
Legends
Goku (Legend, Blue)
Blue
Introduction
Goku (Legend, Blue) is a Legend Blue unit in Dragon Ball Legends. Goku (Legend, Blue)'s type is Melee. Episode: Sagas From the Movies.
Other Blue units in Dragon Ball Legends: 1st Form Frieza (EX, Blue), 1st Form Frieza (SP, Blue), 2nd Form Cell (EX, Blue), 2nd Form Cell (HE, Blue), 2nd Form Cell (SP, Blue), Android #13 (SP, Blue) DBL14-05S and 137 more.
Goku (Legend, Blue)'s banners
All banners- 9 September 2026 to 10 October 2026LEGEND RISING: ALRIGHT, THEN... WE'LL PLAY BY YOUR RULES!
- 9 September 2026 to 1 October 2026LEGEND RISING: ALRIGHT, THEN... WE'LL PLAY BY YOUR RULES! (Consecutive Ticket Summon)
Stats
- HP193rd of 7122,571,858
- Strike ATK148th of 712273,036
- Blast ATK226th of 712262,485
- Strike DEF139th of 712191,937
- Blast DEF191st of 712189,839
- Critical147th of 7125,018
At level 5000 with 14 stars and every Arts Boost at 99. Each bar is measured against the highest value in the Dragon Ball Legends roster, and the place is out of every unit with that stat.
At level 5000
- PowerGame preview: 1,344,1007 stars: 1,438,78214 stars: 1,590,254
- HPGame preview: 2,080,1797 stars: 2,269,28614 stars: 2,571,858
- Strike ATKGame preview: 223,3237 stars: 242,44314 stars: 273,036
- Blast ATKGame preview: 214,7897 stars: 233,13414 stars: 262,485
- Strike DEFGame preview: 157,7297 stars: 170,88614 stars: 191,937
- Blast DEFGame preview: 156,0317 stars: 169,03414 stars: 189,839
- CriticalGame preview: 4,0597 stars: 4,42814 stars: 5,018
Counts every Arts Boost at 99 and the Soul Boost for level 5000. Game preview matches the summon screen, which shows the unit at 3 stars.
Kit
Arts cards in the deck: Strike [High Area: Strike Damage UP] x2
Then I won't disappoint you!
Main Ability• Destroy 1 card, then draw Special Arts next
• Health +30%
• Ki +60
• Remove Special Arts seal
• Cancel Attribute Downgrades/Abnormal Conditions
*Requirement:
15 timer counts elapsed
Kaioken Kamehameha
Special Move Arts
Massive Damage (Impact)
On Activation
• Special Move damage +40% (3 counts)
• Nullify Endurance (3 counts)
Also, when Unique Gauge is full:
• Special Move damage +40% (3 counts) (uncancellable)
• Nullify Element disadvantages (3 counts)
On Hit
• Enemy Ki -100
*Blast Armor when charging forward
Spirit Blast
Special Skill Arts
On Activation
• Draw Strike Arts next
• Health +10%
• Ki +40
• Damage Guard Penetration +20% (10 counts)
• Protect hand (5 counts)
On Hit
• Nullify Special Cover Changes (5 counts)
Comboable Into



Strike (Strike Damage UP)
Strike Arts
Strike (Impact)
On activation, Strike damage +20% (10 counts)
*Blast Armor when charging forward
Blast (Strike Damage UP)
Blast Arts
Blast (Impact)
On activation, Strike damage +20% (10 counts)
Starter Ability
Unique Ability• Unique Gauge +100%
• Damage +340%
• Damage Guard +320%
• Ki Recovery +50%
• Draw Speed +1
• Nullify damage received Element disadvantage (30 counts)
• Revive and transform into "Super Saiyan" (70% health)
When at Least 1 Other Ally Battle Member Is
Sagas From the Movies• Damage +20%
*All uncancellable
Unyielding Fighting Spirit
Unique AbilityOn Enemy Character Confrontation
• Draw 1 card if hand has 3 or fewer
• Health +10%
• Ki +30
On Strike/Blast Arts Use (1 Time)
*Activations reset on switch or Special Move Arts use
• Nullify Special Cover Changes (5 counts)
• Protect hand (5 counts)
When Hit by Enemy Arts (1 Time)
*Activations reset on switch or Special Move Arts use
• Ally sub counts -2
• Destroy 1 enemy card
• Enemy Ki -40
While Not Defeated and Enemy Activates Special Move/Ultimate/Awakened Arts or Rising Rush
• Sub counts -5
• All enemy Special Move/Ultimate/Awakened Arts power -30% (3 counts)
Also, if enemy is
Powerful Opponent:• Damage Guard +50% (3 counts) (uncancellable)
Special Cover Change
Unique AbilityEffective Against

Comboable Into

Unique Gauge
Unique AbilityAttack Type
When Unique Gauge Becomes Full
• Ki +40
• Cancel Attribute Downgrades/Abnormal Conditions
• All enemy Health Restoration -50% (10 counts)
Also, per defeated battle member:
*Effect resets on Unique Gauge consumption
• Damage +50% (uncancellable)
While Full
• Strike damage +50% (uncancellable)
• Draw Speed +1 (uncancellable)
*Charges:
Moderately, each time a Strike/Blast/Special Arts is used
*Consumed:
Entirely, when hit by enemy Arts
LEGEND Action
LEGEND ActionActivation Area
• High Area
On LEGEND Action Activation
• Ki +50
• Vanishing Gauge +60%
Also, if there is a defeated battle member:
• Destroy 1 card, then draw Special Move Arts next
• Prevent all enemy switching (3 counts) (2 times)
Comboable Into

Z Abilities
4Goku (Legend, Blue)'s Z Ability raises the stats of every battle member it names while Goku (Legend, Blue) is on the team. Limit breaks unlock the higher levels.
Z Ability I
From the startIf
Sagas From the Movies• Base Strike Attack +22%
• Base Blast Attack +22%
Strike ATK and Blast ATK +22% for Sagas From the Movies
Z Ability II
From 3 starsIf
Sagas From the Movies,
Son Family, or
Saiyan• Base Strike Attack +26%
• Base Blast Attack +26%
Strike ATK and Blast ATK +26% for Sagas From the Movies or Son Family or Saiyan
Z Ability III
From 6 starsIf
Sagas From the Movies,
Son Family, or
Saiyan• Base Strike Attack +30%
• Base Blast Attack +30%
If
Sagas From the Movies• Base Strike Defense +15%
Strike ATK and Blast ATK +30% for Sagas From the Movies or Son Family or Saiyan; Strike DEF +15% for Sagas From the Movies
Z Ability IV
From 14 starsIf
Sagas From the Movies,
Son Family, or
Saiyan• Base Strike Attack +38%
• Base Blast Attack +38%
If
Sagas From the Movies• Base Strike Defense +18%
Strike ATK and Blast ATK +38% for Sagas From the Movies or Son Family or Saiyan; Strike DEF +18% for Sagas From the Movies
Assault Z Abilities
4Assault Z Ability I
Level IIncreases the following stats of allies when this character is a battle member:
+3% to base Strike Attack.
+3% to base Blast Attack.
+3% to base Strike Defense.
+3% to base Blast Defense.
Strike ATK, Blast ATK, Strike DEF and Blast DEF +3% for all allies
Assault Z Ability II
Level IIIncreases the following stats of allies when this character is a battle member:
+5% to base Strike Attack.
+5% to base Blast Attack.
+5% to base Strike Defense.
+5% to base Blast Defense.
Strike ATK, Blast ATK, Strike DEF and Blast DEF +5% for all allies
Assault Z Ability III
Level IIIIncreases the following stats of allies when this character is a battle member:
+7% to base Strike Attack.
+7% to base Blast Attack.
+7% to base Strike Defense.
+7% to base Blast Defense.
Strike ATK, Blast ATK, Strike DEF and Blast DEF +7% for all allies
Assault Z Ability IV
Level IVIncreases the following stats of allies when this character is a battle member:
+10% to base Strike Attack.
+10% to base Blast Attack.
+10% to base Strike Defense.
+10% to base Blast Defense.
Strike ATK, Blast ATK, Strike DEF and Blast DEF +10% for all allies
Transformations and switches
1Goku
Incredible Ace in the Hole
Main Ability• Destroy 1 card, then draw Special Move Arts next
• Health +30%
• Ki +60
• Unique Gauge +100%
• Remove Special Move Arts seal
Also, if there are 2 defeated battle members:
• Health +20%
• Enemy Vanishing Gauge -100%
*Requirement:
5 timer counts elapsed
Raging Onslaught
Special Move Arts
Massive Damage (Impact)
On Activation
• Special Move damage +50% (3 counts)
• Nullify Endurance (3 counts)
Also, when Unique Gauge is full:
• Draw Special Arts next (1 time)
• Special Move damage +40% (3 counts) (uncancellable)
• Nullify Element disadvantages (3 counts)
On Hit
• Enemy Ki -100
*Blast Armor when charging forward
Let's GOOO!!
Special Skill Arts
On Activation
• Draw Strike Arts next
• Health +10%
• Ki +40
• Damage Guard Penetration +30% (10 counts)
• Protect hand (5 counts)
On Hit
• Nullify Special Cover Changes (5 counts)
Comboable Into



Evil-Crushing Strongest Power
Unique AbilityOn Transformation
• Destroy 1 card, then draw Special Arts next
• Damage +20% (uncancellable)
• Damage Guard +20% (uncancellable)
• Nullify damage received Element disadvantage (40 counts) (uncancellable)
• Enemy Vanishing Gauge -100%
• Seal enemy Strike Arts and Rising Rush (5 counts)
• Seal all enemy Main Abilities (5 counts)
*Move to High Area when transforming in Low Area
On Enemy Character Confrontation
• Draw 1 card if hand has 3 or fewer
• Health +10%
• Ki +30
On Strike/Blast Arts Use (1 Time)
*Activations reset on switch or Special Move Arts use
• Nullify Special Cover Changes (5 counts)
• Protect hand (5 counts)
When Hit by Enemy Arts (1 Time)
*Activations reset on switch or Special Move Arts use
• Ally sub counts -3
• Destroy 2 enemy cards
• Enemy Ki -40
While Not Defeated and Enemy Activates Special Move/Ultimate/Awakened Arts or Rising Rush
• Sub counts -5
• All enemy Special Move/Ultimate/Awakened Arts power -30% (3 counts)
Also, if enemy is
Powerful Opponent:• Damage Guard +50% (3 counts) (uncancellable)
Special Cover Change
Unique AbilityEffective Against

Comboable Into

Unique Gauge
Unique AbilityAttack Type
When Unique Gauge Becomes Full
• Ki +40
• Nullify Element disadvantages (5 counts) (uncancellable)
• Cancel Attribute Downgrades/Abnormal Conditions
• All enemy Health Restoration -50% (10 counts)
Also, per defeated battle member:
*Effect resets on Unique Gauge consumption
• Damage +50% (uncancellable)
While Full
• Damage +50% (uncancellable)
• Draw Speed +1 (uncancellable)
*Charges:
Greatly, each time a Strike/Blast/Special Arts is used
*Consumed:
Entirely, when hit by enemy Arts
Tags
Tags: Saiyan, Son Family
Episode: Sagas From the Movies
Ability types: Armored Strike Arts, Special Cover Change (Strike), Wide-Range Special Arts, Revive
Card number: DBL99-01L, released 2026-09-09
Art

More Blue units
All units
1st Form Frieza (EX, Blue)
1st Form Frieza (SP, Blue)
2nd Form Cell (EX, Blue)
2nd Form Cell (HE, Blue)
2nd Form Cell (SP, Blue)
Android #13 (SP, Blue) DBL14-05S
Android #13 (SP, Blue) DBL-EVT-69S
Android #13 (SP LL, Blue)
Android #14 (EX, Blue)
Android #17 & Golden Frieza (Legend, Blue)
Android #17 (SP LL, Blue)
Android #18 (SP, Blue) DBL06-10S



