
/Hunter/Void
Renoa
★★★★★
Terrascion
Introduction
Renoa is a 5-star Void combatant in Chaos Zero Nightmare. Renoa's class is Hunter. Faction: Terrascion.
On the combined Chaos Zero Nightmare tier list Renoa is B tier, 19th of the 37 combatants ranked, from where 4 community tier lists put Renoa.
Other Void combatants in Chaos Zero Nightmare: Adelheid, Chizuru, Fei, Kayron, Rei, Rin and 1 more.
What Renoa does
A
Void
Hunter who creates and spends Dirge Bullets. Each
Dirge Bullet hits for 252% and fires a 126% extra attack when discarded,
Flower of Devoured Fate turns up to two discards into Bullets, and
Last-Ditch Assault discards every Bullet for 70% extra damage each.
The Ego Skill pulls all Dirge Bullets from the Draw Pile and Graveyard into hand.
Best build for Renoa
From 3 guidesPartner
1 option- 3 of 3
Kiara
2-piece fragments
2 options- 13 of 3
Executioner's Tool(2) - 22 of 3
Black Wing(2)
Main stats
- Substats
- Void Damage
>CRIT Chance (about 60 ) >CRIT DMG >Extra Damage >ATK
4-piece fragments
2 options- 12 of 2
Conquerer's Aspect(4) - 21 of 2
Prelude to a Hero(4)
Equipment
Criticism of Discord1 of 1
Tentacles of Chaos1 of 1
Dagger That Tricked the Shadow1 of 1
Fairy King's Crown2 of 2
Dimensional Cube2 of 2
Profile
Renoa is a female Human. Renoa's birthday is February 21st. Renoa is voiced by Chen Yu in Chinese, Mayuka Nomura in Japanese, and Saebom Kang in Korean. She's good at black Rose.
Stories
2Background
Poet of the Black Rose.
An elite agent from the SS Justitia, maintaining a cold demeanor in any situation while also preserving a delicate, feminine sensitivity. She enjoys writing poetry and dislikes talking about herself except when it's within the prose she's writing.
Recent Hobby
Arranging Flowers
Stats
- Attack7th of 39491
- Defense21st of 39155
- HP24th of 39329
- Critical Chance3%
- Critical Damage125%
At level 60 with every ascension, before Memory Fragments and partners. Each bar is measured against the highest value in the Chaos Zero Nightmare roster, and the place is out of every combatant with that stat.
Skills
17
Instant Judgment
Unique card · Cost 1 · Attack220% Damage If Dirge Bullet is in hand, discard 1 and +100% Damage Amount
Epiphany options
- Epiphany 1
- 330% Damage · If Dirge Bullet is in hand, discard 1 card and +150% Damage Amount
- Epiphany 2
- 270% Damage · If Dirge Bullet is in Draw Pile, Discard 1, then +120% Damage Amount
- Epiphany 3
- 270% Damage · If Dirge Bullet is in Graveyard, Exhaust 1 and add 1 Hit(s)
- Epiphany 4
- Cost 2: 180% Damage · When moved to Discard Pile, 250% Extra Attack to a random enemy
- Epiphany 5
- At the end of the turn, 200% Extra Attack to the enemy with lowest HP

Ballad of Pitch Black
Unique card · Cost 1 · Attack60% Damage × 3 +20% base Damage Amount for each Dirge Bullet in hand
Epiphany options
- Epiphany 1
- 90% Damage × 3 · +30% base Damage Amount for each Dirge Bullet in hand
- Epiphany 2
- Move up to 3 Dirge Bullet from Draw Pile and Graveyard to hand
- Epiphany 3
- 60% Damage × 3 · 1 Mark to the target for each Dirge Bullet in hand
- Epiphany 4
- 60% Damage × 3 · Increase Damage Amount of Dirge Bullet's Extra Attack by 100% for 1 turn
- Epiphany 5
- 60% Damage × 3 · Exhaust all Dirge Bullet in the Graveyard, increase Damage Amount by 50% for each

Flower of Devoured Fate
Unique card · Cost 0 · SkillDiscard up to 2 Card(s) from hand Create Dirge Bullet for each
Epiphany options
- Epiphany 1
- Discard up to 3 Card(s) from hand · Create Dirge Bullet for each
- Epiphany 2
- Cost 1: Discard all other Combatant cards from hand · Create 2 Dirge Bullet for each
- Epiphany 3
- Discard up to 2 card(s) in hand · For each Cost of the cards Discarded, +40% Damage Amount to the next card activated
- Epiphany 4
- Cost 1: Draw 2 · If Dirge Bullet is in hand, Draw 1 additional card(s)
- Epiphany 5
- Grant Retrieve to all Dirge Bullet in hand

Last-Ditch Assault
Unique card · Cost 1 · Attack300% Damage (+50%) Discard all Dirge Bullet, +50% Damage Amount for each
Epiphany options
- After limit break
- 300% Damage (+70%) · Discard all Dirge Bullet, +70% Damage Amount for each

Black Thorn
Ego skill · Cost 4 · AttackMove all Dirge Bullet from Draw Pile and Graveyard to hand 300% Damage

Dirge Bullet
Created card · Cost 1 · Attack160% Damage When moved to Discard Pile, 120% Extra Attack to a random enemy

Annihilation Shot
Starting card · Cost 1 · Attack · 2 copies100% Damage

Black Veil
Starting card · Cost 1 · Skill100% Shield

Echo of Sorrow
Starting card · Cost 1 · Attack140% Damage Create 1 Dirge Bullet Card(s)
Epiphany options
- Epiphany 1
- 140% Damage · Create 2 Dirge Bullet Card(s)
- Epiphany 2
- 140% Damage · Create 1 Dirge Bullet, and create 2 in Discard Pile
- Epiphany 3
- 140% Damage · Create 1 Dirge Bullet, then Discard 2 Dirge Bullet from Draw Pile
- Epiphany 4
- Create 3 Dirge Bullet Card(s)
- Epiphany 5
- Create 1 Dirge Bullet Card(s) · At the start of the turn, create 1 Dirge Bullet Card(s)
Unique potential
Potential+5% Damage Amount to Dirge Bullet If Renoa's Critical Chance is 60% or higher, add an additional +10% to the modifier
Sleeping Memory
Limit break 1 · Mythic Card Upgrade+20% Damage Amount to the Last-Ditch Assault card's Damage Amount added for each Dirge Bullet Discarded effect
Awakening Memory
Limit break 2 · Battle Passive UpgradeFor every 4 Dirge Bullet Cards created, create 1 Dirge Bullet: Finale Card.
Vivid Memory
Limit break 3 · Ego Skill Upgrade+200% Damage Amount to Black Thorn.
Inner Memory
Limit break 4 · Battle Passive UpgradeEach time the Dirge Bullet card is Discarded, gain 1 Rose's Resolve. Rose's Resolve: +10% to Renoa's Damage Amount, and on Shuffle, remove Rose's Resolve (max 4 stacks)
Complete Memory
Limit break 5 · Stat UpgradeIncrease the level of [Basic Card Upgrade], [Signature Card Upgrade], and [Common Card Upgrade] in Potentials by 3.
Liberated Memory
Limit break 6 · Battle Passive UpgradeEach time the Dirge Bulletcard is Drawn, inflict 50% Extra Attack to a random enemy.

Impulse
Stress collapseAt the start of the turn, forcibly proc one random card of this character that has been drawn to hand (consumes Cost).
Upgrade costs
Ascension
- Ascension 1
Unit ×30,000
Common Hunter Manual ×8 - Ascension 2
Unit ×70,000
Advanced Hunter Manual ×15 - Ascension 3
Unit ×150,000
Advanced Hunter Manual ×32 - Ascension 4
Unit ×250,000
Premium Hunter Manual ×16 - Ascension 5
Unit ×500,000
Premium Hunter Manual ×36
Potential nodes, each from level 1 to its cap
- First Epiphany
Unit ×10,000
Common Growth Stone of the Void ×8 - Basic cards
Unit ×75,000
Common Growth Stone of the Void ×14
Great Growth Stone of the Void ×24 - Common cards
Unit ×224,000
Great Growth Stone of the Void ×33
Premium Growth Stone of the Void ×24
Eye of Wailing Prodigal ×4 - 3_1
Unit ×24,000
Great Growth Stone of the Void ×16 - Signature cards
Unit ×248,000
Great Growth Stone of the Void ×52
Premium Growth Stone of the Void ×48
Eye of Wailing Prodigal ×4 - Critical Chance
Unit ×170,000
Premium Growth Stone of the Void ×84
Shards of Condemnation ×2
Undetermined Ego Crystal ×1 - Epiphany
Unit ×60,000
Premium Growth Stone of the Void ×26
Shards of Condemnation ×2 - Divine Epiphany
Unit ×75,000
Premium Growth Stone of the Void ×30
Eye of Wailing Prodigal ×4
Shards of Condemnation ×2 - Critical Damage
Unit ×210,000
Premium Growth Stone of the Void ×116
Shards of Condemnation ×2
Undetermined Ego Crystal ×1 - Unique
Unit ×80,000
Premium Growth Stone of the Void ×36
Shards of Condemnation ×2
Limit breaks
- Limit break 1
Memory Code - Renoa ×1 - Limit break 2
Memory Code - Renoa ×1 - Limit break 3
Memory Code - Renoa ×1 - Limit break 4
Memory Code - Renoa ×1 - Limit break 5
Memory Code - Renoa ×1 - Limit break 6
Memory Code - Renoa ×1
Art











