Brant

Resonator

Brant

/Fusion/Sword/★★★★★

Atier

Introduction

Brant is a 5-star Fusion character in Wuthering Waves. Brant's weapon type is Sword and role is Support and Healer. Faction: Ragunna.

On our Wuthering Waves tier list Brant is A tier, 27th of the 56 characters ranked, from where 10 current tier lists put Brant.

By game mode, Brant is B in Tower of Adversity and C in Whimpering Wastes.

Other Fusion characters in Wuthering Waves: Aemeath, Changli, Chixia, Denia, Encore, Galbrena and 4 more.

Is Brant good?

Brant can work as either a main damage dealer or a sub-DPS, since his kit already covers healing and shielding through his Forte Circuit and Liberation on top of dealing damage. His attack stat actually scales with Energy Regen, which can push it unusually high if his Forte is fully built up, and his Outro passes on a Fusion and Resonance Skill damage buff to whoever comes in next.

He's best paired with Lupa, leans on mid-air combos that enemy attacks can interrupt, and works better cycling through quick rotations than carrying a fight solo.

Pairs well with: Lupa.

Strengths

  • Covers healing, shielding, and damage in one kit
  • Attack stat scales with Energy Regen, pushing his numbers up when fully built
  • Outro passes a Fusion and Resonance Skill damage buff to the next character

Weaknesses

  • Mid-air combos can be interrupted by enemy attacks
  • Weaker when played as a standalone main DPS rather than in quick rotations

Best build for Brant

From 2 guides

Weapon

8 options
  1. 12 of 2
  2. 22 of 2
  3. 32 of 2
Show 5 more weapons
  1. 42 of 2
  2. 52 of 2
  3. 61 of 2
  4. 71 of 2
  5. 81 of 2

Main stats

4-cost Echo
CRIT DMG/CRIT Rate
3-cost Echo
Energy Regen/Fusion DMG
1-cost Echo
ATK%
Substats
Energy Regen >CRIT DMG=CRIT Rate >Basic Attack DMG >ATK% >ATK

Sonata effect

3 options
  1. 1
    Molten Rift(5)
    2 of 2
  2. 2
    Tidebreaking Courage(5)
    2 of 2
Show 1 more set option
  1. 3
    Moonlit Clouds(5)
    1 of 2

Main Echo

3 options
  1. 1
    Dragon of Dirge
    2 of 2
  2. 2
    Nightmare: Inferno Rider
    2 of 2
Show 1 more main echo
  1. 3
    Impermanence Heron
    1 of 2

Profile

Brant's full name is Tern Brant. Brant carries the title "Flamebound Compass". Brant is voiced by Moran in Chinese, Hyoie O'Grady in English, Kishio Daisuke in Japanese, and Lee Ju-seung in Korean. Brant was released on 6 March 2025.

Background

Brant He is the captain of the Troupe of Fools, exuding a carefree, easygoing charm and charisma, unbound by convention.

However, beneath his flamboyant persona lies a kind heart deeply devoted to ensuring his crew's safety and freedom.

He views the world as one of unlimited possibilities and encourages this same optimism in the public through his spectacular performances.

As captain of the Fool's Troupe, Brant exudes a carefree, easygoing charm, unbound by convention.

Beneath his flamboyant persona lies a genuine heart, deeply devoted to his family and companions.

His life is dedicated to securing a safe haven for the Troupe's members

Brant has a boundless passion and theatrical flair, embodying both the performer and the dreamer in equal measure.

As the captain of Rinascita’s Troupe of Fools, he thrives in chaos, reveling in the unpredictable nature of both the stage and life itself.

His charisma is effortless; larger than life yet never insincere.

He is a free spirit who dances between the whimsical and the profound, unafraid to embrace the absurd yet always carrying a quiet depth beneath his exuberance.

Brant’s romantic nature extends beyond love; he is enamored with the world itself, seeing beauty in every fleeting moment.

He believes that life, like a performance, should be embraced fully: boldly, passionately, and without restraint.

He slips effortlessly into roles, crafting illusions with his words and presence, yet when the curtain falls, he is remarkably genuine.

His loyalty to his troupe and those he cares for is steadfast, and while he may jest and tease, his warmth is undeniable.

Though he appears carefree, he is a man who carries his own burdens in silence, choosing to shoulder them with a smile rather than darken the spirits of those around him.

Brant is a young man of average height and build with short turquoise hair that has fuchsia streaks and fuchsia eyes.

His Tacet mark is located on the inner area of his left pectoral.

Clothing

Brant wears a colorful pirate outfit consisting of a baggy dark green shirt that splits down the middle in a black frilly outline with a bright red fiery pattern revealing his torso along with flaring up at the top into a large collar with a bright red and gold checker pattern.

His shoulders are adorned in black and gold pauldrons with many layers beneath them including a light blue layer with a bright fuchsia pattern repeating 3 times.

Under that is a white layer with golden anchor shaped pins on both his left and right with jewelry strung in between them along with being adorned with frilly white and pale blue sleeves adorn with golden patterning and engravings and various belts and extensions.

He wears long black fingerless with red straps near the wrists that cover up his forearms along with a red and black cape.

Brant also white trousers with a double crossed belt and black boots with golden laces.

Brant is the only resonator from Rinascita who is male.

Brant’s English voice actor, Hyoie O’Grady, also voices Cristoforo.

Stories

7
An Improvised Afternoon at the Tavern

A crack of thunder shattered the bartender's rhythm as he shook the cocktail mixer, and the downpour that followed immediately dampened the last bit of cheer among the patrons. The tavern, now nothing more than a soggy refuge, was bereft of any tale worth telling. The bartender shook his drink slowly, the faint clink of ice barely audible. Patrons yawned incessantly as if even their drinks had lost their flavor.

"Well, well... this hardly feels like a tavern, does it, friends?" A young man stepped through the door, bringing a gust of damp air and salty rainwater with him. He strode straight to the bar, swiping the empty glass from a patron nearby.

"Oi! What are you—"

"Shhh..." the young man interrupted, casually tossing a handful of Shell Credits into the bartender's tip jar. "Fill it to the brim, would you? It's not every day I find myself in a tavern. Surely, there's something of more... entertainment value here?"

"Entertainment? You must be joking. Look outside, the rain isn't going anywhere. And don't get me started on the menu. Duller than a sack of potatoes, and twice as overpriced."

"Of course, I did come in from the rain. See? My hair is practically drowning in it. But even in a storm, there are tales to be had. Like this charming little wanted poster." He deftly plucked the poster from the patron's hand.

"Ah, we already talked about this. Something about the Immortal Returned, wearing a strange mask... What did he do again...?"

"He and his crew ventured through fog thick with sirens, dredging up shiploads of songs from the ocean's deepest whirlpools. They rescued the Pilgrim's Sails capsized by towering waves and reclaimed stolen supplies from pirates!"

"Hmm... That's not quite right, is it? You're just telling a story now!"

"Ha, of course, it is a story!" He laughed, raising his glass, "Drink up, my friend, and I'll tell everyone the real tale of the Immortal Returned!"

The glasses clinked. In an instant, the dreary tavern was transformed into a stage of imagination. Brant swiped the patron's hat and placed it on the bartender's head, his eyes sparkling as he presented the bartender's long-awaited rose to the woman beside him. The bartender, now donning the hat, became the ship's helmsman. The bald patron became a sailor, firing cannons at Tacet Discords from the rolling sea. The woman who received the rose burst into a spontaneous dance. With every spin of the young man's yarn, the patrons found themselves part of his intoxicating tale.

The revelry ended abruptly when the door crashed open.

"Now this feels like a tavern!" The leader of the intruders sneered, holding up a wanted poster. "Take him, lads. The reward is doubled this time!"

"How about saving it for the next time!" With a mocking bow, the young man tossed a mask alight with violet flames into the air, vanishing in the commotion it caused.

When the dust settled, the tavern was filled with colorful ribbons, balloons, and scattered gifts from the sea.

The tavern's patrons picked up the scattered gifts. To their surprise, each one was a ticket to a show by the Troupe of Fools.

Dusk, When Fools Sing

At the close of rehearsal, crimson clouds seemed to ignite the edge of the sea.

The captain called a few of the crew to set up tables and grills on the beach for dinner. Battier hauled in a bountiful catch of fish, Lavito returned with a bundle of hares from his hunt, and Roccia, with her loyal companion Pero, returned with a basket of meat they'd bought with one of the bounties earned in the name of Captain Brant.

Laughing, Brant uncorked his cherished bottles of Nectarwine and passed them around.

"The Carnevale is just around the corner, my friends," he declared. "After all our hard work, we deserve a celebration! In fact, we should celebrate every day!"

Yes, Carnevale was drawing near, the day they had all been waiting for. It would be their moment to perform the stories of the Fools on the grand stage for all to see. For this, they had worked tirelessly. Lavito had poured his very soul into the compositions, Tina spent a whole night perfecting a single high note... Each member was giving their all for the Carnevale, driven by their unshakable faith in their captain and his words—"We'll ask the world a question at the Carnevale: What makes life sing? And we'll give them our answer. But more than that, we'll show them we're not madmen... just a merry band of Fools."

Yes, just a merry band of Fools. But what, then, did being a Fool mean to the captain?

As they gathered for dinner, a group of children, new recruits to the troupe, crowded around the captain. They chimed in unison, "Captain, Captain! What exactly are Fools?"

The captain simply smiled in response, pulling a handful of candies from his pocket and handing them to the children. He glanced around at his crew. Battier and Lavito were deep in a heated debate, Hymer and Budd were playing rock-paper-scissors, and Tina was coaching Roccia on breathing techniques for singing. When he said nothing, one of the children mischievously popped a candy into his mouth.

"Alright, alright! Now, Little Katy, I was just thinking of how to answer you!" The captain narrowed his eyes, surrendering to the sweetness of the candy before it gave him a toothache. "Here comes the answer. Listen closely, little ones!"

"In this troupe, anyone who pursues freedom is a Fool! You, me, all of us!"

Katy pouted slightly, "Is that it? Doesn't sound very special... What are we even trying to prove at the Carnevale?"

"Nothing. We don't need to prove a thing." Brant rose to his feet, adjusting his captain's hat with a flourish. "We are there to sing and show the world who we truly are!"

"And now, my fellow Fools, let's fill our stomachs!"

Reflections by the Campfire

Late at night, Brant sat by the campfire to organize everything needed for the performance.

First came the masks. He polished each one meticulously, pausing now and then to don one and improvise a scene. Over the years, Brant had played countless roles: the unstoppable hero, the comical clown, the extravagant nobleman, the scheming courtier, and even the devout Acolyte. He paused, a faint smirk crossing his face at the thought. For him, those were hardly pleasant experiences.

He despised courtiers. Acolytes, too. But on stage, he became each of them fully, burying his true self behind the mask and stepping into their lives. He respected the stage and every role he played because he knew the stage was his ocean.

Once the masks were done, he turned to his costumes, carefully pressing each one.

The costumes had to be immaculate under the spotlight. Not just for the role, but for the audience as well. To bring a smile to their face, respect was the first rule. So he smoothed out every crease, not allowing a single fold to remain. He knew the applause would be his ocean.

Finally, he began arranging the stage props.

The hero's sword, the clown's tambourine, the nobleman's family crest, the courtier's scepter, the Acolyte's scripture, and then... a small wooden box.

The box his parents left for him. It bore the carving of a tern, a silent reminder of the name he had long buried. Inside, the swirling patterns of the Ammonoid fossil served as a testament to his very first adventure. It had been his loyal companion through every day and night aboard the Pilgrim's Sail as he witnessed sickness, pain, and separation. The fossil stayed with him, a reminder to never forget what he had seen.

A reminder to observe life beyond the stage.

A reminder to see the sincerity behind the performance.

A reminder to face the self behind the mask.

With great care, he put away this most important of all stage props.

Because he knew that only by respecting himself could he truly make the place he stood his ocean.

Through the Sea Storms

Thunder roared in his ears, and torrential rain drowned out every sound but its own.

This was the fiercest storm they had ever faced. Waves flung them skyward, only to slam them down mercilessly. Behind them loomed a colossal monster, its deafening roars cutting through the chaos. That night, the sea unleashed its full wrath to remind them just how insignificant their lives were in its domain.

He opened his eyes, gazing into the untamed sea before him.

"Give up, Fools!" The wind howled in his ear. "Look at your pitiful ship! How will you ever lead your crew to safety?"

"It's over, Fools!" The sea mocked deep within his heart. "Look behind you! The beast waits, jaws wide, ready to devour you all!"

"Give the order, Captain!" His troupe called, their voices steady and unwavering. "We'll follow wherever you lead!"

His voice pierced the tempest, bold and unshaken. "Full speed ahead! Let's move, my friends! Tonight, we will tame this sea!"

Flames burst from the mast, blazing downward to engulf the troupe's banner and the ship itself. Amidst the sea's ferocious roars, the solitary flame pressed forward. Against the flames and waves, like a daring tern, he hurled himself forward with the grapple, laughing as he leaped straight into the heart of the tempest.

"Leave the beast to me!"

The storm relented.

The small ship drifted alone upon the vast sea, rocking gently. The crew stood on deck. Under their captain's command, they had weathered the storm and returned to their course. At that moment, they all began to whisper a name:

"He'll be okay."

"Captain…"

"He'll come back, won't he?"

"Really?"

"I believe in him."

"Brant…"

"Brant!! Captain! It's Captain Brant!!!"

Cheers erupted as if the curtain had been lifted again for an encore.

In the golden light of the rising sun, they saw him—their Captain Brant, riding atop the colossal sea beast's head in triumphant return.

"Friends, meet our new companion, Lario! We've got ourselves a new ship now!"

In time, they would build their stage upon the beast's back. Later, they would also discover that Lario was no ordinary Tacet Discord, but a rare Pliosaurus Somnii. Together, they would sail across Rinascita, performing their stories for all to hear.

But for now, Brant stood tall atop the beast, saluting his crew. "And this, my friend, is a perfect opening! Now, cue the applause!"

"BRAVO! BRAVO!"

When the Carnevale Ends

The all-night revelry had finally come to an end. In Liberty Square, the confetti and streamers still glistened faintly in the early light. Passersby murmured about last night's performance, a fleeting spectacle to them. But for the performers on stage, the falling of the curtain wasn't just an ending, it marked the beginning of something new.

For the first time in ages, they could walk freely through the streets of Ragunna, returning to the homes they had long left behind. When the stage lights dimmed, they cheered for themselves, for in that moment, they reclaimed the simple joy of standing on solid ground once more.

But now that they were on land, what were Fools like them supposed to do? That night, the captain had heartfelt conversations with many in his troupe. Some decided to part ways, returning to families they had missed. With blessings and warm embraces, the captain wished them happiness in their new lives. Others chose to stay with the troupe, eager to seek out new horizons, and the captain welcomed their continued companionship. Then there were those who felt lost, unsure of their next step. For them, the captain offered them a break.

"After all," he said with a playful grin, "once the Carnevale's over, you need time to clean up the confetti."

Some were curious about the captain's own plans, and he happily shared how he spent a day in Ragunna:

One morning after the Carnevale, he asked the first mate for a day off. Leaving behind the mask, costume, and even the captain's hat, he set out. First, he bought a pizza from Margherita's, then made a bet with the pigeons in the square. Later, he strolled to the Cathedral of Mercury and pointed at the statue of the Sentinel, saying, "Hey! Nobody's ever seen you!"

Finally, he returned to his old home.

"But I didn't go inside. After being away for so long, the house had already been sold. It's not mine anymore. I thought I'd come to say goodbye, but when I got there, I realized it wasn't needed. But I did hear the sound of a piano."

"It was a piece I didn't recognize. A new family has started their life there, just as I've been walking my own path for years now. I remember how my father used to teach me the piano when I was little, telling me, "You must find the music you love."

"You can play the piano, Captain?"

"Sadly, no. Before I could master it, the Order handed me a ticket for the Pilgrim's Sail. But that's fine. Now, I'm learning the hurdy-gurdy with you all!"

"For me, this is home. The songs we sing, the stories we tell. That's the music I've been searching for all along. There's no need to dwell on the past. Because once the confetti's swept up, it's time to prepare for the next revelry!"

"So, friends, fancy exploring this big, wide world with me?"

The captain extended his invitation, for his next course had long been charted.

Resonance Assessment

[Troupe Medic Benir's Notes (Unnumbered)]

I still recall that night as if it were yesterday. My first real trial after joining the troupe. Storm clouds blanketed the sea, and rain pounded down in sheets while monstrous waves threatened to capsize our ship at any moment. We were tossed about like driftwood, the helmswoman lost in the chaos, the ship spinning through the tempest. I huddled in the cabin, trembling as fear seeped through me.

Then I saw him.

There, atop the mast, stood the captain. The Tacet Mark on his chest shone like St. Elmo's Fire, a beacon showing us the way.

"Steady now, my friends!" I heard his voice cut through the howling wind, "Follow my command! Hard to starboard!"

The crew rallied at once, the disarray falling away as they returned to their posts with newfound focus. I quickly jotted down in my notes: While I lack the tools to confirm it, I am certain of one thing—Captain Brant is a Natural Resonator. The flames he conjures can light our way, even in the darkest of seas!

Interestingly, I often catch Captain Brant spinning in the air during combat. Is it a trick to sharpen his sense of direction, or his secret to navigating the seas? I do hope someone finds the courage to ask him. I'm dying to know!

Overclock Diagnostic

[The Troupe of Fools "Revel in Freedom" Tour - Ragunna Stop Application]

Lead Performer: Brant

The subject's waveform graph shows elliptical fluctuations. The Time Domain pattern is regular, and no signs of abnormal fluctuations are observed. The test results fall within the normal phase range.

Resonant Criticality: High. This test subject displays high stability with a low risk of Overclocking.

Records indicate no history of Overclocking.

Approval Verdict: Stable. The Troupe of Fools' application is approved. They will assume full responsibility for any unforeseen incidents during the performance.

Note from a certain captain: Mark my words, not a thing will go awry!

Stats

  • HP11,675
  • ATK375
  • DEF1,307.78
  • Crit. Rate5%
  • Crit. DMG150%

At level 90. Each bar is measured against the highest value in the Wuthering Waves roster.

Skills

15
  • Captain's Rhapsody

    Normal Attack

    Basic Attack Perform up to 4 consecutive attacks, dealing Fusion DMG. Heavy Attack Consume STA to attack the target, dealing Fusion DMG. Heavy Attack - Rhapsodic Riff Consume STA to attack the target, dealing Fusion DMG. - After performing Basic Attack Stage 2 or Stage 4, hold Normal Attack to perform Heavy Attack - Rhapsodic Riff. - After performing Mid-air Attack Stage 4, press Normal Attack to perform Heavy Attack - Rhapsodic Riff. Mid-air Attack Perform up to 4 consecutive attacks, dealing Fusion DMG. Press Normal Attack following Mid-air Attack Stage 1 or Stage 2 to swing to the target with Grapple. Brant will attack the target if he reaches them with the swing. Release while in action to flip backward after the attack hits; or hold Normal Attack to attack the target continuously and flip backward after the finishing move. Brant flips backward automatically after Mid-air Attack Stage 3. Press Normal Attack after each flip to perform the next stage of Mid-air Attack. Flip resets Mid-air Dodge attempts. - If Brant fails to reach the target with the Grapple swing of Mid-air Attack Stage 1, he instead performs a slash forward, dealing Fusion DMG. - If Brant reaches the target with the Grapple swing of Mid-air Attack Stage 1 or Stage 2 but the attack fails to hit the target, he will drop down after a temporary suspension in mid-air. Dodge Counter Press Normal Attack right after a successful Dodge to attack the target, dealing Fusion DMG. Stage 1 DMG: 50.53% Stage 2 DMG: 50.70%+50.70% Stage 3 DMG: 22.06%*3+33.08%*2 Stage 4 DMG: 28.02%+22.42%*5 Heavy Attack DMG: 197.55% Heavy Attack - Rhapsodic Riff DMG: 168.99% Mid-air Attack Stage 1 DMG: 122.86% Mid-air Attack Stage 1: Charged Attack DMG: 33.25%+49.87%+41.56%*6 Mid-air Attack Stage 1: Flip DMG: 33.80%+59.15% Mid-air Attack Stage 2 DMG: 84.92%+84.92% Mid-air Attack Stage 2: Charged Attack DMG: 32.87%*6 Mid-air Attack Stage 2: Flip DMG: 33.80%+59.15% Mid-air Attack Stage 3 DMG: 28.17%*6 Mid-air Attack Stage 3: Flip DMG: 33.80%+59.15% Mid-air Attack Stage 4 DMG: 101.53%+25.39%*3+76.15% Dodge Counter DMG: 38.03%*3+57.04%*2 Heavy Attack STA Cost: 25 Heavy Attack - Rhapsodic Riff STA Cost: 25 Mid-air Attack STA Cost: 5 Mid-air Charged Attack STA Cost: 15 Mid-air Attack Stage 1 Slash DMG: 28.17%*3

    At skill level 10

  • Anchors Aweigh!

    Resonance Skill

    Brant launches himself into the air and blasts all targets in an area, dealing Fusion DMG. While in mid-air, if Bravo is not full, Resonance Skill Anchors Aweigh! is replaced with Plunging Attack. Plunging Attack Plunge at the target at the cost of STA, dealing Fusion DMG, which is considered Basic Attack DMG. - If Brant fails to reach the target with the Grapple swing of Mid-air Attack Stage 1, he instead performs a slash forward. Afterward, press Normal Attack to perform Plunging Attack. - If Brant reaches the target with the Grapple swing of Mid-air Attack Stage 1 or Stage 2 but the attack fails to hit the target, press Normal Attack to perform Plunging Attack during the suspension. Skill DMG: 200.35%+133.57% Plunging Attack DMG: 104.78% Plunging Attack STA Cost: 30 Cooldown: 4 Concerto Regen: 10

    At skill level 10

  • To the Horizon

    Resonance Liberation

    Deal Fusion DMG to targets within the range and heal all nearby Resonators in the team before entering the Aflame state. Can be cast in mid-air. Aflame The efficiency of gaining Bravo is increased by 100% when Normal Attack or Resonance Skill Anchors Aweigh! hits the target. Meanwhile, Forte Circuit Theatrical Moment is replaced by "My" Moment. "My" Moment Brant gains additional ATK based on his Energy Regen: For every 1% of his Energy Regen over 150%, Brant gains additional 20 points of ATK, up to 2600. Skill DMG: 85.06%*4+340.21% Healing: 950+3.32 Aflame Duration: 12 Cooldown: 24 Resonance Cost: 175 Concerto Regen: 20

    At skill level 10

  • Voyager's Blaze

    Inherent Skill

    Healing provided by Waves of Acclaims is increased by 20%.

  • Trial by Fire and Tide

    Inherent Skill

    Brant's resistance to interruption is increased during Mid-air Attacks and gains 15% Fusion DMG Bonus.

  • Applaud for Me!

    Intro Skill

    Attack the target, dealing Fusion DMG, and gain Interlude Applause effect. Interlude Applause The next Mid-air Attack begins at Stage 2. This effect ends when Brant lands early or is switched out. Skill DMG: 202.79%+50.70% Concerto Regen: 10

    At skill level 10

  • Ocean Odyssey

    Forte Circuit

    Theatrical Moment Brant gains additional ATK based on his Energy Regen: For every 1% of his Energy Regen over 150%, Brant gains additional 12 points of ATK, up to 1560. Waves of Acclaims Heal all nearby Resonators in the team when Bravo reaches 25, 50, 75, and 100. Returned from Ashes When Bravo is full, replace Resonance Skill Anchor Aweigh! with Returned from Ashes. Consume all Bravo to perform Returned from Ashes, dealing Fusion DMG, considered Basic Attack DMG, and generate a shield for all nearby Resonators in the team. Casting this skill when in Aflame ends this state after Returned from Ashes ends. - The shield cannot be transferred when the Resonator on the field is switched off. Bravo Brant can hold up to 100 Bravo. - Obtain Bravo when Normal Attacks hit the target. - Obtain Bravo when Intro Skill hits the target. - Obtain Bravo when Resonance Skill hits the target. Returned from Ashes DMG: 47.22%*2+94.44%+188.87%*2+1322.09% Waves of Acclaims Healing: 593+2.07 Shield: 4750+17.1 Returned from Ashes Concerto Regen: 20 Shield Duration: 30

    At skill level 10

  • Skillful Cooking

    Inherent Skill

    Has a chance to produce special dishes when cooking.

  • The Course is Set!

    Outro Skill

    Amplify the incoming Resonator's Fusion DMG by 20% and Resonance Skill DMG by 25% for 14s or until the Resonator is switched out.

  • By Currents and Winds

    Resonance Chain 1

    Returned from Ashes temporarily causes nearby targets to stagnate while casting. The stagnation effect is removed when Brant is switched off the field. After casting Intro Skill Applaud for Me! or each flip following Mid-air Attack, Brant's DMG dealt is increased by 20% for 5s, stacking up to 3 times.

  • For Smiles and Cheers

    Resonance Chain 2

    Casting Mid-air Attack and Returned from Ashes increases Brant's Crit. Rate by 30%. Brant's Outro Skill The Course is Set! gains a new enhancement: When Resonance Skill cast by the incoming Resonator (or nearby Resonators who activate Brant's Outro Skill) hits a target within 20s after Brant's Outro Skill, Brant blasts the hit target, dealing Fusion DMG equal to 440% of Brant's ATK (considered Basic Attack DMG). This explosion can be triggered 1 time per second, up to 2 explosions in total. - This effect remains active when Brant is switched off the field.

  • Through Storms I Sail

    Resonance Chain 3

    The DMG Multiplier of Returned from Ashes is increased by 42%.

  • To Freedom I Sing

    Resonance Chain 4

    The Shield obtained from Returned from Ashes is increased by 20%. Casting Returned from Ashes restores HP for all nearby Resonators in the team (6.60 HP for every 1% Energy Regen).

  • All the World's an Actor's Stage

    Resonance Chain 5

    Dealing Basic Attack DMG gives Brant 15% Basic Attack DMG Bonus for 10s.

  • All the World's a Captain's Carnevale

    Resonance Chain 6

    Mid-air Attack's DMG Multiplier is increased by 30%. Casting Returned from Ashes causes a secondary blast, dealing Fusion DMG equal to 30% of the DMG dealt by Returned from Ashes, considered Basic Attack DMG.

Art

Brant key art

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