

Super Saiyan 3 & Super Saiyan 2 Goku & Vegeta (UL, Blue)
UL/Blue/Melee
Introduction
Super Saiyan 3 & Super Saiyan 2 Goku & Vegeta (UL, Blue) is a UL Blue unit in Dragon Ball Legends. Super Saiyan 3 & Super Saiyan 2 Goku & Vegeta (UL, Blue)'s type is Melee. Episode: Majin Buu Saga (Z).
Other Blue units in Dragon Ball Legends: 1st Form Frieza (EX, Blue), 1st Form Frieza (SP, Blue), 2nd Form Cell (EX, Blue), 2nd Form Cell (HE, Blue), 2nd Form Cell (SP, Blue), Android #13 (SP, Blue) DBL14-05S and 137 more.
Super Saiyan 3 & Super Saiyan 2 Goku & Vegeta (UL, Blue)'s banners
All banners- 8 July 2026 to 2 August 2026ULTRA RISING: THE SAVIORS' CRIES: THE FINAL SPIRIT BOMB
Stats
- HP121st of 7122,677,332
- Strike ATK77th of 712282,164
- Blast ATK222nd of 712262,985
- Strike DEF190th of 712189,678
- Blast DEF293rd of 712184,776
- Critical177th of 7124,996
At level 5000 with 14 stars and every Arts Boost at 99. Each bar is measured against the highest value in the Dragon Ball Legends roster, and the place is out of every unit with that stat.
At level 5000
- PowerGame preview: 1,348,7547 stars: 1,444,02314 stars: 1,596,491
- HPGame preview: 2,165,4897 stars: 2,362,35214 stars: 2,677,332
- Strike ATKGame preview: 230,7067 stars: 250,49814 stars: 282,164
- Blast ATKGame preview: 215,1947 stars: 233,57514 stars: 262,985
- Strike DEFGame preview: 155,9027 stars: 168,89314 stars: 189,678
- Blast DEFGame preview: 151,9367 stars: 164,56714 stars: 184,776
- CriticalGame preview: 4,0417 stars: 4,40814 stars: 4,996
Counts every Arts Boost at 99 and the Soul Boost for level 5000. Game preview matches the summon screen, which shows the unit at 3 stars.
Kit
Arts cards in the deck: Strike [Strike Damage UP], Blast [Blast Damage UP]
United to Forge a Path to Victory
Main Ability• Tag Switch to "Vegeta"

• Draw 1 card if hand has 3 or fewer
• Ki +20
• Cancel Attribute Downgrades/Abnormal Conditions
Also, when Unique Gauge is full:
• Enter "Super Spirit Bomb" preparation mode 1st stage
• Switch to Sustained Damage Type
Rising Kamehameha Attack
Special Move Arts
Massive Damage (Impact)
On Activation
• Special Move damage +40% (3 counts) (uncancellable)
• Cancel enemy Attribute Upgrades/Buff Effects
On Hit
• Dragon Balls +1 (2 times)
*Activations shared between "Goku" and "Vegeta"
• Enemy Ki -50
*Blast Armor when charging forward
Piercing One-Arm Shoulder Throw
Special Skill Arts
On Activation
• Draw 1 card
• Health +15%
• Ki +40
Also, based on Special Arts uses:
1st
• Vanishing Gauge +100%
2nd and on
• Vanishing Gauge +50%
On Hit
• Nullify Special Cover Changes (5 counts)
• All enemy sub counts on switch +3 (15 counts)
Comboable Into




*Blast Armor when charging forward
Strike (Restore Health)
Strike Arts
Strike (Impact)
On activation, health +3%
*Blast Armor when charging forward
Blast (Restore Health)
Blast Arts
Blast (Impact)
On activation, health +3%
Starter Ability
Unique Ability• Damage +360%
• Damage Guard +330%
• Ki Recovery +100%
• Draw Speed +1
• Nullify Abnormal Conditions (60 counts)
*All uncancellable
A Battle to Protect the Future of the Galaxy
Unique AbilityOn Enemy Character Confrontation
• Draw 1 card if hand has 3 or fewer (1 time)
*Activations reset on switch
• Health +10%
• Ki +30
• Nullify damage received Element disadvantage (5 counts)
On Arts Use
• Damage +30% (10 counts)
• Nullify Special Cover Changes (5 counts) (1 time)
*Activations reset on switch
After Arts Use if Hand Has 1 Card or Fewer (1 Time)
*Activations reset on switch
• Draw 1 card
• Nullify Element disadvantages (5 counts)
When Hit by Enemy Arts
• Enemy Ki -5
• All enemy Arts costs +15 (5 counts) (2 times)
*Activations reset on switch
Also, before entering preparation mode or after "Super Spirit Bomb" activation, if health is 50% or lower (1 time):
*Activations shared between "Goku" and "Vegeta"
*Activations reset after "Super Spirit Bomb" activation
• Health +30%
• Unique Gauge +50%
• Destroy entire enemy hand
When on Battlefield and Enemy Activates Special Move/Ultimate/Awakened Arts or Rising Rush
• Health +15%
• Ally sub counts -5
• Cancel enemy Buff Effects (3 times)
*Activations shared between "Goku" and "Vegeta"
Special Cover Change
Unique AbilityEffective Against

Comboable Into

Unique Gauge
Unique AbilityAttack Type
When Unique Gauge Becomes Full
• Draw up to 2 cards if hand has 3 or fewer
• Health +20%
• Ki +50
• Switch Gauge +100% (1 time)
*Activations shared between "Goku" and "Vegeta"
• Nullify Special Cover Changes (5 counts)
*Charges:
Slightly, each time a Strike/Blast/Special Arts is used
*Consumed:
Before Entering Preparation Mode
Entirely, when entering preparation mode
After Preparation Mode Cancelation
Entirely, when Unique Gauge is full
Resonance of Force (Saiyan)
Support AbilityWhen Leader
• Damage +30% (uncancellable)
• Ki Recovery +30% (uncancellable)
When Not Leader, Per
Saiyan Battle/Support Member• Damage +5% (uncancellable)
• Ki Recovery +5% (uncancellable)
*Up to 3 support members will be counted
Z Abilities
4Super Saiyan 3 & Super Saiyan 2 Goku & Vegeta (UL, Blue)'s Z Ability raises the stats of every battle member it names while Super Saiyan 3 & Super Saiyan 2 Goku & Vegeta (UL, Blue) is on the team. Limit breaks unlock the higher levels.
Z Ability I
From the startIf
Majin Buu Saga (Z)• Base Strike Attack +28%
• Base Blast Defense +28%
Strike ATK and Blast DEF +28% for Majin Buu Saga (Z)
Z Ability II
From 3 starsIf
Majin Buu Saga (Z) or
Saiyan• Base Strike Attack +30%
• Base Blast Defense +30%
Strike ATK and Blast DEF +30% for Majin Buu Saga (Z) or Saiyan
Z Ability III
From 6 starsIf
Majin Buu Saga (Z) or
Saiyan• Base Strike Attack +38%
• Base Blast Defense +38%
If
Majin Buu Saga (Z)• Special Move damage +3%
Strike ATK and Blast DEF +38% for Majin Buu Saga (Z) or Saiyan
Z Ability IV
From 14 starsIf
Majin Buu Saga (Z) or
Saiyan• Base Strike Attack +42%
• Base Blast Defense +42%
If
Majin Buu Saga (Z)• Special Move damage +5%
Strike ATK and Blast DEF +42% for Majin Buu Saga (Z) or Saiyan
Transformations and switches
1Super Saiyan 3 & Super Saiyan 2
United to Forge a Path to Victory
Main Ability• Draw 1 card if hand has 3 or fewer
• Ki +20
• Cancel Attribute Downgrades/Abnormal Conditions
Also, based on Unique Gauge amount:
Not full
• Tag Switch to "Goku"

Full
• Enter "Super Spirit Bomb" preparation mode 1st stage
• Switch to Sustained Damage Type
Slam Kick Blast
Special Move Arts
Massive Damage (Explode)
On Activation
• Special Move damage +40% (3 counts) (uncancellable)
• Cancel enemy Attribute Upgrades/Buff Effects
On Hit
• Dragon Balls +1 (2 times)
*Activations shared between "Goku" and "Vegeta"
• Destroy 2 enemy cards
*Blast Armor when charging forward
Tornado Leg Swing
Special Skill Arts
On Activation
• Draw 1 card
• Health +15%
• Ki +40
Also, based on Special Arts uses:
1st
• Vanishing Gauge +100%
2nd and on
• Vanishing Gauge +50%
On Hit
• Sub counts on switch -2 (non-stacking)
*Effect resets on switch
• Nullify Special Cover Changes (5 counts)
Comboable Into




*Blast Armor when charging forward
A Battle to Protect the Future of the Galaxy
Unique AbilityOn Enemy Character Confrontation
• Draw 1 card if hand has 3 or fewer (1 time)
*Activations reset on switch
• Health +10%
• Ki +30
• Nullify damage received Element disadvantage (5 counts)
On Arts Use
• Damage +30% (10 counts)
• Nullify Special Cover Changes (5 counts) (1 time)
*Activations reset on switch
After Arts Use if Hand Has 1 Card or Fewer (1 Time)
*Activations reset on switch
• Draw 1 card
• Nullify Element disadvantages (5 counts)
When Hit by Enemy Arts
• Enemy Ki -5
• All enemy Arts costs +15 (5 counts) (2 times)
*Activations reset on switch
Also, before entering preparation mode or after "Super Spirit Bomb" activation, if health is 50% or lower (1 time):
*Activations shared between "Goku" and "Vegeta"
*Activations reset after "Super Spirit Bomb" activation
• Health +30%
• Unique Gauge +50%
• Destroy entire enemy hand
When on Battlefield and Enemy Activates Special Move/Ultimate/Awakened Arts or Rising Rush
• Health +15%
• Ally sub counts -5
• Cancel enemy Buff Effects (3 times)
*Activations shared between "Goku" and "Vegeta"
While in Preparation Mode and Health Is Reduced to 0 by Enemy Attack
• Revive and Tag Switch to "Goku"
(70% health)• Switch to Attack Type
• Unique Gauge charge rate +100% (uncancellable)
Special Cover Change
Unique AbilityEffective Against

Comboable Into

Unique Gauge
Unique AbilityAttack Type ⇒ Sustained Damage Type
→*Starts as Attack Type
[Attack Type] When Unique Gauge Becomes Full
• Draw up to 2 cards if hand has 3 or fewer
• Health +20%
• Ki +50
• Switch Gauge +100% (1 time)
*Activations shared between "Goku" and "Vegeta"
• Nullify Special Cover Changes (5 counts)
[Sustained Damage Type] When Unique Gauge Becomes Full
• Health +25% (2 times)
• Ally sub counts -3
• Destroy 3 enemy cards
• Enemy Vanishing Gauge -100% (2 times)
• Seal enemy Rising Rush (5 counts)
*[Attack Type] Charges:
Slightly, each time a Strike/Blast/Special Arts is used
*[Sustained Damage Type] Charges:
Greatly, each time when hit by enemy Arts
*[Attack Type] Consumed:
Entirely, when entering preparation mode
*[Sustained Damage Type] Consumed:
Entirely, when Unique Gauge is full
Active Gauge
Unique AbilityWith 100% Active Gauge, on Tap
• Enter "Super Spirit Bomb" preparation mode 2nd stage
• Ally damage +50% (uncancellable)
[2nd Stage] When Active Gauge Reaches 0%
• Activate "Super Spirit Bomb"
• Tag Switch to "Goku"

• Switch to Attack Type
• Health +50%
• Damage +100% (2 counts) (uncancellable)
• Unique Gauge charge rate +100% (uncancellable)
• Nullify KO Prevention (2 counts)
Also, if enemy is
Powerful Opponent:• Nullify Element disadvantages (2 counts)
On Hit
• Deal transcendent damage to enemy (Impact)
Also, deal half of the damage to enemy standby members
*[1st Stage] Charges:
While not defeated
*[2nd Stage] Decreases:
When on battlefield
*Active Gauge Disappears:
When "Super Spirit Bomb" activates or upon revival
*Move to High Area when entering preparation mode in Low Area
*Switch Ability will become unusable until the end of battle after entering preparation mode
*Character cannot be sealed while in preparation mode
*If character receives an attack that would cause it to be defeated while in preparation mode, Active Gauge will disappear
*Preparation mode will be canceled upon revival
*This attack cannot be evaded with a Vanishing Step and cannot be cover changed against
*On attack, cancels all Abnormal Conditions that restrict this character's movement
Resonance of Force (Saiyan)
Support AbilityWhen Leader
• Damage +30% (uncancellable)
• Ki Recovery +30% (uncancellable)
When Not Leader, Per
Saiyan Battle/Support Member• Damage +5% (uncancellable)
• Ki Recovery +5% (uncancellable)
*Up to 3 support members will be counted
Tags
Tags: Saiyan, Super Saiyan 3, Son Family, Super Saiyan 2, Vegeta Clan, Otherworld Warrior
Episode: Majin Buu Saga (Z)
Ability types: Armored Strike Arts, Special Cover Change (Blast), Tag
Card number: DBL97-01U, released 2026-07-08
Art

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