Goku (Legend, Blue)

Legends

Goku (Legend, Blue)

Blue

Introduction

Goku (Legend, Blue) is a Legend Blue unit in Dragon Ball Legends. Goku (Legend, Blue)'s type is Melee. Episode: Sagas From the Movies.

Other Blue units in Dragon Ball Legends: 1st Form Frieza (EX, Blue), 1st Form Frieza (SP, Blue), 2nd Form Cell (EX, Blue), 2nd Form Cell (HE, Blue), 2nd Form Cell (SP, Blue), Android #13 (SP, Blue) DBL14-05S and 137 more.

Goku (Legend, Blue)'s banners

All banners
  • 9 September 2026 to 10 October 2026LEGEND RISING: ALRIGHT, THEN... WE'LL PLAY BY YOUR RULES!
  • 9 September 2026 to 1 October 2026LEGEND RISING: ALRIGHT, THEN... WE'LL PLAY BY YOUR RULES! (Consecutive Ticket Summon)

Stats

  • HP193rd2,571,858
  • Strike ATK148th273,036
  • Blast ATK226th262,485
  • Strike DEF139th191,937
  • Blast DEF191st189,839
  • Critical147th5,018

At level 5000 with 14 stars and every Arts Boost at 99. Each bar is measured against the highest value in the Dragon Ball Legends roster, and the place is out of every unit with that stat.

At level 5000

  • PowerGame preview: 1,344,1007 stars: 1,438,78214 stars: 1,590,254
  • HPGame preview: 2,080,1797 stars: 2,269,28614 stars: 2,571,858
  • Strike ATKGame preview: 223,3237 stars: 242,44314 stars: 273,036
  • Blast ATKGame preview: 214,7897 stars: 233,13414 stars: 262,485
  • Strike DEFGame preview: 157,7297 stars: 170,88614 stars: 191,937
  • Blast DEFGame preview: 156,0317 stars: 169,03414 stars: 189,839
  • CriticalGame preview: 4,0597 stars: 4,42814 stars: 5,018

Counts every Arts Boost at 99 and the Soul Boost for level 5000. Game preview matches the summon screen, which shows the unit at 3 stars.

Kit

Arts cards in the deck: Strike [High Area: Strike Damage UP] x2

  • Then I won't disappoint you!

    Main Ability

    • Destroy 1 card, then draw Special Arts next

    • Health +30%

    • Ki +60

    • Remove Special Arts seal

    • Cancel Attribute Downgrades/Abnormal Conditions

    *Requirement:

    15 timer counts elapsed

  • Kaioken Kamehameha

    Special Move Arts
    Special Move Arts

    Massive Damage (Impact)

    On Activation

    • Special Move damage +40% (3 counts)

    • Nullify Endurance (3 counts)

    Also, when Unique Gauge is full:

    • Special Move damage +40% (3 counts) (uncancellable)

    • Nullify Element disadvantages (3 counts)

    On Hit

    • Enemy Ki -100

    *Blast Armor when charging forward

  • Spirit Blast

    Special Skill Arts
    Special Skill Arts

    On Activation

    • Draw Strike Arts next

    • Health +10%

    • Ki +40

    • Damage Guard Penetration +20% (10 counts)

    • Protect hand (5 counts)

    On Hit

    • Nullify Special Cover Changes (5 counts)

    Comboable Into

    Strike ArtsBlast ArtsSpecial Move Arts

  • Strike (Strike Damage UP)

    Strike Arts
    Strike Arts

    Strike (Impact)

    On activation, Strike damage +20% (10 counts)

    *Blast Armor when charging forward

  • Blast (Strike Damage UP)

    Blast Arts
    Blast Arts

    Blast (Impact)

    On activation, Strike damage +20% (10 counts)

  • Starter Ability

    Unique Ability

    • Unique Gauge +100%

    • Damage +340%

    • Damage Guard +320%

    • Ki Recovery +50%

    • Draw Speed +1

    • Nullify damage received Element disadvantage (30 counts)

    • Revive and transform into "Super Saiyan" (70% health)

    When at Least 1 Other Ally Battle Member Is EpisodeSagas From the Movies

    • Damage +20%

    *All uncancellable

  • Unyielding Fighting Spirit

    Unique Ability

    On Enemy Character Confrontation

    • Draw 1 card if hand has 3 or fewer

    • Health +10%

    • Ki +30

    On Strike/Blast Arts Use (1 Time)

    *Activations reset on switch or Special Move Arts use

    • Nullify Special Cover Changes (5 counts)

    • Protect hand (5 counts)

    When Hit by Enemy Arts (1 Time)

    *Activations reset on switch or Special Move Arts use

    • Ally sub counts -2

    • Destroy 1 enemy card

    • Enemy Ki -40

    While Not Defeated and Enemy Activates Special Move/Ultimate/Awakened Arts or Rising Rush

    • Sub counts -5

    • All enemy Special Move/Ultimate/Awakened Arts power -30% (3 counts)

    Also, if enemy is TagPowerful Opponent:

    • Damage Guard +50% (3 counts) (uncancellable)

  • Special Cover Change

    Unique Ability

    Effective Against

    Strike Arts

    Comboable Into

    Special Move Arts

  • Unique Gauge

    Unique Ability

    Attack Type

    When Unique Gauge Becomes Full

    • Ki +40

    • Cancel Attribute Downgrades/Abnormal Conditions

    • All enemy Health Restoration -50% (10 counts)

    Also, per defeated battle member:

    *Effect resets on Unique Gauge consumption

    • Damage +50% (uncancellable)

    While Full

    • Strike damage +50% (uncancellable)

    • Draw Speed +1 (uncancellable)

    *Charges:

    Moderately, each time a Strike/Blast/Special Arts is used

    *Consumed:

    Entirely, when hit by enemy Arts

  • LEGEND Action

    LEGEND Action

    Activation Area

    • High Area

    On LEGEND Action Activation

    • Ki +50

    • Vanishing Gauge +60%

    Also, if there is a defeated battle member:

    • Destroy 1 card, then draw Special Move Arts next

    • Prevent all enemy switching (3 counts) (2 times)

    Comboable Into

    Special Move Arts

Z Abilities

4

Goku (Legend, Blue)'s Z Ability raises the stats of every battle member it names while Goku (Legend, Blue) is on the team. Limit breaks unlock the higher levels.

  • Z Ability I

    From the start

    If EpisodeSagas From the Movies

    • Base Strike Attack +22%

    • Base Blast Attack +22%

    Strike ATK and Blast ATK +22% for Sagas From the Movies

  • Z Ability II

    From 3 stars

    If EpisodeSagas From the Movies, TagSon Family, or TagSaiyan

    • Base Strike Attack +26%

    • Base Blast Attack +26%

    Strike ATK and Blast ATK +26% for Sagas From the Movies or Son Family or Saiyan

  • Z Ability III

    From 6 stars

    If EpisodeSagas From the Movies, TagSon Family, or TagSaiyan

    • Base Strike Attack +30%

    • Base Blast Attack +30%

    If EpisodeSagas From the Movies

    • Base Strike Defense +15%

    Strike ATK and Blast ATK +30% for Sagas From the Movies or Son Family or Saiyan; Strike DEF +15% for Sagas From the Movies

  • Z Ability IV

    From 14 stars

    If EpisodeSagas From the Movies, TagSon Family, or TagSaiyan

    • Base Strike Attack +38%

    • Base Blast Attack +38%

    If EpisodeSagas From the Movies

    • Base Strike Defense +18%

    Strike ATK and Blast ATK +38% for Sagas From the Movies or Son Family or Saiyan; Strike DEF +18% for Sagas From the Movies

Assault Z Abilities

4
  • Assault Z Ability I

    Level I

    Increases the following stats of allies when this character is a battle member:

    +3% to base Strike Attack.

    +3% to base Blast Attack.

    +3% to base Strike Defense.

    +3% to base Blast Defense.

    Strike ATK, Blast ATK, Strike DEF and Blast DEF +3% for all allies

  • Assault Z Ability II

    Level II

    Increases the following stats of allies when this character is a battle member:

    +5% to base Strike Attack.

    +5% to base Blast Attack.

    +5% to base Strike Defense.

    +5% to base Blast Defense.

    Strike ATK, Blast ATK, Strike DEF and Blast DEF +5% for all allies

  • Assault Z Ability III

    Level III

    Increases the following stats of allies when this character is a battle member:

    +7% to base Strike Attack.

    +7% to base Blast Attack.

    +7% to base Strike Defense.

    +7% to base Blast Defense.

    Strike ATK, Blast ATK, Strike DEF and Blast DEF +7% for all allies

  • Assault Z Ability IV

    Level IV

    Increases the following stats of allies when this character is a battle member:

    +10% to base Strike Attack.

    +10% to base Blast Attack.

    +10% to base Strike Defense.

    +10% to base Blast Defense.

    Strike ATK, Blast ATK, Strike DEF and Blast DEF +10% for all allies

Transformations and switches

1

Goku

  • Incredible Ace in the Hole

    Main Ability

    • Destroy 1 card, then draw Special Move Arts next

    • Health +30%

    • Ki +60

    • Unique Gauge +100%

    • Remove Special Move Arts seal

    Also, if there are 2 defeated battle members:

    • Health +20%

    • Enemy Vanishing Gauge -100%

    *Requirement:

    5 timer counts elapsed

  • Raging Onslaught

    Special Move Arts
    Special Move Arts

    Massive Damage (Impact)

    On Activation

    • Special Move damage +50% (3 counts)

    • Nullify Endurance (3 counts)

    Also, when Unique Gauge is full:

    • Draw Special Arts next (1 time)

    • Special Move damage +40% (3 counts) (uncancellable)

    • Nullify Element disadvantages (3 counts)

    On Hit

    • Enemy Ki -100

    *Blast Armor when charging forward

  • Let's GOOO!!

    Special Skill Arts
    Special Skill Arts

    On Activation

    • Draw Strike Arts next

    • Health +10%

    • Ki +40

    • Damage Guard Penetration +30% (10 counts)

    • Protect hand (5 counts)

    On Hit

    • Nullify Special Cover Changes (5 counts)

    Comboable Into

    Strike ArtsBlast ArtsSpecial Move Arts

  • Evil-Crushing Strongest Power

    Unique Ability

    On Transformation

    • Destroy 1 card, then draw Special Arts next

    • Damage +20% (uncancellable)

    • Damage Guard +20% (uncancellable)

    • Nullify damage received Element disadvantage (40 counts) (uncancellable)

    • Enemy Vanishing Gauge -100%

    • Seal enemy Strike Arts and Rising Rush (5 counts)

    • Seal all enemy Main Abilities (5 counts)

    *Move to High Area when transforming in Low Area

    On Enemy Character Confrontation

    • Draw 1 card if hand has 3 or fewer

    • Health +10%

    • Ki +30

    On Strike/Blast Arts Use (1 Time)

    *Activations reset on switch or Special Move Arts use

    • Nullify Special Cover Changes (5 counts)

    • Protect hand (5 counts)

    When Hit by Enemy Arts (1 Time)

    *Activations reset on switch or Special Move Arts use

    • Ally sub counts -3

    • Destroy 2 enemy cards

    • Enemy Ki -40

    While Not Defeated and Enemy Activates Special Move/Ultimate/Awakened Arts or Rising Rush

    • Sub counts -5

    • All enemy Special Move/Ultimate/Awakened Arts power -30% (3 counts)

    Also, if enemy is TagPowerful Opponent:

    • Damage Guard +50% (3 counts) (uncancellable)

  • Special Cover Change

    Unique Ability

    Effective Against

    Strike Arts

    Comboable Into

    Special Move Arts

  • Unique Gauge

    Unique Ability

    Attack Type

    When Unique Gauge Becomes Full

    • Ki +40

    • Nullify Element disadvantages (5 counts) (uncancellable)

    • Cancel Attribute Downgrades/Abnormal Conditions

    • All enemy Health Restoration -50% (10 counts)

    Also, per defeated battle member:

    *Effect resets on Unique Gauge consumption

    • Damage +50% (uncancellable)

    While Full

    • Damage +50% (uncancellable)

    • Draw Speed +1 (uncancellable)

    *Charges:

    Greatly, each time a Strike/Blast/Special Arts is used

    *Consumed:

    Entirely, when hit by enemy Arts

Tags

Tags: Saiyan, Son Family

Episode: Sagas From the Movies

Ability types: Armored Strike Arts, Special Cover Change (Strike), Wide-Range Special Arts, Revive

Card number: DBL99-01L, released 2026-09-09

Art

Goku (Legend, Blue) key art

More Blue units

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