

Goku (SP LL, Blue) DBL67-01S
SP LL/Blue/Defense
Introduction
Goku (SP LL, Blue) DBL67-01S is an SP LL Blue unit in Dragon Ball Legends. Goku (SP LL, Blue) DBL67-01S's type is Defense. Episode: Shadow Dragon Saga (GT).
Other Blue units in Dragon Ball Legends: 1st Form Frieza (EX, Blue), 1st Form Frieza (SP, Blue), 2nd Form Cell (EX, Blue), 2nd Form Cell (HE, Blue), 2nd Form Cell (SP, Blue), Android #13 (SP, Blue) DBL14-05S and 137 more.
Stats
- HP34th of 7122,807,226
- Strike ATK53rd of 712288,774
- Blast ATK37th of 712290,171
- Strike DEF3rd of 712214,606
- Blast DEF3rd of 712212,060
- Critical403rd of 7124,836
At level 5000 with 14 stars, Zenkai Awakening VII and every Arts Boost at 99. Each bar is measured against the highest value in the Dragon Ball Legends roster, and the place is out of every unit with that stat.
At level 5000
- PowerGame preview: 1,326,8617 stars: 1,420,33014 stars: 1,569,852Zenkai VII: 1,681,509
- HPGame preview: 2,041,8327 stars: 2,227,45314 stars: 2,524,447Zenkai VII: 2,807,226
- Strike ATKGame preview: 216,0587 stars: 234,51814 stars: 264,054Zenkai VII: 288,774
- Blast ATKGame preview: 217,5817 stars: 236,17914 stars: 265,936Zenkai VII: 290,171
- Strike DEFGame preview: 158,1547 stars: 171,35014 stars: 192,464Zenkai VII: 214,606
- Blast DEFGame preview: 156,4467 stars: 169,48714 stars: 190,352Zenkai VII: 212,060
- CriticalGame preview: 3,9117 stars: 4,26714 stars: 4,836Zenkai VII: 4,836
Counts every Arts Boost at 99 and the Soul Boost for level 5000. Game preview matches the summon screen, which shows the unit at 3 stars. Zenkai VII is at 14 stars.
Kit
Arts cards in the deck: Strike [Health Restoration UP], Blast [Health Restoration DOWN], and Ultimate
I'm not ready to die again just yet...
Main AbilityDraw the Ultimate Arts Card "Super Ultra Spirit Bomb" next.
Restores own health by 25% and Ki by 50.
Cancels own Attribute Downgrades and Abnormal Conditions.
The following effects occur according to the number of defeated enemy battle members if this character's Unique Gauge is full:
0 or more battle members: Apply Attribute Upgrade "-100% to enemy's 'Sustained Damage CUT' effects" to self for 30 timer counts.
1 battle member: Inflicts all enemies with "No Switching" for 3 timer counts.
2 battle members: Reduces enemy Vanishing Gauge to 0%.
Requirements: 25 timer counts must elapse.
Kamehameha
Special Move Arts
Deals massive Impact damage.
+40% to Special Move damage inflicted for 3 timer counts upon activation.
Applies the following effects to enemy on hit if this character's Unique Gauge is full:
Reduces Ki by 100.
Cancels Attribute Upgrades & Buff Effects.
Solar Flare
Special Skill Arts
Restores own Ki by 50 upon activation.
The following effects occur on hit:
Draw a Special Move Arts Card next.
Inflicts enemy with Flash.
Applies Attribute Upgrade "-50% to enemy's 'Sustained Damage CUT' effects" to self for 10 timer counts.
Reduces enemy's Dragon Balls by 1 (activates once).
Super Ultra Spirit Bomb
Ultimate Arts
Deals supreme Impact damage.
Applies the following effects to self upon activation:
+50% to Ultimate damage inflicted for 3 timer counts.
Nullifies enemy's "Restores health when it reaches 0" effects when this character attacks for 3 timer counts.
Nullifies own unfavorable Element factors for 3 timer counts upon activation if this character's Unique Gauge is full.
*Blast Armor when charging forward.
Strike
Strike Arts
Strike (Impact)
Blast
Blast Arts
Blast (Impact)
Unyielding Soul
Unique AbilityApplies the following effects to self when battle starts:
+100% to damage inflicted (cannot be cancelled).
Reduces damage received by 70% (cannot be cancelled).
Increases Arts Card Draw Speed by 1 level (cannot be cancelled).
The following effects occur when this character enters the battlefield:
+40% to damage inflicted (cannot be cancelled) (activates twice).
Nullifies own unfavorable Element factors for damage sustained for 5 timer counts.
Gradually restores own health each timer count for 15 timer counts.
+20% to damage inflicted by allied "Tag: GT" for 20 timer counts.
Inflicts all enemies with Attribute Downgrade "+5 to Strike, Blast & Special Move Arts costs" for 5 timer counts.
The following effects occur when hit with an enemy's Arts attack while this character is on the battlefield:
Inflicts enemy with Attribute Downgrade "-10% to Strike & Blast Arts Power" for 15 timer counts (activates once).
Activation count resets after character switch.
Restores own health by 3% (activates ten times).
Charges own Unique Gauge by 15%.
The following effects occur after enemy attack is over:
Increases own Arts Card Draw Speed by 1 level for 20 timer counts.
Restores 30% of damage received (up to 30% of own Health).
Reduces enemy Ki by 20.
Reduces enemy's Dragon Balls by 1 (activates once).
Applies the following effects to self when own health reaches 0 (activates once):
Restores health by 40%.
Nullifies unfavorable Element factors for damage sustained (cannot be cancelled).
Overcoming Crisis
Unique AbilityKnocks enemy back to long range if a cover change is performed against their Strike Arts attack (activates during assists).
Comboable Arts
Special Move Arts
Applies the following effects to self every time this character uses a Strike or Blast Arts Card:
Restores Ki by 10.
Applies Buff Effect "Nullifies enemy's special actions that activate when changing cover" for 5 timer counts (activates once).
Activation count resets after character switch.
Also applies the following effects to self if there is a defeated battle member (activates once):
Charges own Unique Gauge by 100%.
+30% to Ultimate damage inflicted (cannot be cancelled).
Very slightly charges own Unique Gauge every time an ally uses a Strike or Blast Arts Card.
Applies the following effects to self once Unique Gauge is full (activates once):
Restores health by 30% and Ki by 30.
+30% to damage inflicted (cannot be cancelled).
Increases Dragon Balls by 1.
Enhances Special Move Arts.
Enhances Ultimate Arts.
Enhances Main Ability.
The following effects occur when an enemy activates an Ultimate Arts, Awakened Arts, or Rising Rush while this character is on the battlefield:
Cancels own Attribute Downgrades and Abnormal Conditions (activates twice).
Cancels enemy's Buff Effects.
Z Abilities
4Goku (SP LL, Blue) DBL67-01S's Z Ability raises the stats of every battle member it names while Goku (SP LL, Blue) DBL67-01S is on the team. Limit breaks unlock the higher levels.
Z Ability I
From the startIf
GT• Base Strike Defense +22%
• Base Blast Defense +22%
Strike DEF and Blast DEF +22% for GT
Z Ability II
From 3 starsIf
GT or
Son Family• Base Strike Defense +26%
• Base Blast Defense +26%
Strike DEF and Blast DEF +26% for GT or Son Family
Z Ability III
From 6 starsIf
GT,
Son Family, or
Saiyan• Base Strike Defense +30%
• Base Blast Defense +30%
If
GT• Base Blast Attack +15%
Strike DEF and Blast DEF +30% for GT or Son Family or Saiyan; Blast ATK +15% for GT
Z Ability IV
From 14 starsIf
GT,
Son Family, or
Saiyan• Base Strike Defense +38%
• Base Blast Defense +38%
If
GT• Base Blast Attack +18%
Strike DEF and Blast DEF +38% for GT or Son Family or Saiyan; Blast ATK +18% for GT
Assault Z Abilities
4Assault Z Ability I
Level IIncreases the following stats of allies when this character is a battle member:
+3% to base Strike Attack.
+3% to base Blast Attack.
+3% to base Strike Defense.
+3% to base Blast Defense.
Strike ATK, Blast ATK, Strike DEF and Blast DEF +3% for all allies
Assault Z Ability II
Level IIIncreases the following stats of allies when this character is a battle member:
+5% to base Strike Attack.
+5% to base Blast Attack.
+5% to base Strike Defense.
+5% to base Blast Defense.
Strike ATK, Blast ATK, Strike DEF and Blast DEF +5% for all allies
Assault Z Ability III
Level IIIIncreases the following stats of allies when this character is a battle member:
+7% to base Strike Attack.
+7% to base Blast Attack.
+7% to base Strike Defense.
+7% to base Blast Defense.
Strike ATK, Blast ATK, Strike DEF and Blast DEF +7% for all allies
Assault Z Ability IV
Level IVIncreases the following stats of allies when this character is a battle member:
+10% to base Strike Attack.
+10% to base Blast Attack.
+10% to base Strike Defense.
+10% to base Blast Defense.
Strike ATK, Blast ATK, Strike DEF and Blast DEF +10% for all allies
Zenkai Awakening
Zenkai VII takes Goku (SP LL, Blue) DBL67-01S from 1,569,852 to 1,681,509 Power at level 5000 and 14 stars. Once awakened, the kit below replaces the one above.
I'm not ready to die again just yet...
Zenkai Main Ability• Draw Ultimate Arts next
• Health +30%
• Ki +50
• Cancel Attribute Downgrades/Abnormal Conditions
When Main Ability Is Enhanced
Also, based on number of defeated enemy battle members:
0+
• Damage Guard Penetration +100% (30 counts)
1
• Prevent all enemy switching (3 counts)
2
• Enemy Vanishing Gauge -100%
*Requirement:
25 timer counts elapsed
Kamehameha
Zenkai Special Move Arts
Massive Damage (Impact)
On Activation
• Special Move damage +40% (3 counts) (uncancellable)
On Hit When Special Move Arts Is Enhanced
• Enemy Ki -100
• Cancel enemy Attribute Upgrades/Buff Effects
Solar Flare
Zenkai Special Skill Arts
On Activation
• Ki +50
On Hit
• Draw Special Move Arts next
• Inflict enemy with Flash
• Enemy Dragon Balls -1 (1 time)
• Damage Guard Penetration +50% (10 counts)
Super Ultra Spirit Bomb
Zenkai Ultimate Arts
Supreme Damage (Impact)
On Activation
• Ultimate damage +50% (3 counts)
• Nullify Endurance (3 counts)
Also, when Ultimate Arts is enhanced:
• Ultimate damage +20% (3 counts) (uncancellable)
• Nullify Element disadvantages (3 counts)
*Blast Armor when charging forward
Strike
Zenkai Strike Arts
Strike (Impact)
Blast
Zenkai Blast Arts
Blast (Impact)
Starter Ability
Zenkai Unique Ability• Damage +150%
• Damage Guard +100%
• Draw Speed +1
Also, if 2 other ally battle members are
GT:• Damage Guard +20%
*All uncancellable
Unyielding Soul
Zenkai Unique AbilityOn Battlefield Entry
• Ki +30
• Damage +40% (uncancellable) (2 times)
• Nullify damage received Element disadvantage (5 counts)
• Gradually restore health (15 counts)
• Ally
GT damage +20% (20 counts)• All enemy Strike/Blast/Special Move Arts costs +5 (5 counts)
When Hit by Enemy Arts
• Health +3% (10 times)
• Unique Gauge +15%
• Destroy 1 enemy card (1 time)
*Activations reset on switch
• Enemy Strike/Blast Arts power -15% (15 counts) (1 time)
*Activations reset on switch
When Enemy Attack Ends
• Draw Speed +1 (20 counts)
• Restore health by 30% of damage received (up to 30% of max)
• Enemy Ki -20
• Enemy Dragon Balls -1 (1 time)
When Health Reaches 0 (1 Time)
• Damage Guard +20% (20 counts)
• Nullify damage received Element disadvantage (uncancellable)
• Endurance (40% recovery) (uncancellable)
Special Cover Change
Zenkai Unique AbilityEffective Against

Comboable Into

Unique Gauge
Zenkai Unique AbilityAttack Type
When Unique Gauge Becomes Full
• Health +30%
• Ki +30
• Dragon Balls +1
• Damage +40% (uncancellable)
• Enhance Special Move/Ultimate Arts
• Enhance Main Ability
*Charges:
Very slowly, each time an ally uses a Strike/Blast Arts
Overcoming Crisis
Zenkai Unique AbilityOn Strike/Blast Arts Use
• Ki +10
• Nullify Special Cover Changes (5 counts) (1 time)
*Activations reset on switch
Also, if there is a defeated battle member (1 time):
• Draw Special Arts next
• Unique Gauge +100%
• Ultimate damage +30% (uncancellable)
When on Battlefield and Enemy Activates Ultimate/Awakened Arts or Rising Rush
• Cancel Attribute Downgrades/Abnormal Conditions (2 times)
• Enemy Ultimate/Awakened Arts power -30% (3 counts)
• Cancel enemy Buff Effects
Surpassing My Limit
Zenkai Awakening IIIOn Defeating Enemy
• Destroy entire enemy hand
• All enemy Draw Speed -1 (10 counts)
On Return to Standby
• Remove Special Move Arts seal
• Ally health +5%
Protector of the Universe
Zenkai Awakening VIOn Cover Change (3 Times)
• Ally sub counts -2
• Enemy Ki -30
• Cancel enemy Attribute Upgrades
Zenkai Abilities
Zenkai Ability I
Level IIf
&
GT• Base Strike Attack +20%
• Base Blast Attack +20%
• Base Strike Defense +15%
• Base Blast Defense +15%
Strike ATK and Blast ATK +20%, Strike DEF and Blast DEF +15% for BLU and GT
Zenkai Ability II
Level IIIf
&
GT• Base Strike Attack +25%
• Base Blast Attack +25%
• Base Strike Defense +20%
• Base Blast Defense +20%
Strike ATK and Blast ATK +25%, Strike DEF and Blast DEF +20% for BLU and GT
Zenkai Ability III
Level IIIIf
&
GT• Base Strike Attack +35%
• Base Blast Attack +35%
• Base Strike Defense +30%
• Base Blast Defense +30%
Strike ATK and Blast ATK +35%, Strike DEF and Blast DEF +30% for BLU and GT
Zenkai Ability IV
Level IVIf
&
GT• Base Strike Attack +40%
• Base Blast Attack +40%
• Base Strike Defense +35%
• Base Blast Defense +35%
Strike ATK and Blast ATK +40%, Strike DEF and Blast DEF +35% for BLU and GT
Tags
Tags: Saiyan, Son Family, GT, Kids
Episode: Shadow Dragon Saga (GT)
Ability types: Endurance, Special Cover Change (Strike)
Card number: DBL67-01S, released 2024-01-17
Art

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Android #13 (SP, Blue) DBL-EVT-69S
Android #13 (SP LL, Blue)
Android #14 (EX, Blue)
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