
Bunnygirl Scarlet
SSR/Sun/RangerC tier
Introduction
Bunnygirl Scarlet is an SSR Sun character in StarSavior. Bunnygirl Scarlet's role is Ranger.
On the combined StarSavior tier list Bunnygirl Scarlet is C tier, 34th of the 52 characters ranked, from where 8 community tier lists put Bunnygirl Scarlet.
Other Sun characters in StarSavior: Annah, Blessing in Bloom Epindel, Bunnygirl Charlotte, Charlotte, Cristelle, Harley and 9 more.
What Bunnygirl Scarlet does
A Sun ranger who spreads Recovery Down:
This Doesn't Count! puts it on one enemy, strips a buff and gives her an extra turn, and
Anyway, I Won! hits every enemy with it plus a 75% chance of SPD Down. Each Ignition stack adds 7% damage (up to 5), and each Seven Ball stack cuts a turn off
Anyway, I Won!'s cooldown, resetting it at 3.
Best build for Bunnygirl Scarlet
From 3 guidesArcanas
5 options- 12 of 3
The End Wears the Face of a Girl - 22 of 3
The Indomitable Masterpiece - 32 of 3
No Pain, No Gain - 42 of 3
The Perfect Bunny Girl - 52 of 3
A Knight's Oath
Equipment sets
2 options- 13 of 3
Hit Set(2)
Insight Set(4) - 22 of 3
Destruction Set(4)
Hit Set(2)
Main stats
- Necklace
- SPD
- Ring
- ATK%
- Boots
- SPD
- Substats
- SPD
>CRIT Rate >ATK% >CRIT DMG >Effect Hit
Stats
- HP17th of 5236,432
- ATK33rd of 526,264
- DEF2,719
- SPD13th of 52100
- CRIT Rate5th of 5220%
- CRIT DMG50%
At max level. Each bar is measured against the highest value in the StarSavior roster, and the place is out of every character with that stat.
Skills
4
Here I Come!
Active · Attack · Single EnemyScarlet swings the detached Tailion at the enemy. Grants self 1 stack of Ignition.

This Doesn't Count!
Active · Attack · Single Enemy · 4 turn cooldownThrows a plate she was holding at the enemy. 100% chance to inflict Recovery Down on the enemy for 2 turns. Removes 1 buff from the enemy. Grants self 1 stack of Ignition. Grants self an extra turn.

Anyway, I Won!
Active · Attack · All Enemies · 5 turn cooldownSpins a massive pinball around to deal damage to all enemies. 75% chance to inflict SPD Down on all enemies for 1 turn. 100% chance to inflict Recovery Down on all enemies for 2 turns. Grants self 1 stack of Ignition. Reduces the cooldown of this skill by 1 turn for each stack of Seven Ball (Undispellable) on self. Resets the cooldown of this skill if there are 3 stacks of Seven Ball (Undispellable).

High Score!
Unique Passive · Non-AttackIncreases self CRIT Rate by 15%. Increases damage dealt by 7% for each stack of Ignition on self (up to 5 stacks). Triggers 3 instances of Pinball Time! on self at the start of the turn. Removes all effects triggered by Pinball Time! from self after attacking. Increases SPD by 1 for each stack of Seven Ball (Undispellable) on self at the start of the turn (stacks up to 10 times). Normal Ball (Undispellable): Increases damage dealt by 1%. Seven Ball (Undispellable): Increases damage dealt by 7%.



