

Jeong's Office Rep Ishmael
000/Tremor/IshmaelA tier
Introduction
Jeong's Office Rep Ishmael is a 000 Tremor identity in Limbus Company. Jeong's Office Rep Ishmael's sinner is Ishmael.
On the combined Limbus Company tier list Jeong's Office Rep Ishmael is A tier, 10th of the 172 identities ranked, from where 3 community tier lists put Jeong's Office Rep Ishmael.
Other Tremor identities in Limbus Company: District 20 Yurodivy Hong Lu, District 20 Yurodivy Ryōshū, Effloresced E.G.O::Spicebush Yi Sang, LCA Udjat Vanguard Team 3 Leader Outis, LCB Sinner Heathcliff, LCB Sinner Ishmael and 19 more.
What Jeong's Office Rep Ishmael does
Splits every hit between Tremor and Sinking, and the skills gain Coin Power from the combined total on the target. The kit runs on Bright Potency, tied to a hand of card Suits and the leftmost skill slot: Sakura-sen deals 10% more damage per point, and the unclashable Kōzan needs 3+ to fire, gaining damage and Base Power as Potency climbs and a Tremor Burst at 5.
Stats
- HP114th of 192236
- Max Speed1st of 1928
- DEF Level90th of 19265
At level 65, Uptie 4. Each bar is measured against the highest value in the Limbus Company roster, and the place is out of every identity with that stat.
Combat stats
- Rarity



- HP at level 65
- 236(88 + 2.28 per level)
- Speed
- Uptie I 2-6Uptie II 2-6Uptie III 3-7Uptie IV 3-8
- DEF Level
- 65(level +0)
- Resistances
Ineff.x0.5
Normalx1
Fatalx2- Stagger at
- 65%, 35% HP
- Sins
x3
x2
x1- Traits
- Fixer, Jeong's Office, Associate Office - Öufi
Skills
5At level 65. Yellow text is what an Uptie adds.
Passives
Koi-Koi [こいこい]
Turn Start: if this unit does not have
Bright【光】, gain 0
Bright【光】 Potency and 3
Bright【光】 Count
Turn Start: if this unit does not have a Suit in Hand, gain a random Suit(
Hand - Pine Crane Suit,
Hand - Susuki Grass Suit, or
Hand - Blue Sakura Suit) that corresponds to a Base Attack Skill on this unit's leftmost Skill Slot
Combat Start: when this unit uses a Base Attack Skill or an E.G.O Skill equipped on its leftmost Skill Slot, activate the following (once per turn):
- Next turn, convert the Hand on self to the one corresponding to the used Skill's Affinity
- If the Skill was either "Sakura-sen" or an E.G.O Skill, gain 1
Bright【光】 Potency
- If the Skill's Affinity matches the Affinity on the current Hand's description(thus "forming a Hand"), activate the following:
· Gain 1
Bright【光】 Potency
· If this unit formed a Hand last turn and this turn in succession, gain 1
Bright【光】 Potency
· On Hit with the said Skill: trigger
Tremor Burst; then, reduce target's
Tremor Count by 1
· 25% chance to gain 1 E.G.O Resource corresponding to the Skill's Affinity
- At the Skill's Skill End: at 5
Bright【光】 Potency, or at 0
Bright【光】 Count, use "Kōzan"
Koi-Koi [こいこい]
Turn Start: if this unit does not have
Bright【光】, gain 0
Bright【光】 Potency and 3
Bright【光】 Count
Turn Start: if this unit does not have a Suit in Hand, gain a random Suit(
Hand - Pine Crane Suit,
Hand - Susuki Grass Suit, or
Hand - Blue Sakura Suit) that corresponds to a Base Attack Skill on this unit's leftmost Skill Slot
Combat Start: when this unit uses a Base Attack Skill or an E.G.O Skill equipped on its leftmost Skill Slot, activate the following (once per turn):
- Next turn, convert the Hand on self to the one corresponding to the used Skill's Affinity
- If the Skill was either "Sakura-sen" or an E.G.O Skill, gain 1
Bright【光】 Potency
- If the Skill's Affinity matches the Affinity on the current Hand's description(thus "forming a Hand"), activate the following:
· Gain 1
Bright【光】 Potency
· If this unit formed a Hand last turn and this turn in succession, gain 1
Bright【光】 Potency
· On Hit with the said Skill: trigger
Tremor Burst; then, reduce target's
Tremor Count by 1
· 25% chance to gain 1 E.G.O Resource corresponding to the Skill's Affinity
- At the Skill's Skill End: at 5
Bright【光】 Potency, or at 0
Bright【光】 Count, use "Kōzan"
Stacking the Deck
On Tails Hit, heal 5 SP (once per turn) Deal +10% damage against targets in either Low Morale or Panic states
Relay
Combat Start: when 1 ally that has the least SP uses a Base Attack Skill to Heads Hit, it heals 5 SP (2 times per turn; excluding allies at -40 or lower SP)
Sanity
- Increases after winning a Clash based on the Clash count (Base Value is 10, raised by 20% per Clash count after 1)
- Increase by 10 after this unit defeats an enemy whose level was higher than or equal to this unit's
- Increase by 5 after an ally defeats an enemy whose level was higher than or equal to the unit's
- If the level of the defeated ally was higher than or equal to the unit's, decrease based on the level difference (Base Value is 10, raised by 10 per level)
How to get
- Acquire Jeong's Office Rep Ishmael
- Uptie Jeong's Office Rep Ishmael to Tier 3
Art and animations
More Tremor identities
All identities
District 20 Yurodivy Hong Lu
District 20 Yurodivy Ryōshū
Effloresced E.G.O::Spicebush Yi Sang
LCA Udjat Vanguard Team 3 Leader Outis
LCB Sinner Heathcliff
LCB Sinner Ishmael
LCB Sinner Meursault
LCCB Assistant Manager Ishmael
Lobotomy E.G.O::Regret Faust
Lobotomy E.G.O::Sloshing Ishmael
Molar Boatworks Fixer Sinclair
Molar Office Fixer Outis






Discard
Sinking

Amplitude Conversion
Tremor - Decay
Amplitude Entanglement
Attack Power Up
Defense Level Down