additional DMG equals 160/200/240/280/320% of the Melee ATK power of the effect provider, with damage increased proportionally to CRIT rate (damage doubles at 100% CRIT rate). This effect activates only via a single weapon during battle; if the weapon-bearer becomes incapacitated, the effect ceases.The Lamoran WindEX weaponsAt the start of each round, increases CRIT rate by 0.4/0.5/0.6/0.7/0.8% for each amount of AP Recovery exceeding 100. If current HP is 100% at the start of the round, CRIT rate increases by an additional 8/10/12/14/16%.The Ninth BiteEX weaponsIncreases Poison Boost by 40/50/60/70/80%. On successful attack, deals additional Poison DMG equal to 60/75/90/105/120% of ACCThe Queen's Platinum StaffEX weaponsOnce per round, at the start of your turn, your magic ATK increases by 0.4/0.5/0.6/0.7/0.8% for each unit of AP you hold above 100. (For example, holding 300 AP results in a magic ATK increase of 80/100/120/140/160%)The Severer of FateEX weaponsCRIT rate is increased by 20/25/30/35/40%. Applies [Fate] effect to enemies successfully hit for 1R. [Fate]: When attacking an enemy with this effect, reduces their Slash DEF by 600/750/900/1050/1200 until the end of the turn.The Silver BoughEX weaponsDuring battle, increases SPD by 16/20/24/28/32% and Aggro Adjustment by 20/25/30/35/40. If an enemy within 5m attacks you, temporarily decreases their All ATK by 30/37/44/51/58%.The Wings of GloryEX weaponsIncreases personal AP Recovery by 20/25/30/35/40%, and raises Pierce boost for all allies by 12/15/18/21/24%. When allies other than the user utilize any skill aside from Standby, they gain the [Glory] effect, stacking up to a maximum of 30 times. At the start of each round, all [Glory] effects are consumed, distributing AP to each ally (other than the user) equal to 2/2.5/3/3.5/4% of the user's base AP Recovery for each stack. All effects granted to allies by "Unique: May the Honor Be in the Bullet" will not stack if they share the same name.Thread of AgesEX weaponsIncreases the user's Magic ATK by 20/25/30/35/40% during battle. When attacking an enemy, increases Immaterial Boost by 40/50/60/70/80% until the end of the turn.TideblossomEX weaponsIncreases movement speed during combat by 30/32.5/35/37.5/40%, and Aggro Adjustment by 10/12/14/16/18. When an ally successfully dodges, the wielder gains 1 stack of [Sword Wave], up to 6 stacks. At the start of each round, grants either [Deep Trench] or [High Crest] to all allies except the wielder for 1 round. All [Sword Wave] stacks are consumed. Effects granted by 'Unique: Flowing Arc' do not stack with effects of the same name. - [Sword Wave]: Affects the strength of [Deep Trench] and [High Crest] based on the number of stacks consumed. - [Deep Trench]: Increases CRIT Chance by 2% + 1/1.25/1.5/1.75/2% per [Sword Wave] stack consumed. Only applies if the unit's CRIT Chance is below 75%. - [High Crest]: Increases CRIT DMG by 4% + 1.5/1.875/2.25/2.625/3% per [Sword Wave] stack consumed. Only applies if the unit's CRIT Chance is 75% or higher.Tyrant EdgeEX weaponsIncreases Slash Boost by 12/15/18/21/24% of the user's Base Evasion during battle. This effect can stack up to a maximum of 30/37.5/45/52.5/60%. When targeted by an enemy attack, the user turns to face the attacker. If an attack hits, restores HP equal to 4/6/8/10/12% of the damage dealt.Undying FlamefeatherEX weaponsIncreases Magic ATK by 20/30/40/50/60% during battle. Whenever a Mobility Skill is used, increases Heat Boost and Additional DMG Boost by 10/15/20/25/30% for the rest of the battle. Stacks up to 3 times.Vengeful ThornbladeEX weaponsDuring battle, Melee ATK increases by 20/25/30/35/40% and Aggro Adjustment increases by 12/15/18/21/24. During the weapon holder's turn, Support Attack DMG of allies other than self increases by 40/50/60/70/80%.VulkanusEX weaponsIncreases Crit Rate by 2/2.5/3/3.5/4% of base Max HP during combat. After a successful support attack, grants all allies the [Thermal Saturation] effect at the start of the next turn. [Thermal Saturation]: Increases Elemental Boost by 8/9/10/11/12% and Additional DMG Boost by 16/20/24/28/32%. The effect expires at the end of the holder's turn.Whispering BreezeEX weaponsDuring battle, increases Magic ATK by 20/25/30/35/40%. At the end of a turn in which a Support skill is used, increases all allies' SPD by 40/44/48/52/56% for 2 rounds. Can stack up to 2 times.ZamielEX weaponsDuring battle, Pierce Boost increases by 20/25/30/35/40%. At the start of your turn, Critical Rate increases by 20/25/30/35/40%. This effect is removed at the end of the turn or upon moving.Aether-Six PistolsSS weaponsReduces the AP cost of Basic ATK skills by 8/9/10/11/12% during combat. If an ally (excluding the user of Aether-Six Pistols) lands a successful attack, gain the [Esper Watcher] effect at the end of that turn, lasting for 1 round. - [Esper Watcher]: Increases Crit Rate by 8/10/12/14/16% and Ranged ATK by 16/20/24/28/32%.Arms of CondemnationSS weaponsAt the Start of Battle, gain 3 stacks of [Guard] effect. Each time damage is taken, consume one stack of the [Guard] effect. [Guard]: When targeted by an enemy attack, temporarily increases all DEF by 1000/1250/1500/1750/2000.Black Apple CS 88SS weaponsOn a successful attack, there is a 50/62.5/75/87.5/100% chance that the cooldown of the currently used skill is reduced by 1R.Black Apple HA7 Type - Battle BladeSS weaponsOn a successful attack, there is a 50/62.5/75/87.5/100% chance that the cooldown of the currently used skill is reduced by 1R.Black Apple HA7 Type Guardian ArmsSS weaponsRecovers HP on skill activation, with a 50/62.5/75/87.5/100% chance that the cooldown of the currently used skill is reduced by 1R.Black Apple HA7 Type HarpeSS weaponsOn a successful attack, there is a 50/62.5/75/87.5/100% chance that the cooldown of the currently used skill is reduced by 1R.Black Apple HFR 8SS weaponsOn a successful attack, there is a 50/62.5/75/87.5/100% chance that the cooldown of the currently used skill is reduced by 1R.Contaminated Hex CrystalSS weaponsWhen attacking a target with 100% HP, the target's Immaterial DEF is reduced by 300/375/450/525/600 for that attack only.Crimson FangSS weaponsAfter receiving the first damage in each round, Melee ATK is increased by 24/30/36/42/48% of the lost HP for 1R.Cutthroat FangSS weaponsDuring battle, Slash Boost increases by 32/40/48/56/64%.Cutthroat ViperSS weaponsDuring battle, Poison Boost increases by 32/40/48/56/64%.Demon ScytheSS weaponsIncreases Lifesteal by 4/4.5/5/5.5/6% during combat. On a successful attack, if your HP is 80% or higher, gain the [Demon Hands] effect for 2 rounds. [Demon Hands]: Reduces Accuracy by 24/22/20/18/16% but increases AP Recovery by 4/5/6/7/8%.Discover Rifle No. 1 M CustomSS weaponsIncreases the user's CRIT rate by 15/18.75/22.5/26.25/30%. This effect only applies when HP is at 100%.Eisen's VampireSS weaponsUpon a successful counterattack, Melee ATK is increased by 50/62.5/75/87.5/100% for that attack, and HP is recovered equal to 100% of the damage dealt.Electronic Arcane OrbSS weaponsDuring combat, Magic ATK increases by 12/15/18/21/24%. After using a combat skill, gain [Arcane Resonance Circuit] for 1 Round. Once per turn each Round, if you successfully hit an enemy while under [Arcane Resonance Circuit], deal Additional Electric DMG equal to 200/250/300/350/400% of Magic ATK. [Arcane Resonance Circuit]: Increases Crit DMG by 15% and Magic ATK by 8/10/12/14/16%.Excavator CannonSS weaponsDuring battle, AP Recovery decreases by 15% and Pierce Boost increases by 48/60/72/84/96%.Federal Hexengine ArmsSS weaponsThe chance of being targeted by enemies significantly increases, and Physical DEF increases by 160/200/240/280/320.Federal Special Forces HeatbladeSS weaponsOn a successful attack, inflicts additional Heat DMG equal to 10/12/14/17/20% of Melee ATK and gains [Heat Blade] effect for 1R. [Heat Blade]: Melee ATK is increased by 5/6.25/7.5/8.75/10%. Can stack up to 5 times.High-end Radal Nebulite BladeSS weaponsAt the Start of Battle, gain 3 stacks of [Guard] effect. Each time damage is taken, consume one stack of the [Guard] effect. [Guard]: When targeted by an enemy attack, temporarily increases all DEF by 1000/1250/1500/1750/2000.Imperial Guardian StaffSS weaponsAt the start of the battle, increases CRIT rate by 20/25/30/35/40% and CRIT DMG by 40/50/60/70/80% for 3 rounds.Platinum Contemptor BladeSS weaponsAt the start of the battle, increases CRIT rate by 20/25/30/35/40% and CRIT DMG by 40/50/60/70/80% for 3 rounds.Steel Hallow of ExecutionSS weaponsAfter your turn ends, for the next turn, increase all allies' CRIT DMG by 40/50/60/70/80%.The "Power Overwhelming" SupplierSS weaponsAt the Start of Own Turn, has a 30/35/40/45/50% chance to lose 20/18/16/14/12% of current HP and immediately gain 30 AP.The BlizzardSS weaponsOn successful attack against an enemy with 50% or less HP, deals additional Cold DMG equal to 30/37.5/45/52.5/60% of Melee ATK, and reduces AP by 8/11/14/17/20.The Blossoming JealousySS weaponsWhen attacking a target with 100% HP, the target's Pierce DEF is reduced by 300/375/450/525/600 for that attack only.The FangSS weaponsAfter receiving the first damage in each round, Melee ATK is increased by 24/30/36/42/48% of the lost HP for 1R.The FrosthowlSS weaponsOn successful attack against an enemy with 50% or less HP, deals additional Cold DMG equal to 30/37.5/45/52.5/60% of Melee ATK, and reduces AP by 8/11/14/17/20.The Gilded ButterflySS weaponsWhen casting a skill targeting an ally, recover the target's HP by 28/35/42/49/56% of your magic ATK.The Golden RatioSS weaponsAt the start of each round, consume 10% of current HP to increase magic ATK by 0.3/0.375/0.45/0.525/0.6% for 1 turn for every 1% of current HP ratio.The Red-eyed StarSS weaponsOn a successful attack, deals additional Heat DMG equal to 4/5/6/7/8% of the caster's max HP.The Twisted VisageSS weaponsAt the start of the round, increases own magic ATK by 35/43.75/52.5/61.25/70% for 1 round. This effect is removed if the Vanguard moves.The Wolf BeheaderSS weaponsAP Recovery is decreased by 15%. Slash Boost is increased by 40/50/60/70/80%.The Wrath of the Divine BeastSS weaponsEach time HP is recovered, gain 7/8/9/10/11 AP. At the start of battle, gain the [Endurance] effect. [Endurance]: When taking damage that would lead to incapacitation, survive with 1 HP remaining. This effect activates only once per battle.Twin Fangs of EisenSS weaponsUpon a successful counterattack, Melee ATK is increased by 50/62.5/75/87.5/100% for that attack, and HP is recovered equal to 100% of the damage dealt.0S weaponsOn a successful attack, gains [AI Control] effect for 1R. [AI Control]: ACC and CRIT DMG are increased by 10/12.5/15/17.5/20%. Can stack up to 5 times.Ancient Obsidian HarpeS weaponsOn a successful attack, deals additional Slash DMG equal to 16/20/24/28/32% of Melee ATK.Arcane OculusS weaponsAfter the start of the round, during the user's first turn, increases magic ATK by 0.3/0.375/0.45/0.525/0.60% for each point of SPD.BonecrusherS weaponsAP Recovery is decreased by 15%. Melee ATK is increased by 20/25/30/35/40%.Discover Titanium GreatswordS weaponsOnce per round, reduces AP consumption for basic attacks by 30/35/40/45/50%. This effect also applies when using basic attacks via counterattacks.Elemental Guardian StaffS weaponsAt the Start of Battle, gain 2 stacks of [Guard] effect. Each time damage is taken, consume one stack of the [Guard] effect. [Guard]: When targeted by an enemy attack, temporarily increases all DEF by 1000/1250/1500/1750/2000.Elemental Knight's ArmsS weaponsAt the Start of Battle, gain 2 stacks of [Guard] effect. Each time damage is taken, consume one stack of the [Guard] effect. [Guard]: When targeted by an enemy attack, temporarily increases all DEF by 1000/1250/1500/1750/2000.Engraved Hex CrystalS weaponsAt the Start of Battle, increases CRIT DMG by 50/62.5/75/82.5/100% for 3 rounds.Federal Special Forces BladeS weaponsOnce per round, reduces AP consumption for basic attacks by 30/35/40/45/50%. This effect also applies when using basic attacks via counterattacks.Federal Special Forces Dual SwordS weaponsOnce per round, reduces AP consumption for basic attacks by 30/35/40/45/50%. This effect also applies when using basic attacks via counterattacks.FF CoreS weaponsWhen hit, gains Heat DEF, Cold DEF, Electric DEF, and Poison DEF by 150/180/210/240/270 for 1R.Grrik Knight SwordS weaponsOn counterattack, temporarily increases all ATK by 30/37/45/52/60%.Ironspined Torta BroadswordS weaponsAP Recovery is decreased by 15%. Melee ATK is increased by 20/25/30/35/40%.Lamora Plate BladeS weaponsIncreases the user's CRIT rate by 10/12.5/15/17.5/20%. This effect only applies when HP is at 100%.Lamra Legion ArmsS weaponsWhen hit, gains Heat DEF, Cold DEF, Electric DEF, and Poison DEF by 150/180/210/240/270 for 1R.NBR 7S weaponsIncreases the user's CRIT rate by 10/12.5/15/17.5/20%. This effect only applies when HP is at 100%.Radal Nebulite BladeS weaponsAt the Start of Battle, gain 2 stacks of [Guard] effect. Each time damage is taken, consume one stack of the [Guard] effect. [Guard]: When targeted by an enemy attack, temporarily increases all DEF by 1000/1250/1500/1750/2000.Seongnam-Ruski 90 Akimbo SetS weaponsOn a successful attack, gains [AI Control] effect for 1R. [AI Control]: ACC and CRIT DMG are increased by 10/12.5/15/17.5/20%. Can stack up to 5 times.ST7S weaponsOnce per round, when Standby, increases CRIT rate by 10/12.5/15/17.5/20% for 2 rounds. Stacks up to 2 times.Steel Hallow of WingsS weaponsAfter the end of own Turn, increases Ranged ATK of all allies by 16/20/24/28/32% for the next Turn.WBM E500S weaponsAt the start of the round, has a 50/62.5/75/87.5/100% chance to increase All ATK by 10% for 1R. Allies equipped with the same weapon can also gain this effect. Stacks up to 5 times.WBM520S weaponsOn a successful attack, gains [AI Control] effect for 1R. [AI Control]: ACC and CRIT DMG are increased by 10/12.5/15/17.5/20%. Can stack up to 5 times.Ascetic's ArmsA weaponsEquipment granted to monks and nuns who have pledged themselves to the path of the capital. It consists of an onion-shaped mace symbolizing the unflowered blossoms of a Split Twigs and a sturdy metal round shield. It contains a small amount of Nebulite that amplifies magical power.Blade Sisters' Torta BroadswordA weaponsThis weapon is primarily used by the Blade Sisters, the female warriors of Torta. It is slightly lighter than a typical double-edged sword, making it easier to handle and convenient to carry.Discover Rifle No. 1 F CustomA weaponsThis is a customized Rifle No. 1 used by certain special forces engaged in combat against major abominations. It is said to utilize larger caliber ammunition, enhancing its firepower.Earth Missionary's ArmsA weaponsThis weapon is used by the priestesses of the Branchpath for self-defense and earthly pilgrimage. It consists of a sturdy and versatile deer foot and a durable welded shield. Despite its size, it is lightweight and features an angular shape that promotes stability in stance.Engraved Swamp Elf HarpeA weaponsA pair of finely crafted harpe swords used by swamp elf nobility. Excluding the rare metals and embellishments, they maintain the same form and function as the standard harpe utilized by swamp elves.FNM AA Akimbo SetA weaponsThis equipment set is issued to elite agents of the Bureau of Rift Management who engage in direct combat with abominations. It utilizes armor-piercing rounds, allowing it to effectively confront abominations that typical firearms cannot penetrate. However, the only notable issue is the high maintenance cost.Foldable FalcataA weaponsAn ancient Iberian-style dagger crafted by hand in a modern forge, favored by Catsidhe assassins who appreciate the agility of a dagger combined with the heft of an axe.Guiding Hex CrystalA weaponsA medium of magical energy crystallized from the dimensional mana of the Rift. Infused with the labyrinthine power of the Rift, it possesses the ability to influence fate, guiding the wielder toward the right path.Hyunmoo MM CoreA weaponsThis artificial magicore is created by splitting the MM core to enhance lightweight properties and improve stability against damage. It has successfully achieved weight reduction, making it advantageous for mobility.Imperial Legion HammerA weaponsImperial Legion HammerImperial ZweihanderA weaponsThis is an imperial-style two-handed broadsword. While most knights from Noctis Nebula currently use a zweihander, this sword is designed for those who prefer a shape closer to the traditional zweihander. Although the guard has taken on an Earth-like design, its overall balance remains very similar to that of the Empire. It is known to be more advantageous for stancing due to its shape, which is more familiar to those from the Empire.Magnal Knight SwordA weaponsA sword used by the ancient knights of Magnal, this versatile blade can be employed in various combat scenarios.Magnal Knight's ArmsA weaponsThis equipment consists of a sword and a kite shield used by the ancient knights of Magnal. Although it features an old style, it is versatile enough for various types of combat and is favored by the nobility of Magnal.Staff of AsceticismA weaponsThis staff is said to have been used by the ascetics of the Split Twigs in the past. Although it lacks a core to act as a catalyst for magical power, it possesses a mysterious force that can mediate magic. Legend has it that it lightens the footsteps of the ascetics.Staff of InsightA weaponsThis staff, crafted from oak with a core of emerald, is said to grant the power of insight to its wielder. It is known to have been favored by battle mages.Tranel Arcane OrbA weaponsThis arcane orb is made from readily available brass and enhances magical abilities with its excellent power transmission capabilities. It is primarily used by the Aeromancers of the Tranel Republic.WBM410A weaponsThis is a combat module with an added posture control AI, derived from the WBM400 model.Bago Imperial Twin SwordsB weaponsThe kobolds with strong grip strength wield short imperial swords in dual-wielding style, effectively utilizing them in battles within the confines of narrow caves.Beginner's Wooden StaffB weaponsA wooden wand used by beginners in magic, crafted from specially treated thuja wood. While it may appear unimpressive since the wood itself serves as the magic core, it surprisingly boasts excellent magical stability.Clockover 87 Akimbo SetB weaponsThis is the standard equipment for agents in the Combat Support Division of the Bureau of Rift Management. The firearm set is lightweight and easy to conceal, yet it offers excellent stability and stopping power.Damaged Imperial SwordB weaponsA one-handed sword suitable for both stabbing and cutting. Originally known as Noctis Nebula, it is referred to as the Imperial Sword in the style of the Empire. It contains a rare compound found in the Empire called , making it capable of channeling magical and divine powers effectively. Currently, it is damaged and unable to perform at its full capacity.Damaged Lamora Legion ArmsB weaponsA set of a plate blade and a round shield, crafted by Lamora's superior techniques through the combination and layering of metal plates. This equipment is used as the standard armament for Lamora legionnaires. Originally capable of self-repair with minimal maintenance, this equipment is currently unable to regenerate due to a shortage of materials.Damaged Lamora Plate BladeB weaponsCrafted using the superior techniques of Lamora, this unique sword is formed by combining metal plates to create its blade. Originally capable of self-repair with minimal maintenance, the sword is now unable to regenerate due to a shortage of materials.Damaged Torta BroadswordB weaponsThis unique weapon is used by the northern Tortans. It incorporates Tortan forging techniques, making it heavy yet durable and adaptable to various situations. It is difficult to wield without the strength characteristic of a Tortan. Tortan warriors are said to entrust their weapons only to the blacksmiths of Tortan. Currently, it is in a damaged state due to a lack of proper maintenance.Dim Hex CrystalB weaponsThis is a byproduct that occasionally arises in battles with high concentrations of mana, where dimensional mana crystallizes. It is primarily used as a medium for magical energy by entities that are not of this world, often existing in a semi-ethereal state.Discover Rifle No. 1B weaponsThis standard rifle was produced by the Bureau of Rift Management for combat against major abominations. Often referred to simply as Rifle No. 1, it is an excellent firearm that balances both price and performance, based on the designs of older rifles.Dual Rapier of RomanceB weaponsKobolds generally prefer shorter swords for combat in the underground corridors, but this is not a significant concern for those kobold warriors who walk the path of romance. This sword, used by those who embrace the romantic way, is well-suited to express the wielder's charm and elegance.Guardian's MagicoreB weaponsThis magicore belongs to the guardians who protect the Rifts between dimensions. It is regarded as a second heart for the Guardians. The creators of this magicore are an unknown mechanical race, who also utilize it as auxiliary power. With this magicore, the Guardians can gain greater strength and magical power.Guardian's Overcharged MagicoreB weaponsThis is a state of the magicore that has transformed into its second form due to the high mana density of the Guardian's magicore. It was primarily created to amplify the mana being emitted rather than power being sent to the body.Guild ClaymoreB weaponsIn the Swordsmanship Guild, one can observe Magnal's sword, a two-handed weapon that has been expertly crafted. Its streamlined shape enhances maneuverability, making it easier to handle.Imperial Legion ArmsB weaponsThis weapon set consists of a legion sword suitable for both stabbing and slashing, along with a legion shield. Originally known as Noctis Nebula, it is referred to as the Imperial Legion Armament in the style of the Empire. Crafted with the rare compound known as , which is found in the Empire, it is durable and capable of effectively channeling magical and divine energies.Imperial Mage's StaffB weaponsThis staff is favored by imperial magicians and is made with a feather core wrapped in wood. They use various cores depending on the type of magic they practice. While its power is average, its ease of magical manifestation makes it a common choice for many wizards in their daily use.Imperial SwordB weaponsA one-handed sword suitable for both stabbing and cutting. Originally known as Noctis Nebula, it is referred to as the Imperial Sword in the style of the Empire. It contains a rare compound found in the Empire called , making it durable and capable of channeling magical and divine powers effectively.Magnal ClaymoreB weaponsA two-handed sword used by the knights of Magnal, resembling the claymore of Earth. Today, it is commonly referred to as either a claymore or a Magnal claymore. With its balanced weight and excellent handling, it is favored not only by the knights of Magnal but also by other warriors.Magnal RapierB weaponsA rapier created by combining traditional Earth styles with Magnal's magical refining techniques. It is popular among the people of Magnal for self-defense and dueling. The Sisterhood of Knights also uses it for combat and protection.Mercenary's War ClubB weaponsMercenary's War ClubMM CoreB weaponsThis magicore, created by the Bureau of Rift Management, is an artificial magicore designed for the application of robotics to the Guardian's body. It is also usable by the Guardians themselves.Parrying Dual DaggerB weaponsA pair of daggers designed for use by the Catsidhe assassins, these blades feature a large forward guard that allows the wielder to defend against enemy swords effectively.Pilgrim's ArmsB weaponsThis weapon is provided to novice priestess embarking on the pilgrimage as the first step toward becoming a priestess. While it has no notable features, it is sturdy and easy to maintain.Pulsing ManaB weaponsThis is an incorporeal arcane orb created by magic beginners who use energy crystals. The ability to produce this arcane orb signifies their recognition as magicians.Pyromancer's StaffB weaponsThis staff, made with a ruby core, is favored by fire mages. It is a stable wand that is well-suited for controlling the dangerous elements of fire magic.Queen's Broken Platinum StaffB weaponsThis staff is said to have been used by the Eternal Queen in the past. However, it is believed to have shattered when the queen pushed beyond her limits while leading her kin across dimensions. Now, it retains only a faint trace of its former power.Steel Hallow of DeathB weaponsThis rifle is used by the Orke, who hold firearms in reverence. It is their standard rifle, bearing a grand name. Should one refer to it as a mere object or belittle it in the presence of the Orke, they should be prepared for a confrontation with these fierce warriors.Swamp Elf HarpeB weaponsA pair of harpe-shaped swords used by swamp elf soldiers and hunters, these dual blades are designed for three-dimensional combat in jungles and swamps. They combine the features of a hook, sickle, and machete.Symbol of Arcane ElementalB weaponsArcane elementals are born with a symbol of their elemental nature. This symbol serves as a medium for their magical powers.Torta BroadswordB weaponsThis unique weapon is used by the northern Tortans. It incorporates Tortan forging techniques, making it heavy yet durable and adaptable to various situations. It is challenging to wield without the strength typical of a Tortan. It is said that Tortan warriors only entrust their weapons to the blacksmiths of Torta.Tranel Aquamancer's StaffB weaponsThis staff is used by water magicians of the Tranel Republic. It is an expensive wand that utilizes water-related gemstones as its core. True to the affluent nature of the Tranel Republic, it features a lavish appearance, yet at its core, it remains a simple staff.Veronica 9 Akimbo SetB weaponsThis is the standard equipment for agents in the Intelligence Division of the Bureau of Rift Management. While it boasts excellent performance, it is slightly larger and more conspicuous.WBM400B weaponsThis is the most basic addon combat module used by the autonomous combat machines of the Bureau of Rift Management. Known for its high yield and durability, it is widely utilized across various applications.Worn Swamp Elf HarpeB weaponsA pair of harpe-shaped swords used by swamp elf soldiers and hunters, these dual blades are designed for three-dimensional combat in jungles and swamps. They combine the features of a hook, sickle, and machete. Currently, they are in a state of disrepair, resulting in diminished power.ZweihanderB weaponsThis two-handed broadsword, used in the early modern era of Earth, bears a resemblance to the swords of the Noctis Nebula Empire. As a result, it is favored by numerous mercenaries and knights from the Empire, as well as by the Grrik knights. The addition of the Ricasso near the base of the blade makes it extremely convenient for executing various styles of imperial two-handed swordsmanship, making it the most popular sword among the knights from Noctis Nebula.AbyssInheritancesAP Recovery is increased by 3.2/3.6/4% at the Start of Battle.AbyssInheritancesAP Recovery is increased by 3.2/3.6/4% at the Start of Battle.Aerial AcrobaticsInheritancesmagic ATK is increased by 8/9/10% at the Start of Battle.Arcane FlowInheritancesPure and primal fundamentals become the stepping stones to reaching even greater heights.Artisan's SoulInheritancesPhysical DEF is increased by 160/180/200 at the Start of Battle.Artist's ComediaInheritancesAP Recovery is increased by 3.2/3.6/4% at the Start of Battle.Barbed TongueInheritancesMelee ATK is increased by 8/9/10% at the Start of Battle.Bitter ResolveInheritancesRanged ATK is increased by 8/9/10% at the Start of Battle.Blade of the SunInheritancesmagic ATK is increased by 8/9/10% at the Start of Battle.Blazing ForgeInheritancesPhysical DEF is increased by 160/180/200 at the Start of Battle.Boreas the SlicerInheritancesSPD is increased by 8/9/10% at the Start of Battle.Boundless SoulInheritancesLike a river, like a mountain, nature reveals the answer to all problems.Breath of the WindInheritancesIncreases All DEF by 120/140/160 during combat.Breath of the WindInheritancesIncreases All DEF by 120/140/160 during combat.CalistoInheritancesIncreases Elemental Boost by 6% during battle.CalistoInheritancesIncreases Elemental Boost by 6% during battle.Calm MindInheritancesLike a river, like a mountain, nature reveals the answer to all problems.ChaserInheritancesRanged ATK is increased by 8/9/10% at the Start of Battle.Cleric's ScriptureInheritancesAP Recovery is increased by 3.2/3.6/4% at the Start of Battle.Cycle of SinInheritancesmagic ATK is increased by 8/9/10% at the Start of Battle.Diary of the Premature OneInheritancesAP Recovery is increased by 3.2/3.6/4% at the Start of Battle.Elder's MemoirInheritancesAP Recovery is increased by 3.2/3.6/4% at the Start of Battle.Elevated BodyInheritancesThe true stance of faith doesn't come from which god one believes in, but from the seeker's own pursuit.Empty ChestInheritancesmagic ATK is increased by 8/9/10% at the Start of Battle.End of GreedInheritancesmagic ATK is increased by 8/9/10% at the Start of Battle.Essence of LifeInheritancesWhile in combat: Increases Max HP by 10%EuropaInheritancesIncreases Elemental Boost by 6% during battle.EuropaInheritancesIncreases Elemental Boost by 6% during battle.Eurus the ReaperInheritancesSPD is increased by 8/9/10% at the Start of Battle.Fervent MomentumInheritancesThe true stance of faith doesn't come from which god one believes in, but from the seeker's own pursuit.Fighter's CourageInheritancesA battle begun with courage becomes pride, and a fight sparked by determination turns into resilience.Fighter's DeterminationInheritancesA battle begun with courage becomes pride, and a fight sparked by determination turns into resilience.Fighter's PrideInheritancesA battle begun with courage becomes pride, and a fight sparked by determination turns into resilience.Fighter's ResilienceInheritancesA battle begun with courage becomes pride, and a fight sparked by determination turns into resilience.Flexible BodyInheritancesLike a river, like a mountain, nature reveals the answer to all problems.Flow of LifeInheritancesWhile in combat: Increases Max HP by 10%GanymedeInheritancesIncreases Elemental Boost by 6% during battle.GanymedeInheritancesIncreases Elemental Boost by 6% during battle.GehennaInheritancesAP Recovery is increased by 3.2/3.6/4% at the Start of Battle.GehennaInheritancesAP Recovery is increased by 3.2/3.6/4% at the Start of Battle.Hand That Breaks ThornsInheritancesMelee ATK is increased by 8/9/10% at the Start of Battle.Harvest of DawnInheritancesReduces DMG Taken by 8/10/12% during battle.HawkeyeInheritancesRanged ATK is increased by 8/9/10% at the Start of Battle.Heart with Broken ThornsInheritancesMelee ATK is increased by 8/9/10% at the Start of Battle.IndomitableInheritancesRanged ATK is increased by 8/9/10% at the Start of Battle.Innate talentInheritancesPure and primal fundamentals become the stepping stones to reaching even greater heights.IoInheritancesIncreases Elemental Boost by 6% during battle.IoInheritancesIncreases Elemental Boost by 6% during battle.Jester's DelusionInheritancesmagic ATK is increased by 8/9/10% at the Start of Battle.Jester's DelusionInheritancesmagic ATK is increased by 8/9/10% at the Start of Battle.Jester's HallucinationInheritancesmagic ATK is increased by 8/9/10% at the Start of Battle.Jester's HallucinationInheritancesmagic ATK is increased by 8/9/10% at the Start of Battle.Jester's JealousyInheritancesmagic ATK is increased by 8/9/10% at the Start of Battle.Jester's JealousyInheritancesmagic ATK is increased by 8/9/10% at the Start of Battle.Jester's SpiteInheritancesmagic ATK is increased by 8/9/10% at the Start of Battle.Jester's SpiteInheritancesmagic ATK is increased by 8/9/10% at the Start of Battle.Last StandInheritancesRanged ATK is increased by 8/9/10% at the Start of Battle.Magic ShowInheritancesmagic ATK is increased by 8/9/10% at the Start of Battle.Marksman's AgilityInheritancesThe skill of a marksman lies in the time it takes to spot the target, load, and fire.Marksman's CautionInheritancesThe skill of a marksman lies in the time it takes to spot the target, load, and fire.Marksman's ComposureInheritancesThe skill of a marksman lies in the time it takes to spot the target, load, and fire.Marksman's PrecisionInheritancesThe skill of a marksman lies in the time it takes to spot the target, load, and fire.Memory of LonelinessInheritancesA memory of a girl who appeared suddenly, then vanished without a trace. It begins with profound loneliness, and ends with a farewell filled with quiet happiness.Mended PlankInheritancesmagic ATK is increased by 8/9/10% at the Start of Battle.Notus the StormerInheritancesSPD is increased by 8/9/10% at the Start of Battle.Oath of DawnInheritancesReduces DMG Taken by 8/10/12% during battle.Oath of LifeInheritancesWhile in combat: Increases Max HP by 10%Patched SailInheritancesmagic ATK is increased by 8/9/10% at the Start of Battle.Phantom's DanceInheritancesCRIT DMG is increased by 16/18/20% at the Start of Battle.Phantom's FeastInheritancesCRIT DMG is increased by 16/18/20% at the Start of Battle.Phantom's InvitationInheritancesCRIT DMG is increased by 16/18/20% at the Start of Battle.Phantom's ToastInheritancesCRIT DMG is increased by 16/18/20% at the Start of Battle.Poise and TranquilityInheritancesRanged ATK is increased by 8/9/10% at the Start of Battle.Price of ChoiceInheritancesmagic ATK is increased by 8/9/10% at the Start of Battle.Pulse of the EarthInheritancesIncreases All DEF by 120/140/160 during combat.Pulse of the EarthInheritancesIncreases All DEF by 120/140/160 during combat.Pure HeartInheritancesThe true stance of faith doesn't come from which god one believes in, but from the seeker's own pursuit.Pure StrengthInheritancesPure and primal fundamentals become the stepping stones to reaching even greater heights.PurgatoryInheritancesAP Recovery is increased by 3.2/3.6/4% at the Start of Battle.PurgatoryInheritancesAP Recovery is increased by 3.2/3.6/4% at the Start of Battle.Ray of DawnInheritancesReduces DMG Taken by 8/10/12% during battle.Rebuilt HullInheritancesmagic ATK is increased by 8/9/10% at the Start of Battle.Reckless MomentumInheritancesA true warrior is not made by skill with weapons alone.Renewed ProwInheritancesmagic ATK is increased by 8/9/10% at the Start of Battle.Ruthless AssaultInheritancesRanged ATK is increased by 8/9/10% at the Start of Battle.Sacred FlameInheritancesmagic ATK is increased by 8/9/10% at the Start of Battle.Shining GemstoneInheritancesPhysical DEF is increased by 160/180/200 at the Start of Battle.Song of the FlamesInheritancesIncreases All DEF by 120/140/160 during combat.Song of the FlamesInheritancesIncreases All DEF by 120/140/160 during combat.Spear of SunlightInheritancesmagic ATK is increased by 8/9/10% at the Start of Battle.Stand-up ComedyInheritancesmagic ATK is increased by 8/9/10% at the Start of Battle.Strong WillInheritancesA true warrior is not made by skill with weapons alone.TartarusInheritancesAP Recovery is increased by 3.2/3.6/4% at the Start of Battle.TartarusInheritancesAP Recovery is increased by 3.2/3.6/4% at the Start of Battle.Tempered BodyInheritancesA true warrior is not made by skill with weapons alone.The Black Horseman of FamineInheritancesCRIT DMG is increased by 16/18/20% at the Start of Battle.The Blue Horseman of DeathInheritancesCRIT DMG is increased by 16/18/20% at the Start of Battle.The Brilliant Dream in GreenInheritancesPhysical DEF is increased by 160/180/200 at the Start of Battle.The Brilliant Gift of NatureInheritancesPhysical DEF is increased by 160/180/200 at the Start of Battle.The Brilliant Harmony of ElementalsInheritancesPhysical DEF is increased by 160/180/200 at the Start of Battle.The Brilliant Symphony of FairiesInheritancesPhysical DEF is increased by 160/180/200 at the Start of Battle.The Eternal Champion of ValorInheritancesmagic ATK is increased by 8/9/10% at the Start of Battle.The Eternal Crown of GloryInheritancesmagic ATK is increased by 8/9/10% at the Start of Battle.The Eternal Howl of BloodInheritancesmagic ATK is increased by 8/9/10% at the Start of Battle.The Eternal Weapon of AncientInheritancesmagic ATK is increased by 8/9/10% at the Start of Battle.The FarseerInheritancesMelee ATK is increased by 8/9/10% at the Start of Battle.The Fire ThiefInheritancesMelee ATK is increased by 8/9/10% at the Start of Battle.The Prisoner Who Held Up SkiesInheritancesMelee ATK is increased by 8/9/10% at the Start of Battle.The Red Horseman of WarInheritancesCRIT DMG is increased by 16/18/20% at the Start of Battle.The Seven Paragraphs of LoveInheritancesPhysical DEF is increased by 160/180/200 at the Start of Battle.The Seven-colored DanceInheritancesPhysical DEF is increased by 160/180/200 at the Start of Battle.The Seven-petaled OathInheritancesPhysical DEF is increased by 160/180/200 at the Start of Battle.The Sevenfold TestimonyInheritancesPhysical DEF is increased by 160/180/200 at the Start of Battle.The Thousand Mile NeedleInheritancesMelee ATK is increased by 8/9/10% at the Start of Battle.The Thousand Mile WarpInheritancesMelee ATK is increased by 8/9/10% at the Start of Battle.The Thousand Mile WeftInheritancesMelee ATK is increased by 8/9/10% at the Start of Battle.The Thousand Mile YarnInheritancesMelee ATK is increased by 8/9/10% at the Start of Battle.The Unbreakable ManInheritancesMelee ATK is increased by 8/9/10% at the Start of Battle.The White Horseman of ConquestInheritancesCRIT DMG is increased by 16/18/20% at the Start of Battle.Thorned BrawlerInheritancesMelee ATK is increased by 8/9/10% at the Start of Battle.Unchanging StanceInheritancesLike a river, like a mountain, nature reveals the answer to all problems.Understanding MagicInheritancesPure and primal fundamentals become the stepping stones to reaching even greater heights.Unjust HangingInheritancesmagic ATK is increased by 8/9/10% at the Start of Battle.Untainted SoulInheritancesThe true stance of faith doesn't come from which god one believes in, but from the seeker's own pursuit.Unwavering ConvictionInheritancesA true warrior is not made by skill with weapons alone.Warmth of DawnInheritancesReduces DMG Taken by 8/10/12% during battle.Wellspring of LifeInheritancesWhile in combat: Increases Max HP by 10%Whisper of the RiverInheritancesIncreases All DEF by 120/140/160 during combat.Whisper of the RiverInheritancesIncreases All DEF by 120/140/160 during combat.Winner-Takes-AllInheritancesRanged ATK is increased by 8/9/10% at the Start of Battle.Wisdom of the SunInheritancesmagic ATK is increased by 8/9/10% at the Start of Battle.Worn AnvilInheritancesPhysical DEF is increased by 160/180/200 at the Start of Battle.Zephyrus the ConceiverInheritancesSPD is increased by 8/9/10% at the Start of Battle.