

Introduction
Ethan (Pan) is a Legendary Flow esper in Dislyte. Ethan (Pan)'s weapon type is accordion and role is Support. Organization: Wanderer.
On the Dislyte tier list Ethan (Pan) is A tier, 38th of the 137 espers ranked.
Other Flow espers in Dislyte: Aurelius (Ullr), Biondina (Poseidon), Bi Tao (Shen Gongbao), Celine (Siren), Chang Pu (Yao Ji), Chu Yao (Taiyi) and 36 more.
Profile
Favored by Pan, he likes to use his power to play mischief.
Ethan (Pan)'s birthday is 01-19, and Ethan (Pan) stands 175cm tall. Ethan (Pan) likes animals.
Stats
- HP44th of 19718,821
- ATK121st of 1971,006
- DEF123rd of 197961
- SPD54th of 197109
- C. RATE10%
- C. DMG150%
- ACC0%
- RESIST1st of 19740%
At level 60, 6 stars and fully ascended, before relics, Divine Weapon and Resonance. Each bar is measured against the highest value in the Dislyte roster, and the place is out of every esper with that stat.
- HP15,93718,821
- ATK9111,006
- DEF911961
- SPD102109
- C. RATE10%10%
- C. DMG150%150%
- ACC0%0%
- RESIST20%40%
Before relics, Divine Weapon and Resonance.
Tactician: Espers who both grant buffs to allies and inflict debuffs on enemies.
Skills
Damage calculator
Chaos Sound
Skill 1Active
Attacks 1 enemy. Damage: 120% ATK. 80% chance of inflicting AP - 20%. If the enemy is afflicted with Panic Gaze, inflicts Stun for 1 turn. If Ethan has Magic Tune, all effects from this attack can't be resisted.
Level 1 and each level-up
Level 1: Attacks 1 enemy. Damage: 90% ATK. 60% chance of inflicting AP - 20%. If the enemy is afflicted with Panic Gaze, inflicts Stun for 1 turn. If Ethan has Magic Tune, all effects from this attack can't be resisted.
- Level 2: Damage increased to 100%
- Level 3: Trigger Chance increased to 70%
- Level 4: Damage increased to 110%
- Level 5: Trigger Chance increased to 80%
- Level 6: Damage increased to 120%
With Resonance 1
Attacks 1 enemy. Damage: 120% ATK. 80% chance of inflicting AP - 30%. If the enemy is afflicted with Panic Gaze, inflicts Stun for 1 turn. If Ethan has Magic Tune, all effects from this attack can't be resisted.
Magic Tune C. RATE and C. DMG +20%. Reduces the chance of taking critical hits by 20%. SPD +20.
Panic Gaze Basic abilities from any unit inflicted with Panic Gaze ("the carrier") will remove Magic Tune from their target (won't miss and cannot be resisted). Upon using basic abilities, the carrier also takes True Damage. True Damage: 20% of their Max HP (The carrier won't be killed. If the carrier is a Boss-level enemy, the damage rate changed to 5%). If the carrier casts non-basic abilities or dies, all Panic Gaze debuffs on their team will be removed, and all their Ability Cooldowns +1 turn (won't miss and cannot be resisted).
Stun Cannot take actions.

Joyful Delights
Skill 2Active, Cooldown 4 turns
Attacks all enemies 3 times. Damage per hit: 35% ATK. 60% chance of inflicting DEF Down for 2 turns. Inflicts Panic Gaze for 2 turns.
Level 1 and each level-up
Level 1: Attacks all enemies 3 times. Damage per hit: 25% ATK. 40% chance of inflicting DEF Down for 2 turns. Inflicts Panic Gaze for 2 turns.
- Level 2: Damage increased to 30%
- Level 3: Trigger Chance increased to 50%
- Level 4: Damage increased to 35%
- Level 5: Trigger Chance increased to 60%
- Level 6: Cooldown reduced by 1 turn
DEF Down -60% DEF.
Panic Gaze Basic abilities from any unit inflicted with Panic Gaze ("the carrier") will remove Magic Tune from their target (won't miss and cannot be resisted). Upon using basic abilities, the carrier also takes True Damage. True Damage: 20% of their Max HP (The carrier won't be killed. If the carrier is a Boss-level enemy, the damage rate changed to 5%). If the carrier casts non-basic abilities or dies, all Panic Gaze debuffs on their team will be removed, and all their Ability Cooldowns +1 turn (won't miss and cannot be resisted).
Magic Tune C. RATE and C. DMG +20%. Reduces the chance of taking critical hits by 20%. SPD +20.

Enchanting Song
Skill 3Active, Cooldown 4 turns
Grants all allies Magic Tune and Immunity for 2 turns.
Level 1 and each level-up
- Level 2: Cooldown reduced by 1 turn
- Level 3: Cooldown reduced by 1 turn
After Ascension 3: Enchanting Song
Grants all allies Magic Tune and Immunity for 2 turns. Whenever an enemy receives an AP boost, if Ethan has Magic Tune, gains 50% of the boost effect. Triggers once per turn.
With Resonance 2
Grants all allies Magic Tune and Immunity for 2 turns. At the start of combat, gains Magic Tune for 1 turn.
Magic Tune C. RATE and C. DMG +20%. Reduces the chance of taking critical hits by 20%. SPD +20.
Immunity Can't be debuffed.
Captain Ability
- Up to level 60
- Ally C. RATE +30% in Story, Infinite Miracle, Calamity Island, Doomsday Horizon, and Sonic Hunters
- After Level Breakthrough
- Ally C. RATE +35% in Story, Infinite Miracle, Calamity Island, Doomsday Horizon, and Sonic Hunters
Ascension
Upgrade planner- Phase 1ATK +70; HP +340, DEF +25
- Phase 2HP +950; ATK +25, DEF +25
- Phase 3Upgrades Skill 3
- Phase 4HP +10%
- Phase 5SPD +7
- Phase 6RESIST +20%
Resonance
61.Chaos Sound - Static
Chaos Sound: AP Reduction changed to 30%.
2.Enchanting Song - Morph 1
New Effect - Enchanting Song: At the start of combat, all allies gain Magic Tune for 1 turn.
3.Blessing
Base ATK, Base DEF, and Base HP +15%.
4.Rock Solid
Damage Taken -20% before taking the first turn in combat.
5.Aura
Base ATK, Base DEF, and Base HP +20%.
6.Enchanting Song - Morph 2
Change - Enchanting Song: Whenever an enemy receives an AP boost, all allies gain 50% of the boost effect (requires Ascension Phase 3 completion).
Divine Weapon

Hide and Seek
Today we'll be playing: Hide and Seek! Participants: Ethan, a bunny, and a deer; and of course, entering the forest to find his hat, this unfortunate gentleman! Guess where the hat is? Win this game of Hide and Seek and I'll tell you!
- Level 30
- ATK +255, HP +9,875
- Ranks 1 to 6
- When casting Enchanting Song, 50/75/100/100/100/100% chance of granting DEF Up to 2 random allies for 1 turn
- Ranks 4 to 6
- Base ATK, Base DEF, and Base HP +10/20/30%
Ethan (Pan)'s dossier
Perform With Pranks
In the streets and alleys of Tangton, a young man dressed as a hippie can sometimes be seen carrying a huge accordion. He always wore an inscrutable smile on his face. "Name's Ethan. Thank you all for coming," he would say as a one-eyed kitten danced excitedly at his side. It was said that however sad you were, listening to Ethan's performance would cure you of that depressed mood instantly. However, sometimes Ethan preferred to use his powers to cause a little chaos when he wasn't playing music. He was behind almost every ruckus and harmless prank in town. When people realized who was behind the trouble, Ethan would always put on his signature smile. "What? Why so mad? It's just a prank."
Animal Friends
After his parents went bankrupt, Ethan and his family moved to the chaotic Lower City when he was young. Years of street life had taught Ethan one lesson: people were unpredictable. If you want a better life, you must learn to deal with all kinds of people. After the powers of Pan awakened within him, Ethan realized that he could not only communicate with animals but also control them with his music. This led him down a "new path to riches." He often used his powers to command animals to join in his act, stealing the audience's belongings as they were distracted. Ethan enjoyed using his powers to make fools of everyone. Of course, Ethan would never forget helping his animal accomplices. After each successful take, he would take them to the woods, where they could all enjoy delicious food and play music together.
Return to the Right Path
After becoming a notorious hooligan, Ethan's talents were discovered by smugglers. They offered Ethan a large sum of money to get rid of the woman who was investigating them - a rookie Marshal by the name of Emma. Under his careful manipulation, Emma believed that Ethan was helping her with the investigation. However, in the middle of his con, Ethan was moved by Emma's innocence and idealism. Just as Emma was about to fall into a trap set by the criminals, Ethan saved her life. Together, they managed to arrest the entire gang. Despite the worry that Emma would reveal his identity, she kept his involvement a secret. "I don't think a man that loves animals could be inherently bad. Besides, you risked your life to save mine." Emma's words filled Ethan's empty heart with warmth.
All-Trades Agency
After that incident, Ethan reflected on his past misdeeds. As an Esper, he decided he should use his powers to help those in need. He still enjoys making pranks and jokes, but people can tell that he is just trying to make people laugh. With Emma's help, they set up the All-Trades Agency in Tangton. No matter how trivial a matter may be, as long as it requires the help of Espers, they are always ready. On sunny afternoons, Ethan would pick up his accordion and play a catchy tune outside their office door. "Welcome to the All-Trades Agency. What can I do for you today?"
Upgrade costs
Open in the plannerAscension
- Phase 1
Basic Flow Wave ×15
Gold ×3,000 - Phase 2
Basic Flow Wave ×20
Gold ×6,000 - Phase 3
Basic Flow Wave ×25
Advanced Flow Wave ×15
Gold ×9,000 - Phase 4
Advanced Flow Wave ×20
Elite Flow Wave ×10
Gold ×12,000 - Phase 5
Advanced Flow Wave ×30
Elite Flow Wave ×15
Gold ×15,000 - Phase 6
Advanced Flow Wave ×40
Elite Flow Wave ×30
Gold ×18,000
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