

Introduction
Donar (Thor) is a Legendary Flow esper in Dislyte. Donar (Thor)'s weapon type is thunder hammer and role is Defender. Organization: Esper Union.
On the Dislyte tier list Donar (Thor) is A tier, 36th of the 137 espers ranked.
Other Flow espers in Dislyte: Aurelius (Ullr), Biondina (Poseidon), Bi Tao (Shen Gongbao), Celine (Siren), Chang Pu (Yao Ji), Chu Yao (Taiyi) and 36 more.
Profile
Having gained the power of Thor, the mighty Donar was confident he could crush any enemy that stood in his way.
Donar (Thor)'s birthday is 12-12, and Donar (Thor) stands 192cm tall. Donar (Thor) likes working out.
Stats
- HP157th of 19713,239
- ATK122nd of 1971,002
- DEF5th of 1971,587
- SPD182nd of 19794
- C. RATE10%
- C. DMG150%
- ACC0%
- RESIST8th of 19735%
At level 60, 6 stars and fully ascended, before relics, Divine Weapon and Resonance. Each bar is measured against the highest value in the Dislyte roster, and the place is out of every esper with that stat.
- HP10,86213,239
- ATK9521,002
- DEF1,2431,587
- SPD9494
- C. RATE10%10%
- C. DMG150%150%
- ACC0%0%
- RESIST20%35%
Before relics, Divine Weapon and Resonance.
Guardian: Espers whose damage scales with DEF.
Skills
Damage calculator
Upward Lightning
Skill 1Active
Attacks 1 enemy. Damage: 30% ATK + 70% DEF. 75% chance of inflicting ATK Down for 2 turns.
Level 1 and each level-up
Level 1: Attacks 1 enemy. Damage: 30% ATK + 50% DEF. 50% chance of inflicting ATK Down for 2 turns.
- Level 2: DEF-damage conversion ratio increased to 60%
- Level 3: Trigger Chance increased to 60%
- Level 4: DEF-damage conversion ratio increased to 70%
- Level 5: Trigger Chance increased to 75%
ATK Down -40% ATK.

Thundercrack (Passive)
Skill 2Passive, Cooldown 2 turns
Gains Conductor for 1 turn at the end of Donar's turn. If having Conductor at the start of Donar's turn, attacks all enemies. Damage: 110% of Donar's DEF. This ability's cooldown won't be affected by any abilities.
Level 1 and each level-up
Level 1: Gains Conductor for 1 turn at the end of Donar's turn. If having Conductor at the start of Donar's turn, attacks all enemies. Damage: 90% of Donar's DEF. This ability's cooldown won't be affected by any abilities.
- Level 2: DEF-damage conversion ratio increased to 95%
- Level 3: DEF-damage conversion ratio increased to 100%
- Level 4: DEF-damage conversion ratio increased to 110%
- Level 5: Cooldown reduced by 1 turn
After Ascension 3: Thundercrack (Passive)
Gains Conductor for 1 turn at the end of Donar's turn. If having Conductor at the start of Donar's turn, absorbs 15% of all teammates' DEF and attacks all enemies. Damage: 110% of Donar's DEF. Then, clears the absorbed DEF. This ability's cooldown won't be affected by any abilities.
With Resonance 1
Gains Conductor for 1 turn at the end of Donar's turn. If having Conductor at the start of Donar's turn, attacks all enemies. Damage: 110% of Donar's DEF. This ability's cooldown won't be affected by any abilities. Final Damage +10%.
With Resonance 2
Gains Conductor for 1 turn at the end of Donar's turn. If having Conductor at the start of Donar's turn, attacks all enemies. Damage: 110% of Donar's DEF. This ability's cooldown won't be affected by any abilities. Final Damage +15%.
Conductor Gains 1 Thunder Blessing stack upon receiving damage. Removes the status upon being controlled.
Thunder Blessing +20% Base DEF. Max 5 stacks.

Explosions in the Sky
Skill 3Active, Cooldown 4 turns
Attacks 1 enemy. Damage: 80% ATK + 140% DEF. Gains DEF Up and Immunity for 2 turns.
Level 1 and each level-up
Level 1: Attacks 1 enemy. Damage: 80% ATK + 100% DEF. Gains DEF Up and Immunity for 2 turns.
- Level 2: DEF-damage conversion ratio increased to 110%
- Level 3: DEF-damage conversion ratio increased to 120%
- Level 4: DEF-damage conversion ratio increased to 140%
- Level 5: Cooldown reduced by 1 turn
With Resonance 6
Attacks 1 enemy. Damage: 80% ATK + 140% DEF. Gains DEF Up and Immunity for 2 turns. Gains 2 Thunder Blessing stacks. Instantly triggers Thundercrack (Passive) effects.
DEF Up +60% DEF.
Immunity Can't be debuffed.
Captain Ability
- Up to level 60
- Increases ally DEF by 30%
- After Level Breakthrough
- Increases ally DEF by 40%
Ascension
Upgrade planner- Phase 1DEF +70; HP +340, ATK +25
- Phase 2HP +950; ATK +25, DEF +25
- Phase 3Upgrades Skill 2
- Phase 4HP +10%
- Phase 5RESIST +15%
- Phase 6DEF +20%
Resonance
61.Thundercrack (Passive) - Overload
Thundercrack (Passive): Final Damage +10%.
2.Thundercrack (Passive) - Morph
New Effect - Thundercrack (Passive): When Thunder Blessing reaches max stacks, gains 1 turn.
3.Blessing
Base ATK, Base DEF, and Base HP +15%.
4.Shield Slam
When the target's DEF is below Donar's, damage +15%.
5.Aura
Base ATK, Base DEF, and Base HP +20%.
6.Explosions in the Sky - Morph
New Effect - Explosions in the Sky: Gains 2 Thunder Blessing stacks. Instantly applies Thundercrack (Passive) damage.
Divine Weapon

Mighty Thunder Hammer
A high position is no excuse for arrogance, Donar constantly reminds himself. On the battlefield, he will always be his allies' most reliable defender. With the force of his mighty thunder hammer, he flattens each and every enemy with shattering blows.
- Level 30
- DEF +884, HP +2,658
- Ranks 1 to 6
- At the start of a round, the bearer gains Conductor for 1 turn; if the bearer's DEF is above the target's, Explosions in the Sky's Final Damage +15/20/25/25/25/25%
- Ranks 4 to 6
- Base ATK, Base DEF, and Base HP +10/20/30%
Donar (Thor)'s dossier
A warmhearted and helpful person who looks unapproachable.
Donar's bombastic approach to dealing with problems may occasionally result in minor issues or misunderstandings among his colleagues due to his boisterous and informal demeanor. Employees at the Esper Union have reported to the Human Resources department about his behavior on numerous occasions. Although his interactions with his co-workers may be less than ideal, and his towering and gruff exterior makes him appear slightly intimidating, he is a nice person at heart. He has been known to lend a helping hand to those in need. But when he is faced with enemies, he is able to handle threats calmly and without emotion, regardless of how powerful or many the adversaries are. Only when he is complimented by his friends does Donar show a semblance of bashfulness, and a bit of awkwardness will arise.
What does he enjoy the most? Working out, vintage wine, and praises.
Donar actually enjoys being praised by others, but his pride keeps him from expressing it. His normal response to compliments is to scratch his head and smile indifferently. That is why he is secretly happy to appear on Q's podcast whenever he gets invited. His true self is revealed when he is at the gym. His understanding of fitness and training regimens is comprehensive, and he is prone to "accidentally" revealing the results of his training in front of his buddies. Since he is on a strict fitness regimen, Donar is not fond of overly-sweet drinks like banana daiquiris, but will never say no to high-quality booze. Back in his hometown, a warrior is only as strong as the liquor he or she drinks, and only the strongest liquor is suitable for the bravest of souls.
Donar has been growing continuously at work.
At first, Donar did not understand the trouble that Raven went through to have him admitted and stay on in the Esper Union. He was abrasive, obstinate, and arrogant. As punishment for his bad behavior, he was frequently relegated to desk duty and taking care of plants in the greenhouse. However, Raven was able to mold Donar into a dependable and patient member of the Esper Union over time. During an important mission in which Raven was not there to lead, Donar did not charge blindly to the front but instead waited to observe and assess the situation. He took action only when the necessary safety precautions were taken. For the first time, Donar was able to gain the acceptance of his peers after that particular assignment, and he began to self-reflect. Instead of focused solely on himself, he began to prioritize the team's interests before his own.
Dependable Leader
Despite the fact that following the rules was never Donar's strong point, he was promoted to Commander and given extra responsibilities. He used to charge into the fray without a second's hesitation, but he has since tempered his impulsive tendencies in favor of more measured approaches. He began to question the meaning of being an Esper Union hero, and it took him a long time to sort out his thoughts. Though he is far from faultless, his allies unanimously agree that he is the best and most dependable commander they could possibly ask for.
Upgrade costs
Open in the plannerAscension
- Phase 1
Basic Flow Wave ×15
Gold ×3,000 - Phase 2
Basic Flow Wave ×20
Gold ×6,000 - Phase 3
Basic Flow Wave ×25
Advanced Flow Wave ×15
Gold ×9,000 - Phase 4
Advanced Flow Wave ×20
Elite Flow Wave ×10
Gold ×12,000 - Phase 5
Advanced Flow Wave ×30
Elite Flow Wave ×15
Gold ×15,000 - Phase 6
Advanced Flow Wave ×40
Elite Flow Wave ×30
Gold ×18,000
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