
Hunter
Frieren
/Water/Mage/SSR
Introduction
Frieren is an SSR Water character in Solo Leveling: Arise. Frieren's role is Mage.
On our Solo Leveling: Arise tier list Frieren is A tier, 21st of the 60 characters ranked, from where 2 current tier lists put Frieren.
Other Water characters in Solo Leveling: Arise: Alicia Blanche, Anna Ruiz, Cha Hae-In, the Pure Sword Princess, Elena Renault, Han Song-Yi, Lee Joohee and 6 more.
Is Frieren good?
Frieren splits her time between protecting the team and softening up enemies. Her second basic skill weakens targets so her allies land harder hits, while her own passive quietly boosts her damage even outside of any special state.
Her ultimate unlocks a hidden burst of power that lets her unload a big hit of her own, on top of the defensive magic that shields her allies.
Strengths
- Second basic skill weakens enemies to boost allied damage
- Passive quietly raises her own damage output over time
- Ultimate unlocks a strong burst of extra damage
Profile
Frieren is a female Elf.
Background
Frieren is a playable Hunter in Solo Leveling: ARISE within the Solo Leveling: ARISE x Frieren: Beyond Journey's End Collaboration.
She is a Supporter-class mage who focuses on sustained magic damage and battlefield control, using a wide range of spells to pressure enemies while supporting her team.
Through precise mana control, she provides shields, healing, and debuffs while gradually strengthening herself to maintain control of the fight.
An elf who is on a journey to travel the world and to better understand humans.
She is a mage known for slaying demons.
Dossier #1: Journey Into the Human Heart
The Hero Party, consisting of Himmel, Heiter the Priest, Warrior Eisen, and Mage Frieren, defeated the Demon King and brought peace to the world.
After returning to the royal capital, they reflected on their ten years of adventure and talked about their futures lives.
Afterwards, the elf Frieren set out alone on a journey to study magic.
Half a century later, Frieren returned to the royal capital to fulfill the promise she made to her companions long ago, to watch the meteor shower together.
She reunited with the Hero Himmel, only for death to claim him soon after.
Following this, Frieren embarked on a journey to understand the hearts of people.
Dossier #2: Meeting Fern
Frieren journeyed into the heart of the forest to seek the reclusive Heiter.
There, she met Fern, an orphan girl who he had taken in and raised.
One day, while Frieren was teaching magic to Fern at Heiter's request, Heiter fell ill and collapsed.
Frieren told Fern to stop her training and stay by his side.
However, Fern continued her training.
"Whether I'm a mage or not, it doesn't matter.
Learning to live on my own is my way of repaying his kindness.
I want him to be glad that he saved my life."
Fern advanced as a mage faster than anyone else.
After spending Heiter's final moments by his side, Fern embarked on a new journey with Frieren.
Dossier #3: Meeting Stark
While searching for a new vanguard, Frieren visited her old comrade Eisen.
Eisen recommended his apprentice, Stark.
Frieren's party met Stark the "Village's Hero" in a village that had recently been attacked by the Solar Dragon.
However, the cowardly boy clung to Frieren, crying that he was afraid of the dragon.
That night, Fern spoke to Stark as he trained.
"All you need is resolve. What you've put work into building won't leave you so easily."
Stark, determined at last, faced the Solar Dragon.
"...All I need is resolve."
Having slain the dragon alone, Stark joined Frieren as her new companion.
Dossier #4: Battle with a Demon
After eighty years of journeys, Frieren encountered Aura the Guillotine, one of the Seven Sages of Destruction that directly served the Demon King.
Although outnumbered by Aura's immortal army, Frieren continuously nullified the spells that Aura cast.
Aura didn't realize that Frieren had been suppressing her mana power, and placed her soul and Frieren's on the scale.
Under the effect of the obedience spell, Aura, forced to obey Frieren, severed her own neck.
Stats
- HP13,448
- ATK6,652
- DEF6,838
At max level. Each bar is measured against the highest value in the Solo Leveling: Arise roster.
Skills
7Ordinary Offensive magic (Zoltraak) - Multi-Hit
BasicFrieren unleashes blasts of Zoltraak consecutively Stage 1 Damage: 257-385.5% of the user's Defense Stage 2 Damage: 266-399% of the user's Defense Stage 3 Damage: 270-405% of the user's Defense ・Deals Water elemental damage.
Ordinary Offensive magic (Zoltraak) - Concentrated
CoreFrieren unleashes a blast of Zoltraak infused with concentrated mana power. Damage: 1515-2272.5% of the user's Defense ・Deals Water elemental damage.
Ordinary Offensive Magic (Zoltraak) - Penetration
QTEFrieren moves at high speed and unleashes a Zoltraak blast. Damage: 2254-3381% of the user's Defense Cooldown: 20 sec Usage Condition: Extreme Evasion, Core Attack, Ultimate Skill, skills that inflict the [Stun] or [Bind] effects, or a Shadow Skill ・Deals Water elemental damage. ・When this skill hits it inflicts the [Airborne] effect.
Destructive Lightning Magic (Judradjim)
Skill 1Frieren uses magic that unleashes destructive lightning. Damage: 3020-4530% of the user's Defense Cooldown: 16 sec MP Consumption: 150 ・Deals Water elemental damage. ・When the final hit lands it inflicts the [Airborne] effect.
Hellish Flame Magic (Vollzanbel)
Skill 2Frieren uses magic to unleash hellfire. Damage: 3542-5313% of the user's Defense Cooldown: 16 sec MP Consumption: 200 ・Deals Water elemental damage. ・When the final hit lands it inflicts the [Airborne] effect.
Defense Magic
SupportFrieren uses Defense Magic. Cooldown: 25 sec ・If the entire team, excluding Sung Jinwoo, consists of [Water] team members, Sung Jinwoo's Attack and Defense increase by 15-20% ・Using this skill grants the [Defense Magic] effect on the entire team [Defense Magic] Grants a [Shield] equal to 20% of Frieren's Defense Decreases damage taken by 5% Duration: 30 second(s)
Ordinary Offensive Magic (Zoltraak) - Ultimate
UltimateFrieren releases mana power to unleash a massive Zoltraak blast. Damage: 4366-6549% of the user's Defense Cooldown: 45 sec Power Gauge Consumption: 100% ・Deals Water elemental damage. ・When this skill hits it inflicts the [Airborne] effect.



