
The Leader
ScienceC tier
Introduction
The Leader is a character in Marvel Contest of Champions. The Leader's role is Science.
On our Marvel Contest of Champions tier list The Leader is C tier, 234th of the 297 characters ranked, from where 3 current tier lists put The Leader.
Is The Leader good?
The Leader carries some of the strongest Regeneration and Ability Power Rate Reversal in the game through stackable Spectre and Wither Debuffs, and since those Debuffs are Severe, they resist most Purify and Cleanse effects. He gets more aggressive near the
Green Door too, which makes intercepts easier to land.
He plays best around short, frequent combos rather than long ones, most of his damage outside Regen or Power-Rate matchups is locked behind Special 3, and standing on a closed
Green Door, or using Endurance, denies his per-Debuff damage reduction, which keeps him at C.
Strengths
- Some of the strongest Regeneration and Ability Power Rate Reversal in the game
- Debuffs are Severe, resisting most Purify or Cleanse effects
- Gets more aggressive near the
Green Door, making intercepts easier
Weaknesses
- Plays best around short, frequent combos rather than long ones
- General damage outside Regen and Power-Rate matchups is locked behind Special 3
- Standing on a closed
Green Door or using Endurance denies his per-Debuff damage reduction
Profile
The Leader's full name is Samuel Sterns.
Background
Samuel Sterns was once an average high school dropout, but after working the night shift at a chemical plant, a gamma explosion left him with an insatiable lust for knowledge.
It turns out the gamma granted Sam a genius-level intellect, which he then used to turn himself into the Leader, an evil mastermind and arch nemesis to the Hulk.
Leader’s gameplay centers around The Green Door, which is a zone in the center of the arena that has two states: Open and Closed.
The Green Door starts closed and The Leader must gradually build up Gamma Radiation by keeping Debuffs active on the Opponent.
Once he reaches 100 Gamma Radiation, the Door opens, grating The Leader Fury effects and inflicting bursts of Degeneration Damage while the Opponent is standing on top of the Door.
While opened, the Green Door consumes Gamma Radiation before closing again.
Stats
- HP149,294
- ATK9,386
- Rating34,130
At max level. Each bar is measured against the highest value in the Marvel Contest of Champions roster.
Skills
9Colossal Cranium
PassiveAn enhanced immune system provides full Immunity to Poison. As a Defender, while the Opponent’s Regeneration Rate is at or below 0%, their Willpower Mastery is disabled.
Personal Debuffs
PassivePersonal Debuffs are Severe Debuffs, preventing them from being removed by Purify or Cleanse. When either Champion lands their first Light Attack, the Leader inflicts a 20% Spectre Debuff for 18 seconds. Max stacks: 10. When either Champion lands their third Light Attack, the Leader inflicts a 20% Wither Debuff for 18 seconds. Max stacks: 10. For each personal Debuff on the Opponent, the Leader reduces incoming damage from all sources except Special Attack 3 by 1%.
Gamma Radiation and the Green Door
PassiveThe Leader generates 2 Gamma Radiation every second. For each Debuff on the Opponent, Gamma Radiation is generated 15% faster, up to 180%. The Green Door is located in the center of the stage. It begins closed and is opened when the Leader reaches 100 Gamma Radiation. Defenders become more aggressive the closer they are to the Green Door. While opened, 6 Gamma Radiation is consumed every second, paused during the Leader’s Special Attacks. Upon reaching 0 Gamma Radiation, the Green Door is closed. Once closed, the Leader cannot generate Gamma Radiation for 4 seconds. If the Opponent has an Endurance effect active, this becomes 12 seconds. When the Green Door is opened, the Leader gains a Fury Passive for each personal Debuff on the Opponent, lasting until the Green Door is closed.
While the Green Door is closed
PassiveAs an Attacker, when the Opponent activates a Special Attack while standing on the closed Green Door, they are inflicted with 2 personal Wither and Spectre Debuffs. As a Defender, while the Opponent is standing on the closed Green Door, the Green Door will absorb 1 of the Leader’s personal Debuffs every 2 seconds, removing it with no penalty.
While the Green Door is opened
PassiveWhenever a non-Damaging Debuff is inflicted, gain an additional Fury Passive. While the Leader’s Opponent is standing on top of the opened Green Door, every 0.5 seconds they are inflicted with an instant Degeneration dealing a burst of 159.56 Direct Damage for each Debuff on them.
At tier 7
Enigmatic Machinations of the Mind
Signature AbilityWhile the Leader has at least 12 personal Debuffs on the Opponent, he gains a Steadfast Passive. This becomes 4 Debuffs against Mystic Champions. Personal Fury effects now have a duration of 1 - 6 seconds and are paused while the Green Door is active. Intercepting the Opponent with a Light Attack has a 35 - 100% chance to randomly inflict a personal Spectre or Wither Debuff.
At tier 7
Special 1 - Gamma-infused Aerial Combat
SpecialEach hit inflicts 1 personal Spectre Debuff. These can be inflicted through Block.
Special 2 - Gamma Blast Assault
SpecialEach hit inflicts 1 personal Wither Debuff. On the final hit, if the Opponent’s Ability Power Rate is at or below 0%, inflict a non-stacking X Power Dissolve Debuff for 18 seconds.
Special 3 - All According to Plan
SpecialInflict a Degeneration Debuff dealing 112632 Direct Damage over 14 seconds. While the Green Door is open: Gain 10 personal Fury Passives and inflict an indefinite 10% Degeneration Vulnerability Passive. Max stacks: 3. These abilities activate before the Degeneration Debuff.
At tier 7



