Blunder of the Century Veku

UR

Blunder of the Century Veku

AGL

Introduction

Blunder of the Century Veku is a UR AGL card in DRAGON BALL Z DOKKAN BATTLE. Blunder of the Century Veku's class is Super.

Other AGL cards in DRAGON BALL Z DOKKAN BATTLE: 100 Years Later, a New Chapter Unfolds Goku Jr. & Vegeta Jr., 30 Minutes of Mayhem Veku, A Brain Seeking the Strongest Body Dr. Wheelo, Absolute Defiance Android #18, Absolute Realm of God Super Saiyan God Goku, Absolute Strength Frost (Assault Form) and 518 more.

Stats

  • HP2088th10,187
  • ATK1932nd10,810
  • DEF2172nd6,521

At level 100 and with every Hidden Potential route open (100%). Each bar is measured against the highest value in the DRAGON BALL Z DOKKAN BATTLE roster, and the place is out of every card with that stat.

Kit

Level cap 100, Super Attack level cap 10.

  • HPLevel 100: 7,42755%: 8,62769%: 9,40779%: 9,58790%: 9,773100%: 10,187
  • ATKLevel 100: 7,81055%: 9,01069%: 10,03079%: 10,21090%: 10,630100%: 10,810
  • DEFLevel 100: 3,28155%: 4,48169%: 5,74179%: 5,92190%: 6,107100%: 6,521
  • Blunder of the Century

    Leader Skill

    "Fusion" Category Ki +2 and HP, ATK & DEF +30%

  • Lucky Punch

    Super Attack, 12 Ki

    High chance of greatly raising ATK for 1 turn; causes supreme damage to enemy

    Multiplier
    250% at level 1, 430% at level 10
  • Unpredictable Movements

    Passive Skill

    Basic effect(s)

    • ATK 120%raised
    • DEF 30%raised

    For every turn passed

    • for the rest of battleATK 10%lowered (no more than -70%)

    For every attack received

    • for the rest of battleDEF & chance of evading enemy's attack 10%raised (up to 30%)

Link Skills

Categories

Movie Heroes, Fusion, Otherworld Warriors, Time Limit, Fused Fighters

Best leaders

Top 16

Each row is what that leader skill gives this card from the start of battle, at the leader's highest Extreme Z-Awakening. Boosts that need a condition in battle are left out.

Linking partners

Top 16

The cards that share the most Link Skills with this one, newest first among equals.

Ki multipliers

  • Normal attack and Super Attack damage0 Ki: 30%4 Ki: 100%12 Ki: 130%

Hidden Potential

55% is every route's open branch, reached with Potential Orbs alone. Each copy of the card used on the board opens one locked gate and the two branches behind it, so four copies take it to 100%.

  • 55%Copies used: 0HP: +1,200ATK: +1,200DEF: +1,200
  • 69%Copies used: 1HP: +1,980ATK: +2,220DEF: +2,460
  • 79%Copies used: 2HP: +2,160ATK: +2,400DEF: +2,640
  • 90%Copies used: 3HP: +2,346ATK: +2,820DEF: +2,826
  • 100%Copies used: 4HP: +2,760ATK: +3,000DEF: +3,240

Hidden Potential skills on the board

  • Type ATK Boost+10 levels
  • Type DEF Boost+10 levels
  • Super Attack Boost+10 levels
  • Recovery Boost+10 levels
  • Choose one of Combo Attack +3, Critical Hit +32 squares
  • Choose one of Critical Hit +3, Evasion +32 squares
  • Choose one of Combo Attack +3, Evasion +32 squares
  • Choose one of Type ATK Boost +5, Super Attack Boost +51 square
  • Choose one of Type DEF Boost +5, Recovery Boost +51 square
  • Choose one of Combo Attack +3, Critical Hit +3, Evasion +31 square
  • Combo Attack+5 levels

Awakening

Z-Awakening, SSR to URLevel cap 80 before, 100 afterGregory×50Grandpa Gohan×20Korin×10Kibito×3Elder Kai×1
Dokkan Awakens into 30 Minutes of Mayhem VekuNoneVeku×20

Other cards of this character

2

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