Bunnygirl Scarlet

Bunnygirl Scarlet

SSRSunRangerC tier

Introduction

Bunnygirl Scarlet is an SSR Sun character in StarSavior. Bunnygirl Scarlet's role is Ranger.

On our StarSavior tier list Bunnygirl Scarlet is C tier, 33rd of the 50 characters ranked, from where 14 current tier lists put Bunnygirl Scarlet.

By game mode, Bunnygirl Scarlet is D in PvE and C in PvP.

Other Sun characters in StarSavior: Annah, Blessing in Bloom Epindel, Bunnygirl Charlotte, Charlotte, Cristelle, Harley and 9 more.

Is Bunnygirl Scarlet good?

Bunnygirl Scarlet is a high-variance area damage dealer. Resets, Ultimate cooldown cuts and extra turns can chain into devastating turns, but when they don't proc she does little. She also spreads Recovery Down across the enemy team and strips buffs. We rate her C tier.

Strengths

  • Area Recovery Down
  • Removes a buff and can chain extra turns
  • Explosive when her procs line up

Weaknesses

  • Very random from turn to turn

Best build for Bunnygirl Scarlet

From 3 guides

Arcanas

5 options
  1. 1
    The End Wears the Face of a Girl
    2 of 3
  2. 2
    The Indomitable Masterpiece
    2 of 3
  3. 3
    No Pain, No Gain
    2 of 3
  4. 4
    The Perfect Bunny Girl
    2 of 3
  5. 5
    A Knight's Oath
    2 of 3

Equipment sets

2 options
  1. 1
    Hit Set(2)Insight Set(4)
    3 of 3
  2. 2
    Destruction Set(4)Hit Set(2)
    2 of 3

Main stats

Necklace
SPD
Ring
ATK%
Boots
SPD
Substats
SPD >CRIT Rate >ATK% >CRIT DMG >Effect Hit

Stats

  • HP36,432
  • ATK6,264
  • DEF2,719
  • SPD100
  • CRIT Rate20%
  • CRIT DMG50%

At max level. Each bar is measured against the highest value in the StarSavior roster.

Skills

4
  • Here I Come!

    Active · Attack · Single Enemy

    Scarlet swings the detached Tailion at the enemy. Grants self 1 stack of Ignition.

  • This Doesn't Count!

    Active · Attack · Single Enemy · 4 turn cooldown

    Throws a plate she was holding at the enemy. 100% chance to inflict Recovery Down on the enemy for 2 turns. Removes 1 buff from the enemy. Grants self 1 stack of Ignition. Grants self an extra turn.

  • Anyway, I Won!

    Active · Attack · All Enemies · 5 turn cooldown

    Spins a massive pinball around to deal damage to all enemies. 75% chance to inflict SPD Down on all enemies for 1 turn. 100% chance to inflict Recovery Down on all enemies for 2 turns. Grants self 1 stack of Ignition. Reduces the cooldown of this skill by 1 turn for each stack of Seven Ball (Undispellable) on self. Resets the cooldown of this skill if there are 3 stacks of Seven Ball (Undispellable).

  • High Score!

    Unique Passive · Non-Attack

    Increases self CRIT Rate by 15%. Increases damage dealt by 7% for each stack of Ignition on self (up to 5 stacks). Triggers 3 instances of Pinball Time! on self at the start of the turn. Removes all effects triggered by Pinball Time! from self after attacking. Increases SPD by 1 for each stack of Seven Ball (Undispellable) on self at the start of the turn (stacks up to 10 times). Normal Ball (Undispellable): Increases damage dealt by 1%. Seven Ball (Undispellable): Increases damage dealt by 7%.

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