
War Machine
TechD tier
Introduction
War Machine is a character in Marvel Contest of Champions. War Machine's role is Tech.
On our Marvel Contest of Champions tier list War Machine is D tier, 246th of the 297 characters ranked, from where 6 current tier lists put War Machine.
Is War Machine good?
War Machine works best alongside teammates and brings solid Power Control on top of that, including Suppression Debuffs on his Special 1 that Collar Tech pushes even further. He's got a decent number of Debuffs in his kit overall, which makes Despair worth grabbing for healing matchups even though it's not baked into his base kit.
Opponents who shrug off his Debuffs and Physical Resistance both work against him, which keeps him at C.
Strengths
- Solid Power Control, including Suppression Debuffs on Special 1
- Decent number of Debuffs overall, making Despair worth running
- Works well alongside teammates
Weaknesses
- Opponents who shrug off Debuffs blunt his kit
- Physical Resistance works against him
Profile
War Machine's full name is James Rhodes.
Background
James “Rhodey” Rhodes, decorated U. S. Air Force pilot and longtime ally of Tony Stark, combats evil and injustice as the armored War Machine.
True to his codename, Rhodes’ armor delivers heavy metal power via its wrist-mounted machine guns and shoulder-mounted artillery cannon.
War Machine is back with an all new arsenal of tools ready to fight!
Brand new Pre-Fight abilities to juice up him or his other Tech Teammates will help you tackle some of the toughest challenges the Contest has to offer.
When you’re using War Machine yourself, stack up Armor Breaks, get some Fury from your Special 3, and deal some great Damage over Time damage with War Machine’s Special 1.
Make sure to refresh both the Armor Breaks and his Rupture Debuffs with War Machine’s Heavy Attack!
Stats
- HP136,082
- ATK9,973
- Rating33,950
At max level. Each bar is measured against the highest value in the Marvel Contest of Champions roster.
Skills
7Armor Up Buff
PassiveStart the fight with an indefinite Armor Up Buff increasing Armor Rating by 4682.43.
At tier 7
Persistent Charge - Max 5
PassiveWar Machine begins each Quest with 2 Persistent Charges. Charges can be spent in the pre-fight screen to activate one or more Armory Boosts (found below). Each Boost lasts 1 fight, doesn’t stack, and can be used by War Machine or other Tech Champions. Winning a fight with War Machine grants 1 Charge(s) plus an additional 1 Charge(s) for each other #Hero Champion on his team.
Armory Boosts – Pre-Fight Ability
Passive · Cooldown 20 secondsTech Attackers gain +10% Attack Rating when an Armory Boost is active. Support: Gain 2 Cleanse Charges. When champions with Cleanse are inflicted with a Debuff, it is immediately Purified and a Cleanse Charge is removed. Fortify: Gain Energy Resistance equal to their Armor Rating. Skirmish: Gain up to 1196.76 Attack Rating based on current Armor Rating and their Debuffs excluding Stuns gain +20% Duration. Refreshes all personal Debuffs excluding Stuns on the opponent. Cooldown: 20 seconds.
At tier 7
Empty the Clip - When brought below 15% Max Health
SignatureWar Machine activates his Empty the Clip routine to do the following: Gain 12 Fury Passives, each granting 448.79 - 1590.13 Attack Rating. Gain 12 Regeneration Passives, each recovering 605.41 - 2145.08 Health over 15 seconds.
At tier 7
Special 1 - Blast Barrage
SpecialAdvanced auto-targeting prevents the opponent from using Evade. Special 1 - Blast Barrage Firing his wrist-mounted minigun, War Machine bombards his opponent with over 250 rounds in less than 2 seconds. The minigun’s suppressing fire grants each shot a 100% chance to inflict a Suppression Debuff, reducing Combat Power Rate by 10% for 10 seconds. This effect applies on Blocked hits. Max Stacks: 5. Each shot has a 60% chance to inflict a Rupture Debuff, each dealing 5983.8 Physical Damage over 5. Each Suppression Debuff applied also Invalidates 1 Prowess effect from the opponent.
At tier 7
Special 2 - Shoulder Artillery
SpecialWar Machine launches a Stark Industries heavy artillery shell from his trusted shoulder cannon. 100% chance to inflict an Armor Break Debuff, removing an Armor Up Buff and reducing Armor Rating by 4125 for 30 seconds. Max Stacks: 2.
At tier 7
Special 3 - Heavy Ordnance
SpecialWar Machine lets fly everything he has, punishing his opponent with a massive barrage of . 50 rounds, iron-clad punches, and a single high-explosive bunker buster artillery shell. 100% chance to inflict a Stun Debuff lasting 3.5 seconds. Gain a Fury Passive increasing Attack Rating by 5485.15 for 30 seconds. Each Armor break on the Opponent will grant War Machine an additional Fury Passive.
At tier 7



