War Machine

War Machine

TechD tier

Introduction

War Machine is a character in Marvel Contest of Champions. War Machine's role is Tech.

On the combined Marvel Contest of Champions tier list War Machine is D tier, 271st of the 295 characters ranked, from where 4 community tier lists put War Machine.

What War Machine does

Works as a quest-long support for Tech teams: he spends Persistent Charges before a fight on Armory Boosts that he or any other Tech Champion can use, such as two Cleanse Charges or bonus Energy Resistance. He earns more by winning, with an extra charge for each other #Hero on his team.

In the fight, Special 2 strips an Armor Up with a 30-second Armor Break, and dropping below 15% Health triggers 12 Furies and 12 Regenerations.

Profile

War Machine's full name is James Rhodes.

Background

James “Rhodey” Rhodes, decorated U. S. Air Force pilot and longtime ally of Tony Stark, combats evil and injustice as the armored War Machine.

True to his codename, Rhodes’ armor delivers heavy metal power via its wrist-mounted machine guns and shoulder-mounted artillery cannon.

War Machine is back with an all new arsenal of tools ready to fight!

Brand new Pre-Fight abilities to juice up him or his other Tech Teammates will help you tackle some of the toughest challenges the Contest has to offer.

When you’re using War Machine yourself, stack up Armor Breaks, get some Fury from your Special 3, and deal some great Damage over Time damage with War Machine’s Special 1.

Make sure to refresh both the Armor Breaks and his Rupture Debuffs with War Machine’s Heavy Attack!

Adapted from the War Machine page on Marvel Contest of Champions Wiki, under CC-BY-SA.

Stats

  • HP109th136,082
  • ATK138th9,973
  • Rating89th33,950

At max level. Each bar is measured against the highest value in the Marvel Contest of Champions roster, and the place is out of every character with that stat.

Skills

7
  • Armor Up Buff

    Passive

    Start the fight with an indefinite Armor Up Buff increasing Armor Rating by 4682.43.

    At tier 7

  • Persistent Charge - Max 5

    Passive

    War Machine begins each Quest with 2 Persistent Charges. Charges can be spent in the pre-fight screen to activate one or more Armory Boosts (found below). Each Boost lasts 1 fight, doesn’t stack, and can be used by War Machine or other Tech Champions. Winning a fight with War Machine grants 1 Charge(s) plus an additional 1 Charge(s) for each other #Hero Champion on his team.

  • Armory Boosts – Pre-Fight Ability

    Passive · Cooldown 20 seconds

    Tech Attackers gain +10% Attack Rating when an Armory Boost is active. Support: Gain 2 Cleanse Charges. When champions with Cleanse are inflicted with a Debuff, it is immediately Purified and a Cleanse Charge is removed. Fortify: Gain Energy Resistance equal to their Armor Rating. Skirmish: Gain up to 1196.76 Attack Rating based on current Armor Rating and their Debuffs excluding Stuns gain +20% Duration. Refreshes all personal Debuffs excluding Stuns on the opponent. Cooldown: 20 seconds.

    At tier 7

  • Empty the Clip - When brought below 15% Max Health

    Signature

    War Machine activates his Empty the Clip routine to do the following: Gain 12 Fury Passives, each granting 448.79 - 1590.13 Attack Rating. Gain 12 Regeneration Passives, each recovering 605.41 - 2145.08 Health over 15 seconds.

    At tier 7

  • Special 1 - Blast Barrage

    Special

    Advanced auto-targeting prevents the opponent from using Evade. Special 1 - Blast Barrage Firing his wrist-mounted minigun, War Machine bombards his opponent with over 250 rounds in less than 2 seconds. The minigun’s suppressing fire grants each shot a 100% chance to inflict a Suppression Debuff, reducing Combat Power Rate by 10% for 10 seconds. This effect applies on Blocked hits. Max Stacks: 5. Each shot has a 60% chance to inflict a Rupture Debuff, each dealing 5983.8 Physical Damage over 5. Each Suppression Debuff applied also Invalidates 1 Prowess effect from the opponent.

    At tier 7

  • Special 2 - Shoulder Artillery

    Special

    War Machine launches a Stark Industries heavy artillery shell from his trusted shoulder cannon. 100% chance to inflict an Armor Break Debuff, removing an Armor Up Buff and reducing Armor Rating by 4125 for 30 seconds. Max Stacks: 2.

    At tier 7

  • Special 3 - Heavy Ordnance

    Special

    War Machine lets fly everything he has, punishing his opponent with a massive barrage of . 50 rounds, iron-clad punches, and a single high-explosive bunker buster artillery shell. 100% chance to inflict a Stun Debuff lasting 3.5 seconds. Gain a Fury Passive increasing Attack Rating by 5485.15 for 30 seconds. Each Armor break on the Opponent will grant War Machine an additional Fury Passive.

    At tier 7

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