Eira (Freya)

Esper Union

Eira (Freya)

/Flow/Support/Epic

Ctier

Introduction

Eira (Freya) is an Epic Flow esper in Dislyte. Eira (Freya)'s weapon type is conductor's baton and role is Support. Organization: Esper Union.

On the Dislyte tier list Eira (Freya) is C tier, 105th of the 137 espers ranked.

Other Flow espers in Dislyte: Aurelius (Ullr), Biondina (Poseidon), Bi Tao (Shen Gongbao), Celine (Siren), Chang Pu (Yao Ji), Chu Yao (Taiyi) and 36 more.

Profile

It is Eira's turn to shine thanks to Freya's bountiful imbuement of celestial powers.

Eira (Freya)'s birthday is 05-07, and Eira (Freya) stands 170cm tall. Eira (Freya) likes classical music.

Stats

  • HP94th15,360
  • ATK110th1,052
  • DEF92nd1,021
  • SPD15th113
  • C. RATE10%
  • C. DMG150%
  • ACC36th10%
  • RESIST20%

At level 60, 6 stars and fully ascended, before relics, Divine Weapon and Resonance. Each bar is measured against the highest value in the Dislyte roster, and the place is out of every esper with that stat.

StatLevel 60, 6 starsFully ascended
  • HP12,23415,360
  • ATK1,0021,052
  • DEF9261,021
  • SPD103113
  • C. RATE10%10%
  • C. DMG150%150%
  • ACC0%10%
  • RESIST20%20%

Before relics, Divine Weapon and Resonance.

Tactician: Espers who both grant buffs to allies and inflict debuffs on enemies.

  • Chords of Heron

    Skill 1

    Active

    Attacks 1 enemy. Damage: 120% ATK. 25% chance of gaining 1 turn.

    Level 1 and each level-up

    Level 1: Attacks 1 enemy. Damage: 100% ATK. 15% chance of gaining 1 turn.

    1. Level 2: Damage increased to 105%
    2. Level 3: Trigger Chance increased to 20%
    3. Level 4: Damage increased to 110%
    4. Level 5: Trigger Chance increased to 25%
    5. Level 6: Damage increased to 120%
  • Divine Love

    Skill 2

    Active, Cooldown 3 turns

    Dispels all debuffs from 1 ally. All Ability Cooldowns of the ally -1 turn. Grants Brisingamen's Watch to the ally for 2 turns.

    • Brisingamen's Watch Cannot be debuffed. At the end of any teammate's turn, the carrier's AP +15%.
  • Seabreeze Sonata

    Skill 3

    Active, Cooldown 3 turns

    Attacks all enemies. Damage: 120% ATK. Inflicts SPD Down for 2 turns.Enemy AP -30%.

    Level 1 and each level-up

    Level 1: Attacks all enemies. Damage: 90% ATK. Inflicts SPD Down for 2 turns.Enemy AP -30%.

    1. Level 2: Damage increased to 95%
    2. Level 3: Damage increased to 100%
    3. Level 4: Damage increased to 110%
    4. Level 5: Damage increased to 120%
    5. Level 6: Cooldown reduced by 1 turn

    After Ascension 3: Seabreeze Sonata

    Attacks all enemies. Damage: 120% ATK. Inflicts SPD Down for 2 turns. Enemy AP -30%. Resets the Cooldown on Divine Love.

    With Resonance 1

    Attacks all enemies. Damage: 120% ATK. Enemy AP -30%. Inflicts SPD Down for 2 turns. Final Damage +10%.

    With Resonance 6

    Attacks all enemies. Damage: 120% ATK. Enemy AP -30%. Inflicts SPD Down for 2 turns. Grants 1 random ally Brisingamen's Watch for 2 turns. Final Damage +10%.

    • SPD Down -30% SPD.

Captain Ability

Up to level 60
Increases ally ATK by 24%
After Level Breakthrough
Increases ally ATK by 30%
  1. Phase 1HP +950; ATK +25, DEF +25
  2. Phase 2DEF +70; HP +340, ATK +25
  3. Phase 3Upgrades Skill 3
  4. Phase 4ACC +10%
  5. Phase 5HP +15%
  6. Phase 6SPD +10

Resonance

6
  1. 1.Seabreeze Sonata - Overload

    Seabreeze Sonata: Final Damage +10%.

  2. 2.Rock Solid

    Damage Taken -18% before taking the first turn in combat.

  3. 3.Blessing

    Base ATK, Base DEF, and Base HP +15%.

  4. 4.Hasty Action

    If there is an ability on cooldown, SPD +18.

  5. 5.Aura

    Base ATK, Base DEF, and Base HP +20%.

  6. 6.Seabreeze Sonata - Morph

    New Effect - Seabreeze Sonata: Grants Brisingamen's Watch to 1 ally for 2 turns.

Divine Weapon

Dawn Conducting Practice

Dawn Conducting Practice

At dawn, she practices conducting with her toothbrush, flecks of toothpaste splattered on the mirror like notes upon a stave. A day's plans are set at dawn. Eira yawns theatrically and begins her dawn conducting practice.

Level 30
ATK +152, HP +5,925
Ranks 1 to 6
After casting Seabreeze Sonata, the bearer has a 50/75/100/100/100/100% chance of gaining 10% AP
Ranks 4 to 6
Base ATK, Base DEF, and Base HP +10/15/20%

Eira (Freya)'s dossier

Eira's flawless performance is the result of not only her great natural gift but also her unremitting efforts.

This acclaimed orchestra conductor owes her success not just to her natural musical talent, but also to her hard work. As Eira effortlessly waves the baton through the air, the notes bounce and dance in a melodious twirl. When her brilliant performances come to an end, the audience always stands up to applaud and ask for an encore. She always leaves the stage with a smile and an elegant bow. People do not see the hard work which she puts into perfecting her craft. Eira insists on reading sheet music every morning in order to better understand what she conducts. To overcome her stage fright, she rehearses continuously in front of the mirror.  Her mantra is, "you reap what you sow," and she chooses to sow the seeds of hard work and dedication.

Eira grew up in an orphanage. Her difficult childhood taught her to be independent and grateful.

Eira lost her parents to the destruction wrought by the Miracles and the Miramon. With nowhere else to go, she was shipped off to the orphanage. Young Eira, with her amazing musical talents, found life at the orphanage stifling. The institution didn't have the resources needed to nurture this gifted child. Her childhood was filled with trials and tribulations, but Eira refused to let anything drag her down. She learned to be independent and grateful for everything that came into her life. Her dream was to become an orchestra conductor. With the help and funding of her friend Triki, Eira was able to leave the orphanage and enroll in the Music Academy. Hard-working and extremely talented, she quickly gained recognition and soon found a place in the orchestra. Having learned of Eira's troubled past, her colleague Sally took it upon herself to take this bright new talent under her wing.

Eira parted on bad terms with her bosom friend due to the divergence of views on Transformation.

Eira considers her Esper powers to be a blessing. She aims to inspire people all across the world with the gift of her music. No one can shake her resolve, not even her best friend Triki. The two were childhood friends, and he helped her when no one else would. It was only because of his unwavering support that she was able to achieve her dreams. That's why it was such a shock when Triki disapproved of her decision to join the Esper Union. This disagreement grew into a schism between them. Despite the secret care they harbored for one another, neither side would budge, and they gradually drifted apart. In order to grow stronger, Eira pushes herself to be her best everyday. She endeavors to prove that she made the right decision to Triki and herself.

The purpose of music is to make people feel happy.

During her time at the Music Academy, Eira wrote a paper called "The Meaning of Music." It was published in Spinning Rock magazine and struck a chord with many readers.  The threat from the Miracles and Miramon had worn the people of Grandis down. They were at the end of their tethers. All Eira wanted to do was to lift these people out of their despair with her music. As a member of the Esper Union, she realized that not only could she save people with her powers, she could also save them with her music. With her baton in hand, she wants to play the most beautiful music the world has ever heard to bring joy back to the people.

Upgrade costs

Open in the planner

Ascension

  • Phase 1Basic Flow Wave ×10Gold ×2,000
  • Phase 2Basic Flow Wave ×15Gold ×4,000
  • Phase 3Basic Flow Wave ×20Advanced Flow Wave ×10Gold ×6,000
  • Phase 4Advanced Flow Wave ×15Elite Flow Wave ×5Gold ×8,000
  • Phase 5Advanced Flow Wave ×25Elite Flow Wave ×10Gold ×10,000
  • Phase 6Advanced Flow Wave ×35Elite Flow Wave ×20Gold ×12,000

Art

Eira (Freya) key art

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