190 in the databaseRAID: Shadow Legends itemsItemsSearch by nameCategoryRarity190Blade DiscipleMasteries: OffenseATK +75Blood ShieldMasteries: OffensePlaces a [Shield] buff on this Champion for 1 turn when this Champion kills an enemy (except Boss' minions). The value of the [Shield] is equal to 15% of this Champion's MAX HP. Occurs once per turnBring It DownMasteries: OffenseIncreases damage inflicted by 6% when attacking targets with higher MAX HPCycle of ViolenceMasteries: OffenseHas a 30% chance of decreasing the cooldown of a random Skill by 1 turn if the damage inflicted by a Skill exceeds 30% of the target's MAX HP. Occurs once per turnDeadly PrecisionMasteries: OffenseC. RATE +5%Flawless ExecutionMasteries: OffenseC. DMG +20%Giant SlayerMasteries: OffenseHas a 30% chance of inflicting bonus damage when attacking. Bonus damage is equal to 7.5% of the target Champion's MAX HP or 3% of the target's MAX HP when attacking Bosses. Bonus damage can occur on each hit of a Skill, but does not count as an extra hit.Grim ResolveMasteries: OffenseIncreases damage inflicted by 5% when attacking with 50% HP or lessHeart of GloryMasteries: OffenseIncreases damage inflicted by 5% when attacking with full HPHelmsmasherMasteries: OffenseHas a 50% chance of ignoring 25% of the target's DEF. For Skills that ignore DEF, this 25% is in addition to the amount ignored by the Skill.Keen StrikeMasteries: OffenseC. DMG +10%Kill StreakMasteries: OffenseIncreases damage inflicted by 6% in Arena and Siege battles and 3% in all other locations for each enemy killed by this Champion in battle. Stacks across each Round in a battle, up to 12%Life DrinkerMasteries: OffenseHeals by 5% of damage inflicted when attacking with 50% HP or lessMethodicalMasteries: OffenseIncreases the damage inflicted by this Champion's default Skill by 2% each time it is used during battle. Stacks across each round in a battle, up to 10%OpportunistMasteries: OffenseIncreases damage inflicted to targets with [Stun], [Sleep], [Fear], [True Fear], [Freeze], [Petrification] debuffs by 12%.Ruthless AmbushMasteries: OffenseIncreases damage inflicted by 8% for the first hit on each enemyShield BreakerMasteries: OffenseIncreases damage inflicted to [Shield] buffs on targets by 25%Single OutMasteries: OffenseIncreases damage inflicted to targets with less than 40% HP by 8%Stoked To FuryMasteries: OffenseIncreases damage inflicted by 4% for each debuff on this Champion. Stacks up to 12%WarmasterMasteries: OffenseHas a 60% chance of inflicting bonus damage when attacking. Bonus damage is equal to 10% of the target Champion's MAX HP or 4% of the target's MAX HP when attacking Bosses. Bonus damage can only occur once per Skill and does not count as an extra hit.Whirlwind of DeathMasteries: OffenseIncreases SPD by 6 for each enemy killed by this Champion. Stacks across each round in a battle, up to 18 SPDWrath of the SlainMasteries: OffenseIncreases damage inflicted by 5% for each dead ally. Stacks up to 10%BlastproofMasteries: DefenseDecreases damage received from AoE attacks by 5%BloodthirstMasteries: DefenseHeals this Champion by 10% of their MAX HP when they kill an enemy target (except Boss' minions). Cooldown: 1 turnBulwarkMasteries: DefenseDecreases the damage all allies receive by 5%. This Champion will receive that damage insteadCycle of RevengeMasteries: DefenseHas a 50% chance of increasing the Turn Meter by 15% when an ally is attacked with a critical hit. Will only increase the Turn Meter once if an ally receives multiple critical hits from a single SkillDefiantMasteries: DefenseRES +10Delay DeathMasteries: DefenseReduces the damage this Champion receives from a specific enemy by 0.75% with each hit taken from that enemy. Damage reduction stacks up to 6% for each enemyDeterrenceMasteries: DefenseHas a 20% chance to counterattack an enemy when they apply a [Stun], [Sleep], [Fear], [True Fear], [Freeze], [Petrification], or [Sheep] debuff on an ally. Cooldown: 1 turnFearsome PresenceMasteries: DefenseIncreases the chances of placing a [Stun], [Sleep], [Freeze], [Fear], [True Fear], [Provoke], or [Sheep] debuff from Skills or Artifacts by 5%Harvest DespairMasteries: DefenseHas a 60% chance of placing a [Leech] debuff for 1 turn when placing [Stun], [Sleep], [Fear], [True Fear], [Freeze], [Petrification] debuffs.Improved ParryMasteries: DefenseDecreases the damage received by this Champion by 8% when this Champion is hit with a critical hitIron SkinMasteries: DefenseDEF +200Mighty EnduranceMasteries: DefenseDecreases the damage received by 10% if this Champion has [Stun], [Sleep], [Fear], [True Fear], [Freeze], [Petrification] debuffs.RejuvenationMasteries: DefenseIncreases the amount of healing and the value of [Shield] buffs this Champion receives by 5%ResurgentMasteries: DefenseHas a 50% chance to remove 1 random debuff from this Champion when they lose 25% of their MAX HP or more from a single enemy SkillRetributionMasteries: DefenseHas a 50% chance to counterattack when this Champion loses 25% of their MAX HP or more from a single enemy SkillSelfless DefenderMasteries: DefenseDecreases the damage an ally receives from the first enemy hit in each round by 20%. This Champion will receive that damage insteadShadow HealMasteries: DefenseHeals this Champion by 6% of their MAX HP each time an enemy is healed. Occurs once per turn.SolidarityMasteries: DefenseIncreases Ally RES by 5 for each buff placed on them by this ChampionStubbornnessMasteries: DefenseIncreases RES by 10 for each debuff on this Champion. Stacks up to 30Tough SkinMasteries: DefenseDEF +75UnshakeableMasteries: DefenseRES +50Wisdom of BattleMasteries: DefenseHas a 30% chance of placing a [Block Debuffs] buff on this Champion for 1 turn when [Stun], [Sleep], [Fear], [True Fear], [Freeze], [Petrification] debuffs expire on this Champion.Arcane CelerityMasteries: SupportHas a 30% chance of increasing the Turn Meter by 10% when a debuff cast by this Champion is removed or expiresCharged FocusMasteries: SupportIncreases ACC by 20 when this Champion has no Skills on cooldownCycle of MagicMasteries: SupportHas a 5% chance of decreasing the cooldown of a random Skill by 1 turn at the start of every turnEagle-EyeMasteries: SupportACC +50Elixir of LifeMasteries: SupportMAX HP +3,000Evil EyeMasteries: SupportDecreases the target's Turn Meter when this Champion hits them with the default Skill for the first time. Decreases the Turn Meter by 20% with single-target Skills and by 5% with AoE Skills. Occurs once per target.Exalt in DeathMasteries: SupportHeals this Champion by 10% of their MAX HP the first time an enemy is killed in each roundHealing SaviorMasteries: SupportIncreases the amount of healing and the value of [Shield] buffs placed by this Champion by 10% if the target ally has 40% HP or lessLasting GiftsMasteries: SupportHas a 30% chance to extend the duration of any buff cast by this Champion by 1 turn. It will not extend [Block Damage], [Unkillable], [Revive on Death], or [Taunt] buffs.Lay On HandsMasteries: SupportIncreases the value of heals this Champion casts by 5%Lore of SteelMasteries: SupportIncreases the Bonus received to Base Stats from Artifact Set Bonuses by 15%. This increase is multiplicative, not additive.Master HexerMasteries: SupportHas a 30% chance to extend the duration of any debuff cast by this Champion by 1 turn. It will not extend [Stun], [Sleep], [Freeze], [Provoke], [Fear], [True Fear], [Bomb], or [Petrification] debuffs.Merciful AidMasteries: SupportIncreases the amount of healing and the value of [Shield] buffs placed by this Champion by 15% if the target ally has [Stun], [Sleep], [Fear], [True Fear], or [Freeze] debuffsOppressorMasteries: SupportIncreases the Turn Meter fill rate by 2.5% for each active debuff cast by this Champion. Stacks up to 10%.Pinpoint AccuracyMasteries: SupportACC +10Rapid ResponseMasteries: SupportHas a 30% chance of increasing the Turn Meter by 10% when a buff cast by this Champion is removed or expiresShieldbearerMasteries: SupportIncreases the value of [Shield] buffs this Champion casts by 5%SniperMasteries: SupportIncreases the chances of placing any debuff from Skills or Artifacts by 5%. It will not increase the chances of placing [Stun], [Sleep], [Freeze], [Fear], [True Fear], [Provoke], [Sheep], or [Petrification] debuffs.Spirit HasteMasteries: SupportIncreases SPD by 8 for each dead ally. Stacks up to 24SteadfastMasteries: SupportMAX HP +810Swarm SmiterMasteries: SupportIncreases ACC by 4 for each enemy alive. Stacks up to 16Timely InterventionMasteries: SupportIncreases this Champion's Turn Meter by 20% whenever an ally hero drops below 25% HPBrimstoneBlessings: ChaosWhenever this Champion attacks, each hit has a chance to place a [Smite] debuff for 2 turns. Champions under the [Smite] debuff will be hit by a meteorite when they use an Active Skill. The meteorite inflicts damage equal to 25% of the affected Champion's MAX HP, and will also inflict damage to all other enemy Champions equal to 5% of their MAX HP. Only one [Smite] debuff can be active per team at any point. High Awakening Bonus The [Smite] debuff will be protected and guaranteed.Crushing RendBlessings: ChaosEach Round, a number of this Champion's hits will ignore a percentage of the target's DEF. The percentage of ignored DEF depends on the Level of the target. High Awakening Bonus Every hit this Champion inflicts will ignore a percentage of the target's DEF.Emergency HealBlessings: ChaosHeals this Champion whenever a [Shield] buff placed on them expires, is removed, or is broken by an enemy attack. The value of the heal is equal to a portion of this Champion's MAX HP. (1 Turn Cooldown)IncinerateBlessings: ChaosIncreases the damage inflicted by [HP Burn] debuffs placed by this Champion in Arena and Siege battles. High Awakening Bonus Whenever a [HP Burn] debuff placed by this Champion inflicts damage on an enemy, their Turn Meter will also be decreased by the same amount. Only works in Arena and Siege battles.PolymorphBlessings: ChaosHas a chance of placing a [Sheep] debuff on enemy Champions for 2 turns whenever they place debuffs on this Champion, or when an enemy removes or steals buffs from them. Occurs once per enemy turn. This debuff cannot be blocked, or placed on Bosses. Champions under [Sheep] debuffs lose access to their normal skills, and can only use the following [Sheep] skill: Attacks 1 enemy. Any ally Sheep will join this attack. Has a 50% chance of removing the [Sheep] debuff from this Champion after attacking. Whenever a [Sheep] debuff expires or the Sheep is defeated, the affected Champion will return to battle with 50% HP. High Awakening Bonus The [Sheep] debuff cannot be resisted.Survival InstinctBlessings: ChaosPartially fills this Champion's Turn Meter whenever a debuff is placed, spread, or transferred onto them. Occurs once per enemy turn. High Awakening Bonus The Turn Meter fill has no turn restrictions.ChainbreakerBlessings: WarAt the start of this Champion's turn, has a chance of removing any [Stun], [Freeze], [Sleep], [Provoke], [Fear], [True Fear], or [Petrification] debuffs placed on this Champion. Only activates if this Champion is under any of these debuffs. High Awakening Bonus Whenever this Champion is hit by an enemy while under any of the debuffs mentioned above, has a chance of partially filling this Champion's Turn Meter. Occurs once per hit.Commanding PresenceBlessings: WarStrengthens your team's Aura. If multiple Champions on the same team have Commanding Presence, only one will work. If Champions on the same team have both the Intimidating Presence and Commanding Presence Blessings, only Intimidating Presence will work.Faultless DefenseBlessings: WarWhenever an enemy attacks an ally under an [Increase DEF] buff placed by this Champion, reflects a portion of the damage back to the attacker.Hero's SoulBlessings: WarIncreases the damage inflicted to Bosses and their minions according to the number of living enemies.Life HarvestBlessings: WarDestroys enemies' MAX HP by a certain amount whenever they are revived. Mid Awakening Bonus Whenever enemies are revived, partially fills this Champion's Turn Meter for each enemy revived.Soul ReapBlessings: WarWhen this Champion hits an enemy target and decreases their HP to a certain threshold, a Reaper will appear and deal extra damage equal to the target's remaining HP. For AoE attacks, each target that has their HP reduced to the threshold in the attack, will be visited by a Reaper. The Reaper will ignore DEF, as well as all damage reduction skills, effects, and buffs. Will not ignore damage reduction skills, effects, and buffs if the target is a Boss. If the target is a Boss who cannot be killed, such as the Demon Lord, a Reaper will no longer deal extra damage if the target's HP cannot go any lower. High Awakening Bonus If the target survives, has a chance of placing a [True Fear] debuff for 1 turn. This debuff cannot be resisted or blocked.Cracking RootsBlessings: HarmonyIncreases the damage inflicted by this Champion to [Stone Skin] shields.Harmonic ImpulseBlessings: HarmonyFills this Champion's Turn Meter whenever they lose their turn because of a [Fear] or a [True Fear] debuff. Also decreases the cooldown of the skill they attempted to use whenever their turn is lost due to a [True Fear] debuff.Nature's BountyBlessings: HarmonyWhenever this Champion applies a 2.5% [Poison] debuff, a 25% [Decrease ATK] debuff, a 30% [Decrease DEF] debuff, a 15% [Decrease SPD] debuff, a 25% [Decrease ACC] debuff, a 50% [Heal Reduction] debuff, a 15% [Weaken] debuff, a [Fear] debuff, a 15% [Decrease C. DMG] debuff, a 15% [Decrease C. RATE] debuff, or a 25% [Decrease RES] debuff, has a chance to place a greater version of this debuff (for example, a 50% [Decrease RES] debuff instead of a 25% [Decrease RES] debuff.) [Does not apply to debuffs placed by Gear Sets.]Nature's WrathBlessings: HarmonyIncreases the damage inflicted by this Champion for every debuff they successfully placed, except debuffs placed by Gear Sets.NeutralizeBlessings: HarmonyHas a chance to place debuffs on weak hits when attacking enemies under [Poison Cloud] buffs.NourishBlessings: HarmonyIncreases the value of the heal granted by [Continuous Heal] buffs placed by this Champion. Each [Continuous Heal] buff placed by this Champion restores a portion of the target's destroyed MAX HP.CrueltyBlessings: DarkWhenever this Champion hits an enemy, decreases their DEF until the end of the Round. Occurs once per hit. If multiple Champions have this Blessing, still cannot decrease a single Champion's DEF by more than 40%, or decrease a Boss' DEF by more than 20%.Dark ResolveBlessings: DarkIncreases the damage inflicted by this Champion according to the number of dead allies on their team. Doesn't increase the damage from [Poison], [HP Burn], and [Bomb] debuffs.Lethal DoseBlessings: DarkIncreases the damage enemies receive from [Poison] debuffs placed by this Champion in Arena and Siege battles. High Awakening Bonus Will ignore 35% of each target's RES when placing [Poison] debuffs on enemy Champions in the Arena and Siege battles.Phantom TouchBlessings: DarkHas a chance of inflicting Bonus Damage to one enemy whenever this Champion hits enemy targets. When hitting multiple targets at once, only one Champion will receive Bonus Damage. (1 Turn Cooldown) The Bonus Damage is proportional to this Champion's ATK. High Awakening Bonus Has a chance of inflicting a second instance of Bonus Damage.Temporal ChainsBlessings: DarkDecreases each enemy's SPD for each active buff they are under, except for the buffs placed at the start of the Round. High Awakening Bonus Whenever an enemy receives a third active buff, instantly decreases the Turn Meters of all enemies by a certain amount. (4 Turn Cooldown)Ward of the FallenBlessings: DarkStarts each Round with a number of [Bone Armor] stacks. Each [Bone Armor] stack decreases the damage the recipient receives from a single hit, then disappears. A Champion can have a maximum of 3 [Bone Armor] stacks at one time. High Awakening Bonus Deals Bonus Damage to each enemy hit by this Champion. The number of times Bonus Damage is inflicted on each enemy target is equal to the number of dead allies. Bonus Damage is proportional to this Champion's ATK. Adds one [Bone Armor] stack for each instance of Bonus Damage inflicted. Bonus Damage will not be inflicted when damaging enemies through Masteries, Passive skills, reflected damage, [Poison], or [HP Burn] debuffs.HeavencastBlessings: LightIncreases the damage inflicted by this Champion according to the number of buffs on them. Doesn't increase the damage from [Poison], [HP Burn], and [Bomb] debuffs.Indomitable SpiritBlessings: LightHas a chance of blocking any [Stun], [Sleep], [Fear], [True Fear], [Freeze], and [Provoke] debuffs whenever an enemy tries to place them on this Champion. (1 Turn Cooldown)Intimidating PresenceBlessings: LightStrengthens your team's Aura and weakens the enemy team's Aura. If multiple Champions on the same team have Intimidating Presence, only one will work. If Champions on the same team have both the Intimidating Presence and Commanding Presence Blessings, only Intimidating Presence will work.Iron WillBlessings: LightDecreases the damage this Champion receives according to the number of debuffs on them. Doesn't decrease the damage from [Poison], [HP Burn], and [Bomb] debuffs.Lightning CageBlessings: LightWhenever an enemy receives a buff or has their Turn Meter filled, places one [Lightning Orb] stack on this Champion. When activated, a [Lightning Orb] stack randomly protects one other active buff from being removed, stolen, or transferred. After activation, the [Lightning Orb] stack disappears. A Champion can have a maximum of 3 [Lightning Orb] stacks at one time. Whenever a Champion with 3 [Lightning Orb] stacks hits enemy targets, inflicts Bonus Damage to them based on their MAX HP. Bonus Damage can occur on each hit of a Skill, but does not count as an extra hit. After the Bonus Damage is applied, all active [Lightning Orb] stacks are removed from this Champion.Miracle HealBlessings: LightHas a chance of restoring a portion of any destroyed MAX HP whenever this Champion heals themselves or an ally. The amount of HP restored is equal to a percentage of the heal.Aspect of SirothRelics: LegendaryWhen wearer receives fatal damage, reduces it by 50% of their Turn Meter and then fully reduces their Turn Meter. Cooldown: 1 turn.Ax SerpentisRelics: LegendaryWearer's single-target attacks deal 5% more damage for each Exposed Neck present in the battle.Bane of SintranosRelics: LegendaryWhenever an enemy receives a buff, the wearer has a 15% chance of getting the same buff for 2 turns. Occurs once per turn.Blades of AkumoriRelics: LegendaryWhenever an ally is attacked by an enemy, the wearer has a 15% chance of placing a [Provoke] debuff on the attacker for 1 turn.Bloatshield TotemRelics: LegendaryEnemy Ignore DEF effects from skills are 5% less effective on the wearer per each active buff placed on allies by the wearer (stacks up to 15%).Essence QuencherRelics: LegendaryWearer's damage is increased by 20% of the target's current Turn Meter. Damage cannot be increased by more than 10% (5% against Bosses).Eternal SoulgaolRelics: LegendaryThe first hit received by the wearer from each enemy in a Round will deal 10% less damage. Each subsequent hit from each enemy that Round will deal 5% less damage.Fleshmelter LashRelics: LegendaryThe wearer deals 10% more damage with skills when attacking out of their turn.Gauntlet of RuinRelics: LegendaryIncreases the wearer's Ignore DEF effects by 1% every time they place a debuff using a skill (stacks up to 5%).Gilded PinionRelics: LegendaryWearer receives 1% less damage for each turn of cooldown on all their skills.GorecrescentRelics: LegendaryWearer's next attack after killing an enemy deals 20% more damage.Hand of UncreationRelics: LegendaryReduces the chance of applying debuffs, stealing or removing buffs, stealing Turn Meter, or increasing a skill's cooldown against the wearer by 10%.Harp of KasbielRelics: LegendaryWearer's Turn Meter fills by 5% each time they use a skill that doesn't deal damage.Last Laugh AmuletRelics: LegendaryWearer has a 30% chance to activate a [Delay] effect when receiving fatal damage. 3-turn cooldown.Lifespring SkullRelics: LegendaryDecreases the damage received by the wearer by 0.5% every time they heal an ally using a skill (stacks up to 10%).Mask of DisquietRelics: LegendaryWearer has a 30% chance of activating an [Instant Turn] effect on themselves after returning from [Sheep].Okulos KustodionRelics: LegendaryRemoves all debuffs from the wearer whenever they lose 70% or more HP from damage by an enemy in a single turn.Sempiternal AnchorRelics: LegendaryDecreases the target's SPD by 2.5% every time the wearer steals or decreases the target's Turn Meter (stacks up to 10%).Sibilant GoldRelics: LegendaryIncreases the wearer's Ignore DEF effect when using skills by 2% for each active buff on the wearer (stacks up to 10%).Skull of TreasonRelics: Legendary[HP Burn] debuffs placed by the wearer deal 10% more damage to enemies with higher MAX HP.Soulmar CrystalRelics: LegendaryOnce per Round, wearer has a 50% chance of activating an [Instant Turn] effect when one or more allies are killed.Sporeburst RodRelics: LegendaryWhenever the wearer places a [Poison] or [Bomb] debuff on enemies, has a 10% chance of placing a second debuff for 2 turns. Only counts debuffs placed by active skills.Temporal StagnatorRelics: LegendaryWearer has a 20% chance to remove, steal, or convert buffs, or increase a skill's cooldown when landing a weak hit.The Cat's GazeRelics: LegendaryWearer ignores 10% of the target's DEF when attacking enemies with higher MAX HP.The CollectiveRelics: LegendaryWearer deals 1% more damage per buff on them. Removes all buffs from the wearer at the end of each turn.Thunderbolt SpearRelics: LegendaryWearer deals 10% more damage to enemies under [Shield] buffs.Wand of SubmissionRelics: LegendaryWearer has a 25% chance to reflect [Stun], [Sleep], [Fear], [True Fear], [Freeze], [Provoke], [Petrification], and [Sheep] debuffs back at the producer. This effect cannot be resisted.ArachnelixirRelics: RareWearer's [Poison] debuffs deal bonus damage equal to 50% of the wearer's ATK.Blackshroud FanRelics: RareWearer receives 2% less damage from [Ally Protection] effects or buffs placed by them.Codex LuminisRelics: RareWearer receives 5% less damage from enemies that have a different Affinity.Diadem of UndeathRelics: RareWearer's DEF increases by 1% for each ally under an [Ally Protection] buff placed by them.Draught of IreRelics: RareWearer deals 5% more damage using their default skill when all other skills are on cooldown.Frostspawn CocoonRelics: RareWearer is healed by 2% of their MAX HP when using their default skill.Hoarder's CauldronRelics: RareWearer has a 20% chance to ignore 10% of the target's RES, when applying debuffs.Jaws of HatredRelics: RareWhen attacked, wearer has a 10% chance of increasing their DEF by 10% until the end of their next turn. Occurs once per skill.Journal of NecrotosRelics: RareWearer's heals and Turn Meter increase effects applied to allies are boosted by 15%.Malefic TalonRelics: RareWearer has a 20% chance to deal 10% more damage when attacking.Mask of RageRelics: RareWearer receives 5% less damage from enemies under a [Provoke] debuff.Molten DeathbellRelics: RareWearer's Turn Meter increases by 10% when applying [Stun], [Sleep], [Fear], [True Fear], [Freeze], [Provoke], [Petrification], and [Sheep] debuffs to enemies. Occurs once per turn.Pyros MalleosRelics: RareWearer deals 2% more damage if all allies are alive. Doesn't work if there are no allies in the battle.Rod of BlasphemyRelics: RareWearer receives 2% less damage if under any debuffs.Royal DigitRelics: RareWearer has a 20% chance to decrease incoming damage by 10%.Sigil of the AkarRelics: RareWearer receives 2% less damage from enemies whose MAX HP is at least double the wearer's MAX HP.Sinners' CloakRelics: RareWearer receives 1% DEF for each 15% HP missing (stacks up to 75% missing HP)Steel-Eyed CutterRelics: RareWearer has a 20% chance to ignore 5% of an enemy's DEF when attacking.Tempus MorbidiaRelics: RareDecrease and Steal Turn Meter effects are 15% less effective against the wearer.Tempus SanguinisRelics: RareWearer's Turn Meter reduction effects are boosted by 15%.The FleshrenderRelics: RareWearer increases the damage of each hit on their next attack by 3% of any surplus heal when self-healing. Damage cannot be increased by more than 20,000, and will reset after each attack.Thunderous CircletRelics: RareWearer has a 20% chance of placing a 15% [Continuous Heal] buff on themselves for 1 turn after losing 25% or more of their MAX HP.Unholy GrailRelics: RareWearer deals 2% more damage if under any debuffs.Vigor MortisRelics: RareWearer deals 2% more damage to enemies whose MAX HP is at least double the wearer's MAX HP.Andromeda's DiademRelics: EpicWhenever the wearer heals an ally with an active skill, has a 10% chance to decrease the cooldown of one of the wearer's skills by 1 turn. Occurs once per turn.Compass of AnaxiaRelics: EpicWhenever the wearer is under a crowd control debuff, all Turn Meter fill effects increase the wearer's Turn Meter by an additional 20%.Darksmile's ToastRelics: EpicWhenever the wearer's Turn Meter is filled by a skill, also heals the wearer by 3% of their MAX HP. Occurs once per turn.Demonic EffigyRelics: EpicWearer's Turn Meter increases by 10% whenever one of their allies dies.Exuzar's TotemRelics: EpicWearer's Turn Meter increases by 10%, whenever an ally receives a [Stun], [Sleep], [Fear], [True Fear], [Freeze], [Provoke], or [Petrification] debuff. Occurs once per turn.Gaze of DamnationRelics: EpicWearer deals 2% more damage per skill activated (stacks up to 10%) and receives 1% less damage per skill not activated (stacks up to 5%) by enemies under [Fear] or [True Fear] debuffs.Gilded DragonstoneRelics: EpicWearer's DEF increases by 1% each time they receive damage (stacks up to 10%).Golden ElixirRelics: EpicWearer is instantly healed by 10% when their HP drops below 50%.Grail of AgonyRelics: EpicWhen enemies steal or decrease the wearer's Turn Meter, the wearer instead loses 2% MAX HP for every 1% Turn Meter that would have been lost or stolen. Can kill the wearer.Hammer of EndingRelics: EpicWearer has a 15% chance to place an unresistable [Stun] debuff on a single target for 1 turn whenever they reduce a target's HP by 30% or more with a single skill.Hatter's ReserveRelics: EpicWearer receives 5% less damage from enemies whose ATK is lower than the wearer's. Also inflicts 5% more damage to enemies whose MAX HP is lower than the wearer's.Howling GuardiansRelics: EpicDecreases the damage the most injured ally receives from Bosses by 5%. Wearer receives that damage instead. This Relic will only activate once per team.InfernosphereRelics: EpicWearer's RES increases by 2% for every 5% of HP lost (stacks up to 20%).Irethi CoronetRelics: EpicWearer's damage increases by 1% each time they place a debuff (stacks up to 30%).Moondeath OrchidRelics: EpicWearer deals pure damage equal to 20% of their ATK to enemies that resist debuffs from the wearer. This damage cannot be critical.Orb of TransfixionRelics: EpicWearer has a 10% chance to steal 1 random buff when attacking a target. This effect cannot be resisted. Occurs once per skill.Perched ShadowRelics: EpicWearer has a 10% chance to receive an Extra Turn when using their default skill, if at least 1 active skill is on cooldown.Preserved AberrationRelics: EpicWearer will ignore 2% of a target's DEF for each [Poison] debuff on the target placed by the wearer.Revolting SeedlingRelics: EpicWhenever the wearer receives damage, has a 20% chance to heal themselves by 20% of the damage received.Saint Zavier's TributeRelics: EpicWearer has a 15% chance of placing a [Veil] buff on themselves for 1 turn at the end of their turn. The chance increases by 5% for each 15% HP lost.Scroll of the UnseenRelics: EpicWearer's damage increases by 1% each time any other Champion takes a turn when the wearer is under a [Veil] or [Perfect Veil] buff (stacks up to 30%). Damage bonus resets after the wearer takes a turn.The Exile's CrownRelics: EpicWearer receives 1% less damage for each debuff on them.Valkanen's GraspRelics: EpicWearer reflects 5% of damage absorbed by [Block Damage] or [Unkillable] buffs back to the attacker.ChronocubeRelics: MythicalWearer has a 50% chance to take 2 turns in row. If this effect activates, wearer skips the next turn. Occurs only once per battle.Chrysalid of RebirthRelics: MythicalWearer has a 30% chance to get an Extra Turn when reviving allies or themselves.Coronet of GloomRelics: MythicalWhen all the wearer's allies are dead, places a [Block Damage] on the wearer for 1 turn. Has a 10% chance of placing this buff when a single ally dies.Covetous' PassionRelics: MythicalWearer receives a 15% [Shatter] buff for 2 turns at the start of a Round. Has a 30% chance to place a 15% [Shatter] buff on the wearer for 1 turn upon killing an enemy.Crown of CorruptionRelics: MythicalWearer deals 5% more damage and receives 5% less damage when above 50% HP. When below 50% HP, wearer deals 25% less damage and receives 15% more damage.Diabolical DiceRelics: MythicalWearer has a 50% chance of increasing a random skill's cooldown by 2 turns before attacking a single target. Occurs once per turn. Wearer also deals 3% more damage for each turn of cooldown remaining on all enemy skills.DreadbombRelics: MythicalWearer has a 10% chance to gain an Extra Turn when attacking. Wearer also ignores 10% of an enemy's DEF when attacking during Extra Turns.Hallowed HiltRelics: MythicalWhenever the wearer heals an ally with an active skill, has a 25% chance to place the [Fervor] buff on the ally for 1 turn.Immortal VisageRelics: MythicalOnce per Round, wearer is revived with 50% HP and 50% Turn Meter.Infernal PolytopeRelics: MythicalFully resets the cooldowns of the wearer's skills whenever their HP drops below 15%. Cooldown: 3 turns.Lens of IntangibilityRelics: MythicalWearer ignores 10% of a target's DEF. At the start of a Round, places a [Perfect Veil] buff on the wearer for 2 turns. While under [Veil] or [Perfect Veil], wearer ignores an additional 5% DEF.Mind of MarquatRelics: MythicalWearer has a 25% chance of placing a [Fatigue] debuff for 1 turn with each hit.MurderfangRelics: MythicalWearer has a 25% chance to deal bonus damage when using default skills. Bonus damage is either 3% (single-target hits) or 1% (AoE hits) of target's MAX HP.Stars of the JiinangRelics: MythicalWhenever an enemy's Turn Meter is increased, the wearer increases their own Turn Meter by 10% of the enemy's Turn Meter increase.StormcallerRelics: MythicalWearer has a 20% chance of placing a [Stormcall] buff on themselves whenever they land a critical hit.The DeathdealerRelics: MythicalWearer's attacks will always be critical hits, but the wearer receives 200% more damage. The type of hit may still be changed by other effects.The TowerhelmRelics: MythicalWearer receives a 25% [Fortify] buff for 2 turns at the start of each Round. Ignore DEF effects used against the wearer are 10% less effective when the wearer's HP is less than 50%.Torch of ThralldomRelics: MythicalWearer has their stats increased by 1% per each ally from the same Faction.Volcardiac HeartRelics: MythicalWearer places a 10% [Magma Shield] buff on all allies for 2 turns at the start of the battle. Also places a 10% [Magma Shield] buff on the wearer for 2 turns whenever they lose 25% of their HP in a single hit.Xibia's ServitudeRelics: MythicalEnemies cannot land critical hits on the wearer if the wearer's HP is below 15%.