Furious Instincts Great Saiyaman (SS2)

UR

Furious Instincts Great Saiyaman (SS2)

SPHY

Introduction

Stats

  • HP8,745
  • ATK8,352
  • DEF4,347

At max level, before Hidden Potential. Each bar is measured against the highest value in the DRAGON BALL Z DOKKAN BATTLE roster.

Skills

5
  • Leader Skill

    Leader Skill

    and Type Ki +3 and ATK & DEF +100%

  • Super Kamehameha

    Super Attack · 140% ATK at 12 Ki

    Greatly raises DEF for 1 turn, causes supreme damage and raises ATK for 3 turns

  • Leave No Friend Behind

    Passive Skill

    Basic effect(s) - ATK & DEF +180% - Launches an additional attack that has a high chance of becoming a Super Attack Per "Defenders of Justice" or "Exploding Rage" Category ally on the team (depending on which Category has more members) (self excluded) - Ki +1 (up to +3) and ATK & DEF +60% (up to 180%)When there is a "Majin Buu Saga" Category enemy - Performs a critical hit When there is an Extreme Class enemy - ATK +180% - Damage reduction rate +30% If HP is 30% or less at the end of turn - One time: Recovers 50% HP

  • Link Skills

    Link Skills

    Golden Warrior, Super Saiyan, Shocking Speed, Hero of Justice, Prepared for Battle, Kamehameha, Shattering the Limit

  • Categories

    Categories

    Hybrid Saiyans, World Tournament, Majin Buu Saga, Goku's Family, Siblings' Bond, Kamehameha, Super Saiyan 2, Exploding Rage, Special Pose, Defenders of Justice, Power Beyond Super Saiyan, Bond of Parent and Child, Earth-Bred Fighters, Tournament Participants, Demonic Power

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