
Jeong's Office Rep Ishmael
3-starS tier
Introduction
Jeong's Office Rep Ishmael is a 3-star character in Limbus Company.
On our Limbus Company tier list Jeong's Office Rep Ishmael is S tier, 1st of the 175 characters ranked, from where 8 current tier lists put Jeong's Office Rep Ishmael.
Is Jeong's Office Rep Ishmael good?
A Jeong's Office Ishmael whose loop is matching her current Suit to the skills in her slots, stacking Bright and cashing it in for big burst damage. Her counter discards her two lowest-rank skills and rerolls her Suit, so you can choose which skill builds Bright, and she generates extra E.G.O resources.
The kit stays consistent even when luck is against you, though her Sinking and Tremor are an afterthought.
Strengths
- Consistent kit that holds up on bad luck
- Extra E.G.O resource generation
- Strong bonus skill every two to three turns
- Discard and counter let her pick which skill stacks Bright
Weaknesses
- Sinking and Tremor infliction are minor
- Sometimes forced into a skill, including her defense, at a bad moment
Skills
8Tsuru-giri [鶴斬り]
Skill 1 · Wrath · Slash · Skill Power 4 · 2 coins · Coin Power 4 · Offense Level 62[On Use] If the other Skill in the same Skill Slot is a different Skill, Discard that Skill [On Use] Coin Power +1 for every 6 ( Tremor + Sinking) on target (max 2) Coin 1: [On Hit] Inflict +1 Sinking Count [Heads Hit] Inflict +1 Sinking Count Coin 2: [On Hit] Inflict +1 Tremor Count [Heads Hit] Inflict +1 Tremor Count
Susuki Misdirection
Skill 2 · Sloth · Slash · Skill Power 4 · 3 coins · Coin Power 4 · Offense Level 63[On Use] If the other Skill in the same Skill Slot is a different Skill, Discard that Skill [On Use] Coin Power +1 for every 6 ( Tremor + Sinking) on target Coin 1: [On Hit] Inflict 2 Sinking [Heads Hit] Inflict 1 Sinking Coin 2: [On Hit] Inflict 2 Tremor [Heads Hit] Inflict 1 Tremor Coin 3: [On Hit] Heal 5 SP
Sakura-sen [桜閃]
Skill 3 · Gloom · Slash · Skill Power 4 · 3 coins · Coin Power 4 · Offense Level 64Deal +10% damage for every Bright [光] Potency on self [On Use] If the other Skill in the same Skill Slot is a different Skill, Discard that Skill [On Use] Coin Power +1 for every 6 ( Tremor + Sinking) on target (max 3) Coin 1: [On Hit] Inflict +2 Tremor Count [On Hit] Inflict +2 Sinking Count [Heads Hit] Inflict +1 Sinking Count Coin 2: [On Hit] Inflict 3 Tremor [On Hit] Inflict 3 Sinking [Heads Hit] Inflict +1 Tremor Count 3 If target is in either Amplitude Conversion or Amplitude Entanglement states, this Coin deals +48% damage [On Hit] If target isn't in an Amplitude Conversion state, trigger Amplitude Conversion into Tremor - Decay
Kōzan [光斬]
Skill 4 · Envy · Slash · Skill Power 4 · 1 coin · Coin Power 5 · Offense Level 65[Unclashable] This Skill does not trigger Defense Skills, and external effects cannot trigger this Skill to be Reused [On Use] At less than 3 Bright [光] Potency, cancel the Skill and gain 2 Attack Power Up next turn [On Use] At 3+ Bright [光] Potency, gain the following effects based on Potency: - Per 1 Potency: this Skill deals +10% damage - At 4+ Potency: gain Base Power +1 - At 5 Potency: On Hit with the final Reuse Coin, trigger Tremor Burst 2 times; then, reduce target's Tremor Count by Coin 1: [Skill End] All Bright [光] on self expires [Skill End] Next turn, convert the Suit in this unit's Hand to a random Suit that corresponds to one of this unit's Base Attack Skills [Skill End] Gain Bright [光] Potency next turn equal to the # of Coins that weren't used 1 Reuse this Coin ( Bright [光] Potency - 1) times (4 times max) [On Hit] Inflict +1 Tremor Count [On Hit] Inflict +1 Sinking Count [Heads Hit] Inflict 1 Defense Level Down
Shuffle Hands - Floral Deck
Defense · Pride · Slash · Skill Power 5 · 2 coins · Coin Power 4 · Offense Level 63[Clashable Counter] [Combat Start] Discard 2 Skill(s) of the lowest rank in all of this unit's Skill Slots [Combat Start] If this Skill was equipped on this unit's leftmost Skill Slot, next turn, convert the Suit in this unit's Hand on self to a random Card Suit that corresponds to one of this unit's Base Attack Skills [Combat Start] 50% chance to gain Bright [光] Potency [On Use] Coin Power +1 for every 2 Bright [光] Potency on self (max 2) Coin 1: [On Hit] Inflict +1 Sinking Count Coin 2: [On Hit] Inflict 2 Tremor
Koi-Koi [こいこい]
Passive · - Turn Start: if this unit does not haveBright [光], gain 0 Bright [光] Potency and +3 Bright [光] Count - Turn Start: if this unit does not have a Suit in Hand, gain a random Suit ( Hand - Pine Crane Suit, Hand - Susuki Grass Suit, Hand - Blue Sakura Suit) that corresponds to a Base Attack Skill on this unit's leftmost Skill Slot Combat Start: when this unit uses a Base Attack Skill or an E.G.O Skill from its leftmost Skill Slot, activate the following: - Next turn, convert the Hand on self to one corresponding to the used Skill's Affinity - If the Skill was either "Sakura-sen" or an E.G.O Skill, gain 1 Bright [光] Potency - If the Skills Affinity matches the Affinity on the current Hand's description, (thus "forming a Hand"), activate the following: Gain 1 Bright [光] Potency If this unit formed a Hand last turn and this turn in succession, gain 1 Bright [光] Potency On Hit with the said Skill: trigger Tremor Burst; then, reduce target's Tremor Count by 1 25% chance to gain 1 E.G.O Resource corresponding to the Skill's Affinity - At the Skill's Skill End: at 5 Bright [光] Potency, or at 0 Bright [光] Count, use "Kōzan"
Stacking the Deck
Passive · Needs 2 Sloth ownedx 2 Gloom [Owned] On Tails Hit, heal 5 SP Deal +10% damage against targets in either Low Morale or Panic states
Relay
Support · Needs 3 Sloth ownedx 3 Gloom [Owned] Combat Start: when 1 ally with the least SP uses a Base Attack Skill to Heads Hit, it heals 5 SP (2 times per turn, excluding allies at -40 or lower SP)
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