Bunnygirl Scarlet

Bunnygirl Scarlet

SSRSunRangerC tier

Introduction

Bunnygirl Scarlet is an SSR Sun character in StarSavior. Bunnygirl Scarlet's role is Ranger.

On the combined StarSavior tier list Bunnygirl Scarlet is C tier, 34th of the 52 characters ranked, from where 8 community tier lists put Bunnygirl Scarlet.

Other Sun characters in StarSavior: Annah, Blessing in Bloom Epindel, Bunnygirl Charlotte, Charlotte, Cristelle, Harley and 9 more.

What Bunnygirl Scarlet does

A Sun ranger who spreads Recovery Down: This Doesn't Count! puts it on one enemy, strips a buff and gives her an extra turn, and Anyway, I Won! hits every enemy with it plus a 75% chance of SPD Down. Each Ignition stack adds 7% damage (up to 5), and each Seven Ball stack cuts a turn off Anyway, I Won!'s cooldown, resetting it at 3.

Best build for Bunnygirl Scarlet

From 3 guides

Arcanas

5 options
  1. 1
    The End Wears the Face of a Girl
    2 of 3
  2. 2
    The Indomitable Masterpiece
    2 of 3
  3. 3
    No Pain, No Gain
    2 of 3
  4. 4
    The Perfect Bunny Girl
    2 of 3
  5. 5
    A Knight's Oath
    2 of 3

Equipment sets

2 options
  1. 1
    Hit Set(2)Insight Set(4)
    3 of 3
  2. 2
    Destruction Set(4)Hit Set(2)
    2 of 3

Main stats

Necklace
SPD
Ring
ATK%
Boots
SPD
Substats
SPD >CRIT Rate >ATK% >CRIT DMG >Effect Hit

Stats

  • HP17th36,432
  • ATK33rd6,264
  • DEF2,719
  • SPD13th100
  • CRIT Rate5th20%
  • CRIT DMG50%

At max level. Each bar is measured against the highest value in the StarSavior roster, and the place is out of every character with that stat.

Skills

4
  • Here I Come!

    Active · Attack · Single Enemy

    Scarlet swings the detached Tailion at the enemy. Grants self 1 stack of Ignition.

  • This Doesn't Count!

    Active · Attack · Single Enemy · 4 turn cooldown

    Throws a plate she was holding at the enemy. 100% chance to inflict Recovery Down on the enemy for 2 turns. Removes 1 buff from the enemy. Grants self 1 stack of Ignition. Grants self an extra turn.

  • Anyway, I Won!

    Active · Attack · All Enemies · 5 turn cooldown

    Spins a massive pinball around to deal damage to all enemies. 75% chance to inflict SPD Down on all enemies for 1 turn. 100% chance to inflict Recovery Down on all enemies for 2 turns. Grants self 1 stack of Ignition. Reduces the cooldown of this skill by 1 turn for each stack of Seven Ball (Undispellable) on self. Resets the cooldown of this skill if there are 3 stacks of Seven Ball (Undispellable).

  • High Score!

    Unique Passive · Non-Attack

    Increases self CRIT Rate by 15%. Increases damage dealt by 7% for each stack of Ignition on self (up to 5 stacks). Triggers 3 instances of Pinball Time! on self at the start of the turn. Removes all effects triggered by Pinball Time! from self after attacking. Increases SPD by 1 for each stack of Seven Ball (Undispellable) on self at the start of the turn (stacks up to 10 times). Normal Ball (Undispellable): Increases damage dealt by 1%. Seven Ball (Undispellable): Increases damage dealt by 7%.

More Sun characters

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