Haze

Caster

Haze

★★★★

Victoria

Ctier

Introduction

Haze is a 4-star character in Arknights. Haze's class is Caster. Faction: Victoria.

On our Arknights tier list Haze is C tier, 202nd of the 293 characters ranked, from where 14 current tier lists put Haze.

Is Haze good?

Haze buffs her own ATK and ASPD hard with Crimson Eyes, at the cost of a big chunk of her own HP while it's active, which leaves her exposed to anything that hits from range, sometimes hard enough to drop her in one shot. Black Mist strips RES off whatever she's hitting, and Crimson Eyes' good uptime means she can keep that debuff running most of the time despite the HP tradeoff.

She works best in Caster-heavy squads where Black Mist's RES reduction helps the whole team, and she's a simpler alternative to Amiya for players who want similar utility without the skill-switching. Pairing her with something like Gravel to draw enemy fire helps cover her vulnerable window while casting. We rank her C tier.

Pairs well with: Gravel.

Strengths

  • Black Mist strips RES from enemies she's hitting
  • Crimson Eyes keeps that debuff running most of the time thanks to good uptime
  • Works well in Caster-heavy squads
  • Simpler alternative to Amiya with similar utility

Weaknesses

  • Crimson Eyes costs a lot of her own HP while active
  • Very vulnerable to ranged attacks during that window

Profile

Haze is a female Feline. Her birthday is January 2nd, and she stands 158 cm tall. Haze is voiced by Ke Zhong in Chinese, Ru Thing in Japanese, and Lee Seul in Korean.

Background

CCR-X: Through the "Forest" she makes her way.

Between the bars of naked steel she skips, from one end of the alleyway to the other, and on top of a faded billboard she climbs.

Not far away, an empty tin can topples over.

She takes a small step back, crouching for a while under the shadow.

Only once she's sure her silhouette is alone again under the moonlight–does her step pick up once again, deft like a wisp of fog.

She finds her way straight through a window empty of its glass.

A puddle of water rests on the ground, which she avoids with great intent.

Probably the recent shower of rain, that tonight's so especially bright.

Not a good omen, in any case. In times gone by, no one would dare trespass into the Forest thick of fog, for there was Witch's domain.

The greedy merchant had want of the Witch's powers, but pitch-black smoke would bind the neck of such a soul.

Only lost children would have good fortune in the night...

Most of the coven had come to suffer a different kind of curse already, but in the hazy night those inauspicious stones would happily be hidden from view.

A great fire of yore took the original Witch Forest.

Thereafter, one nomadic city to the next, these empty rooms have been little more than the cracks amidst neon and skyscraper's reflections...

hardly fit for a safe domain.

She silently patrols her temporary lodgings, and finds the Hat out of a pile of miscellanies.

A broad-brimmed one, cloth heavy-set in all its layers.

Its inside is riddled with patchwork, every hand which sewed on those eclectic fabrics still there in her memories.

Some were wizened, some young, all so soft without exception, so tender.

She jumps into it, lets the sheets of fabric surround her body, as if she's returned to their embrace.

Another hand rests upon her head. She remembers this one, the youngest among them, and the last to still follow her.

This girl's hand once carried the scent of clean grass and fresh paper, like the others, but in these times it was always sullied with rust, with blood.

"We've been found again." The young Witch picks her up and cradles her, and puts on another hat entirely.

"Take a guess. How long can we still run, I wonder, before the next time we're caught?"

The creature brushes against the Witch's cheek, reflecting not an inch of light.

Together, she and the girl leap into the dark of night, straight through the Forest.

Such is the freedom they were meant to share.

Haze: Haze, Caster Operator of Rhodes Island, will provide support for the squad with her Originium Arts.

Stats

  • HP1,420
  • ATK583
  • DEF110
  • Block1
  • DP cost19
  • Redeploy70s
  • Attack interval1.6s

At Elite 2, max level. Each bar is measured against the highest value in the Arknights roster.

Skills

3
  • Black Mist

    Talent

    Attacks reduce the target's RES by 23% (+3%) for 1 second

  • ATK Up β

    Skill · Manual · Auto recovery · Initial SP 10 · SP cost 35 · Duration 25s

    ATK +80%

    At Mastery 3

  • Crimson Eyes

    Skill · Manual · Auto recovery · Initial SP 0 · SP cost 25 · Duration 25s

    Max HP -75%; ATK +60%; ASPD +60

    At Mastery 3

How to get Haze

Recruitment; Headhunting

Art

Haze key art

More characters

All characters