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LCE E.G.O::Lantern Yi Sang
Introduction
LCE E.G.O::Lantern Yi Sang is a 2-star character in Limbus Company.
On our Limbus Company tier list LCE E.G.O::Lantern Yi Sang is A tier, 16th of the 175 characters ranked, from where 5 current tier lists put LCE E.G.O::Lantern Yi Sang.
Is LCE E.G.O::Lantern Yi Sang good?
An LCE Yi Sang who does his best work by dying. The plan is to reach 3 Gluttony for his passive, land an unopposed Skill 3 or his counter, then let him fall: his death gives the team a head start on Rupture Count and 8 E.G.O resources split across your four scarcest sins.
Until then his aggro pulls heavy hits off everyone else. Leveling him only makes him harder to kill, and he's useless for new accounts.
Strengths
- Death grants 8 E.G.O resources
- Head start on Rupture Count
- Aggro pulls attacks away from allies
Weaknesses
- More useful dead than alive
- Higher levels make him die too slowly
- No use early in an account
Skills
6Though it must...
Skill 1 · Sloth · Blunt · Skill Power 4 · 2 coins · Coin Power 3 · Offense Level 60[Combat Start] On Clash Lose, gain Final Power equal to the number of Skills targeting this unit (max 3) [On Use] Gain +3 Aggro next turn [On Use] If the target has 15+ Rupture and 3+ Rupture Count: this Skill does not inflict Rupture with its effects [Clash Lose] Rupture Potency inflicted by this Skill +2 1 Unbreakable Coin [On Hit] Inflict 1 Ruputre 2 Unbreakable Coin [On Hit] Inflict 1 Ruputre
when juxtaposed with...
Skill 2 · Envy · Pierce · Skill Power 8 · 1 coin · Coin Power 6 · Offense Level 61[Combat Start] On Clash Lose, gain (# of Skills targeting this unit x 2) Final Power (max 6) [On Use] Gain +4 Aggro next turn [On Use] If the target has 15+ Rupture and 3+ Rupture Count: this Skill does not inflict Rupture Count with its effects [Clash Lose] Rupture Count inflicted by this Skill +2 1 Unbreakable Coin [On Hit] Inflict +2 Ruputre Count 2 >
the idiosyncrasies...
Skill 3 · Gluttony · Blunt · Skill Power 16 · 3 coins · Coin Power -5 · Offense Level 65Deal +0.8% more damage for every 1% missing HP on self [Combat Start] Base Power +1 for every Skill that targets this unit (max 3) [On Use] Gain 3 Fairy Lure (once per turn) [On Use] Gain +8 Aggro next turn [On Use] If the target has 15+ Rupture and 3+ Rupture Count, this Skill does not inflict Rupture or Rupture Count with its effects; instead, gain Base Power +1 [After Attack] Heal 30 SP Coin 1: [On Hit] Inflict +3 Rupture Count [On Hit] Inflict 2 Bind Coin 2: [On Hit] Inflict 1 Rupture Coin 3: [On Hit] Inflict 1 Rupture
Yet, the degree...
Defense · Gluttony · Blunt · Skill Power 10 · 1 coin · Coin Power 5 · Offense Level 65[Combat Start] Gain 3 Fairy Lure (once per turn) [On Use] Gain +8 Aggro next turn [On Use] If the target has 15+ Rupture and 3+ Rupture Count, this Skill does not inflict Rupture Count with its effects; instead, gain Base Power +3 Coin 1: [On Hit] Inflict +2 Rupture Count
This is reflected...
Passive · Needs 3 Gluttony ownedOn death, inflict 5 Rupture and +3 Rupture Count against the target that attacked this unit last; then, gain 2 E.G.O resources for 4 least-owned E.G.O resources. - If no one attacked this unit, or if an ally killed this unit, inflict 5 Rupture and +3 Rupture Count against the enemy with the least Rupture Count - If this unit is in a Fairy Lure state, inflict double the Rupture potency with this effect
E.G.O disintegration...
Support · Needs 5 Gluttony ownedWhen 1 ally with the least HP is killed, gain 2 E.G.O resources for the 2 E.G.O least-owned E.G.O resources
Art

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