Calm Analysis and Execution Supreme Kai (Mini) (DAIMA)

Calm Analysis and ExecutionSupreme Kai (Mini) (DAIMA)

URAGLSuper

Introduction

Calm Analysis and Execution Supreme Kai (Mini) (DAIMA) is a UR AGL card in DRAGON BALL Z DOKKAN BATTLE. Calm Analysis and Execution Supreme Kai (Mini) (DAIMA)'s class is Super.

Other AGL cards in DRAGON BALL Z DOKKAN BATTLE: 100 Years Later, a New Chapter Unfolds Goku Jr. & Vegeta Jr., 30 Minutes of Mayhem Veku, A Brain Seeking the Strongest Body Dr. Wheelo, Absolute Defiance Android #18, Absolute Realm of God Super Saiyan God Goku, Absolute Strength Frost (Assault Form) and 518 more.

Stats

  • HP133rd22,287
  • ATK1037th13,756
  • DEF854th9,977

At level 120 and with every Hidden Potential route open (100%). Each bar is measured against the highest value in the DRAGON BALL Z DOKKAN BATTLE roster, and the place is out of every card with that stat.

Kit

Level cap 120, Super Attack level cap 10.

  • HPLevel 120: 17,68755%: 19,68769%: 20,98779%: 21,28790%: 21,597100%: 22,287
  • ATKLevel 120: 8,75655%: 10,75669%: 12,45679%: 12,75690%: 13,456100%: 13,756
  • DEFLevel 120: 4,57755%: 6,57769%: 8,67779%: 8,97790%: 9,287100%: 9,977
  • Calm Analysis and Execution

    Leader Skill

    "DAIMA" or "Dragon Ball Seekers" Category Ki +3 and HP, ATK & DEF +130%

  • Swinging Strike Combo

    Super Attack, 12 Ki

    Greatly raises ATK & DEF for 1 turn and causes supreme damage with a high chance of stunning the enemy

    Multiplier
    250% at level 1, 430% at level 10
  • Knowledge to Aid Allies

    Passive Skill

    Basic effect(s)

    • ATK & DEF 250%raised
    • "DAIMA" or "Dragon Ball Seekers" Category allies' Ki +2 and ATK & DEF 40%raised
    • High chance of evading enemy's attack

    When there is a "DAIMA" or "Dragon Ball Seekers" Category enemy

    • ATK 150%raised
    • Launches an additional Super Attack

    When the character is the 1st attacker at the start of turn

    • Changes Ki Spheres: AGL to STR

    When the character is the 2nd attacker at the start of turn

    • Changes Ki Spheres: AGL to TEQ

    When the character is the 3rd attacker at the start of turn

    • Changes Ki Spheres: AGL to PHY

    When there are 3 "DAIMA" Category allies or 3 "Dragon Ball Seekers" Category allies attacking in the same turn

    • Changes Ki Spheres: INT to Rainbow
    • ATK 350%raised and DEF 150%raised
    • Attacks are effective against all Types
    • Launches an additional attack that has a great chance of becoming a Super Attack

    Before attacking

    • Chance of evading enemy's attack 35%raised

    When attacking with 12 or more Ki

    • ATK & DEF 250%raised

    When receiving an attack from an enemy who is hit by the character's Super Attack

    • DEF 250%raised
    • Damage reduction rate 50%raised

Link Skills

  • Solid SupportLevel 1: ATK +10% and all enemies' DEF -15%Level 10: ATK +15% and all enemies' DEF -20%
  • Cold JudgmentLevel 1: DEF +20%Level 10: DEF +25%
  • Master of MagicLevel 1: ATK +15%Level 10: ATK +15% and all enemies' DEF -10%
  • BrainiacsLevel 1: ATK & DEF +10%Level 10: ATK & DEF +15%
  • InfighterLevel 1: ATK +10% and all enemies' DEF -10%Level 10: ATK +15% and all enemies' DEF -15%
  • Godly PowerLevel 1: ATK +15%Level 10: ATK +15% and chance of performing a critical hit +5%
  • Fierce BattleLevel 1: ATK +15%Level 10: ATK +20%

Categories

DAIMA, Potara, Realm of Gods, Dragon Ball Seekers, Time Travelers, Demonic Power

Best leaders

Top 16

Each row is what that leader skill gives this card from the start of battle, at the leader's highest Extreme Z-Awakening. Boosts that need a condition in battle are left out.

Linking partners

Top 16

The cards that share the most Link Skills with this one, newest first among equals.

Ki multipliers

  • Normal attack and Super Attack damage0 Ki: 50%3 Ki: 100%12 Ki: 140%

Hidden Potential

55% is every route's open branch, reached with Potential Orbs alone. Each copy of the card used on the board opens one locked gate and the two branches behind it, so four copies take it to 100%.

  • 55%Copies used: 0HP: +2,000ATK: +2,000DEF: +2,000
  • 69%Copies used: 1HP: +3,300ATK: +3,700DEF: +4,100
  • 79%Copies used: 2HP: +3,600ATK: +4,000DEF: +4,400
  • 90%Copies used: 3HP: +3,910ATK: +4,700DEF: +4,710
  • 100%Copies used: 4HP: +4,600ATK: +5,000DEF: +5,400

Hidden Potential skills on the board

  • Type ATK Boost+10 levels
  • Type DEF Boost+10 levels
  • Super Attack Boost+10 levels
  • Recovery Boost+10 levels
  • Choose one of Combo Attack +3, Critical Hit +32 squares
  • Choose one of Critical Hit +3, Evasion +32 squares
  • Choose one of Combo Attack +3, Evasion +32 squares
  • Choose one of Type ATK Boost +5, Super Attack Boost +51 square
  • Choose one of Type DEF Boost +5, Recovery Boost +51 square
  • Choose one of Combo Attack +3, Critical Hit +3, Evasion +31 square
  • Combo Attack+5 levels

Awakening

Dokkan Awakens from The Glind Who Returned to His Homeland Supreme Kai (Mini) (DAIMA)NoneSuper Saiyan 3 Goku (Mini) (DAIMA)×35

Other cards of this character

1

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