
Operative
Eatchel
Heimdall Force
Introduction
Eatchel is a character in Snowbreak: Containment Zone. Faction: Heimdall Force.
On our Snowbreak: Containment Zone tier list Eatchel is C tier, 15th of the 18 characters ranked, from where 4 current tier lists put Eatchel.
Profile
Eatchel's full name is Eatchel Gustav. Eatchel is a female Human. Eatchel's birthday is November 29.
Background
A Hybrid operative that made close contact with a Titan, the blue horns on her head are a result of experimental Titagen infusions.
As Leader Gustav's granddaughter, Eatchel was forced into exile and imprisonment after a coup led to the collapse of the Yehrus Federation.
Deep down, she yearns for a place of safety, for being treated as a normal human being, and for freedom.
Stats
- HP22,382
- ATK1,328
- DEF1,053
At max level, as The Cub. Each bar is measured against the highest value in the Snowbreak: Containment Zone roster.
Skills
3Territorial Patrol
The Cub: Standard Skill · Damage / Heal · Cooldown 5s · Cost 5Eatchel lunges a short distance toward the target and pulls all enemy targets within range toward her with Gust of Predation, dealing 1 instance of Kinetic DMG. After Territorial Patrol hits a target, Eatchel recovers HP, with final recovery amount increased by 5% for every target hit, up to 25%. After using Territorial Patrol, Eatchel's next 2 shots become Gusts of Wandering, which deal AoE Kinetic DMG to targets upon hit, recover a small amount of U-Energy, and have a greatly reduced interval between shots. Gust of Wandering can deal DMG to up to 5 targets. Gust of Predation DMG: 120% of Eatchel's ATK + 26 Initial HP Restored by Gust of Predation: 20% of Eatchel's ATK + 105 Gust of Wandering DMG: 700% of HP restored by Gust of Predation + 330 Neuronic 1: Gust of Wandering no longer consumes ammo. Neuronic 2: Increases the max number of targets that Gust of Wandering can hit to 7.
Savage Pounce
The Cub: Support Skill · Heal · Cooldown 12s · Cost 12Eatchel pounces toward the target and knocks back targets, dealing 1 instance of Kinetic DMG. When Eatchel leaves the field, she restores some HP to nearby operatives. Passive: When Savage Pounce is not in cooldown, Eatchel restores some HP to nearby operatives every sec. Pounce DMG: 180% of Eatchel's ATK + 350 HP Restored: 60% of Eatchel's ATK + 446 Passive Healing per Sec: 5% of Eatchel's ATK + 37 Neuronic 1: Savage Pounce hit inflicts Stunned for 3 sec. Neuronic 2: Increases the final Healing Bonus of all Savage Pounce healing effects by 20%.
Unyielding Rise
The Cub: Ultimate Skill · Heal · Cooldown 60s · Cost 40Consumes 100 U-Energy: Eatchel transforms into Hybrid form and launches a swift attack on the area in front of her, knocking targets into the air and dealing 13 instance(s) of Kinetic DMG, while also restoring some HP to all nearby operatives (including operatives off the field) and charging Icebound Claws with an amount equal to 40% of the DMG dealt. When dealing DMG to destructible parts of enemies, Eatchel gains extra Icebound Claws charge. Passive: After Eatchel uses her Ultimate Skill, clears previous Icebound Claws and gains 6 empty Icebound Claw(s). 1 Icebound Claw will naturally disappear every 20 sec, with the Icebound Claw with the most charge being consumed first. When the deployed operative's HP is less than 30%, consumes 2 Icebound Claw(s) to restore an equal amount of HP to the operative and apply Invulnerable for a short time. When there are less than 2, consumes all Icebound Claws. Icebound Claws will provide all nearby operatives (including operatives off the field) with an ATK bonus according to the charge amount plus 50% of Eatchel's Healing Bonus. Ultimate Skill is available when U-Energy is not lower than 40: After using Ultimate Skill, all U-Energy is consumed. Ultimate Skill's Healing effect, Icebound Claws' Healing effect, and Icebound Claws' natural duration will increase or decrease proportionally to the U-Energy consumed. Swift Attack Instance DMG: 72% of Eatchel's ATK + 380 HP Restored by Unyielding Rise: 12% of target's Max HP + 2000 Icebound Claw Max Charge Capacity: 50% of Eatchel's ATK + 240 Icebound Claw ATK Bonus: 5% of current Icebound Claw charge Neuronic 1: If the number of fully charged Icebound Claws is less than 2 when the swift attack of Unyielding Rise ends, Eatchel's charge rate is boosted until there are 2 fully charged Icebound Claws. Neuronic 2: Each time an Icebound Claw naturally disappears, Eatchel restores HP for the deployed operative by 75% of the charge.



