Estelle

Guard

Estelle

★★★★

Sargon

Ctier

Introduction

Estelle is a 4-star character in Arknights. Estelle's weapon type is Fists (unarmed) and class is Guard. Faction: Sargon.

On the combined Arknights tier list Estelle is C tier, 364th of the 410 characters ranked, from where 3 community tier lists put Estelle.

What Estelle does

A self-sustaining Guard who heals 14% of her Max HP whenever an enemy dies in the eight tiles around her. Sacrificial Strike adds 150% ATK but blocks all healing from allies, so her talent has to carry her.

Profile

Estelle is a female Archosauria. Her birthday is Feb. 14, and she stands 162cm tall. Estelle is voiced by Mia Miao in Chinese, Clare Corbett in English, Nozomi Yamamoto in Japanese, and Kim Seo-young in Korean. 鸭 drew her.

Stories

7
Basic Info

[Code Name] Estelle

[Gender] Female

[Combat Experience] Half a year

[Place of Birth] Undisclosed

[Date of Birth] Feb. 14

[Race] Archosauria

[Height] 162cm

[Horn] Approx. 30cm

[Infection Status]

Originium crystals distributed across surface of body, confirmed Infected by medical examination.

Physical Exam

[Physical Strength] Excellent

[Mobility] Normal

[Physical Resilience] Standard

[Tactical Acumen] Normal

[Combat Skill] Normal

[Originium Arts Assimilation] Standard

Profile

Estelle, her infection only at a moderate stage, attracted attention due to mutations triggered by Oripathy. She later sought medical asylum at Rhodes Island after trying several other treatment programs.

She received psychological counseling and a battery of examinations with her consent before officially joining Rhodes Island as a guard with a squad of operators.

Clinical Analysis

Imaging tests for this Operator showed blurry outlines of internal organs with visible dark spots. Unusually high concentrations of Originium particles were present in her circulatory system, indicating infection and confirming her as Infected at this stage.

[Cell-Originium Assimilation] 16%

Severe mutation following infection, sprouting horns noncharacteristic to the race. Close observation recommended.

[Blood Originium-Crystal Density] 0.31u/L

Infection entering mid-stage, tests required to discern specific effects.

[Mutation Assessment]

Based on current observations of Archosauria, double horns are not an expected racial trait. According to Operator Estelle's own account, she has never had any manifestation of biological mutations growing up. Thus, the mutated horns are determined to be caused by Oripathy.

Archive File 1

Operator Estelle is habitually nervous and self-restrained, constantly in a state of unease, though most Operators have paid little attention to her state of mind. Estelle's two mutant horns are the primary cause of her worried behavior.

In the past, Estelle has slipped into depression over the mutation and withdrawn from all social activity. It is advised that the Doctor provide further psychological counseling to prevent total self-isolation.

Archive File 2

Despite her typical baseline level of anxiety, Estelle has never appeared nervous in battle. Observations have shown that she retains her Archosaurian warrior spirit, as is present in Gavial, a fellow Archosaurian. Estelle possesses remarkable melee combat abilities, employing her own body as her primary weapon. Her enormous horns and powerful tail have won her many a victory, as she charges mightily ahead, driven by bestial instinct.

Her fellow operators have stood in awe of her ferocity. To which Estelle responds with uncharacteristic withdrawal, opting for solo combat and giving her teammates a wide berth, focusing only on her commander's orders.

Archive File 3

Currently, Rhodes Island has established a series of special arrangements for Operator Estelle, including psychological evaluation and disease management. Due to Estelle's expression of a strong desire to recover, it is best to avoid explaining the situation to her for the time being.

Based upon current medical technology, the prospects of containing Estelle's Oripathy are more realistic. Monitoring of the patient's psychological condition has shown that she is more willing to 'accept the disease as a part of her and live in a non-human form,' which is a positive development. However, it is possible that this will be a source of instability in the future.

Based upon this assessment, the relevant personnel must continue to evaluate and adjust their methods in order to actively guide Estelle to proper self-acknowledgement.

Stats

  • HP110th2,500
  • ATK141st690
  • DEF171st315
  • RES0
  • Block1st3
  • DP cost314th22
  • Redeploy70s
  • Attack interval99th1.2s

At Elite 2, level 70, before trust, potentials and modules. Each bar is measured against the highest value in the Arknights roster, and the place is out of every character with that stat, lowest first for DP cost, Redeploy and Attack interval.

By promotion

  • Elite 0 Lv. 1HP: 1140ATK: 278DEF: 133RES: 0Block: 2DP: 18Redeploy: 70Interval: 1.2
  • Elite 0 Lv. 45HP: 1462ATK: 387DEF: 190RES: 0Block: 2DP: 18Redeploy: 70Interval: 1.2
  • Elite 1 Lv. 60HP: 1875ATK: 524DEF: 258RES: 0Block: 2DP: 20Redeploy: 70Interval: 1.2
  • Elite 2 Lv. 70HP: 2500ATK: 690DEF: 315RES: 0Block: 3DP: 22Redeploy: 70Interval: 1.2

Base values before trust, potentials and modules. Full trust adds HP +350.

Range from Elite 0

Trait

Attacks all blocked enemies

Skills

2
  • ATK Up β

    Manual trigger · Auto recovery · Unlocks at Elite 0
    Level

    ATK +80%

    SP cost
    35
    Initial SP
    10
    Duration
    25s
  • Sacrificial Strike

    Manual trigger · Defensive recovery · Unlocks at Elite 1
    Level

    ATK +150%; Cannot be healed by allies

    SP cost
    20
    Initial SP
    10
    Duration
    15s

Talents

1
  • Self-Healing

    Elite 1
    Restores HP by 7% of Max HP when there is an enemy killed within the 8 surrounding tiles
    Elite 1 · Potential 5
    Restores HP by 9% (+2%) of Max HP when there is an enemy killed within the 8 surrounding tiles
    Elite 2
    Restores HP by 12% of Max HP when there is an enemy killed within the 8 surrounding tiles
    Elite 2 · Potential 5
    Restores HP by 14% (+2%) of Max HP when there is an enemy killed within the 8 surrounding tiles

Potentials

Potential 2
DP Cost -1
Potential 3
Redeployment Time -4 sec
Potential 4
Max HP +200
Potential 5
Improves Talent
Potential 6
DP Cost -1

Modules

1
  • Farewell Gifts from the Wildlands (CEN-Y)

    Unlocks at Elite 2 Lv. 40
    • Stage 1Stats: HP +70, ATK +32Trait: While above 50% HP, reduces the amount of Physical damage taken by 20%
    • Stage 2Stats: HP +100, ATK +43Trait: While above 50% HP, reduces the amount of Physical damage taken by 20%Talent: Restores 14% of Max HP whenever an enemy is defeated in the surrounding 8 tiles
    • Stage 3Stats: HP +120, ATK +52Trait: While above 50% HP, reduces the amount of Physical damage taken by 20%Talent: Restores 16% of Max HP whenever an enemy is defeated in the surrounding 8 tiles

    To unlock

    • Complete a total of 5 battles; You must deploy your own Estelle, and have Estelle deal at least 12,000 damage
    • Clear Main Theme 7-4 with a 3-star rating; You must deploy your own Estelle, and have Estelle defeat at least 15 enemies
    Module record

    'Look at the girl in this photo. Memorize her appearance,' Danny Chip told Rustcage. 'If someone comes to your doorstep with a girl like this, look after her for me.'

    The careworker at Lloyd Russet Biolaboratories often used to speak with pride, lips pried lightly by alcohol, of how their company had stolen rainforests and headwaters away from the aboriginals that survived on them. Of how amidst crop failure they'd bought the requisite Archosauria children for just twenty gold certificates and a handful of food. He would speak, too, of how those children priced at just twelve bonds would be remodeled into replicas of the 'Archosauria War-God.' At the end of the story, they would defeat their competitors, receive orders from the military, and then come home like kings...

    Half a year later, the passionate egghead was reduced to a drunkard passing each night with a bottle, always grumbling in despair of the chaos of the experiments: an escaped fowl during Phase II of animal testing, the complete failures of Phases I and II of human testing, all the test subjects destroyed... then ultimately, Subject 75, the most abnormal individual in all the Phase IV human tests.

    Subject 75 was not just devoid of two horns; her personality lacked any resemblance to a weapon of war. Even after provoking her by all proven means, driving her to her last gasp, she showed no hint of the 'War-God' essence at all. Bizarrely, as a failed article, 75 was only a momentary frustration to the careworker. Very quickly, he ceased to drown himself in drink, and began to happily chat with her about daily life, about his wonderful future with Careworker Celina, about how they'd raise a girl that loved princess stories, and go on vacation to Siesta together... A failure, yet one that guided this lost soul back home.

    However, all the 'successful' Phase IV subjects suddenly and collectively went out of control during obedience training one day, leading to the deaths of several experiment personnel. As was standard procedure, they had to 'humanely' destroy the subjects of this phase. That evening, Danny came to Rustcage's saloon, and handed him the photograph of Subject 75.

    In the end, neither Danny nor the girl ever visited that saloon again.

    The lab later officially declared that Danny had, along with fellow careworker Celina, 'lost their lives together' in the incident.

    Six years later, the noisy saloon patrons have turned into wild hunters, exchanging the saloon's fine dining for the taste of fresh sport... What was once an establishment in the wake of the Great Expansion now exists in solidarity with the Oripathy-blighted and the Pioneers that same wake had cast out unto the dried-up earth. Not even the biolab was spared, resting marooned upon loose rock.

    At this moment, Rustcage stares at the girl not far away, then looks down to compare the photograph in his hands. He doesn't know why she's grown two big horns, but there's no doubt they're one and the same.

    He sees the hunt wild and unadulterated, sees the food chain built around her. He sees civilization's mark gradually fading, and the wilderness baring her original face, despite her heavy infection he knows he stands no chance.

    Finally, Rustcage sets down his hunter's crossbow. With the last of his strength, he delivers to her his hoard of oh so many years, these farewell gifts from the wilds.

Base skills

2
  • Focus β

    Workshop · Elite 0

    When this Operator is assigned to the Workshop to process any material, the production rate of byproduct increases by 60%

  • Solitude

    Dormitory · Elite 1

    When this Operator is assigned to a Dormitory, self Morale recovered +0.7 per hour

Outfits

3
  • Estelle: Elite 1

    Elite 1

    Default Outfit

    Art by 鸭

  • Estelle: Elite 2

    Elite 2

    Default Outfit

    Art by 鸭

  • Estelle: La Valse Couronnée de Fleurs

    La Valse Couronnée de Fleurs

    EPOQUE/XLIX

    Art by 水滴鱼

    Event Reward

Voice lines

38
Show all 38 lines
Appointed as Assistant
Uh... w-where should I stand? O-oh, you want me to sit? Then... where should I sit?
Talk 1
That little bird is my friend. But it's always disappearing on me these days... Oh no... It's not disliking me, is it...
Talk 2
The way I look... is nothing like an Operator at all... And I understand having someone like me in your team won't make you pround... But don't worry, I won't go around saying I'm with Rhodes Island.
Talk 3
You've probably noticed, but my hair is quite difficult to style... So I have to let my hair down like this... It's not very appropriate, is it?
Talk after Promotion 1
My mutant horns... they don't really fit in with the crowd... I thought I was used to other people staring at them... but … but it's still embarrassing...
Talk after Promotion 2
The friends I made in the wilderness... they're all coming to Rhodes Island too. So... I'll feel less lonely. I'll do my best to fight hard and protect everyone.
Talk after Trust Increase 1
Actually, ever since my childhood, I've always been dreaming to be a... a princess... I-I mean it's okay if you find it ridiculous...
Talk after Trust Increase 2
The bad guys always call me 'freak'... but… yeah, I'm a freak, a freak that wants to protect you and everyone else.
Talk after Trust Increase 3
Um... that really energetic doctor... she's an Archosaurian too, huh? I do want to talk to her... but I'm still a bit scared…
Idle
No one's staring at me now, right? Ah, finally...
Onboard
H-hello... Uh... s-sorry, my horns... I accidentally broke your office door with my horns...
Watching Battle Record
Powers stronger than what I already have... can I really control them...?
Promotion 1
Promotion? What's that?... I don't really get it, but I think it means that I've been helpful, right?
Promotion 2
Thank you, Doctor, for giving me a bit more confidence... Now I am starting to understand what to do and how to wield my power.
Added to Squad
P-please don't look at me...
Appointed as Squad Leader
Wahh... me? R-really? Is that really okay?
Depart
Uh, everyone... it's... it's time to attack! I-is this how I'm supposed to give orders?
Begin Operation
I... I won't let the bad guys win!
Selecting Operator 1
Huh? Me?
Selecting Operator 2
Let me do it!
Deployment 1
My pushover look should pull a lot of enemies here...
Deployment 2
To intimidate the enemy... I... I'm capable of that, right?
In Battle 1
Hah!
In Battle 2
I-I won't let you pass!
In Battle 3
I won't let you escape this easily!
In Battle 4
Fear me, please!
4-star Result
I can do better... yes, even better!
3-star Result
Are you proud of what we've achieved, Doctor?
Sub 3-star Result
Great... we won, Doctor!
Operation Failure
In the end... I'm good for nothing... just as expected...
Assigned to Facility
Wow, this place... it's so spacious! I love it!
Tap
Um...
Trust Tap
You're always so kind to me... I... I'm so happy!
Title
Arknights.
New Year's blessing
Happy New Year, Doctor... My wish is to get along better with everyone. Will I be able to do that? And make more friends as well... is that allowed? Having friends...
Greeting
D-Doctor...
Birthday
Doctor, this is a gift I made... My friend on my head shed a bunch of feathers, which I made into a pendant. I hope you like it...
Anniversary Celebration
Fighting makes me feel useful... You've always thought so? T-Thanks, Doctor... And outside of battle as well? I... Gavial and Tomimi said so too? Am I... dreaming?

Upgrade costs

Open in the planner

Promotion

  • Elite 1Guard Chip ×3Oriron ×1Polyketon ×1LMD ×15,000
  • Elite 2Guard Chip Pack ×5RMA70-12 ×12Grindstone ×8LMD ×60,000

Skill levels

  • Lv. 2Skill Summary - 1 ×2
  • Lv. 3Skill Summary - 1 ×2Oriron Shard ×3
  • Lv. 4Skill Summary - 2 ×3Polyketon ×2
  • Lv. 5Skill Summary - 2 ×3Device ×2
  • Lv. 6Skill Summary - 2 ×3Polyester Pack ×3
  • Lv. 7Skill Summary - 3 ×4Oriron Cluster ×3

Mastery: ATK Up β

  • M1Skill Summary - 3 ×2Keton Colloid ×1Polyester Pack ×4
  • M2Skill Summary - 3 ×4White Horse Kohl ×2Keton Colloid ×2
  • M3Skill Summary - 3 ×6Polymerization Preparation ×2RMA70-24 ×2

Mastery: Sacrificial Strike

  • M1Skill Summary - 3 ×2Optimized Device ×1Oriron Cluster ×2
  • M2Skill Summary - 3 ×4Manganese Trihydrate ×2Optimized Device ×2
  • M3Skill Summary - 3 ×6Bipolar Nanoflake ×2Sugar Lump ×2

Module: Farewell Gifts from the Wildlands (CEN-Y)

  • Stage 1Module Data Block ×1Coagulating Gel ×4LMD ×20,000
  • Stage 2Module Data Block ×1Data Supplement Stick ×15Integrated Device ×5LMD ×25,000
  • Stage 3Module Data Block ×1Data Supplement Instrument ×5Loxic Kohl ×6LMD ×30,000

How to get Estelle

Recruitment & Headhunting

Art

Estelle key art

More characters

All characters