
SSR
Rapi: Red Hood
/
Fire/Attacker/Machine Gun
Elysion Over-spec
Introduction
Rapi: Red Hood is an SSR Fire character in GODDESS OF VICTORY: NIKKE. Rapi: Red Hood's weapon type is Machine Gun and class is Attacker. Manufacturer: Elysion Over-spec. Rapi: Red Hood uses Burst III and fights in the Counters squad.
On the combined GODDESS OF VICTORY: NIKKE tier list Rapi: Red Hood is S tier, 7th of the 202 characters ranked, from where 4 community tier lists put Rapi: Red Hood.
Other Fire characters in GODDESS OF VICTORY: NIKKE: 2B, A2, Alice, Arcana: Fortune Mate, Asuka Shikinami Langley, Bay and 37 more.
What Rapi: Red Hood does
A
Fire attacker who changes role with the squad: with no other Burst I unit on the team she becomes one herself, sharing ATK and cutting the team's Burst cooldown, and otherwise she Bursts at stage 3 for a 2808% hit on the enemy nearest the crosshair. Her normal attacks plant projectiles that explode when Full Burst starts, and she deals elemental-advantage damage to
Electric Code enemies.
Rapi: Red Hood in Solo Raid
On the Solo Raid usage list Rapi: Red Hood is S tier, 7th of 83: used by 90% of ranked players in Solo Raid, weighted toward the last two seasons.
- Solo Raid usage89.68%
Profile
Rapi, who has truly inherited the essence of Red Hood, equips herself with the weapon, Seven Dwarves Zero, which is engraved with their cherished promise.
She seeks to become the Goddess of Victory and reclaim the surface.
Rapi: Red Hood is voiced by Kayli Mills in English, Yui Ishikawa in Japanese, and Kim Bo-na in Korean.
Rapi: Red Hood's introduction: If you need to contact me while I'm on a mission, please use Blabla.
Stats
- HP583,734
- ATK25,554
- DEF164th of 2063,539
At level 200 with 3 limit breaks and core +7, before gear, Harmony Cubes, Collection items and bond. Each bar is measured against the highest value in the GODDESS OF VICTORY: NIKKE roster, and the place is out of every character with that stat.
Skills
4Machine Gun
Normal attack · Max ammo 300 · Reload 2.5s■ Affects target(s). Deals 5.57% of ATK as damage. Deals 200% damage when attacking core.

Battlefield Assessment
Skill 1■ Activates at the start of battle and when Full Burst ends. Effect varies according to squad formation. Only one effect is applied. Activates if there are no standard Burst 1 allies. Affects self. Combat Assist: Changes to Burst Stage 1. This effect is continuous and cannot be removed. Activates if there are standard Burst 1 allies. Affects self. Cancels Combat Assist. ■ Activates when entering Full Burst while in the Combat Assist state. Affects all allies. Cooldown of Burst Skill ▼ 7.48 sec. Attack Damage ▲ 8.02% for 10 sec. ■ Activates when entering Full Burst while not in the Combat Assist state. Affects self. ATK ▲ 95.04% for 10 sec. Damage to Interruption Parts ▲ 48% for 10 sec.
Shown at level 10; the numbers that change, by skill level
- Lv. 1
- 5.34 · 59.4% · 30% · 5.01%
- Lv. 2
- 5.58 · 63.36% · 32% · 5.35%
- Lv. 3
- 5.82 · 67.32% · 34% · 5.68%
- Lv. 4
- 6.05 · 71.28% · 36% · 6.01%
- Lv. 5
- 6.29 · 75.24% · 38% · 6.35%
- Lv. 6
- 6.53 · 79.2% · 40% · 6.68%
- Lv. 7
- 6.77 · 83.16% · 42% · 7.02%
- Lv. 8
- 7 · 87.12% · 44% · 7.35%
- Lv. 9
- 7.24 · 91.08% · 46% · 7.69%
- Lv. 10
- 7.48 · 95.04% · 48% · 8.02%

Attachable Projectiles
Skill 2■ Activates at the start of battle. Affects self. Converts damage to Elemental Advantage damage against Electric Code enemies. This effect is continuous and cannot be removed. Projectile Attachment Damage ▲ 150.72% continuously. Projectile Explosion Damage ▲ 100.6% continuously. ■ Activates after performing 120 normal attacks. Affects self. Attachable Projectiles Effect: Launches attachable projectiles that attach to hit locations. When entering Full Burst, the projectiles explode. Projectile Attachment Damage: Deals 88.11% of final ATK as damage. Projectile Explosion Damage: Deals 88.11% of final ATK as damage. Max Ammunition Capacity: 1 round(s).
Shown at level 10; the numbers that change, by skill level
- Lv. 1
- 49.71% · 49.71% · 94.2% · 59.44%
- Lv. 2
- 53.98% · 53.98% · 100.48% · 64.02%
- Lv. 3
- 58.25% · 58.25% · 106.76% · 68.59%
- Lv. 4
- 62.51% · 62.51% · 113.04% · 73.16%
- Lv. 5
- 66.78% · 66.78% · 119.32% · 77.74%
- Lv. 6
- 71.05% · 71.05% · 125.6% · 82.31%
- Lv. 7
- 75.31% · 75.31% · 131.88% · 86.88%
- Lv. 8
- 79.58% · 79.58% · 138.16% · 91.46%
- Lv. 9
- 83.85% · 83.85% · 144.44% · 96.03%
- Lv. 10
- 88.11% · 88.11% · 150.72% · 100.6%

Power of Inheritance
Burst · Burst III · Cooldown 40sWhen used in Burst Stage 1: Squad Support Action Style ■ Affects self. Cooldown of Burst Skill ▼ 20 sec. Explosion Radius ▲ 100.62% for 10 sec. ■ Affects all allies. ATK ▲ 18.01% of the skill user's ATK for 10 sec. When used in Burst Stage 3: High-Mobility Close-Range Combat Weapon ■ Affects the enemy nearest to the crosshair. Deals 2808% of final ATK as additional damage. ■ Affects self. Explosion Radius ▲ 100.62% for 10 sec. Projectile Attachment Damage ▲ 421.2% for 10 sec. Skill 2's requirement for triggering attachable projectiles ▼ 60 for 10 sec.
Shown at level 10; the numbers that change, by skill level
- Lv. 1
- 62.88% · 11.16% · 1512% · 216%
- Lv. 2
- 67.08% · 11.92% · 1656% · 238.8%
- Lv. 3
- 71.27% · 12.68% · 1800% · 261.6%
- Lv. 4
- 75.46% · 13.44% · 1944% · 284.4%
- Lv. 5
- 79.65% · 14.2% · 2088% · 307.2%
- Lv. 6
- 83.85% · 14.96% · 2232% · 330%
- Lv. 7
- 88.04% · 15.72% · 2376% · 352.8%
- Lv. 8
- 92.23% · 16.48% · 2520% · 375.6%
- Lv. 9
- 96.42% · 17.24% · 2664% · 398.4%
- Lv. 10
- 100.62% · 18.01% · 2808% · 421.2%
Upgrade costs
Skill 1: Battlefield Assessment
- Lv. 2
Skill Manual I ×8 - Lv. 3
Skill Manual I ×10 - Lv. 4
Skill Manual I ×26 - Lv. 5
Skill Manual I ×42
Skill Manual II ×60
H.S.T.A. Code Manual ×10 - Lv. 6
Skill Manual I ×126
Skill Manual II ×90
H.S.T.A. Code Manual ×15 - Lv. 7
Skill Manual I ×168
Skill Manual II ×120
H.S.T.A. Code Manual ×30 - Lv. 8
Skill Manual I ×210
Skill Manual II ×150
Skill Manual III ×90
H.S.T.A. Code Manual ×70 - Lv. 9
Skill Manual I ×231
Skill Manual II ×165
Skill Manual III ×105
H.S.T.A. Code Manual ×100 - Lv. 10
Skill Manual I ×273
Skill Manual II ×190
Skill Manual III ×120
H.S.T.A. Code Manual ×135
Skill 2: Attachable Projectiles
- Lv. 2
Skill Manual I ×8 - Lv. 3
Skill Manual I ×10 - Lv. 4
Skill Manual I ×26 - Lv. 5
Skill Manual I ×42
Skill Manual II ×60
H.S.T.A. Code Manual ×10 - Lv. 6
Skill Manual I ×126
Skill Manual II ×90
H.S.T.A. Code Manual ×15 - Lv. 7
Skill Manual I ×168
Skill Manual II ×120
H.S.T.A. Code Manual ×30 - Lv. 8
Skill Manual I ×210
Skill Manual II ×150
Skill Manual III ×90
H.S.T.A. Code Manual ×70 - Lv. 9
Skill Manual I ×231
Skill Manual II ×165
Skill Manual III ×105
H.S.T.A. Code Manual ×100 - Lv. 10
Skill Manual I ×273
Skill Manual II ×190
Skill Manual III ×120
H.S.T.A. Code Manual ×135
Burst: Power of Inheritance
- Lv. 2
Burst Manual I ×8 - Lv. 3
Burst Manual I ×10 - Lv. 4
Burst Manual I ×26 - Lv. 5
Burst Manual I ×42
Burst Manual II ×60
H.S.T.A. Code Manual ×20 - Lv. 6
Burst Manual I ×126
Burst Manual II ×90
H.S.T.A. Code Manual ×30 - Lv. 7
Burst Manual I ×168
Burst Manual II ×120
H.S.T.A. Code Manual ×60 - Lv. 8
Burst Manual I ×210
Burst Manual II ×150
Burst Manual III ×90
H.S.T.A. Code Manual ×140 - Lv. 9
Burst Manual I ×231
Burst Manual II ×165
Burst Manual III ×105
H.S.T.A. Code Manual ×200 - Lv. 10
Burst Manual I ×273
Burst Manual II ×190
Burst Manual III ×120
H.S.T.A. Code Manual ×270
Costumes
3
Red Flavor
Rapi: Red Hood costume. Obtained from the Costume Gacha.

Cherished Red
Rapi: Red Hood costume. Obtained from an event.

Shining Light
Rapi: Red Hood costume. Obtained from a Mission Pass.















