
Introduction
Trigger is an S-rank Electric character in Zenless Zone Zero. Trigger's specialty is Stun. Faction: Obol Squad.
On our Zenless Zone Zero tier list Trigger is A tier, 25th of the 57 characters ranked, from where 11 current tier lists put Trigger.
Other Electric characters in Zenless Zone Zero: Alexandrina Sebastiane, Anby Demara, Anton Ivanov, Asaba Harumasa, Cissia, Claret Flint and 6 more.
Is Trigger good?
An Electric stunner and support who works mostly off-field: hold Basic to enter Sniper Stance, fire four charged shots to fill Purge, swap out and let her Aftershocks deal Daze and damage. She raises enemies' Stun DMG multiplier for the whole team, so she fills both the stunner and support slot far beyond Aftershock teams, and she dodges automatically from long range.
Her signature W-Engine adds near-permanent 25% DEF reduction and her M1 is great, but both cost a lot; her Additional Ability condition shuts her out of several Anomaly teams, and she can't cover field time for agents with downtime.
Strengths
- Strong off-field Daze and damage
- Very simple to play
- Automatic dodges and long range
- Universal Stun multiplier debuff
Weaknesses
- Signature and M1 are expensive but valuable
- Additional Ability excludes some Anomaly teams
- Can't fill field time during others' downtime
Best build for Trigger
From 3 guidesW-Engine
6 options- 13 of 3
- 23 of 3
- 32 of 3
- 43 of 3
- 52 of 3
- 63 of 3
Main stats
- Disc 4
- CRIT Rate
- Disc 5
- Electric DMG
/ATK% - Disc 6
- Impact
- Substats
- CRIT Rate
>CRIT DMG >ATK% >ATK >PEN
Drive Disc (4-piece)
3 options- 12 of 3
King of the Summit(4) - 22 of 3
Shadow Harmony(4) - 33 of 3
Shockstar Disco(4)
Drive Disc (2-piece)
4 options- 11 of 2
Shockstar Disco(2) - 21 of 2
Woodpecker Electro(2)
Show 2 more set optionsShow fewer
- 31 of 2
Swing Jazz(2) - 41 of 2
King of the Summit(2)
Skill priority
- 1Basic AttackCore SkillSpecial Attack
- 2Chain Attack
- 3Assist
- 4Dodge
Profile
Trigger is a female Human. Her birthday is April 21st, and she stands 173cm (5'8") tall. Trigger is voiced by Qin Ziyi (秦紫翼) in Chinese, Erica Mendez in English, Nanjō Yoshino (南條 愛乃) in Japanese, and Lim Eun-ji (임은지) in Korean. Trigger was released on 2 April 2025.
Background
Trigger is a playable Agent in Zenless Zone Zero, and the sniper of Obol Squad.
"I will find the true culprit behind the fall of the old capital and make them pay for what they've done."
"If the ferrier guiding me to the truth demands a price...
I am willing to stake my very life."
"By letting the will to protect steer my hatred, I gain the crosshairs fixed on the truth."
Impressions
Well-mannered, gentle, perceptive, and dependable — these are the qualities that best sum up the first impression Trigger leaves on people.
Our bond with Trigger started early on, and she appears to view this past experience as her most cherished memory.
She's a bit too invested in our plans, orchestrating random encounters in every way possible...
Seems this is the true face of this ace sniper.
Stories
3Story 1
According to records, Trigger originally served in the Lyre Squad of the Eridu Defense Force, Chrysoberyl Division. The other members of the squad were all killed during the fall of the old capital. Her eyes were also corrupted during this disaster. Trigger is currently working alongside the other members of her new squad to investigate the truth behind the fall of the old capital. Trigger has a deep sense of loyalty to her companions, willing to go to great lengths for them. Master, from her actions, it is evident that she considers you a companion and has a noticeably high level of affection for you. It is likely that some event has occurred, which has left a strong, positive impression on her. Suggestion: Offering unlimited red bean buns and round-the-clock access to soundproof rooms for harmonica playing as conditions, try negotiating a long-term partnership. This would enable you to secure extremely dependable combat strength with minimal expenditure.
Agent Profile: Trigger
Trigger is a sniper of New Eridu Defense Force, Obsidian Division's Obol Squad. Trigger is the code name she was assigned when enlisting in Eridu, and she's used it ever since. She has extremely unique eyes. While she cannot see most things, in Hollow environments, she can distinctly identify the position and changes of any entities that emit Ether fluctuations. Note: Such entities include living beings, native Ether substances, Ether products, and Ethereals.
Increase Trust to Close to unlock more
As a visually challenged person in the broadest sense, Trigger has honed her other senses to the utmost, allowing her to move and act as if she could see. She can even detect subtle changes in her environment with precision. This makes her highly adept in the tactical position of a sniper, capable of handling a variety of covert tasks such as stealth, surveillance, and assassination. In contrast to her precise and deadly combat abilities, her personality makes her seem rather unassuming. Aside from occasionally appearing silently in the video store and giving the Second Assistant a sudden scare, she can generally be considered harmless.
Cooperation Notes
Belle
The last time I was alone at home and running a fever, Trigger unexpectedly showed up at the store. Without even checking my temperature, she knew I had a fever of 38.6 and took care of me the whole afternoon... How did she know?
Wise
Are you asking how she knew you had a fever, or how she knew the exact temperature? I'm not sure either, but a little while ago when I sprained my ankle in the parking lot, she showed up with an ice pack almost immediately...
Skills
22Basic Attack: Cold-Bore Shot
Basic AttackPress Basic Attack to activate: Unleashes up to 4 shots ahead. The first 3 hits deal Physical DMG, the 4th hit deals Electric DMG.
Basic Attack: Silenced Shot
Basic AttackHold Basic Attack to activate: Trigger enters the Sniper Stance and fires forward continuously, dealing Electric DMG. While continually firing, when attacked by an enemy, Trigger will automatically evade. This effect can trigger once every 8s. While continually firing, you can drag the the movement stick to adjust her position to the left/right/back. Automatically evading attacks or adjusting position when about to be hit will trigger a Perfect Dodge, followed by an automatic charged counter. After releasing Basic Attack, Trigger will step back, ready her weapon and unleash a Finishing Move, then exit Sniper Stance. Character is invulnerable during the charged counter and Finishing Move. When the continuous firing or the charged counter hits an enemy, Trigger gains 25 Purge, up to a maximum of 100 Purge. When the Finishing Move hits an enemy, it triggers the Quick Assist of the previous character in the squad. A Quick Assist can only be triggered through this method once every 25s.
Basic Attack: Harmonizing Shot
Basic AttackWhen Trigger has Purge, use another active character in the squad to hit an enemy with a Basic Attack, Dodge Counter, Special Attack, Dash Attack or Quick Assist to activate: While encircling the enemy, rapidly fire two shots at the enemy, dealing Electric DMG. Upon activating this skill, consume 3 Purge. Character is invulnerable while using this skill. Basic Attack: Harmonizing Shot is an Aftershock attack. The squad can trigger Basic Attack: Harmonizing Shot once every 3s.
Basic Attack: Harmonizing Shot - Tartarus
Basic AttackWhen Trigger has Purge, use another active character in the squad to hit an enemy with a heavy attack from an EX Special Attack, Assist Follow-Up, or Ultimate to activate: While encircling the enemy, rapidly fires three shots at the enemy, followed by a Finishing Move, dealing Electric DMG. Upon activating this skill, consume 5 Purge. Character is invulnerable while using this skill. Basic Attack: Harmonizing Shot - Tartarus is an Aftershock attack. The same skill type can trigger Basic Attack: Harmonizing Shot - Tartarus up to 2 times within 20s for the entire squad. During Basic Attack: Harmonizing Shot, Basic Attack: Harmonizing Shot - Tartarus will launch immediately upon being triggered.
Dodge: Phantom Concealment
DodgePress Dodge to activate: A quick dash dodge. Character is invulnerable while using this skill.
Dash Attack: Vengeful Specter
DodgePress Basic Attack during a dodge to activate: Rapidly lift the gun and fire, dealing Physical DMG.
Dodge Counter: Condemned Soul
DodgePress Basic Attack during a Perfect Dodge to activate: Rotate and fire a quick shot at enemies in front, dealing Electric DMG. Character is invulnerable while using this skill.
Quick Assist: Cold-Bore Cover Fire
AssistWhen the active character is launched, press Assist to activate: Rotate and fire a quick shot at enemies in front, dealing Electric DMG. Character is invulnerable while using this skill.
Defensive Assist: Delaying Demise
AssistWhen the on-field character is about to be attacked, press Assist to activate: Parries the enemy's attack, dealing massive Daze. Character is invulnerable while using this skill.
Assist Follow-Up: Piercing Thunder
AssistPress Basic Attack after a Defensive Assist to activate: Unleash a series of slashes at enemies ahead, followed by a powerful charged shot after landing, dealing Electric DMG. Character is invulnerable while using this skill.
Special Attack: Spectral Flash
Special AttackPress Special Attack to activate: Lunge forward with a slash, dealing Electric DMG. Anti-Interrupt level is increased while using this skill.
EX Special Attack: Flash Burial
Special AttackWith enough Energy, press EX Special Attack to activate: Lunge forward with a slash, then leap up with a powerful shot to the ground, dealing massive Electric DMG. Character is invulnerable while using this skill. When this skill hits an enemy, it triggers the Quick Assist of the previous character in the squad. When this skill hits an enemy, Trigger enters Coordinated Support. While in this state, when another active character in the squad hits an enemy with any attack, it triggers a Basic Attack: Harmonizing Shot without consuming Purge and with no cooldown restrictions. This state lasts 8s and the effect can trigger up to 4 times. Each repeated trigger extends the duration and grants additional triggers, lasting a maximum of 20s and triggering up to a maximum of 10 times.
Chain Attack: Stygian Guide
Chain AttackWhen a Chain Attack is triggered, select the character to activate: Unleashes continuous powerful shots forward, dealing massive Electric DMG. Character is invulnerable while using this skill.
Ultimate: Underworld Requiem
Chain AttackWith enough Energy, press EX Special Attack to activate: Lunge forward with a slash, then leap up with a powerful shot to the ground, dealing massive Electric DMG. Character is invulnerable while using this skill. When this skill hits an enemy, it triggers the Quick Assist of the previous character in the squad. When this skill hits an enemy, Trigger enters Coordinated Support. While in this state, when another active character in the squad hits an enemy with any attack, it triggers a Basic Attack: Harmonizing Shot without consuming Purge and with no cooldown restrictions. This state lasts 8s and the effect can trigger up to 4 times. Each repeated trigger extends the duration and grants additional triggers, lasting a maximum of 20s and triggering up to a maximum of 10 times.
Core Passive: Soul-Searching Gaze
Core SkillWhen Trigger's Aftershock hits an enemy, the target's Stun DMG Multiplier increases by 20% for 5s. This Stun DMG Multiplier increase will apply even if the target isn't stunned. *Stats shown are at Base level.
Additional Ability: Silver Lantern's Gaze
Core SkillWhen another character in your squad is an Attack character or shares the same attribute: When Trigger's CRIT Rate exceeds 40%, each 1% CRIT Rate above this threshold increases her Daze dealt by Aftershocks by 1.5%, up to a maximum increase of 75%.
Sharpened Senses
Mindscape 1The Stun DMG Multiplier applied through Core Passive: Soul-Searching Gaze is increased by an additional 20%. When activating Basic Attack: Harmonizing Shot, the cooldown is reduced to 2s. Purge gained upon hitting an enemy with the continuous fire or charged counter in Sniper Stance increases by 25%. Maximum Purge increases to 125.
Ether Vision
Mindscape 2Upon using an Aftershock, Trigger gains 1 stack of Hunter's Gaze. When executing a Finishing Move in Sniper Stance, Trigger gains 2 stacks of Hunter's Gaze. Each stack of Hunter's Gaze increases all squad members' CRIT DMG by 6%, stacking up to 4 times, and lasting 10s. Repeated triggers reset the duration.
Homecoming
Mindscape 3Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2
Concealment
Mindscape 4When Trigger enters or extends Coordinated Support, while the state is active, the next time other squad members trigger Basic Attack: Harmonizing Shot or Basic Attack: Harmonizing Shot - Tartarus, it will trigger Disconnect upon hitting an enemy, dealing additional DMG equal to 200% of Trigger's ATK and inflict Daze equal to 120% of Trigger's Impact. This skill has a relatively high Interrupt Level.
Locked In
Mindscape 5Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2
Beyond the River of the Dead
Mindscape 6Upon entering the battlefield, Trigger gains 5 Armor Break Rounds. For every 25 Purge consumed, Trigger gains 1 additional Armor Break Round, up to a maximum of 5 rounds. While possessing Armor Break Rounds, when Trigger hits a target in Sniper Stance, 1 Armor Break Round is consumed to deal additional Electric DMG equal to 1,200% of Trigger's ATK. In addition, this instance of DMG is additionally increased by 50%. This effect can trigger once every 0.2s.
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