Haru

Haru

Introduction

Haru is a character in Snowbreak: Containment Zone. Faction: Heimdall Force.

On our Snowbreak: Containment Zone tier list Haru is C tier, 16th of the 18 characters ranked, from where 17 current tier lists put Haru.

Profile

Haru's full name is Naruse Haru. Haru is a female Human. Haru's birthday is 20 August.

Background

One of the soldiers in the first batch of Heimdall Forces, she is a seasoned ace fighter.

She lost control of her right arm and was wounded by Wednesday.

By the time she returned to the battlefield, her lost arm had been replaced by a biochemical prosthesis.

Haru's biochemical prosthetic was custom-made by the Yggdrasil R&D department with the official name "Tyrfing Special Operations Biochemical Prosthetic." It was the first product of its kind with such comprehensive functionality.

With Haru's requests and multiple trials, the precision, flexibility, and resistance were gradually optimized.

Even so, it is inevitable that the biochemical prosthetic will eventually malfunction thanks to Haru's high-intensity training; fortunately, Haru has mastered its basic maintenance measures.

Haru gives off the impression that she is a workaholic due to her serious personality.

But in her spare time, she actually has her own ways to relax, such as reading or doing yoga.

She believes a healthy work-life balance is the most efficient way to improve, but you must choose a meaningful form of relaxation – reading enhances the brain while yoga shapes the spirit.

Haru excels at individual combat and received her nickname, "God of War," shortly after joining the Heimdall Force.

But when it comes to things other than fighting, Haru can't handle them nearly as well.

She can occasionally be seen frowning unhappily, thinking about what to say when the conversation has run out.

Even so, the topic always eventually returns to work and combat.

Naruse Masashi is Haru's father.

Stats

  • HP21,825
  • ATK1,793
  • DEF912

At max level, as Raikou. Each bar is measured against the highest value in the Snowbreak: Containment Zone roster.

Skills

9
  • Raikou Rush

    Raikou: Standard Skill · Damage · Cooldown 0.3s · Cost 5

    Tap Standard Skill to have Haru glide forward, dealing Chaos DMG once to up to 5 targets on her path and leaving behind a Light Trail that lasts 10 sec. Light Trail: Knocks back enemies on contact; when multiple Light Trails connect to form a closed area, they create a Retribution Domain that lasts 10 sec. Retribution Domain: Upon formation, instantly applies Slow to up to 10 targets for 2 sec, and continuously reduces the Movement SPD of targets within. Haru gains 1 stack of Thundercloud, then the domain auto-detonates, knocking up to 10 targets within into the air and dealing Chaos DMG once. The domain vanishes after detonation. When Haru reaches 6 stacks of Thundercloud, she gains Thunder Overload, removing all Thundercloud stacks. While Thunder Overload is active, Haru cannot gain Thundercloud stacks. Thunder Overload: While active, Retribution Domain no longer vanishes after auto-detonation. You can hold Standard Skill to have Haru leap backward and deliver a Retribution Slash toward the domain, dealing Chaos DMG to up to 10 targets within. The slash detonates the domain, knocking up to 10 targets within into the air and dealing Chaos DMG once. After detonation by this method, the domain vanishes and Thunder Overload ends. If targets damaged by a Retribution Domain detonation have no Shield and HP below a certain percentage of Haru's ATK, trigger Instant Retribution: Instantly deal True DMG equal to their current HP. Raikou Rush Glide DMG: 51% of Haru's ATK + 8 Retribution Domain Detonation DMG: 234% of Haru's ATK + 2 Retribution Slash DMG: 156% of Haru's ATK + 66 Instant Retribution Trigger Condition: Target's current HP lower than 186% of Haru's ATK Neuronic 1: Decreases the S-Energy consumed by Raikou Rush to 3. Neuronic 2: Raikou Rush deals 30% more DMG and increases Haru's Anti-Interruption Ability.

  • Flash Reaver

    Raikou: Support Skill · Damage · Cooldown 20s · Cost 20

    Haru quickly strikes the area in front of her, sending out sword slashes that continuously cut at the target area, dealing Chaos DMG 9 time(s) to up to 5 targets. DMG per Slash: 30% of Haru's ATK + 12 Neuronic 1: If targets damaged by Flash Reaver have no Shield and HP below 215% of Haru's ATK, instantly deal True DMG equal to their current HP. Neuronic 2: Whenever any operative defeats a target, Haru recovers 1 S-Energy and has her next Flash Reaver cooldown reduced by 1 sec.

  • Thunderburst Rebuke

    Raikou: Ultimate Skill · Damage · Cooldown 2s · Cost 0 (tap) 50 (hold)

    Tap Ultimate Skill to have Haru unleash a Storm Blade along a chosen direction, instantly dealing Chaos DMG once to up to 5 targets it hits. Storm Blade carves a path on the ground, leaving behind a Light Trail that lasts 10 sec, during which Haru has increased Anti-Interruption Ability. When U-Energy is not lower than 50, you can hold Ultimate Skill to unleash a Skypiercer Slash along a chosen direction, dealing AoE Chaos DMG to up to 5 targets and leaving behind a Thunderburst Light Trail that lasts 20 sec. After using Skypiercer Slash, Haru enters the Thunderburst Flash state for 20 sec: Ultimate Skill cooldown is reduced to 0. Thunderburst Light Trails do not vanish when their Retribution Domain detonates. Storm Blade DMG: 51% of Haru's DMG + 8 Skypiercer Slash DMG: 414% of Haru's DMG + 22 Neuronic 1: While in Thunderburst Flash state, increases Haru's ATK by 30%. Neuronic 2: When equipped with a Chaos weapon, Retribution Domains that include a Thunderburst Light Trail ignore 20% of the target's Chaos Resistance when detonated.

  • Compensatory Justice

    Absconditus: Standard Skill · Damage · Cooldown 4s · Cost 6.5

    Charges:5 Haru attacks with 3 Faithful Slices in front, each causing 1 hit of Kinetic DMG to up to 5 enemy targets in its path. Faithful Slices can pass through obstacles in their way. [Passive]: Haru's shot hits decrease Standard Skill cooldown by 2 sec and restore 2 S-Energy. Faithful Slice DMG per Hit: 37% of Haru’s ATK + 9 Neuronic 1: When equipped with a Kinetic weapon, Compensatory Justice Final DMG increases by 20%. After hitting a target, the target’s Movement SPD decreases by 20% for 3 sec. Neuronic 2: After defeating a target, restores 1 charge(s) and Charge and Compensatory Justice will not consume S-Energy for the next 3 sec.

  • Swift Execution

    Absconditus: Support Skill · Special · Cooldown 25s · Cost 15

    Haru hits the target with Evidentiary Slash 3 times, dealing Kinetic DMG, then attacks with 1 Executionary Slash, dealing Kinetic DMG. Evidentiary Slash DMG per Time: 50% of ATK. Executionary Slash DMG: 215% of ATK + 68. Neuronic 1: Decreases Swift Execution cooldown by 1 sec for each target hit by Executionary Slash. Neuronic 2: When Executionary Slash hits a target, applies Stun for 3 sec.

  • Triumphant Body, Victorious Blade

    Absconditus: Ultimate Skill · Damage · Cooldown 40s · Cost 50

    Haru violently slashes at enemy targets in a wide area in front of her, dealing Kinetic DMG. Haru immediately gains 50 Victory Point(s) and enters the Body as Blade state. Shooting does not restore U-Energy while in this state. 1 Victory Point is consumed per second in the Body as Blade state. Compensatory Justice cooldown is greatly reduced, it no longer consumes S-Energy when used, and it creates 1 additional Faithful Slice. However, each time Compensatory Justice is used, it will consume an additional 2 Victory Point(s). In the Body as Blade state, Compensatory Justice is regarded as a Standard Skill instead of an Ultimate Skill. In the Body as Blade state, use the Ultimate Skill again to trigger Final Blow, consuming 15 additional Victory Points and dealing Kinetic DMG to targets in a wide area in front of Haru. When Victory Points fall below 15, Haru can also trigger Final Blow, but after it is used, Haru will exit the Body as Blade state. The cooldown for the Ultimate Skill starts upon exiting the Body as Blade state. This Ultimate Skill's animation can be disabled. Slash DMG: 200% of ATK Final Blow DMG: 360% of ATK +105 Neuronic 1: Returns 1 Victory Point(s) each time Final Blow hits a target. Each time Final Blow is used returns a max of 5 Victory Point(s). Neuronic 2: After using Compensatory Justice in the Body as Blade state, gain 1 stack of Triumphant Desire. The next time Compensatory Justice is used, there will be a 5%/10%/20%/40%/80% chance according to the number of Triumphant Desire stacks that the next Final Blow will not consume Victory Points and will clear all Triumphant Desire stacks.

  • Triple Tap

    The Ace: Standard Skill · Damage · Cooldown 7s · Cost 5

    Haru fires Power of Bravery in front 3 times to deal Kinetic DMG. Charged Release When charged, 1 additional Oath of Honor is unleashed to deal Kinetic DMG. Oath of Honor restores some U-Energy upon hit. <poem> Each Power of Bravery DMG: 30% of ATK Oath of Honor DMG: 420% of ATK + 288 </poem> Neuronic 1: When charging Triple Tap, Haru cannot be knocked up or back. After hitting the target with Oath of Honor, the cooldown of Triple Tap is instantly reset. Neuronic 2: Oath of Honor can now carry 1 Sword of Oaths to pursue the target.

  • Vanishing Phantom

    The Ace: Support Skill · Damage · Cooldown 5s · Cost 15

    Haru uses her mechanical arm to slash the target in front, dealing Kinetic DMG. For every 1% reduction in the target's current HP, final DMG increases by 2%. Vanishing Phantom Slash DMG: 125% of ATK + 41 Neuronic 1: When defeating a target with Vanishing Phantom, ATK of full squad increases by 20% for 20 sec. Neuronic 2: For every 1% reduction in the target's current HP, the final DMG of Vanishing Phantom increases by 4%.

  • Beyond Here Lies Nothing

    The Ace: Ultimate Skill · Enhance · Cooldown 20s · Cost 80

    Haru knocks surrounding targets up into the air and creates a Final Showdown Zone for 12 sec: Each shot by Haru inside the zone triggers 1 Sword of Oaths to pursue the target and deal Kinetic DMG. A Sword of Oaths can be triggered every 0.4 sec. The cooldown of Beyond Here Lies Nothing starts when the Final Showdown Zone disappears. Sword of Oaths DMG: 55% of ATK + 70 Neuronic 1: Increases the duration of Final Showdown Zone to 18 sec. Neuronic 2: Decreases the cooldown of Sword of Oaths to 0.25 sec.

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