Bardock (SP, Red)

Sparking

Bardock (SP, Red)

Red

Introduction

Bardock (SP, Red) is an SP Red unit in Dragon Ball Legends. Bardock (SP, Red)'s type is Melee. Episode: Anime Original Sagas.

Other Red units in Dragon Ball Legends: 1st Form Frieza: Dodoria & Zarbon (Assist) (Legend, Red), 2nd Form Cell (SP, Red), 2nd Form Frieza (HE, Red), 3rd Form Frieza (SP, Red), Android #13 (EX, Red), Android #17 & Android #18 (SP LL, Red) and 134 more.

Stats

  • HP56th2,777,784
  • Strike ATK78th282,104
  • Blast ATK169th268,629
  • Strike DEF164th190,888
  • Blast DEF177th190,341
  • Critical551st4,579

At level 5000 with 14 stars, Zenkai Awakening VII and every Arts Boost at 99. Each bar is measured against the highest value in the Dragon Ball Legends roster, and the place is out of every unit with that stat.

At level 5000

  • PowerGame preview: 1,241,0977 stars: 1,326,91614 stars: 1,464,213Zenkai VII: 1,591,397
  • HPGame preview: 1,997,5237 stars: 2,179,11614 stars: 2,469,664Zenkai VII: 2,777,784
  • Strike ATKGame preview: 203,3507 stars: 220,65514 stars: 248,342Zenkai VII: 282,104
  • Blast ATKGame preview: 198,3027 stars: 215,14814 stars: 242,101Zenkai VII: 268,629
  • Strike DEFGame preview: 138,0487 stars: 149,41614 stars: 167,604Zenkai VII: 190,888
  • Blast DEFGame preview: 137,7797 stars: 149,12314 stars: 167,272Zenkai VII: 190,341
  • CriticalGame preview: 3,7037 stars: 4,04014 stars: 4,579Zenkai VII: 4,579

Counts every Arts Boost at 99 and the Soul Boost for level 5000. Game preview matches the summon screen, which shows the unit at 3 stars. Zenkai VII is at 14 stars.

Kit

Arts cards in the deck: Strike x2

  • Oath Between Comrades

    Main Ability

    Transform into "Traitorous Warrior".

    Restores own health by 30%.

    +50% to damage inflicted (cannot be cancelled).

    Requirements: 5 timer counts must elapse.

  • Final Spirit Cannon

    Special Move Arts
    Special Move Arts

    Deals major Explode damage.

    +15% to Special Move damage inflicted for 3 timer counts upon activation.

  • The Fury of All

    Special Skill Arts
    Special Skill Arts

    +20% to damage inflicted for 20 timer counts.

    Also applies the following effects to self based on the number of defeated battle members:

    1 or more members: Restores health by 10%.

    2 members: Increases Arts Card Draw Speed by 1 level for 15 timer counts.

  • Strike (Restore Health)

    Strike Arts
    Strike Arts

    Strike (Impact)

    Restores own health by 3% upon activation.

  • Blast

    Blast Arts
    Blast Arts

    Blast (Impact)

  • The Beginning of the End

    Unique Ability

    Until one of the following conditions is met, your Main Ability will be sealed from battle start:

    1 ally is defeated.

    50 timer counts have elapsed.

  • Veteran Saiyan Warrior

    Unique Ability

    +50% to Strike damage inflicted from battle start for 50 timer counts.

    Reduces damage received by 50% while inflicted with "No Switching" (cannot be cancelled).

    Knocks back enemy to long range if a cover change is performed against their Blast Arts attack (activates during assists).

    Comboable Arts

    Special Move Arts

Z Abilities

4

Bardock (SP, Red)'s Z Ability raises the stats of every battle member it names while Bardock (SP, Red) is on the team. Limit breaks unlock the higher levels.

  • Z Ability I

    From the start

    If TagSaiyan

    • Base Strike Attack +24%

    Strike ATK +24% for Saiyan

  • Z Ability II

    From 3 stars

    If TagSaiyan

    • Base Strike Attack +28%

    Strike ATK +28% for Saiyan

  • Z Ability III

    From 6 stars

    If TagSaiyan

    • Base Strike Attack +32%

    If TagTeam Bardock

    • Base Blast Attack +15%

    Strike ATK +32% for Saiyan; Blast ATK +15% for Team Bardock

  • Z Ability IV

    From 14 stars

    If TagSaiyan

    • Base Strike Attack +38%

    If TagTeam Bardock

    • Base Blast Attack +20%

    Strike ATK +38% for Saiyan; Blast ATK +20% for Team Bardock

Transformations and switches

1

Bardock

  • You're going to pay!

    Main Ability

    Draw a Special Move Arts Card next.

    Restores own Vanishing Gauge by 100%.

    Inflicts all allies and enemies with "No Switching" for 10 timer counts.

    Nullifies own unfavorable Element factors for 30 timer counts.

    Requirements: 10 timer counts must elapse.

  • Final Spirit Cannon

    Special Move Arts
    Special Move Arts

    Deals major Explode damage.

    +20% to Special Move damage inflicted for 3 timer counts upon activation.

    +30% to Special Move damage inflicted against "Tag: Frieza Force" for 3 timer counts upon activation.

  • The Fury of All

    Special Skill Arts
    Special Skill Arts

    +25% to damage inflicted for 20 timer counts.

    Also applies the following effects to self based on the number of defeated battle members:

    1 or more members: Restores health by 15%.

    2 members: Increases Arts Card Draw Speed by 1 level for 20 timer counts.

  • Last Man Standing

    Unique Ability

    Applies the following effects to self per defeated battle member when this character enters the battlefield:

    +25% to damage inflicted.

    +20% to Special Move damage inflicted.

    Effects reset after character switch.

    Additional -5 to own Arts costs when an allied "Tag: Team Bardock" is defeated.

    Effect resets after character switch.

  • Veteran Saiyan Warrior

    Unique Ability

    +45% to Strike damage inflicted for 15 timer counts when this character enters the battlefield or transforms.

    Reduces damage received by 50% while inflicted with "No Switching" (cannot be cancelled).

    Knocks back enemy to long range if a cover change is performed against their Blast Arts attack (available during assists).

    Comboable Arts

    Special Move Arts

Zenkai Awakening

Zenkai VII takes Bardock (SP, Red) from 1,464,213 to 1,591,397 Power at level 5000 and 14 stars. Once awakened, the kit below replaces the one above, transformations included.

  • Oath Between Comrades

    Zenkai Main Ability

    • Transform into "Traitorous Warrior"

    • Health +30%

    • Damage +50% (uncancellable)

    • Damage Guard +20% (uncancellable)

    *Requirement:

    5 timer counts elapsed

    However, Main Ability is sealed until 1 of the following is met:

    • 1 ally is defeated

    • 30 timer counts elapsed

  • Final Spirit Cannon

    Zenkai Special Move Arts
    Special Move Arts

    Massive Damage (Explode)

    On Activation

    • Special Move damage +30% (3 counts)

    On Hit

    • Ki +30

    • Destroy 3 enemy cards

  • The Fury of All

    Zenkai Special Skill Arts
    Special Skill Arts

    • Draw up to 2 cards if hand has 3 or fewer

    • Health +10%

    • Ki +50

    • Damage +20% (20 counts)

    Also, if there is a defeated battle member:

    • Draw Speed +1 (15 counts)

  • Strike (Restore Health)

    Zenkai Strike Arts
    Strike Arts

    Strike (Impact)

    • On activation, health +3%

  • Blast

    Zenkai Blast Arts
    Blast Arts

    Blast (Impact)

  • Starter Ability

    Zenkai Unique Ability

    • Damage +250%

    • Damage Guard +200%

    • Ki Recovery +70%

    • Other ally TagTeam Bardock damage +35%

    *All uncancellable

  • The Beginning of the End

    Zenkai Unique Ability

    When Hit by Enemy Arts, If Health Is 50% or Lower (1 Time)

    • Health +30%

    • Damage Guard +50% (15 counts) (uncancellable)

    • Enemy Ki -50

    • All enemy sub counts +2

  • Special Cover Change

    Zenkai Unique Ability

    Effective Against

    Blast Arts

    Comboable Into

    Special Move Arts

  • Veteran Saiyan Warrior

    Zenkai Unique Ability

    On Battlefield Entry

    • Draw 1 card if hand has 3 or fewer

    • Ki +30

    While Ally Is Prevented from Switching

    • Damage Guard +50% (uncancellable)

    • Special Move Arts cost -20 (uncancellable)

  • Battle Experience to Escape Danger

    Zenkai Awakening III

    When Hit by Enemy Strike/Blast Arts

    *Activations reset on switch

    • Ally sub counts -2 (1 time)

    • Destroy 1 enemy card (1 time)

    • Enemy Ki -30 (1 time)

    • All enemy Arts costs +5 (5 counts)

  • Cultivated Combat Techniques

    Zenkai Awakening VI

    On Strike Arts Use

    • Damage +20% (10 counts)

    • Health Restoration +10% (10 counts)

    • Nullify Special Cover Changes (5 counts) (1 time)

    *Activations reset on switch

Bardock, awakened

  • You're going to pay!

    Zenkai Main Ability

    • Destroy entire hand, then draw 1 each of Strike/Blast/Special/Special Move Arts

    • Health +30%

    • Ki +50

    • Vanishing Gauge +100%

    • Nullify Element disadvantages (30 counts) (uncancellable)

    • Prevent ally/all enemy switching (10 counts)

    *Requirement:

    10 timer counts elapsed

  • Final Spirit Cannon

    Zenkai Special Move Arts
    Special Move Arts

    Massive Damage (Explode)

    On Activation

    • Special Move damage +30% (3 counts)

    • Special Move damage against TagFrieza Force +30% (3 counts)

    On Hit

    • Ki +30

    • Destroy 3 enemy cards

  • The Fury of All

    Zenkai Special Skill Arts
    Special Skill Arts

    • Draw up to 2 cards if hand has 3 or fewer

    • Health +15%

    • Ki +50

    • Damage +25% (20 counts)

    • Protect hand (5 counts)

    Also, if there is a defeated battle member:

    • Draw Speed +1 (20 counts)

  • Strike (Restore Health)

    Zenkai Strike Arts
    Strike Arts

    Strike (Impact)

    • On activation, health +3%

  • Blast

    Zenkai Blast Arts
    Blast Arts

    Blast (Impact)

  • Last Man Standing

    Zenkai Unique Ability

    On Battlefield Entry or Transformation, If There Is a Defeated Battle Member (1 Time)

    • Damage +50% (uncancellable)

    • Special Move damage +40% (uncancellable)

    Also, if ally TagTeam Bardock or TagSaiyan is defeated:

    • Draw Special Arts next

    • All Arts costs -5 (uncancellable) (1 time)

  • Special Cover Change

    Zenkai Unique Ability

    Effective Against

    Blast Arts

    Comboable Into

    Special Move Arts

  • Veteran Saiyan Warrior

    Zenkai Unique Ability

    On Battlefield Entry or Transformation

    • Draw 1 card if hand has 3 or fewer

    • Ki +40

    • Strike damage +50% (15 counts)

    While Ally Is Prevented from Switching

    • Damage Guard +50% (uncancellable)

    • Special Move Arts cost -20 (uncancellable)

  • Battle Experience to Overcome Death

    Zenkai Awakening III

    When Hit by Enemy Strike/Blast Arts

    *Activations reset on switch

    • Next activated Special Move damage +10% (up to 50%)

    • Destroy 1 enemy card (1 time)

    • Enemy Ki -30 (1 time)

    • All enemy Arts costs +5 (5 counts)

  • Refined Combat Techniques

    Zenkai Awakening VI

    On Strike Arts Use

    • Damage +30% (10 counts)

    • Health Restoration +10% (10 counts)

    • Nullify Special Cover Changes (5 counts) (1 time)

    *Activations reset on switch

Zenkai Abilities

  • Zenkai Ability I

    Level I

    If RED & TagSaiyan

    • Base Strike Attack +20%

    • Base Blast Attack +15%

    • Base Strike Defense +20%

    • Base Blast Defense +15%

    Strike ATK and Strike DEF +20%, Blast ATK and Blast DEF +15% for RED and Saiyan

  • Zenkai Ability II

    Level II

    If RED & TagSaiyan

    • Base Strike Attack +25%

    • Base Blast Attack +20%

    • Base Strike Defense +25%

    • Base Blast Defense +20%

    Strike ATK and Strike DEF +25%, Blast ATK and Blast DEF +20% for RED and Saiyan

  • Zenkai Ability III

    Level III

    If RED & TagSaiyan

    • Base Strike Attack +35%

    • Base Blast Attack +30%

    • Base Strike Defense +35%

    • Base Blast Defense +30%

    Strike ATK and Strike DEF +35%, Blast ATK and Blast DEF +30% for RED and Saiyan

  • Zenkai Ability IV

    Level IV

    If RED & TagSaiyan

    • Base Strike Attack +40%

    • Base Blast Attack +35%

    • Base Strike Defense +40%

    • Base Blast Defense +35%

    Strike ATK and Strike DEF +40%, Blast ATK and Blast DEF +35% for RED and Saiyan

Tags

Tags: Saiyan, Team Bardock

Episode: Anime Original Sagas

Ability types: Transform, Special Cover Change (Blast)

Card number: DBL22-02S

Art

Bardock (SP, Red) key art

More Red units

All units