

Resonator
Lupa
/
Fusion/Broadblade/★★★★★
Introduction
Lupa is a 5-star Fusion character in Wuthering Waves. Lupa's weapon type is Broadblade and role is Concerto Efficiency. Faction: Septimont.
On our Wuthering Waves tier list Lupa is A tier, 30th of the 56 characters ranked, from where 9 current tier lists put Lupa.
By game mode, Lupa is A in Tower of Adversity and A in Whimpering Wastes.
Other Fusion characters in Wuthering Waves: Aemeath, Brant, Changli, Chixia, Denia, Encore and 4 more.
Is Lupa good?
Lupa's whole job is boosting
Fusion damage: she raises the team's
Fusion output and strips
Fusion resistance from enemies, with the strongest version of that buff kicking in inside a full mono-
Fusion lineup. She also hits harder against Overlord and Calamity-class bosses through her Pack Hunt skill.
We rank her A tier; she does decent damage on her own but works best as the final piece slotted alongside
Fusion carries, and her team building gets narrow outside dedicated
Fusion setups.
Pairs well with: High Synergy Mono-
Fusion DPS Team;
Jingran Mono-
Fusion Team.
Strengths
- Raises the whole team's
Fusion damage output - Strips
Fusion resistance from enemies, more so in a mono-
Fusion lineup - Hits Overlord and Calamity-class bosses harder through Pack Hunt
- Fits a wide range of
Fusion units since the attribute has a deep roster
Weaknesses
- Team composition narrows down mostly to
Fusion-only setups to get full value
Best build for Lupa
From 2 guidesWeapon
13 options- 12 of 2
- 22 of 2
- 32 of 2
- 42 of 2
- 52 of 2
- 62 of 2
- 72 of 2
Show 6 more weaponsShow fewer
- 81 of 2
- 91 of 2
- 101 of 2
- 111 of 2
- 121 of 2
- 131 of 2
Sonata effect
3 options- 12 of 2
Flaming Clawprint(5) - 21 of 2
Molten Rift(5)
Show 1 more set optionShow fewer
- 31 of 2
Moonlit Clouds(5)
Main Echo
4 options- 12 of 2
Lioness of Glory - 21 of 2
Nightmare: Inferno Rider
Show 2 more main echosShow fewer
- 31 of 2
Inferno Rider - 41 of 2
Impermanence Heron
Main stats
- 4-cost Echo
- CRIT DMG
/CRIT Rate - 3-cost Echo
- Fusion DMG
/ATK% - 1-cost Echo
- ATK%
- Substats
- CRIT DMG
=CRIT Rate =Energy Regen >ATK% >Resonance Liberation DMG =ATK =Liberation ATK DMG
Profile
Lupa's full name is Lupa Silva. Lupa carries the title "Howling Flame". Lupa is voiced by Shuo Xiaotu in Chinese, Kaja Chan in English, Takahashi Minami in Japanese, and Kim Ye-ryeong in Korean. Lupa was released on 3 July 2025.
Background
The star gladiator of Septimont, a warrior with a pure heart, untamed spirit, intense passion, and immense potential.
She will relentlessly pursue the things she admires, cherishing each moment that allows her to indulge in competition and self-expression on stage.
Lupae is a Latin word meaning "she-wolf", which is a term for a female wolf.
The She-wolf (Roman mythology) was an Italian wolf from ancient Roman mythology, who was said to have nursed and parented the twins Romulus and Remus after they were abandoned in the wild.
The twins would later become the founders of Rome, with Romulus becoming its first king.
The binomial name for Wolf is "canis lupus".
Stories
7Burning Inside
Scorching. That was Lupa's earliest memory of the small village where she was born.
Summers stretched on endlessly, the heat so intense that even the lake seemed to boil. But the children of Septimont hardly cared. Far away, in the city atop Capitoline Hill, the Great Agon was about to begin. The village had rarely produced a Gladiator skilled enough to enter the match, but the excitement still pulsed through the air. Even the children couldn't resist picking up weapons and staging their mock battles in celebration.
Lupa was called home halfway through one of those kids' Agons.
Stepping through the door, she was greeted by the same old conversation. Her parents asked if she would be willing to move to Capitoline Hill. She said yes. They asked if she would be willing to become a Gladiator since she showed signs of being a Resonator. And again, she said yes. These questions had been repeated many times, and her answers stayed the same. Yet each time, her parents seemed relieved, as if they feared she might someday refuse, even though she never had.
Then the usual arguments began. Should they try to mend ties with the House of Silva, who had once turned their backs on them in their darkest hour? Or should they start over somewhere new? Whenever they spoke of that glittering city on the hill, and the House they once served, their voices would take on a tone—one caught between yearning for acceptance and fearing for rejection, just like when they spoke to Lupa about her future.
Lupa sat for a while, listening. When it became clear her parents had drifted into their own quarrels again, forgetting she was even there, she quietly got up, stepped outside, and made her way back to her arena. The stifling heat inside her body seemed to cling, heavy and wet, growing larger as it loomed over her. It burned in her veins, a restless, humid anger that only grew hotter. It drove her forward, made her run faster, strike harder, and lunge at her opponent with everything she had.
And it was then that she heard the gasps from the crowd.
Lupa looked down and saw flames spilling from her limbs, fierce and untamed, curling to engulf her whole.
Up On the Hill
Later, Lupa followed her parents to the City of Septimont.
White stone walls, the crisp chime of windbells, and sculptures of heroes at every turn—the city was a dazzling spectacle. But what captivated Lupa most was the most common sight in the city, the Gladiators. Their weapons, their Echoes, the way their eyes lit up as they talked about the teams and scores... They all sent a spark through her veins. That little flame in her heart roared to life, urging her to dash straight to Colosseum Olymdos and throw herself into the thrill of battle.
But that didn't happen. Instead, her parents led her to the Silva estate, where many other young hopefuls like her stood waiting.
Match after grueling match, Lupa fought. Until at last, teeth gritted and spear clutched tight, she stepped over her fallen rivals into the Silva's grand hall.
That was when Domina Julia singled her out from the crowd.
Lupa stepped forward and found herself pinned by the Domina's sharp gaze. Those clear green eyes were like deep, fathomless wells, weighing her worth as a potential asset. Instinct made her glance back, but her parents were already gone, their figures swallowed by the shadows.
They had likely received a reward generous enough to drown any guilt over abandoning their own child.
However, Lupa didn't linger in sorrow. The packed schedules and the endless social obligations allowed no room for grief. Soon enough, Domina Julia thrust her debut match into the spotlight. And her voice, whatever it might have been, was lost beneath the thunder of the roaring crowd, swallowed by silence.
The Lone Wolf
By the time Lupa returned to the training room, the teammate she had partnered with for the past few months was already gone.
She stood there for a moment, dazed, before moving forward through the unlit room. Her Forte had gifted her with many things: fire, a sharpened sense of smell, and the ability to see in the dark. Without hesitation, Lupa made her way to a chair and sat down, settling quietly into the darkness.
"Well," she thought, "the Domina or manager will send someone new soon."
This farce was finally over.
They had found the mole, the one leaking the team secrets, the source of the rumors. Julia wasn't one for mercy. Therefore, that former teammate who sold them out would likely be barred from setting foot on any arena of Capitoline Hill for a very long time.
Over the years, as Lupa's fame grew, her teammates had come and gone. Some couldn't keep up with the way she fought. Others were dismissed simply because Julia didn't like them. A few, like her former teammate, had come with ill intent from the very start. And then there were those who... simply couldn't stand how the crowd's cheers always found her, leaving them forgotten in her shadow.
Lupa had tried to say something about it, but she quickly learned that even the act of "trying to say something" could cut like blades.
Maybe it was because she had never truly been in their shoes. After all, she had never tasted failure. Or maybe it was that unspoken "You'll never know what it feels like," and the fact that, when the dust settled, she was always the one who came out ahead.
Eventually, Lupa learned to stay silent.
After sitting there a while longer, she got up and walked over to the cabinet where the match recordings were kept. From the shelves, she pulled out one particular recording she had watched many times before. Perhaps it was a kind of self-consolation, clinging to the idea that even those without talent could still find joy in the arena, even though the Gladiator in that recording didn't last long and disappeared from the arena all too suddenly.
The light from Breen the Screen cast flickering shadows across Lupa's face, leaving deep, hollowed patches of darkness behind.
The Nameless
The Nameless staggered forward, passing a silent Giant of Glory.
Her legs were leaden, her memories fraying at the edges. Even piecing together a complete thought was becoming a struggle. Sometimes, when Cartethyia spoke to her, she had to pause for a long while before she could muster a reply.
This brief journey was likely nearing its end.
Septimont, her city, the city of splendor, now drenched in the Dark Tide… The Nameless no longer knew if it could still be saved. Maybe the investigation they were clinging to was already doomed to fail. Cartethyia didn't think so, but the Nameless could no longer hold on. That nauseating sensation of the cold sea creeping up from within her was growing through her bones and blood, slowly turning her into something else.
The good news was that she could feel her existence weakening. Perhaps she could simply fade away before she was completely possessed by the Dark Tide. At least then she'd spare Cartethyia that final burden.
When working alongside others, the Nameless was rarely the one being looked after. Now, this helplessness gnawed at her for the first time. Cartethyia had to slow down because of her. Shame burned inside the Nameless, but there was nothing she could do except hope—yes, hope that the Righteous One Cartethyia had trusted would arrive soon.
"Wish I could still be of use to my new friend here."
Gritting her teeth, she braced herself against her weapon and forced another step forward.
"Wish I could still do more..."
The Nameless lifted her head. Above her, a hero who had once claimed glory in the history of Septimont stood tall, spear in hand, gazing down. The stone-carved face seemed to hold a silent compassion, shielding her from the dark rain falling from the sky, offering a wordless shelter to those who came after.
Big Little Things
After the "story" ended, Lupa kept her promise. She whisked Rover and Cartethyia on a carefree whirlwind tour through Septimont.
Only the three of them would ever know the truth, but it truly was a winding, thrilling journey worthy of being told in an epic poem.
But as everything was settled and the tension finally eased, a faint, nagging worry began to stir again in Lupa's heart, a worry for Rover, her best teammate ever.
She had seen Rover's strength firsthand. Saving Septimont would have been impossible without Rover's help. But it was precisely because Rover had once again won so naturally that Lupa felt a new kind of unease. She was no stranger to victory, and she knew better than most the double-edged nature of constant triumph. After the winning streak, a true defeat—not just a minor stumble, but a real fall—could sometimes destroy a person.
True, Rover was formidable. Lupa couldn't imagine what kind of fate could bring him/her down. But if that day ever came...
Yet she had no words for that. All she could do was silently talk herself into believing that she would always be there, ready to offer help. Somehow, Lupa could feel that Rover was destined for something greater, something too vast to reach or change for her. Yes, some things were big, and others were little. Saving a city was a great thing. Winning a match, a small one...
...Or maybe not.
She never told Rover, but while saving the city had been a grand achievement, the short journey they had walked together had gifted her just as much. Even though for Rover, it had likely been no more than another easy victory, for Lupa, it meant a lot. When they won the semi-finals and leaned against each other for a brief moment in the waiting room, she was filled with a happiness she had never known before. It was exactly because Rover treated it as another effortless routine that hardly warranted a second thought, Lupa was able to savor that pure, unclouded joy of competition once again.
In that moment, the wild, restless flame that had always howled within her finally, at long last, fell silent.
Resonance Assessment
[Excerpt from Gladiator Resonance Assessment]
Contender Name: Lupa
The contender is classified as a Non-congenital Resonator, with her Resonance ability first manifesting during a childhood gladiatorial event. The estimated Resonance duration exceeds ten years.
Frequency spectrum analysis indicates a primary Resonance alignment with fire. However, overlapping characteristics observed across multiple standard spectral signatures have rendered definitive source classification inconclusive.
The contender has demonstrated a consistent increase in both the strength and precision of her abilities over the course of her competitive career.
The Tacet Mark is located on the left side of the contender's waist. Resonance Awakening is accompanied by partial wolf-like transformation traits. In addition to a visible tail, the contender self-reports heightened olfactory and auditory sensitivity.
"Assessment complete. Thank you for your cooperation, Contender Lupa.
…Ahem, one more thing... My daughter loves watching your matches. Would it be possible to ask for your autograph?"
Overclock Diagnostic
[Pre-Match Condition Confirmation]
Contender Name: Lupa
Spectral waveform analysis displays elliptical fluctuations with a stable Time Domain. No anomalous patterns detected.
Diagnosis: Overclocking threshold is high. Subject stability remains robust. No signs or history of Overclocking.
"Contender Lupa has consistently undergone health assessments on schedule. Among high-profile Gladiators, few maintain such disciplined routines."
Stats
- HP11,912.5
- ATK387.5
- DEF1,185.55
- Crit. Rate5%
- Crit. DMG150%
At level 90. Each bar is measured against the highest value in the Wuthering Waves roster.
Skills
15Flaming Star
Normal AttackBasic Attack Perform up to 4 consecutive attacks, dealing Fusion DMG. - After Basic Attack Stage 3, press Normal Attack in the right time to cast Mid-air Attack Stage 1. - After Dodge Counter, Basic Attack Starfall, Resonance Skill Shewolf's Hunt, or Resonance Skill Feral Fang, press Normal Attack in time to cast Basic Attack Stage 2. Heavy Attack Consume STA to attack the target, dealing Fusion DMG. Heavy Attack - Wolf's Gnawing When Wolflame reaches 50 points, Heavy Attack will be replaced by Wolf's Gnawing, consuming STA to attack the target and dealing Fusion DMG. - This attack does not restore Wolflame. Consume 50 points of Wolflame to perform this attack and gain 1 points of Wolfaith. Heavy Attack - Wolf's Claw When Wolflame reaches 50 points and Wolfaith reaches 1 point, Heavy Attack will be replaced by Wolf's Claw, consuming STA to attack the target and dealing Fusion DMG. - If Wolflame reaches 50 points and Wolfaith reaches 1 point after performing Mid-air Attack - Firestrike or Heavy Attack - Wolf's Gnawing, press Normal Attack in time to perform Heavy Attack - Wolf's Claw. - This attack does not restore Wolflame. Consume 50 points of Wolflame to perform this attack and gain 1 points of Wolfaith. Mid-air Attack Consume STA to perform up to 3 attacks in mid-air, dealing Fusion DMG. The Mid-air Attack cycle will not be reset. Mid-air Attack - Firestrike When Wolflame reaches 50 points, Mid-air Attack Stage 3 will be replaced by Mid-air Attack - Firestrike, consuming STA to attack the target and dealing Fusion DMG (considered Heavy Attack DMG). - This attack does not restore Wolflame. Consume 50 points of Wolflame to perform this attack and gain 1 points of Wolfaith. Plunging Attack Hold Normal Attack while airborne to perform a Plunging Attack at the cost of STA, dealing Fusion DMG. After performing this attack, press Normal Attack in time to perform Basic Attack Starfall. - If a Dodge is performed while casting Mid-air Attack Stage 3 or Mid-air Attack - Firestrike, press Normal Attack to perform Plunging Attack in time at the cost of STA. Basic Attack - Starfall Attack the target, dealing Fusion DMG. Dodge Counter Press Normal Attack after a successful Dodge to attack the target, dealing Fusion DMG. Stage 2 DMG: 90.08% Stage 3 DMG: 78.84%+13.14%*6 Stage 4 DMG: 73.87%+73.87%+49.25%*2 Heavy Attack: 56.36%+56.36% Heavy Attack - Wolf's Gnawing DMG: 56.11%+56.11% Heavy Attack - Wolf's Claw DMG: 72.15%+18.04%*4+96.19% Mid-air Attack Stage 1 DMG: 76.73% Mid-air Attack Stage 2 DMG: 77.23%+19.31%*4 Mid-air Attack Stage 3 DMG: 28.48%+28.48% Mid-air Attack - Firestrike DMG: 28.48%+28.48% Plunging Attack DMG: 26.20%+52.39%+26.20% Basic Attack - Starfall DMG: 12.65%*4+118.06% Dodge Counter DMG: 34.18%*4+136.72% Heavy Attack STA Cost: 25 Heavy Attack - Wolf's Gnawing STA Cost: 25 Heavy Attack - Wolf's Claw STA Cost: 25 Mid-air Attack STA Cost: 5 Plunging Attack STA Cost: 30 Mid-air Attack - Firestrike STA Cost: 30 Stage 1 DMG: 22.52%+22.52%+45.04%
At skill level 10
Shewolf's Hunt
Resonance SkillLupa hurls her Wildfire Banner at the target, dealing Fusion DMG and restoring 15 points of Wolflame. Mark the target for 8s. After performing Resonance Skill Shewolf's Hunt, Lupa can perform Feral Fang within a certain period of time. Can be performed in mid-air close to the ground. - Hold Resonance Skill to leap into the air, then press Normal Attack in time to cast Mid-air Attack Stage 1. Resonance Skill - Feral Fang Lupa locks onto a target, dealing Fusion DMG and restoring 15 points of Wolflame. The DMG Multiplier to marked targets is increased by 50%. Resonance Skill - Feral Fang enters cooldown if not cast in time or when Lupa is switched out. Can be performed in mid-air close to the ground. Skill Damage: 140.77% Feral Fang DMG: 313.61% Cooldown: 12
At skill level 10
Fire-Kissed Glory
Resonance LiberationAttack the target and deal Fusion DMG. Performing this attack consumes all Wolfaith and restores 100 points of Wolflame. Use Basic Attack or Resonance Skill in time to cast Resonance Skill Foebreaker. Can be performed in mid-air close to the ground. Performing this skill strengthens all Resonators in the team. Within 35s: - All Resonators in the team gain Pack Hunt effect. - If the active Resonator is hit or launched into the air, they immediately recover and are considered to have successfully dodged the attack when they are on the ground. Can be triggered up to 3 times. Pack Hunt Resonators with Pack Hunt gain a 6% ATK increase, and 10% Fusion DMG Bonus when they attack Overlord Class or Calamity Class targets (Both are non-stackable). If there are 3 Fusion Resonators in the team, the Fusion DMG Bonus against Overlord Class or Calamity Class targets additionally increases by 10%. When the active Resonator casts Intro Skill, Pack Hunt is enhanced, granting an additional 6% ATK increase to all Resonators in the team, up to a maximum of 18%. If Lupa's Pack Hunt reaches its cap within its duration, she enters Wild Hunt and Intro Skill Nowhere to Run! becomes available. Wild Hunt can be triggered once per Pack Hunt. Resonance Skill - Foebreaker Consume all Wolflame to perform Foebreaker, dealing Fusion DMG and entering Burning Matchpoint state. Burning Matchpoint Normal Attacks retore 500% more Wolflame on hit. Cannot perform Resonance Skill Shewolf's Hunt and Resonance Skill Feral Fang in this state. Skill Damage: 820.44% Foebreaker DMG: 304.46% Burning Matchpoint Duration: 12 Cooldown: 20 Resonance Cost: 125 Concerto Regen: 20
At skill level 10
Remember My Name
Inherent SkillAfter dashing for 2.5s, Lupa enters Sprint state. The next Basic Attack is replaced with Basic Attack - Starfall. Gain increased resistance to interruptions while casting Heavy Attack - Wolf's Gnawing, Heavy Attack - Wolf's Claw, and Mid-air Attack - Firestrike.
Applause of Victory
Inherent SkillDefeating a marked target resets the cooldown of Resonance Skill Shewolf's Hunt. Resonance Liberation - Glory Casting Resonance Liberation Fire-Kissed Glory grants Glory. Within 35s: Attacks of all Resonators in the team ignore 3% of the target's Fusion RES. For each Fusion Resonator in the team other than Lupa, this effect increases by 3%, up to the maximum of 9%. When there are 3 Fusion Resonators in the team, Resonators' attacks further ignore 6% Fusion RES.
Try Focusing, Eh?
Intro SkillAttack the target, dealing Fusion DMG. Press Normal Attack following Intro Skill Try Focusing, Eh? to cast Mid-air Attack Stage 3. Nowhere to Run! When Lupa enters the Wild Hunt state, her next Intro Skill is replaced with Nowhere to Run!. Casting Nowhere to Run! removes the Pack Hunt and Glory effects on all Resonators in the team, dealing Fusion DMG (considered Resonance Liberation DMG). Skill Damage: 29.76%+42.16%*4 Nowhere to Run! DMG: 793.57%+49.60%*4 Concerto Regen: 10 Nowhere to Run! Concerto Regen: 10
At skill level 10
Ignis Lupa
Forte CircuitWildfire Banner Lupa's ATK is increased by 12% for 8s when performing the following actions: - Casting Resonance Skill Feral Fang. - Casting Heavy Attack - Wolf's Gnawing, Heavy Attack - Wolf's Claw, or Mid-air Attack - Firestrike. - Casting Resonance Liberation Fire-Kissed Glory. - Casting Dance With the Wolf and Dance With the Wolf: Climax. Resonance Skill - Dance With the Wolf When Wolfaith reaches 2 points, Resonance Skill is replaced with Dance With the Wolf. Performing Dance With the Wolf consumes all Wolfaith, dealing Fusion DMG (considered Resonance Liberation DMG). Can be performed in mid-air close to the ground. Resonance Skill - Dance With the Wolf: Climax When Wolfaith reaches 2 points in the Burning Matchpoint state, Resonance Skill is replaced with Dance With the Wolf: Climax. Performing Dance With the Wolf: Climax consumes all Wolfaith, dealing Fusion DMG (considered Resonance Liberation DMG). Burning Matchpoint is removed when the skill ends. Can be performed in mid-air close to the ground. Resonance Skill - Set the Arena Ablaze Within 8s after performing Dance With the Wolf or Dance With the Wolf: Climax, Lupa will remain on the field after switching to another Resonator and back up the active Resonator when they perform Resonance Liberation, dealing Fusion DMG (considered Resonance Skill DMG). This effect can only be triggered once in its duration. Wolflame Lupa can hold up to 100 points of Wolflame. - Restore Wolflame when Normal Attacks hit the target. - Restore Wolflame while casting Resonance Skill. - Restore Wolflame while casting Resonance Liberation. Wolfaith Lupa can hold up to 2 points of Wolfaith. Wolfaith lasts for 10s. The duration is reset when Wolfaith is restored. At the end of its duration, each remaining point of Wolfaith becomes 50 points of Wolflame. - Restore 1 point of Wolfaith when casting Heavy Attack - Wolf's Gnawing, Heavy Attack - Wolf's Claw, or Mid-air Attack - Firestrike. Dance With the Wolf DMG: 56.02%+42.02%*4+336.11% Dance With the Wolf: Climax DMG: 75.63%+56.72%*4+453.75% Set the Arena Ablaze DMG: 42.35%+169.40%
At skill level 10
Skillful Cooking
Inherent SkillHas a chance to produce special dishes when cooking.
Stand by Me, Warrior
Outro SkillThe incoming Resonator will have their Fusion DMG Amplified by 20% and Basic Attack DMG Amplified by 25% for 14s or until the Resonator is switched out.
Behold the Nameless One
Resonance Chain 1Performing Resonance Liberation Fire-Kissed Glory recovers 10 Concerto Energy for Lupa and increases Lupa's Crit. Rate by 20% for 10s. Gain immunity to interruption when casting Dance With the Wolf: Climax.
Every Ground, Her Hunting Field
Resonance Chain 2Performing Fire-Kissed Glory, Heavy Attack - Wolf's Gnawing, Heavy Attack - Wolf's Claw, or Mid-air Attack - Firestrike gives 20% Fusion DMG Bonus to all Resonators in the team for 30s, stacking up to 2 times.
Wolflame Howls in Her Wake
Resonance Chain 3The DMG Multiplier of Intro Skill Nowhere to Run! increases by 100%. - The Pack Hunt effect of Resonance Liberation now no longer requires 3 Fusion Resonators. - The Glory effect of Resonance Liberation is now modified as: Casting Resonance Liberation Fire-Kissed Glory additionally grants Glory: Resonators in the team ignore 15% Fusion RES of targets for 35s.
High and Aflame Is Her Banner
Resonance Chain 4The DMG Multiplier of Dance With the Wolf: Climax increases by 125%.
Embrace the Thunderous Triumph
Resonance Chain 5Performing Intro Skill Try Focusing, Eh? or Nowhere to Run! gives 15% Resonance Liberation DMG Bonus for 10s.
To the Brightest Flaming Star
Resonance Chain 6- The damage dealt by Forte Circuit Dance With the Wolf: Climax, Resonance Liberation Fire-Kissed Glory, and Intro Skill Nowhere to Run! ignores 30% of the target's DEF. - Resonance Skill Feral Fang restores 100 points of Wolflame on hit, triggered once per 20s. - Forte Circuit Dance With the Wolf is replaced with Dance With the Wolf: Climax. Dance With the Wolf: Climax can be performed when Lupa is not in Burning Matchpoint state. - Casting Intro Skill Nowhere to Run! no longer ends Pack Hunt and Glory.
Art




