Goku & Bardock (SP LL, Blue)

Sparking · Legends Limited

Goku & Bardock (SP LL, Blue)

Blue

Introduction

Goku & Bardock (SP LL, Blue) is an SP LL Blue unit in Dragon Ball Legends. Goku & Bardock (SP LL, Blue)'s type is Melee. Episode: Game Originals.

Other Blue units in Dragon Ball Legends: 1st Form Frieza (EX, Blue), 1st Form Frieza (SP, Blue), 2nd Form Cell (EX, Blue), 2nd Form Cell (HE, Blue), 2nd Form Cell (SP, Blue), Android #13 (SP, Blue) DBL14-05S and 137 more.

Goku & Bardock (SP LL, Blue)'s banners

All banners
  • 9 September 2026 to 19 September 2026LEGEND RISING: THE FATHER OF GOKU
  • 9 September 2026 to 10 October 2026LEGEND RISING: ALRIGHT, THEN... WE'LL PLAY BY YOUR RULES!
  • 9 September 2026 to 1 October 2026LEGEND RISING: ALRIGHT, THEN... WE'LL PLAY BY YOUR RULES! (Consecutive Ticket Summon)
  • 17 June 2026 to 2 August 2026LEGEND RISING: WARRIOR DUO DEFYING DESPAIR!!

Stats

  • HP6th2,864,137
  • Strike ATK49th290,249
  • Blast ATK80th280,722
  • Strike DEF8th210,864
  • Blast DEF9th209,318
  • Critical88th5,074

At level 5000 with 14 stars, Zenkai Awakening VII and every Arts Boost at 99. Each bar is measured against the highest value in the Dragon Ball Legends roster, and the place is out of every unit with that stat.

At level 5000

  • PowerGame preview: 1,329,8977 stars: 1,423,43314 stars: 1,573,101Zenkai VII: 1,684,745
  • HPGame preview: 2,083,2267 stars: 2,272,61014 stars: 2,575,625Zenkai VII: 2,864,137
  • Strike ATKGame preview: 217,6447 stars: 236,24814 stars: 266,014Zenkai VII: 290,249
  • Blast ATKGame preview: 210,1357 stars: 228,05614 stars: 256,731Zenkai VII: 280,722
  • Strike DEFGame preview: 155,0327 stars: 167,94414 stars: 188,603Zenkai VII: 210,864
  • Blast DEFGame preview: 154,0557 stars: 166,87814 stars: 187,395Zenkai VII: 209,318
  • CriticalGame preview: 4,1047 stars: 4,47714 stars: 5,074Zenkai VII: 5,074

Counts every Arts Boost at 99 and the Soul Boost for level 5000. Game preview matches the summon screen, which shows the unit at 3 stars. Zenkai VII is at 14 stars.

Kit

Arts cards in the deck: Strike, Blast

  • Two Saiyans' Last Stand

    Main Ability

    Tag Switch to "Bardock".

    Switches own Element to "Element: GRN".

    Restores own health by 10% and Ki by 40.

    Applies Attribute Upgrade "Shortens substitution count by 2" to self (cannot be stacked).

    Effect resets after character switch.

    +20% to damage inflicted for 20 timer counts.

    Increases own Arts Card Draw Speed by 1 level for 10 timer counts.

    Requirements: Max Switch Gauge.

  • Indomitable Kamehameha

    Special Move Arts
    Special Move Arts

    Deals massive Impact damage.

    Applies the following effects to self upon activation:

    +50% to Special Move damage inflicted for 3 timer counts.

    Nullifies enemy's "Restores health when it reaches 0" effects when this character attacks for 3 timer counts.

    Seals enemy's Special Arts on hit.

    The sealed Arts cannot be used for 5 timer counts.

    *Blast Armor when charging forward.

  • Two Enduring Fighting Spirits

    Special Skill Arts
    Special Skill Arts

    Applies the following effects to self upon activation:

    Draw a Strike Arts Card next.

    Restores Ki by 50.

    +15% to damage inflicted for 15 timer counts.

    +15% to Health Restoration for 15 timer counts.

    Applies Buff Effect "Nullifies enemy's special actions that activate when changing cover" for 5 timer counts.

    Comboable Arts

    Strike Arts

    Blast Arts

    Special Move Arts

    If Unique Gauge is full

    Applies the following effects to self upon activation:

    Applies Attribute Upgrade "-20% to enemy's 'Sustained Damage CUT' effects" for 15 timer counts.

    Cancels Attribute Downgrades and Abnormal Conditions.

  • Strike (Damage CUT Penetration)

    Strike Arts
    Strike Arts

    Strike (Impact)

    Applies Attribute Upgrade "-10% to enemy's 'Sustained Damage CUT' effects" to self for 10 timer counts on hit.

    *Blast Armor when charging forward.

  • Blast (Restore Ki)

    Blast Arts
    Blast Arts

    Blast (Impact)

    Restores own Ki by 5 upon activation.

  • The Saiyan Carrying Earth's Fate

    Unique Ability

    +20% to Strike damage inflicted against "Tag: Lineage of Evil" (cannot be cancelled).

    Applies the following effects to self when battle starts:

    +100% to damage inflicted (cannot be cancelled).

    Reduces damage received by 70% (cannot be cancelled).

    Increases Arts Card Draw Speed by 1 level (cannot be cancelled).

    -7 to Strike & Blast Arts costs (cannot be cancelled).

    -10 to Special Move Arts cost (cannot be cancelled).

    The following effects occur when this character enters the battlefield:

    Charges own Switch Gauge by 40%.

    Restores own Ki by 20.

    +60% to damage inflicted (cannot be cancelled) (activates once).

    Inflicts enemy with Attribute Downgrade "-1 Arts Card Draw Speed level" for 15 timer counts.

    Applies the following effects to self according to the number of times this character's Strike or Blast Arts have hit:

    1 time: +20% to damage inflicted for 20 timer counts.

    2 times: Applies Buff Effect "Nullifies enemy's special actions that activate when changing cover" for 5 timer counts.

    3 or more times: +10% to Strike damage inflicted for 15 timer counts.

    Hit count resets when characters switch or a Tag Switch is performed.

    The following effects occur when changing cover:

    +15% to damage inflicted for 20 timer counts.

    +10% to Strike damage inflicted for 20 timer counts.

    Inflicts enemy with Attribute Downgrade "-10% to Strike & Blast Arts Power" for 20 timer counts.

    Inflicts enemy with Attribute Downgrade "-20% to Special Move, Ultimate & Awakened Arts Power" for 20 timer counts.

    Draw a Special Move Arts Card next when this character enters the battlefield via Tag Switch if Unique Gauge is full (activates once).

  • A Fierce Fight to the Death

    Unique Ability

    Knocks enemy back to long range if a cover change is performed against their Strike Arts attack (activates during assists).

    Comboable Arts

    Special Move Arts

    The following effects occur on receiving an attack that reduces own health to 0 (activates once):

    Applies effect "Cannot be defeated" to self (cannot be cancelled) (applies until enemy combo is finished).

    Cancels own Attribute Downgrades and Abnormal Conditions.

    Nullifies own Attribute Downgrades and Abnormal Conditions for 15 timer counts.

    Reduces enemy Ki by 50.

    Randomly destroys 2 enemy cards.

    Inflicts all enemies with "No Switching" for 5 timer counts.

    *Activation count is shared between Goku and Bardock.

    Applies the following effects to self after effect "Cannot be defeated" has ended:

    Charges Unique Gauge by 50%.

    Restores health by 50%.

    Nullifies unfavorable Element factors for damage sustained for 15 timer counts.

    Slightly charges own Unique Gauge every time this character uses their Switch Ability.

    Applies the following effects to self once Unique Gauge is full (activates once):

    +30% to damage inflicted (cannot be cancelled).

    Applies Buff Effect "Nullifies enemy's 'Destroy Card' effects" for 20 timer counts.

    Applies Buff Effect "Nullifies enemy's 'Reduce Ki' effects" for 20 timer counts.

    Applies Buff Effect "Nullifies enemy's 'Reduce Dragon Balls' effects" for 20 timer counts.

    Applies the following effects to self every time when hit with an enemy's Special Move, Ultimate, or Awakened Arts attack while this character is on the battlefield:

    Restores health by 10% (activates three times).

    Charges Switch Gauge by 70%.

    +20% to damage inflicted for 20 timer counts.

Z Abilities

4

Goku & Bardock (SP LL, Blue)'s Z Ability raises the stats of every battle member it names while Goku & Bardock (SP LL, Blue) is on the team. Limit breaks unlock the higher levels.

  • Z Ability I

    From the start

    If TagSaiyan

    • Base Strike Attack +22%

    • Base Strike Defense +22%

    Strike ATK and Strike DEF +22% for Saiyan

  • Z Ability II

    From 3 stars

    If TagSaiyan or EpisodeGame Originals

    • Base Strike Attack +26%

    • Base Strike Defense +26%

    Strike ATK and Strike DEF +26% for Saiyan or Game Originals

  • Z Ability III

    From 6 stars

    If TagSaiyan, EpisodeGame Originals, or TagSon Family

    • Base Strike Attack +30%

    • Base Strike Defense +30%

    If TagSaiyan

    • Special Move damage +2%

    Strike ATK and Strike DEF +30% for Saiyan or Game Originals or Son Family

  • Z Ability IV

    From 14 stars

    If TagSaiyan, EpisodeGame Originals, or TagSon Family

    • Base Strike Attack +38%

    • Base Strike Defense +38%

    If TagSaiyan

    • Special Move damage +3%

    Strike ATK and Strike DEF +38% for Saiyan or Game Originals or Son Family

Assault Z Abilities

4
  • Assault Z Ability I

    Level I

    Increases the following stats of allies when this character is a battle member:

    +3% to base Strike Attack.

    +3% to base Blast Attack.

    +3% to base Strike Defense.

    +3% to base Blast Defense.

    Strike ATK, Blast ATK, Strike DEF and Blast DEF +3% for all allies

  • Assault Z Ability II

    Level II

    Increases the following stats of allies when this character is a battle member:

    +5% to base Strike Attack.

    +5% to base Blast Attack.

    +5% to base Strike Defense.

    +5% to base Blast Defense.

    Strike ATK, Blast ATK, Strike DEF and Blast DEF +5% for all allies

  • Assault Z Ability III

    Level III

    Increases the following stats of allies when this character is a battle member:

    +7% to base Strike Attack.

    +7% to base Blast Attack.

    +7% to base Strike Defense.

    +7% to base Blast Defense.

    Strike ATK, Blast ATK, Strike DEF and Blast DEF +7% for all allies

  • Assault Z Ability IV

    Level IV

    Increases the following stats of allies when this character is a battle member:

    +10% to base Strike Attack.

    +10% to base Blast Attack.

    +10% to base Strike Defense.

    +10% to base Blast Defense.

    Strike ATK, Blast ATK, Strike DEF and Blast DEF +10% for all allies

Transformations and switches

1

Goku & Bardock

  • Two Saiyans' Last Stand

    Main Ability

    Tag Switch to "Goku".

    Switches own Element to "Element: BLU".

    Restores own health by 10% and Ki by 40.

    Applies Attribute Upgrade "Shortens substitution count by 2" to self (cannot be stacked).

    Effect resets after character switch.

    +20% to damage inflicted for 20 timer counts.

    Increases own Arts Card Draw Speed by 1 level for 10 timer counts.

    Requirements: Max Switch Gauge.

  • Avenger Catapult

    Special Move Arts
    Special Move Arts

    Deals massive Impact damage.

    Applies the following effects to self upon activation:

    +50% to Special Move damage inflicted for 3 timer counts.

    Nullifies enemy's "Restores health when it reaches 0" effects when this character attacks for 3 timer counts.

    Seals enemy's Special Move Arts on hit.

    The sealed Arts cannot be used for 5 timer counts.

    *Blast Armor when charging forward.

  • Kindred Fighting Spirits

    Special Skill Arts
    Special Skill Arts

    Applies the following effects to self upon activation:

    Draw a Strike Arts Card next.

    Restores Ki by 50.

    +15% to damage inflicted for 15 timer counts.

    +15% to Health Restoration for 15 timer counts.

    Applies Buff Effect "Nullifies enemy's special actions that activate when changing cover" for 5 timer counts.

    Comboable Arts

    Strike Arts

    Blast Arts

    Special Move Arts

    If Unique Gauge is full

    Applies the following effects to self upon activation:

    Applies Attribute Upgrade "-20% to enemy's 'Sustained Damage CUT' effects" for 15 timer counts.

    Cancels Attribute Downgrades and Abnormal Conditions.

  • Saiyan Defying a Fate of Extinction

    Unique Ability

    +20% to Strike damage inflicted against "Tag: Lineage of Evil" (cannot be cancelled).

    The following effects occur when this character enters the battlefield:

    Charges own Switch Gauge by 40%.

    Restores own Ki by 20.

    +50% to own Ki Recovery (cannot be cancelled) (activates once).

    Inflicts enemy with Attribute Downgrade "-25% to Health Restoration" for 15 timer counts.

    Applies the following effects to self according to the number of times this character's Strike or Blast Arts have hit:

    1 time: +20% to damage inflicted for 20 timer counts.

    2 times: Applies Buff Effect "Nullifies enemy's special actions that activate when changing cover" for 5 timer counts.

    3 or more times: +25% to Critical Rate for 15 timer counts (up to 50%).

    Hit count resets when characters switch or a Tag Switch is performed.

    Applies the following effects to self when enemy switches characters while this character is on the battlefield:

    +20% to damage inflicted for 10 timer counts.

    +10% to Strike damage inflicted for 10 timer counts.

    +30% to Ki Recovery for 10 timer counts.

    -5 to Blast Arts cost for 10 timer counts.

    Draw a Special Move Arts Card next when this character enters the battlefield via Tag Switch if Unique Gauge is full (activates once).

  • A Fierce Fight to the Death

    Unique Ability

    Knocks enemy back to long range if a cover change is performed against their Strike Arts attack (activates during assists).

    Comboable Arts

    Special Move Arts

    The following effects occur on receiving an attack that reduces own health to 0 (activates once):

    Applies effect "Cannot be defeated" to self (cannot be cancelled) (applies until enemy combo is finished).

    Cancels own Attribute Downgrades and Abnormal Conditions.

    Nullifies own Attribute Downgrades and Abnormal Conditions for 15 timer counts.

    Reduces enemy Ki by 50.

    Randomly destroys 2 enemy cards.

    Inflicts all enemies with "No Switching" for 5 timer counts.

    *Activation count is shared between Goku and Bardock.

    Applies the following effects to self after effect "Cannot be defeated" has ended:

    Charges Unique Gauge by 50%.

    Restores health by 50%.

    Nullifies unfavorable Element factors for damage sustained for 15 timer counts.

    Slightly charges own Unique Gauge every time this character uses their Switch Ability.

    Applies the following effects to self once Unique Gauge is full (activates once):

    +30% to damage inflicted (cannot be cancelled).

    Applies Buff Effect "Nullifies enemy's 'Destroy Card' effects" for 20 timer counts.

    Applies Buff Effect "Nullifies enemy's 'Reduce Ki' effects" for 20 timer counts.

    Applies Buff Effect "Nullifies enemy's 'Reduce Dragon Balls' effects" for 20 timer counts.

    Applies the following effects to self every time when hit with an enemy's Special Move, Ultimate, or Awakened Arts attack while this character is on the battlefield:

    Restores health by 10% (activates three times).

    Charges Switch Gauge by 70%.

    +20% to damage inflicted for 20 timer counts.

Zenkai Awakening

Zenkai VII takes Goku & Bardock (SP LL, Blue) from 1,573,101 to 1,684,745 Power at level 5000 and 14 stars. Once awakened, the kit below replaces the one above, transformations included.

  • Two Saiyans' Last Stand

    Zenkai Main Ability

    • Tag Switch to "Bardock" GRN

    • Draw 1 card if hand has 3 or fewer

    • Health +10%

    • Ki +40

    • Damage +20% (20 counts)

    • Draw Speed +1 (10 counts)

    • Sub counts on switch -2 (non-stacking)

    *Effect resets on switch

    *Requirement:

    Max Switch Gauge

  • Indomitable Kamehameha

    Zenkai Special Move Arts
    Special Move Arts

    Massive Damage (Impact)

    On Activation

    • Special Move damage +50% (3 counts)

    • Nullify Endurance (3 counts)

    On Hit

    • Switch Gauge +100%

    • Seal enemy Special Arts (5 counts)

    *Blast Armor when charging forward

  • Two Enduring Fighting Spirits

    Zenkai Special Skill Arts
    Special Skill Arts

    On Activation

    • Draw Strike Arts next

    • Ki +50

    • Damage +20% (15 counts)

    • Health Restoration +20% (15 counts)

    • Nullify Special Cover Changes (5 counts)

    Also, when Unique Gauge is full:

    • Damage Guard Penetration +20% (15 counts)

    • Cancel Attribute Downgrades/Abnormal Conditions

    Comboable Into

    Strike ArtsBlast ArtsSpecial Move Arts

  • Strike (Damage Guard Penetration)

    Zenkai Strike Arts
    Strike Arts

    Strike (Impact)

    On hit, Damage Guard Penetration +10% (10 counts)

    *Blast Armor when charging forward

  • Blast (Restore Ki)

    Zenkai Blast Arts
    Blast Arts

    Blast (Impact)

    On activation, Ki +5

  • Starter Ability

    Zenkai Unique Ability

    • Damage +260%

    • Damage against TagLineage of Evil +20%

    • Damage Guard +220%

    • Ki Recovery +50%

    • Draw Speed +1

    *All uncancellable

  • The Saiyan Carrying Earth's Fate

    Zenkai Unique Ability

    On Battlefield Entry

    • Draw Special Arts next (2 times)

    *Activations shared between "Goku" and "Bardock"

    • Ki +40

    • Switch Gauge +40%

    • Nullify Special Cover Changes (3 counts)

    • Enemy Draw Speed -1 (15 counts)

    Based on Strike/Blast Arts Hit Count

    *Hit count resets on switch/Tag Switch

    1st

    • Damage +20% (20 counts)

    2nd

    • Nullify Special Cover Changes (5 counts)

    3rd and on

    • Strike damage +10% (15 counts)

    On Cover Change

    • Damage +15% (20 counts)

    • Strike damage +10% (20 counts)

    • Enemy Strike/Blast Arts power -10% (20 counts)

    • Enemy Special Move/Ultimate/Awakened Arts power -20% (20 counts)

    After Tag Switch, If Unique Gauge Is Full

    • Draw Special Move Arts next (1 time)

    • Special Move damage +30% (10 counts)

  • Special Cover Change

    Zenkai Unique Ability

    Effective Against

    Strike Arts

    Comboable Into

    Special Move Arts

  • Unique Gauge

    Zenkai Unique Ability

    Switch Ability Type

    When Unique Gauge Becomes Full

    • Damage +40% (uncancellable)

    • Damage Guard +10% (uncancellable)

    • Protect hand (20 counts)

    • Protect Ki (20 counts)

    • Protect Dragon Balls (20 counts)

    *Charges:

    Slightly, on Tag Switch

  • A Fierce Fight to the Death

    Zenkai Unique Ability

    When Health Is Reduced to 0 by Enemy Attack (1 Time)

    *Activations shared between "Goku" and "Bardock"

    • Activate Indestructible (uncancellable)

    • Nullify Attribute Downgrades/Abnormal Conditions (15 counts)

    • Cancel Attribute Downgrades/Abnormal Conditions

    • Destroy 2 enemy cards

    • Enemy Ki -50

    • Seal enemy card slot (5 counts)

    • Prevent all enemy switching (5 counts)

    After Indestructible Ends

    • Health +50%

    • Unique Gauge +50%

    • Nullify damage received Element disadvantage (30 counts) (uncancellable)

    When Hit by Enemy Special Move/Ultimate/Awakened Arts

    • Health +10% (3 times)

    • Switch Gauge +70%

    • Damage +20% (20 counts)

  • Saiyan Raised on Earth

    Zenkai Awakening III

    On Battlefield Entry If There Is a Defeated Battle Member (1 Time)

    *Activations shared between "Goku" and "Bardock"

    *Activations reset when ally is defeated

    • Health +10%

    • Damage +20% (uncancellable)

    Also, when Unique Gauge is full (1 time):

    *Activations shared between "Goku" and "Bardock"

    *Activations reset when ally is defeated

    • Destroy 1 enemy card

    • Enemy Ki -20

  • Inherited Lineage

    Zenkai Awakening VI

    When Hit by Enemy Arts

    • Damage Guard +20% (5 counts)

    • All enemy Arts costs +10 (5 counts)

    Also, when Unique Gauge is full (1 time):

    *Activations reset on switch/Tag Switch

    • Enemy Ki -30

Goku & Bardock, awakened

  • Two Saiyans' Last Stand

    Zenkai Main Ability

    • Tag Switch to "Goku" BLU

    • Draw 1 card if hand has 3 or fewer

    • Health +10%

    • Ki +40

    • Damage +20% (20 counts)

    • Draw Speed +1 (10 counts)

    • Sub counts on switch -2 (non-stacking)

    *Effect resets on switch

    *Requirement:

    Max Switch Gauge

  • Avenger Catapult

    Zenkai Special Move Arts
    Special Move Arts

    Massive Damage (Impact)

    On Activation

    • Special Move damage +50% (3 counts)

    • Nullify Endurance (3 counts)

    On Hit

    • Switch Gauge +100%

    • Seal enemy Special Move Arts (5 counts)

    *Blast Armor when charging forward

  • Kindred Fighting Spirits

    Zenkai Special Skill Arts
    Special Skill Arts

    On Activation

    • Draw Strike Arts next

    • Ki +50

    • Damage +20% (15 counts)

    • Health Restoration +20% (15 counts)

    • Nullify Special Cover Changes (5 counts)

    Also, when Unique Gauge is full:

    • Damage Guard Penetration +20% (15 counts)

    • Cancel Attribute Downgrades/Abnormal Conditions

    Comboable Into

    Strike ArtsBlast ArtsSpecial Move Arts

  • Strike (Damage Guard Penetration)

    Zenkai Strike Arts
    Strike Arts

    Strike (Impact)

    On hit, Damage Guard Penetration +10% (10 counts)

    *Blast Armor when charging forward

  • Blast (Restore Ki)

    Zenkai Blast Arts
    Blast Arts

    Blast (Impact)

    On activation, Ki +5

  • Saiyan Defying a Fate of Extinction

    Zenkai Unique Ability

    On Battlefield Entry

    • Draw Special Arts next (2 times)

    *Activations shared between "Goku" and "Bardock"

    • Ki +40

    • Switch Gauge +40%

    • Nullify Special Cover Changes (3 counts)

    • Enemy Health Restoration -25% (15 counts)

    Based on Strike/Blast Arts Hit Count

    *Hit count resets on switch/Tag Switch

    1st

    • Damage +20% (20 counts)

    2nd

    • Nullify Special Cover Changes (5 counts)

    3rd and on

    • Critical Rate +25% (15 counts) (up to 50%)

    When on Battlefield and Enemy Switches

    • Damage +20% (10 counts)

    • Strike damage +10% (10 counts)

    • Ki Recovery +30% (10 counts)

    • Blast Arts cost -5 (10 counts)

    After Tag Switch, If Unique Gauge Is Full

    • Draw Special Move Arts next (1 time)

    • Special Move damage +30% (10 counts)

  • Special Cover Change

    Zenkai Unique Ability

    Effective Against

    Strike Arts

    Comboable Into

    Special Move Arts

  • Unique Gauge

    Zenkai Unique Ability

    Switch Ability Type

    When Unique Gauge Becomes Full

    • Damage +40% (uncancellable)

    • Damage Guard +10% (uncancellable)

    • Protect hand (20 counts)

    • Protect Ki (20 counts)

    • Protect Dragon Balls (20 counts)

    *Charges:

    Slightly, on Tag Switch

  • A Fierce Fight to the Death

    Zenkai Unique Ability

    When Health Is Reduced to 0 by Enemy Attack (1 Time)

    *Activations shared between "Goku" and "Bardock"

    • Activate Indestructible (uncancellable)

    • Nullify Attribute Downgrades/Abnormal Conditions (15 counts)

    • Cancel Attribute Downgrades/Abnormal Conditions

    • Destroy 2 enemy cards

    • Enemy Ki -50

    • Seal enemy card slot (5 counts)

    • Prevent all enemy switching (5 counts)

    After Indestructible Ends

    • Health +50%

    • Unique Gauge +50%

    • Nullify damage received Element disadvantage (30 counts) (uncancellable)

    When Hit by Enemy Special Move/Ultimate/Awakened Arts

    • Health +10% (3 times)

    • Switch Gauge +70%

    • Damage +20% (20 counts)

  • Saiyan Who Lost His Comrades

    Zenkai Awakening III

    On Battlefield Entry If There Is a Defeated Battle Member (1 Time)

    *Activations shared between "Goku" and "Bardock"

    *Activations reset when ally is defeated

    • Health +10%

    • Damage +20% (uncancellable)

    Also, when Unique Gauge is full (1 time):

    *Activations shared between "Goku" and "Bardock"

    *Activations reset when ally is defeated

    • Destroy 1 enemy card

    • Enemy Ki -20

  • A Battle for the Future

    Zenkai Awakening VI

    When Hit by Enemy Arts

    • Damage Guard +20% (5 counts)

    • All enemy Arts costs +10 (5 counts)

    Also, when Unique Gauge is full (1 time):

    *Activations reset on switch/Tag Switch

    • Enemy Ki -30

Zenkai Abilities

  • Zenkai Ability I

    Level I

    If BLU & TagSaiyan

    • Base Strike Attack +20%

    • Base Blast Attack +15%

    • Base Strike Defense +20%

    • Base Blast Defense +15%

    Strike ATK and Strike DEF +20%, Blast ATK and Blast DEF +15% for BLU and Saiyan

  • Zenkai Ability II

    Level II

    If BLU & TagSaiyan

    • Base Strike Attack +25%

    • Base Blast Attack +20%

    • Base Strike Defense +25%

    • Base Blast Defense +20%

    Strike ATK and Strike DEF +25%, Blast ATK and Blast DEF +20% for BLU and Saiyan

  • Zenkai Ability III

    Level III

    If BLU & TagSaiyan

    • Base Strike Attack +35%

    • Base Blast Attack +30%

    • Base Strike Defense +35%

    • Base Blast Defense +30%

    Strike ATK and Strike DEF +35%, Blast ATK and Blast DEF +30% for BLU and Saiyan

  • Zenkai Ability IV

    Level IV

    If BLU & TagSaiyan

    • Base Strike Attack +40%

    • Base Blast Attack +35%

    • Base Strike Defense +40%

    • Base Blast Defense +35%

    Strike ATK and Strike DEF +40%, Blast ATK and Blast DEF +35% for BLU and Saiyan

Tags

Tags: Saiyan, Son Family, Team Bardock

Episode: Game Originals

Ability types: Tag, Element Switch, Special Cover Change (Strike), Indestructible, Armored Strike Arts, Wide-Range Special Arts

Card number: DBL66-01S, released 2023-12-13

Art

Goku & Bardock (SP LL, Blue) key art

More Blue units

All units