
Operative
Fenny
Heimdall Force
Introduction
Fenny is a character in Snowbreak: Containment Zone. Faction: Heimdall Force.
On our Snowbreak: Containment Zone tier list Fenny is A tier, 6th of the 18 characters ranked, from where 17 current tier lists put Fenny.
Profile
Fenny's full name is Fenny Golden. Fenny is a female Human. Fenny's birthday is July 30.
Background
Frontline Heimdall Force Operative, former Valkyrie Games star.
Enthusiastic Battle Idol, she used to see Wednesday as a rival given to her by fate.
These days, she no longer cares about anything but the Adjutant.
Fenny absolutely loves her social media account.
According to her, she ran this account when she was a Valkyrie Games star, and has way more followers than Lyfe.
But when I did a search, I discovered that Lyfe didn't have an account.
In any case, it seems Fenny believes she beat Wednesday once, so she's sticking to her story.
However, her account was completely banned by Yggdrasil after she posted a selfie with confidential content in the background.
This week, Fenny has been excited to share a three-minute pigtail trick she learned from a beauty-themed reality show.
Almost anyone with long hair can't escape her "lesson," including Lyfe with a poker face...
However, she was late to the afternoon meeting because she was busy tying up her hair, making it seem that this technique isn't very practical.
Rumor has it that Fenny has an entire wall filled with skincare products and devices.
On weekdays, Fenny is most likely studying up on skincare tips in her room if she isn't hanging out in the hall.
Technology has developed to the point where high-end procedures are available at any time, but Fenny still believes in unproven home remedies...
Before heading out one day, we spent half an hour persuading her not to wear a pure black "sunscreen mask" outside.
Appearance
Fenny has blonde hair that she wears in twin drills.
Her eyes are a bright orange with a pale complexion.
Her outfit consists of long sleeves slit at the shoulders with bright orange and black gloves, a short pleated dress with spats under a chest guard, a long red stocking on her left leg, and black heeled boots.
She has a choker, shotgun ammunition around her upper stomach, and a leg holster bag on her right leg.
Lyfe
”I’ll get her one of these days! You know, she’s almost like a training program, pushing me to ever greater feats of brilliance…”
Fritia
”Fritia, a clever genius! She knows a lot.
Besides always rubbing it in you, she’s pretty reliable!”
Stats
- HP22,900
- ATK1,394
- DEF925
At max level, as Pureheart. Each bar is measured against the highest value in the Snowbreak: Containment Zone roster.
Skills
12Slam of Ignition
Pureheart: Standard Skill · Damage, Dash · Cooldown 1s · Cost 0Fenny dashes toward the target and attacks by slamming a Heartburst Ball, dealing AoE Thermal DMG to up to 3 in range. She also gains 100 Stamina and replenishes 100% of magazine ammo. After the initial attack, she leaps backward into the air and enters Aerial Purity state: While Fenny is using Standard Skill or in Aerial Purity state, increases her Anti-Interruption Ability. While in Aerial Purity state, she can perform Aerial Shot and Aerial Spike to deal DMG to targets (doesn't count as Standard Skill use): Aerial Shot: While in Aerial Purity state, Fenny's shots gain an elemental aptitude that adds Thermal DMG. For each shot, Fenny gains 10 Purity Power. At 100 Purity Power, her next shot will be enhanced to a Passion Sparkshot, which consumes her entire magazine (including any special clip) to deal Thermal DMG to the target, after which she gains 1 stack of Passion Propulsion. At 100 Purity Power, Fenny gains Feeding the Flames effect: When using Slam of Ignition, consumes 100 Purity Power to increase its Final DMG that time by 50%. This effect is removed after landing on the ground or using Standard Skill. Aerial Spike: While in Aerial Purity state, Fenny can throw a Heartburst Ball at the target, dealing Thermal DMG to up to 5 in range. While in Aerial Purity state, dodging can consume twice the usual Stamina to perform Aerial Dodge: Fenny dodges in the designated direction and replenishes 100% of magazine ammo, after which she remains in Aerial Purity state. Fenny doesn't automatically recover Stamina while in Aerial Purity state. If Fenny remains idle too long while in Aerial Purity state, she will fall to the ground and exit the state, clearing all Purity Power but keeping Passion Propulsion stacks. Slam of Ignition AoE DMG: 348% of Fenny's ATK + 3 Aerial Shot Aptitude DMG: 24% of Fenny's ATK + 8 Passion Sparkshot DMG (Single): 519% of Fenny's ATK + 5 Aerial Spike DMG (AoE): 411% of Fenny's ATK + 2 Neuronic 1: Slam of Ignition inflicts the main target with Passion's Burn: Takes 10% of Fenny's ATK as Thermal DMG every 0.5 sec for 5 sec. Neuronic 2: Feeding the Flames decreases Final DMG taken by Fenny during a Slam of Ignition dash by 50%.
Impact of Radiance
Pureheart: Support Skill · Damage · Cooldown 15s · Cost 15Ambush Support Fenny takes the field and crashes into the target, dealing Thermal DMG to up to 5 targets in range and replenishing 100% of her magazine ammo. She then leaps backward into the air and enters Aerial Purity state. Impact of Radiance AoE DMG: 360% of Fenny's ATK + 5 Neuronic 1: Increases the AoE of Impact of Radiance by 50%. Neuronic 2: Impact of Radiance will knock all targets hit into the air.
Blast of Fervor
Pureheart: Ultimate Skill · Damage · Cooldown 5s · Cost 0When Passion Propulsion reaches 3 stacks, Fenny can use Ultimate Skill: Fenny pushes her physical limits as she attacks in front with a Heartburst Ball, knocking up to 5 targets into the air and dealing AoE Thermal DMG. If Fenny's U-Energy is 50 or greater, the ball is enhanced to a Mega Heartburst Ball that consumes all U-Energy, knocking up to 5 targets into the air and dealing massive AoE Thermal DMG. Mega Heartburst Ball DMG scales according to the amount of U-Energy consumed. Heartburst Ball AoE DMG: 1152% of Fenny's ATK + 11 Mega Heartburst Ball Base DMG: 1644% of Fenny's ATK + 11 Mega Heartburst Ball Extra DMG for Each Additional 1 U-Energy: 24% of Fenny's ATK + 10 Neuronic 1: While in Aerial Purity state, increases Final DMG of Ultimate Skill by 20%. Neuronic 2: Decreases the U-Energy minimum to enhance the Heartburst Ball to a Mega Heartburst Ball to 40.
Dazzling Comet
Starshine: Standard Skill · Ammunition · Cooldown 5s · Cost 15Fenny dashes quickly and provides herself with a different Stargem Clip depending on the direction of her movement. This effect does not change the DMG type of her shots: Dashing left or right consumes up to 15 S-Energy to obtain a Stargem Clip - Ruby with 30 bullets: Increases Kinetic DMG dealt by shots. Dashing forward consumes up to 15 S-Energy to obtain a Stargem Clip - Gold with 10 bullets: Shot interval becomes 3 times that of the equipped weapon. Shots explode upon target hit, dealing DMG to up to 3 targets. Final Ballistic DMG also increases, but shots cannot deal CRIT. Dashing backward obtains a Stargem Clip - Sapphire with 30 bullets: Restores S-Energy upon shot hit. If S-Energy is insufficient, Fenny can still use her Standard Skill to consume remaining S-Energy and provide a Stargem Clip with proportionately less bullets. Stargem Clip: Bullets are considered normal ballistic ammo and are not affected by Aptitude bonuses. When Fenny shoots, consumes her Stargem Clip before using other bullets in her magazine. Stargem Clip shooting is considered normal shooting. Stargem Clip cannot be replenished by any other means, and it cannot stack with other special clip effects. Stargem Clip - Ruby Kinetic DMG Increase: 12% Stargem Clip - Gold Final DMG Increase: To 160% of original DMG Stargem Clip - Sapphire S-Energy Restored: 1 Neuronic 1: Dazzling Comet no longer has a cooldown. Neuronic 2: Increases the number of bullets of the Stargem Clip provided by Dazzling Comet by 50%.
Inspiring Call
Starshine: Support Skill · Ammunition · Cooldown 15s · Cost 10Charge: 2 Fenny provides a Starstone Clip for the deployed operative. Starstone Clip Ammo Capacity is 100% of that of the deployed operative's weapon + 3% of that of Fenny's weapon. When its bullets deal DMG to a target, the deployed operative's ATK increases. Note for Crossbows: Since crossbows don't have magazines, Starstone Clip instead provides 40 bolt(s) for Normal firing mode and 15 bolt(s) for Special firing mode. Starstone Clip: Bullets are considered normal ballistic ammo and do not affect the magazine's ammo count, nor are they affected by Aptitude bonuses. Skills do not consume Starstone Clip bullets. Shooting consumes the Starstone Clip before using other bullets in the magazine. Starstone Clip shooting is considered normal shooting. Starstone Clip cannot be replenished by any other means, and it cannot stack with other special clip effects. Starstone Clip ATK Increase: 22% of Fenny's ATK Neuronic 1: When the deployed operative doesn't have a Starstone Clip and they deal a CRIT Hit or hit a weakspot, decreases the cooldown of Inspiring Call by 1 sec. This effect has a cooldown of 1 sec. Neuronic 2: Charge stacks of Inspiring Call increases to 3.
Absolute Star
Starshine: Ultimate Skill · Damage · Cooldown 40s · Cost 80Fenny fires a Zenith Starflare, dealing 1 instance of Kinetic DMG to targets in front each 0.2 sec for 5 sec. While active, decreases her Final DMG taken by 50%. Zenith Starflare DMG: 54% of Fenny's ATK + 19 Neuronic 1: When using her Ultimate Skill, Fenny restores 20 S-Energy. Neuronic 2: The DMG dealt by her Ultimate Skill can be affected by Ballistic DMG bonuses. (Can't be affected by ADS Ballistic DMG and Hipfire Ballistic DMG bonuses)
Optimal Condition
Coronet: Standard Skill · Enhance · Cooldown 8s · Cost 15Fenny disperses a ring of electrical energy and deals Electrical DMG. Then Fenny enters Crown of Thorns state, immediately accumulating 80 Mercy and reducing Destructible Object DMG and U-Energy gained while in this state. In Crown of Thorns state, each pellet that hits the target accumulates 1.2 Mercy. Fenny's Rate of Fire increases based on Mercy points, up to a max of 80. Mercy points are consumed over time, and the higher the points, the faster they are consumed. Can use Optimal Condition to end the Crown of Thorns state early. The cooldown for Optimal Condition starts when the Crown of Thorns state ends. Electrical Energy Attack DMG: 100%+200 Rate of Fire Boost: Current Mercy x 1.05% Duration of Crown of Thorns: 12 sec Neuronic 1: Increases Electrical DMG Fenny deals under Crown of Thorns state by 10% Neuronic 2: When under Crown of Thorns state, defeating an enemy will immediately accumulate 10 Mercy. Cooldown: 0.5 sec.
The Chosen
Coronet: Support Skill · Enhance · Cooldown 20s · Cost 25Fenny encourages her teammates and increases the Rate of Fire of the operative on the field by 30% for 8 sec. Neuronic 1: Increases the duration of The Chosen to 10 sec. Neuronic 2: The effect of The Chosen now strengthens the full squad.
Center Stage
Coronet: Ultimate Skill · Interrupt · Cooldown 30s · Cost 60Fenny creates a Golden Sins domain for 10 sec, dealing Electrical DMG to surrounding targets once every 2 sec and interrupting their special skills for 3 sec. The cooldown for Center Stage starts when the Golden Sins domain disappears. Golden Sins DMG per Time: 220% of ATK + 227 Neuronic 1: Golden Sins Paralyzes each target hit for 3 sec for the first time it deals DMG to the target. Neuronic 2: During the duration of Golden Sins, All DMG taken of Fenny reduces by 20%.
Queen Bee
Lionheart: Standard Skill · Dash / Interrupt · Cooldown 15s · Cost 25Fenny consumes 1 bullet to dash forward, repelling the target in front and dealing Kinetic DMG up to 8 times. This also interrupts the target's special skill for 5 seconds. When dashing, Fenny's anti-interruption ability is improved. After the skill is used, trigger Tactical Reload: Reloads 1 bullet. Dashing DMG of Queen Bee: 30% of ATK +31 Neuronic 1: When equipped with a Kinetic Weapon, Fenny gains a Shield equal to 60% of ATK for 5 sec after Queen Bee hits enemy. Neuronic 2: Increases Queen Bee charge distance by 50%.
Star Power
Lionheart: Support Skill · Control / Interrupt · Cooldown 25s · Cost 25Fenny knocks surrounding targets up into the air and deals Kinetic DMG. This also interrupts the targets' special skills for 10 seconds. Knock up DMG of Star Power: 100% of ATK +137 Neuronic 1: When Star Power hits a target, recover 20% of bullets. When it hits an elite enemy, recover 40% of bullets. Neuronic 2: For every target Star Power hits, decreases its cooldown by 2. Max 5 stacks.
Fit of Pique
Lionheart: Ultimate Skill · Damage · Cooldown 20s · Cost 60Fenny triggers 7 blasts in a line in front, each dealing Kinetic DMG and knocking the taregts up into the air. DMG dealt to targets hit by blasts multiple times in the same part is decreased by 50% each additional hit. Fit of Pique Blast DMG per Time: 220% of ATK +199 Neuronic 1: After using Fit of Pique, recovers HP equals to 5% of the skill's DMG. Neuronic 2: Fit of Pique now levels up, triggering a forward fan-shaped blast instead.



