Shinku

S-Rank

Shinku

/Cosmos/Damage/Condensate

Bureau of Anomaly Control

Stier

Introduction

Shinku is an S-rank Cosmos character in Neverness to Everness. Shinku's arc type is Condensate and role is Damage. Affiliation: Bureau of Anomaly Control.

On the combined Neverness to Everness tier list Shinku is S tier, 9th of the 24 characters ranked, from where 8 community tier lists put Shinku.

Other Cosmos characters in Neverness to Everness: Chiz, Edgar, Hotori and Zero.

What Shinku does

A Cosmos damage dealer whose whole kit feeds one resource, Defiant Spirit: her combo, dash-in skill, support knee strike and dodge counter all build it. Her Ultimate spends every stack to enter Surging Crimson for 13 seconds, swapping her basic attack and skill for stronger versions while raising her damage, interruption resistance and movement.

Best build for Shinku

From 3 guides

Arc

4 options
  1. 13 of 3
  2. 23 of 3
  3. 32 of 3
  4. 4
    A Time Will Come
    3 of 3

Skill priority

  1. 1
    Special Combat ArtsBasic Attack
  2. 2
    Crimson FuryUltimate
  3. 3
    High-Speed BreachSkill
  4. 4
    Breaching TacticsSupport Skill

Cartridge

  1. Lost Radiance(4)
    3 of 3

Main stats

Cartridge
CRIT Rate >CRIT DMG >ATK%=Cosmos DMG
Substats
CRIT Rate=CRIT DMG >Universal DMG >ATK% >ATK

Profile

"This one's tough. Leave it to me."

Far removed from her everyday self, Shinku proves reliable beyond her years whenever she takes on a mission. She ventures alone into the most dangerous zones, trusting her companions to guard her back. That is how this clumsy dragon girl protects all she holds dear. As for matters of the heart… perhaps she still needs a little more time.

Shinku works as a member of csu-2. Shinku's birthday is August 13. Shinku is voiced by 唐夏芳 in Chinese, Anne Yatco in English, 田所あずさ in Japanese, and 차영희 in Korean.

Shinku's introduction: A cold, distant type who's used to keeping people at arm's length.

Stories

7
Intel

There's a distance in Shinku's politeness. As a new CSU member transferred to the BAC's HQ at Hethereau, Shinku didn't exactly make a great first impression on colleagues. Shinku maintained a deliberate distance and kept people at their "right places"with the exception of that star employee who is known for lacking common sense.

It's not just at work, Shinku practices the same thing in her daily life too. She'll show up in the crowd rushing towards DSD to grab the latest Mystery Box or sit in the packed stands at the finals of the anomaly trading card championship, chatting with fellow fans about her collection. But once the crowds clear out, it's always Shinku going home by herself. Living in a bustling city, she's never refused to contact anyone, but she's also never let anyone into her "territory" either.

Shinku's definitely sparked some criticism and caused misunderstandings, but she firmly believes she's making the right calls. Ever since that heavy rain, she's grown used to being on her own.

There was a time when Shinku believed she wasn't different from kids her age, until that heavy rain made her understand what the power she'd been born with actually implied. Since then, her life has been completely different.

When Shinku first left Hethereau to train under her mentor at CSU-9, she wondered what would've happened if the incident had never ever occurred. But soon, she set that unanswerable question aside and found what she thought was the best way to keep the same tragedy from happening again, she just kept everyone at a distance.

And so, the determined dragonling began to grow.

She started bearing every burden on her own. With the help of her senior colleagues, she grew capable enough to handle things solo and even protect others. Her lone-wolf style meant that even if she lost control, the impact could be kept to a minimum. Everything seemed to be falling into place, until the day her mentor handed her the transfer papers, and the chance to see whether she'd truly moved past that rainy night finally arrived.

The past is the sharpest hunter, striking its killing blow the moment its prey lets its guard down.

But apparently, a maturing dragon isn't that kind of prey.

Helmet with two holes

Shinku's powers boost her reaction speed and physical strength. In the early days at the Bureau, her combat prowess helped her quickly adapt to her responsibilities. But her lack of control meant she'd often go berserk, and that was something she urgently needed to fix. It wasn't uncommon to see Shinku fall into a dark mood right after coming to, staring at the mess she made. Still, biased to action, she was quick to find a solution. After a safety officer kicked her off a construction site for not wearing a hard hat for the third time, she made herself a helmet with holes on both sides for her horns.

"Do you really have to… go to the construction site?"

"Mhm."

"And you have to wear this… pointless helmet?"

"That's a requirement. I can't enter the site if I don't wear one."

At least the helmet hasn't been needed for a while.

CSU-9

Tempus, who used to frown and call her a rude brat, would later happily bring her out for ice cream during field assignments; Ray, who'd look for her and crack jokes when Shinku was holed up in the room blaming herself for losing control; her senior sister, who always kept a straight face during training and never held back her anger when Shinku messed up, but would nevertheless stand before her on missions; and her mentor, who usually kept quiet about her birthdays but never forgot to celebrate… without them, Shinku probably would've been stuck in her room feeling sorry for herself forever.

As for how she should respond to their concerns and goodwill, Shinku couldn't think of any other answer aside from becoming someone who could stand on her own.

Her mentor must be worried only because she's still not independent and strong enough.

Dragon's Treasure

Walking alone along the beach, kicking away pebbles that got in her way now and then. Even as her vision started to blur, she held back the tears welling up in her eyes.

"It's just a cake. It's not like I care about it!"

No, that's not what was on her mind.

The more often she started waking up at night with a pain from the top of her head, the more often she'd say things in class that she'd end up regretting. Deep down, she really didn't mean those things, but by the time she came to her senses, she'd either made her classmates angry or made them cry.

She didn't like that.

The truth is, she wanted to play dodgeball with them, wanted to help prepare the school festival performance, wanted to eat cake, blow out the candles, and sing happy birthday at her classmates' birthday parties. But somehow, she always ended up ruining everything…

"Shinku!"

"Found ya! I knew you'd be here!"

"Look what I found! Tada! Here! Doesn't this remind you of someone who's curled up into a ball crying?"

"That's… not true."

"It is! Anyway, take it."

"Huh…?"

"Doesn't every evil dragon in a story have their own stash of treasures? That dragon who loves picking fights with everyone should have some too! So from now on, every time you get into a fight with someone, collect something fun. That way, once you finally defeat the evil dragon, you can share its stash with everyone!"

Starting with that shell with the sad little face on it, Shinku began her "treasure hunt."

CSU-2

For Shinku, the challenge of transferring to CSU-2 was more about getting along with the two new teammates than about getting used to a new place.

Mint. A one-of-a-kind character who somehow invalidates Shinku's tricks to keep her distance. Whether Shinku puts on a resting drake face or makes up an excuse, Mint just brushes it off and keeps approaching her. "Resting drake face? Aww, why so grumpy, who made Taya angry this time? Or did you fail an exam?" "Busy? Sure, let's do it another time then! How about after work tomorrow?"

Mint does not know when to back off. She's just there because she wants to be. It's a hassle, really… but Shinku doesn't hate it, who hates a friendly kitty anyway?

As for the other teammate…

Oneiroi. After Shinku's first mission with her, she understood exactly why she'd been transferred to Unit 2. This one had the ability to prevent her from going berserk. This should have been good news for Shinku, because she'd finally stop worrying about hurting teammates. But she couldn't bring herself to accept Oneiroi the way she accepted Mint.

Iroi was hiding herself. She wasn't showing her true self…

And that was what Shinku was exactly doing.

Never-ending Rain

Even now, Shinku still finds herself thinking back to that rainy night.

The world turned upside down, figures in black suits rising up out of puddles, and her friend's terrified cries for help. After that, her memory becomes a blur. She managed to fight off those anomalies, but the rampage that followed caused no small amount of damage, and even swept up the friend she was trying to protect.

"At least that's better than being stuck with regret over doing nothing."

Though she'd never quite made it out of that rain, Shinku had never once doubted the choice she made that night. There had been plenty of times she'd wished she didn't have her Esper Abilities, but never in a moment like that one.

After the Rain

"Alright, I'm heading home!"

"Bye, Teana! I didn't think Taya would invite us to play! Call us next time, bye!"

She's not exactly good at this, but they probably had a good time, didn't they? With that thought, Shinku pulled out her phone and typed in the number she worked so hard to find but couldn't bring herself to call.

She made up her mind to do this after that gaming session Mint had put together, so why was she hesitating now?

Wanting to protect a friend but ending up hurting them, deciding on her own that they must hate her and ghosting them, then using "this is for the best" as an excuse to make herself better…

That's not who she is, and it's not who she can ever let herself become.

Taking a deep breath, Shinku pressed the call button.

*Phone rings*

What should she even say? That thought just hit her. Shinku's breathing shortened as she became nervous.

"Hello?"

The voice on the other end was both familiar and unfamiliar. Shinku still held her breath.

It's okay, because we're friends.

"…Hello…? Yeah, it's me."

"I'm back."

The girl who had been trapped in that rainy night for so long finally saw the bright, warm sunlight of the day.

Stats

  • HP7th16,120
  • ATK11th636
  • DEF13th897

At level 80 after the sixth ascension, before Arcs and cartridges. Each bar is measured against the highest value in the Neverness to Everness roster, and the place is out of every character with that stat.

By level

  • 1HP: 1,330ATK: 80DEF: 74
  • 20HP: 3,352ATK: 156DEF: 186
  • 20+HP: 4,416ATK: 196DEF: 245
  • 30HP: 5,480ATK: 236DEF: 305
  • 30+HP: 6,544ATK: 276DEF: 364
  • 40HP: 7,608ATK: 316DEF: 423
  • 40+HP: 8,672ATK: 356DEF: 483
  • 50HP: 9,736ATK: 396DEF: 542
  • 50+HP: 10,800ATK: 436DEF: 601
  • 60HP: 11,864ATK: 476DEF: 660
  • 60+HP: 12,928ATK: 516DEF: 719
  • 70HP: 13,992ATK: 556DEF: 778
  • 70+HP: 15,056ATK: 596DEF: 837
  • 80HP: 16,120ATK: 636DEF: 897

A level with a plus is the same level after that ascension. Base values before Arcs and cartridges.

Skills

4
  • Basic Attack: Special Combat Arts

    Basic Attack · Up to level 10

    Basic Attack: Special Combat Arts Performs up to 5 consecutive attacks, dealing Cosmos DMG. Grants Defiant Spirit on hit. Basic Attack: Arrowfall Press Basic Attack while airborne to plunge, dealing 1 instance of Cosmos DMG upon impact. Increases DMG based on fall height, up to 100%. Basic Attack: Special Combat Arts (Altered) Hold Basic Attack during the 3rd/4th/5th hit of Special Combat Arts to trigger Special Combat Arts (Altered), dealing Cosmos DMG and granting Defiant Spirit on hit. Critical Riposte: Split-Second Victory Triggers when using Special Combat Arts after a Critical Dodge. Retaliates against the target with a sharp kick, dealing 1 instance of Cosmos DMG, reducing their Break, and gaining Defiant Spirit. Basic Attack: Tidal Assault Performs up to 5 consecutive attacks, dealing Cosmos DMG. Grants Fading Reason on hit. Basic Attack: Hammerfall Press Basic Attack while airborne to plunge, dealing 1 instance of Cosmos DMG upon impact. Increases DMG based on fall height, up to 100%. Grants Fading Reason on hit. Basic Attack: Tidal Assault (Scorn) Hold Basic Attack during the 3rd/4th/5th hit of Tidal Assault to trigger Tidal Assault (Scorn), dealing 1 instance of Cosmos DMG and granting Fading Reason on hit. Critical Riposte: No Respite Triggers when using Tidal Assault after a Critical Dodge. Retaliates against the target with a sharp kick, dealing 1 instance of Cosmos DMG, reducing the target's Break, and gaining Fading Reason. Inflicts Forced Knockback and briefly stuns (not effective against Bosses) the target when Parry Attack or Critical Riposte hits while in the Menacing Gaze state, then deals 1 additional instance of DMG to the target equal to 20% of Instant Strike.

    Level
    Basic Attack: Special Combat Arts 1st Instance DMG Ratio
    36.4%
    Basic Attack: Special Combat Arts 2nd Instance DMG Ratio
    61.6% + 41%
    Basic Attack: Special Combat Arts 3rd Instance DMG Ratio
    58.8% + 34.8% + 39.4% + 84.2%
    Basic Attack: Special Combat Arts 4th Instance DMG Ratio
    162.9% + 99.6%
    Basic Attack: Special Combat Arts 5th Instance DMG Ratio
    225.7%
    Plunge DMG Ratio
    153.9%
    Branch DMG Ratio
    19.2% + 33.6% + 50.4% + 45.6%
    Basic Attack: Special Combat Arts Cycle Energy
    29
    Split-Second Victory Ratio
    284.9%
    Grants Defiant Spirit
    18
    Grants Defiant Spirit
    3
    Basic Attack: Tidal Assault 1st Instance DMG Ratio
    70% + 55.2%
    Basic Attack: Tidal Assault 2nd Instance DMG Ratio
    81.6%
    Basic Attack: Tidal Assault 3rd Instance DMG Ratio
    50.8% + 15.6% *5
    Basic Attack: Tidal Assault 4th Instance DMG Ratio
    107.1% + 137.3%
    Basic Attack: Tidal Assault 5th Instance DMG Ratio
    93%
    Surging Crimson Plunge DMG Ratio
    119.9%
    Surging Crimson Branch DMG Ratio
    36% + 43.2% + 48% + 28.8% + 211.1%
    Surging Crimson Basic Attack Cycle Energy
    22
    No Respite Ratio
    334.8%
    Surging Crimson Basic Attack grants Fading Reason
    13
  • High-Speed Breach

    Skill · Up to level 10

    Redirect Skill: High-Speed Breach No time to catch your breath. Charges toward the target and launches a fierce assault, dealing multiple instances of Cosmos DMG and gaining Defiant Spirit. Redirect Skill: Scarlet Descent Consumes all Fading Reason. Leaps above the target into their blind spot and unleashes a powerful downward claw strike, dealing high Cosmos DMG. Casts up to 5 times during each Surging Crimson state.

    Level
    DMG Ratio
    34.6% + 46.2% + 159.1%
    Redirect Skill: High-Speed Breach grants Defiant Spirit
    5
    Cooldown
    3s
    Redirect Skill: High-Speed Breach Cycle Energy
    9
    Required Fading Reason for Redirect Skill: Scarlet Descent
    12
    Redirect Skill: Scarlet Descent 1st Instance DMG Ratio
    44.8% + 435%
    Redirect Skill: Scarlet Descent Cycle Energy
    9
  • Ultimate: Crimson Fury

    Ultimate · Up to level 10

    Ultimate: Crimson Fury Don't think you can pull something like that and escape unscathed… Consumes all Defiant Spirit to enter the Surging Crimson state, then launches multiple attacks, dealing high Cosmos DMG to the target. Replaces Special Combat Arts with Tidal Assault and High-Speed Breach with Scarlet Descent while in Surging Crimson state. Increases DMG dealt and Resistance to Interruptions, greatly boosts Movement, and lasts for 13s. Ends Surging Crimson when switching characters. Hold Dodge while moving to partially release her Esper Ability and greatly boost Movement. Ultimate: Crimson Judgment Casts Crimson Judgment when Surging Crimson is about to end. Press Ultimate repeatedly to dash rapidly between targets, dealing high Cosmos DMG. Grants 1 additional instance of Crimson Judgment for each use of Scarlet Descent during Surging Crimson. Can be cast up to 3 times during each Surging Crimson state. Ultimate: Dragonflame Verdict Press Ultimate again to cast Dragonflame Verdict after all uses of Crimson Judgment have been consumed or after Surging Crimson ends, dealing massive Cosmos DMG to targets in a large area.

    Level
    Ultimate: Crimson Fury DMG Ratio
    37% + 239.9% + 109.9% *5 + 287.9% + 85%
    Cooldown
    20
    Ultimate: Crimson Judgment Per Instance DMG Ratio
    119.9% *4
    Ultimate: Dragonflame Verdict DMG Ratio
    40% *10 + 799.6%
    Increases DMG in Surging Crimson
    30%
    Increases Resistance to Interruptions
    50%
    Costs Defiant Spirit
    60
  • Breaching Tactics

    Support Skill · Up to level 10

    Enough already! Delivers a forceful knee strike, dealing 1 instance of Cosmos DMG and gaining Defiant Spirit.

    Level
    DMG Ratio
    399.8%

Passive Skills

2
  • Lone Stride

    Passive Skill · Unlocks at Ascension 2

    Charge Enhancement: Grants off-field characters the same amount of Charge when the active character gains Ultimate Energy. While Shinku is active and in Charge state, each trigger deals AoE DMG equal to 400% of ATK (scales with Basic Attack level, reaching 863.6% at level 11), and increases her ATK by 5% for 30s, up to 10 stacks. Cooldown: 1s.

  • Wrathscale

    Passive Skill · Unlocks at Ascension 4

    Increases Ultimate DMG against non-Boss enemies by 50%.

Awakenings

6
  • Rain-Lashed Alley

    Awakening 1

    Shinku's damage ignores 12% of the target's DEF.

  • Pre-Dawn Training Grounds

    Awakening 2

    Reduces the target's Cosmos Resistance by 10% for 20s after the Ultimate hits.

  • Sunset Beach

    Awakening 3

    Keeps Menacing Gaze active after switching characters and allows Shinku to gain Menacing Gaze stacks while off-field.

  • Snowfall Slope

    Awakening 4

    Increases the Menacing Gaze stack cap to 16 stacks. Enhances the triggered Instant Strike when Menacing Gaze reaches 16 stacks, granting it the additional effects of the Instant Strike triggered by Parry Attack or Critical Riposte: inflicts Forced Knockback on the target, briefly stuns (not effective against Bosses) them, and deals an additional instance of DMG equal to 20% of Instant Strike DMG.

  • Room of Laughter

    Awakening 5

    Increases Shinku's DEF by 50% and Resistance to Interruptions by 50% during Surging Crimson, and recovers HP equal to 300% of her Base ATK after casting Scarlet Descent.

  • Dragon's Treasure

    Awakening 6

    Increases Shinku's damage ratios for Scarlet Descent, Crimson Judgment, and Dragonflame Verdict by 30%, and allows Scarlet Descent and Crimson Judgment to pull in targets within range.

Each of Shinku's Mind Shards raises the Awakening Level by one, up to six.

Resonance

2
  • Awakened Resolve

    At Awakening 3

    Increases the skill level of Basic Attack, Redirect Skill, and Ultimate by 1. Increases DMG dealt by an additional 30% while in Surging Crimson.

  • Crimson Hero

    At Awakening 6

    Increases Shinku's Crit Rate by 10% and causes her damage to ignore 15% of the target's DEF.

Life Skills

2
  • Sneaking a Break

    Life Skill

    Lv. 1: Shinku increases dish prices by 0.3 Fons for every 3 Beverage Tags on dishes. Lv. 2: Shinku reduces Ingredient Consumption Rate by 1%. Lv. 3: Shinku increases dish prices by 0.3 Fons for every 3 Beverage Tags on dishes. Lv. 4: Shinku reduces Ingredient Consumption Rate by 1%. Lv. 5: Shinku increases dish prices by 3% for every 3 Beverage Tags on dishes.

  • Always Up for a Challenge

    Life Skill

    Lv. 1: Spend an additional 2 City Stamina in Little Sparrow: Mahjong Inferno mode, or an additional 6 City Stamina in Little Sparrow: Riichi Mahjong mode, and receive corresponding rewards for spending more Stamina. Lv. 2: Spend an additional 1 City Stamina in Little Sparrow: Mahjong Inferno mode, or an additional 3 City Stamina in Little Sparrow: Riichi Mahjong mode, and receive corresponding rewards for spending more Stamina.

Upgrade costs

Open in the planner

Ascension

  • Ascension 1 (level 30)Lost Whispers ×5Beetle Coin ×25,000
  • Ascension 2 (level 40)Lost Whispers ×12Charging Knight Spark Plug ×2Beetle Coin ×50,000
  • Ascension 3 (level 50)Obscure Whispers ×6Charging Knight Spark Plug ×8Beetle Coin ×75,000
  • Ascension 4 (level 60)Obscure Whispers ×12Charging Knight Spark Plug ×16Beetle Coin ×100,000
  • Ascension 5 (level 70)Paradoxical Whispers ×6Charging Knight Spark Plug ×24Beetle Coin ×125,000
  • Ascension 6 (level 80)Paradoxical Whispers ×9Charging Knight Spark Plug ×36Beetle Coin ×150,000

Basic Attack, Skill, Ultimate and Support Skill levels (each)

  • Lv. 2Beetle Coin ×2,000Nestling's Longing ×2Lost Whispers ×2
  • Lv. 3Beetle Coin ×5,000Nestling's Longing ×3Lost Whispers ×3
  • Lv. 4Beetle Coin ×10,000Nestling's Longing ×5Lost Whispers ×5
  • Lv. 5Beetle Coin ×20,000Dove's Flutter ×2Obscure Whispers ×2
  • Lv. 6Beetle Coin ×40,000Dove's Flutter ×3Obscure Whispers ×3
  • Lv. 7Beetle Coin ×60,000Dove's Flutter ×5Obscure Whispers ×5Dress Hem of Vanity ×1
  • Lv. 8Beetle Coin ×80,000The Olive Branch ×3Paradoxical Whispers ×3Dress Hem of Vanity ×1
  • Lv. 9Beetle Coin ×100,000The Olive Branch ×5Paradoxical Whispers ×5Dress Hem of Vanity ×2
  • Lv. 10Beetle Coin ×120,000The Olive Branch ×8Paradoxical Whispers ×8Dress Hem of Vanity ×4

Passive Skill unlocks

  • Lone StrideBeetle Coin ×30,000Dove's Flutter ×2Dress Hem of Vanity ×1
  • WrathscaleBeetle Coin ×40,000The Olive Branch ×1Dress Hem of Vanity ×2

Art

Shinku key art

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