
Introduction
Cissia is an S-rank Electric character in Zenless Zone Zero. Cissia's weapon type is Slash and specialty is Attack. Faction: Metropolitan Order Division.
On our Zenless Zone Zero tier list Cissia is A tier, 20th of the 57 characters ranked, from where 8 current tier lists put Cissia.
Other Electric characters in Zenless Zone Zero: Alexandrina Sebastiane, Anby Demara, Anton Ivanov, Asaba Harumasa, Claret Flint, Grace Howard and 6 more.
Is Cissia good?
Cissia can play either as a damage-over-time attacker through Venom or go for burst damage, and works as either a main or sub-DPS depending on the team. Her Ether Veil buffs crit damage for the squad, and she has budget W-Engine options if you don't want to chase her best-in-slot.
We rank her A tier; the tradeoff is that she takes real resource management to play well, and her kit leans hardest when surrounded by other Electric agents.
Strengths
- Flexible between damage-over-time and burst playstyles through Venom
- Ether Veil buffs the squad's crit damage
- Works as either a main damage dealer or a sub-DPS
- Has viable budget W-Engine alternatives
Weaknesses
- Takes careful resource management to play at full effectiveness
- Needs other Electric agents on the team to get full value from her kit
Best build for Cissia
From 3 guidesW-Engine
6 options- 12 of 2
- 22 of 2
- 32 of 2
- 42 of 2
- 51 of 2
- 61 of 2
Main stats
- Disc 4
- CRIT Rate
/CRIT DMG - Disc 5
- ATK%
/Electric DMG - Disc 6
- Energy Regen
- Substats
- CRIT Rate
>ATK% =CRIT DMG >PEN =ATK
Drive Disc (4-piece)
3 options- 12 of 2
Dawn's Bloom(4) - 22 of 2
Astral Voice(4)
Show 1 more set optionShow fewer
- 31 of 2
Thunder Metal(4)
Drive Disc (2-piece)
7 options- 11 of 1
Moonlight Lullaby(2) - 21 of 1
Swing Jazz(2) - 31 of 1
Branch & Blade Song(2) - 41 of 1
Thunder Metal(2)
Show 3 more set optionsShow fewer
- 51 of 1
Woodpecker Electro(2) - 61 of 1
Astral Voice(2) - 71 of 1
Hormone Punk(2)
Skill priority
- 1Basic AttackCore SkillSpecial Attack
- 2Chain Attack
- 3Assist
- 4Dodge
Profile
Cissia is a female Thiren. Her birthday is January 10th, and she stands 156cm (5'1") tall. Cissia is voiced by Jiang Wen (降温) in Chinese, Erin Yvette in English, Fairouz Ai (ファイルー ズ あい) in Japanese, and Kim I-an (김이안) in Korean. Cissia was released on 15 April 2026.
Background
"You guys and your whole 'love' and 'responsibility' and whatnot...
How complicated. I just know one thing — if I like it, I sink my teeth in and don't let go~"
Cissia
"Lemme take a quick whiff to see if you got any snacks on you.
If not, I can just take a little bite to tide me over~"
"...All of this is for me? What a generous suspect!
I hereby declare you're off the hook!"
"But once we're in the Hollow, don't count on me to bail you out."
"If things go south, you can bet I'll be the first one outta here!"
Impressions
Throw eggs her way, and she pays it back with snacks.
No security alarms went off. Another day of her being good.
Stories
2Details
Cissia, a case specialist serving under the New Eridu Public Security Commissioner, is currently campaigning to become the new second-floor roommate at Random Play. More than the danger of the mission itself, what she fears most is a call from her superior. The professionalism she shows in her actions is far more dependable than how she looks or the way she talks. Relying only on instinct and her senses, she can still make the right call. She may claim to be a selfish, instinct-driven "bad guy," but the choices she makes often carry a faint glimmer of humanity beyond personal gain. She scoffs at order and justice, yet can become the sharpest blade in the hunt for the worst criminals. But whether it's the lies she tells to protect herself, the fangs she shows when she bites back, or that wild philosophy of "survive and profit," Cissia has turned them all into a shield to protect the few things she still has. No matter what past or shackles she carries, she has already decided to make her stand here.
Increase Trust to Close to unlock more
"Instinct" is the foundation Cissia relies on to survive, yet it has also become the force pulling her deeper into the vortex. She places too much trust in the signals she reads from scent, tracks, and subtle muscle movements, yet has never learned to spot the pitfalls buried in paperwork and systems of authority. Before her arrest, the last "legitimate" job Cissia took was transporting a batch of confidential supplies. The client offered generous pay and a simple route — an easy task for someone who knew the Outer Ring's back alleys like the back of her hand. As usual, her animal-like vigilance helped her slip through a few narrow patrol windows. What she didn't realize was that every evasive move was being logged as evidence of "suspicious behavior" and "counter-surveillance ability." When the explosion that swallowed everything erupted, she had already slipped into an abandoned pipe seconds earlier after sensing an unusual surge of heat. It saved her life — and cemented her identity as the "only surviving, highly suspicious arson suspect." In Public Security's files, her instincts and abilities were twisted into proof of a carefully planned crime. The interrogation wasn't meant to uncover the truth, but to carry out a cold procedure: blinding lights to break her tolerance for brightness, endless questioning to strip away her sense of time, and finally, when her body and mind were on the verge of collapse, a confession was pushed in front of her. Amid countless misfortunes, fortune finally showed her a trace of favor. Commissioner Severian uncovered the glaring flaws in Cissia's interrogation records. Recognizing her remarkable talent and fundamentally good nature, Severian personally recruited her as a "case specialist." From that moment on, the collar and handcuffs were no longer simple shackles. They marked a dangerous line between her and the system of order she neither understood nor trusted — one she had learned to use to her advantage.
Cooperation Notes:
Belle
There isn't a single snack that can get past Cissia's eyes and nose! How in the world can she smell potato chips through the packaging?
Wise
Ever since Cissia started coming over on the regular, some things have never gone missing again... like those old videotapes that were always impossible to find. And some things have never been seen again either... like the leftover cheesecake in the fridge.
Stats
- HP7,673
- ATK863
- DEF606
- Impact93
At max level. Each bar is measured against the highest value in the Zenless Zone Zero roster.
Skills
21Basic Attack: Tongue Flick
Basic AttackPress Basic Attack to activate: Launch up to four attacks forward, dealing Electric DMG. When the 4th hit lands, gain 2 points of Venom. Hitting a Stunned enemy grants an additional 1 point of Venom. 1st-Hit DMG Multiplier: 155.8% 2nd-Hit DMG Multiplier: 278.4% 3rd-Hit DMG Multiplier: 270.4% 4th-Hit DMG Multiplier: 501% 1st-Hit Daze Multiplier: 91.1% 2nd-Hit Daze Multiplier: 147.9% 3rd-Hit Daze Multiplier: 131.4% 4th-Hit Daze Multiplier: 239.4%
At skill level 12
Basic Attack: Serpent's Kiss
Basic AttackWith Serpentine Shadow, hold Basic Attack to launch: Cissia leaps into the air and locks onto a target, then slams down, dealing Electric DMG to enemies in the area. While locking on, continue to hold Basic Attack and drag the the movement stick to extend the lock-on duration and freely control the landing position. For every 6 points of Venom gained, gain 1 stack of Serpentine Shadow, stacking up to 3 times. Upon entering the battlefield, gain 1 stack of Serpentine Shadow. Using this skill consumes 1 stack of Serpentine Shadow. Upon hitting an enemy, all Venom is consumed to trigger Corrode Bone. Upon activating this skill, a Quick Assist is triggered. Character is invulnerable while using this skill. DMG Multiplier: 1009.1% Daze Multiplier: 269.9%
At skill level 12
Corrode Bone
Basic AttackDeal Electric DMG to nearby enemies. Each trigger increases CRIT Rate by 6% for 15s, stacking up to 3 times. Repeated triggers refresh the duration.
Dodge: Slither
DodgePress Dodge to activate: A quick dash dodge. Character is invulnerable while using this skill.
Dash Attack: Bite Mark
DodgePress Basic Attack during a dodge to activate: Dash forward with a swift slash, dealing Electric DMG. DMG Multiplier: 294.7% Daze Multiplier: 94.3%
At skill level 12
Dodge Counter: Bite Back
DodgePress Basic Attack during a Perfect Dodge to activate: Leap forward and perform a sweeping attack upon landing, dealing Electric DMG. Character is invulnerable while using this skill.
Quick Assist: Alarm System
AssistWhen the active character is launched, press Assist to activate: Leaps forward and performs a sweeping attack upon landing, dealing Electric DMG. During this skill, you can quickly chain into Special Attack: Bared Fangs, EX Special Attack: Venomous Bite, and Basic Attack: Serpent's Kiss. Character is invulnerable while using this skill. DMG Multiplier: 149.6% Daze Multiplier: 95.2%
At skill level 12
Defensive Assist: Extra Prison Rations
AssistWhen the on-field character is about to be attacked, press Assist to activate: Parries the enemy's attack, dealing massive Daze. Character is invulnerable while using this skill. Light Defensive Daze Multiplier: 407.7% Heavy Defensive Daze Multiplier: 514.4% Chain Defensive Daze Multiplier: 250.4%
At skill level 12
Assist Follow-Up: Partners in Crime
AssistPress Basic Attack after a Defensive Assist to activate: Unleash a series of downward smash attacks, dealing Electric DMG. Character is invulnerable while using this skill.
Special Attack: Bared Fangs
Special AttackPress Special Attack to activate: Launches a long-range snake bite forward, dealing Electric DMG. Anti-Interrupt level is increased while using this skill. DMG Multiplier: 104.8% Daze Multiplier: 66%
At skill level 12
EX Special Attack: Venomous Bite
Special AttackWith enough energy, press or hold EX Special Attack to activate: Unleash multiple long-range snake bites forward, dealing Electric DMG. Grants 5 Energy when the move is used. When activating by holding, consumes additional Energy. For every 20 additional Energy consumed, unleash 1 extra strike that deals Electric DMG, up to a maximum of 60 additional Energy. After activating by holding, gain 3 Venom. For every additional 20 Energy consumed while holding, gain 1 more Venom. After using this skill, it can be immediately followed up with the 4th hit of Basic Attack: Tongue Flick. A Quick Assist is triggered when this skill hits an enemy. Character is invulnerable while using this skill. DMG Multiplier: 1339% Daze Multiplier: 544.7% Additional Strike DMG Multiplier: 401.7% Additional Strike Daze Multiplier: 163% Energy Cost: 65
At skill level 12
Chain Attack: Gang Operation
Chain AttackWhen a Chain Attack is triggered, select the character to activate: Launch multiple attacks ahead, dealing massive Electric DMG. After using this skill, gain 3 Venom. A Quick Assist is triggered when this skill hits an enemy. Character is invulnerable while using this skill. DMG Multiplier: 1475.9% Daze Multiplier: 388.4%
At skill level 12
Ultimate: Ophidiophobia
Chain AttackWhen Decibel Rating is at Maximum, press Ultimate to activate: Deliver a downward smash in front, dealing massive Electric DMG. After using this skill, obtain 3 Venom. After using this skill, activate Ether Veil: Cold-Blooded, lasting 30s. All squad members' CRIT DMG increases by 5% for the duration. Re-activating Ether Veil: Cold-Blooded a second time will first deactivate the active Ether Veil: Cold-Blooded. A Quick Assist is triggered when this skill hits an enemy. Character is invulnerable while using this skill. DMG Multiplier: 3622.7% Daze Multiplier: 182.7%
At skill level 12
Core Passive: Fatal Concoction
Core SkillUpon entering the battlefield, gain 3 Venom. In Investigation Zone mode, this effect can trigger once every 180s. While possessing Venom, consume 1 Venom every 5s while in combat to trigger Corrode Bone, dealing Electric DMG. With Venom, the squad's Electric DMG ignores 3% of enemy DEF. If initial Energy Regen is higher than 1.4, for every additional 0.12 above that threshold, an additional 0.52% of the enemy's DEF is ignored, up to a maximum of 12.88% of enemy DEF. This effect lasts until 30s after Venom is depleted. Corrode Bone deals additional Electric DMG equal to 227% of ATK. When there are 1/2 Electric characters in the squad, the Daze dealt by Corrode Bone increases by 40%/60%. When gaining Venom, every 1 excess point of Venom triggers Corrode Bone once.
Additional Ability: Festering Venom
Core SkillWhen another character in your squad is a Stun character or shares the same attribute: While possessing Venom, increases all squad members' CRIT DMG by 40%, with Cissia gaining an additional 10%. The effect lasts until 30s after Venom is depleted.
Traveler and Prey
Mindscape 1The Venom gained upon entering the battlefield increases to 6. The DEF ignore from the Core Passive increases to 140% of its original value, and all squad members ignore 5% of the target's Electric RES. Corrode Bone DMG ignores 10% of the target's Electric RES.
Hunger and Hard Truths
Mindscape 2After a Chain Attack: Gang Operation or Ultimate: Ophidiophobia hits a Stunned enemy, gain an additional 3 Venom. Basic Attack: Serpent's Kiss deals 35% increased DMG.
Chains and a Warm Nest
Mindscape 3Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2
A Rogue's Resolve
Mindscape 4When using an EX Special Attack, Chain Attack, or Ultimate, gain 1 stack of Decidedness, stacking up to 3 times. When using Basic Attack: Serpent's Kiss, consume all Decidedness. Each stack consumed triggers 1 special instance of Corrode Bone that does not consume Venom. This Corrode Bone does not cause Daze.
False Evidence and Fangs
Mindscape 5Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2
Home and Sixth Street
Mindscape 6Each time Corrode Bone is triggered, gain 1 stack of Bone-Deep Corrosion. When attacks from any squad member, other than Corrode Bone, hit an enemy, consume 1 stack of Bone-Deep Corrosion to trigger 1 special Corrode Bone. This instance of Corrode Bone cannot inflict Daze, and at most 1 stack of Bone-Deep Corrosion can be consumed every 3s.
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