Hellish Mutation Janemba

UR

Hellish Mutation Janemba

TEQ

Introduction

Hellish Mutation Janemba is a UR TEQ card in DRAGON BALL Z DOKKAN BATTLE. Hellish Mutation Janemba's class is Extreme.

Other TEQ cards in DRAGON BALL Z DOKKAN BATTLE: Absolute Loss Yamcha, Absolute Suppression Turles, Ace Up the Sleeve Piccolo, A Champion's Roar Hercule, Adventure at Natade Village Videl, Adventure with Friends! Goku (Youth) & Krillin (Youth) & Bulma (Youth) and 522 more.

Stats

  • HP837th14,985
  • ATK547th15,433
  • DEF727th10,266

At level 100 and with every Hidden Potential route open (100%). Each bar is measured against the highest value in the DRAGON BALL Z DOKKAN BATTLE roster, and the place is out of every card with that stat.

Kit

Level cap 100, Super Attack level cap 10.

  • HPLevel 100: 10,38555%: 12,38569%: 13,68579%: 13,98590%: 14,295100%: 14,985
  • ATKLevel 100: 10,03355%: 12,03369%: 14,13379%: 14,43390%: 15,133100%: 15,433
  • DEFLevel 100: 5,26655%: 7,26669%: 8,96679%: 9,26690%: 9,576100%: 10,266
  • Hellish Mutation

    Leader Skill

    "Corroded Body and Mind" Category Ki +2 and HP, ATK & DEF +140%; or Extreme Class Ki +2 and HP, ATK & DEF +110%

  • Illusion Smash

    Super Attack, 12 Ki

    Raises DEF for 1 turn and causes immense damage to enemy

    Multiplier
    280% at level 1, 505% at level 10
  • Hellish Barrier

    Passive Skill

    Basic effect(s)

    • ATK & DEF 90%raised
    • Guards all attacks

    4 or more Type Ki Spheres obtained

    • Extreme Class allies' ATK & DEF 20%raised

    2 or more Rainbow Ki Spheres obtained

    • Damage reduction rate 20%raised

Link Skills

Categories

Corroded Body and Mind, Movie Bosses, Transformation Boost, Uncontrollable Power

Best leaders

Top 16

Each row is what that leader skill gives this card from the start of battle, at the leader's highest Extreme Z-Awakening. Boosts that need a condition in battle are left out.

Linking partners

Top 16

The cards that share the most Link Skills with this one, newest first among equals.

Ki multipliers

  • Normal attack and Super Attack damage0 Ki: 40%3 Ki: 100%12 Ki: 140%

Hidden Potential

55% is every route's open branch, reached with Potential Orbs alone. Each copy of the card used on the board opens one locked gate and the two branches behind it, so four copies take it to 100%.

  • 55%Copies used: 0HP: +2,000ATK: +2,000DEF: +2,000
  • 69%Copies used: 1HP: +3,300ATK: +4,100DEF: +3,700
  • 79%Copies used: 2HP: +3,600ATK: +4,400DEF: +4,000
  • 90%Copies used: 3HP: +3,910ATK: +5,100DEF: +4,310
  • 100%Copies used: 4HP: +4,600ATK: +5,400DEF: +5,000

Hidden Potential skills on the board

  • Type DEF Boost+10 levels
  • Super Attack Boost+10 levels
  • Recovery Boost+10 levels
  • Choose one of Type DEF Boost +5, Recovery Boost +51 square
  • Type ATK Boost+10 levels
  • Choose one of Combo Attack +3, Critical Hit +32 squares
  • Choose one of Critical Hit +3, Evasion +32 squares
  • Choose one of Combo Attack +3, Evasion +32 squares
  • Choose one of Combo Attack +3, Critical Hit +3, Evasion +31 square
  • Critical Hit+5 levels
  • Choose one of Type ATK Boost +5, Super Attack Boost +51 square

Awakening

Z-Awakening, SSR to URLevel cap 80 before, 100 afterGregory×50Mr. Popo×20Babidi×10North Kai×3Supreme Kai×1
Dokkan Awakens into Otherworld in Collapse JanembaNoneJanemba×77

Other cards of this character

2

More TEQ cards

All cards