Super Saiyan 4 Goku (SP LL, Blue)

Sparking · Legends Limited

Super Saiyan 4 Goku (SP LL, Blue)

Blue

Introduction

Super Saiyan 4 Goku (SP LL, Blue) is an SP LL Blue unit in Dragon Ball Legends. Super Saiyan 4 Goku (SP LL, Blue)'s type is Melee. Episode: DAIMA Saga.

Other Blue units in Dragon Ball Legends: 1st Form Frieza (EX, Blue), 1st Form Frieza (SP, Blue), 2nd Form Cell (EX, Blue), 2nd Form Cell (HE, Blue), 2nd Form Cell (SP, Blue), Android #13 (SP, Blue) DBL14-05S and 137 more.

Super Saiyan 4 Goku (SP LL, Blue)'s banners

All banners
  • 9 September 2026 to 19 September 2026LEGEND RISING: 3RD TRANSFORMATION TO REPEL EVIL
  • 14 January 2026 to 4 February 2026TRIAL OF THE SECOND DEMON WORLD SP Guaranteed Ticket Summon
  • 8 October 2025 to 22 October 2025Dragon Ball DAIMA PICKUP

Stats

  • HP296th2,477,678
  • Strike ATK143rd273,297
  • Blast ATK399th249,735
  • Strike DEF246th187,331
  • Blast DEF316th183,558
  • Critical66th5,105

At level 5000 with 14 stars and every Arts Boost at 99. Each bar is measured against the highest value in the Dragon Ball Legends roster, and the place is out of every unit with that stat.

At level 5000

  • PowerGame preview: 1,327,9167 stars: 1,420,71814 stars: 1,569,249
  • HPGame preview: 2,004,0047 stars: 2,186,18614 stars: 2,477,678
  • Strike ATKGame preview: 223,5347 stars: 242,67414 stars: 273,297
  • Blast ATKGame preview: 204,4777 stars: 221,88414 stars: 249,735
  • Strike DEFGame preview: 154,0037 stars: 166,82214 stars: 187,331
  • Blast DEFGame preview: 150,9527 stars: 163,49314 stars: 183,558
  • CriticalGame preview: 4,1297 stars: 4,50414 stars: 5,105

Counts every Arts Boost at 99 and the Soul Boost for level 5000. Game preview matches the summon screen, which shows the unit at 3 stars.

Kit

Arts cards in the deck: Strike [Damage UP], Strike [Restore Health], and Ultimate

  • This...is Super Saiyan 4!!

    Main Ability

    Randomly destroys 1 of your own cards and draws the Ultimate Arts Card "True Divine Dragon Strike" next.

    Restores own health by 30% and Ki by 50.

    Restores own Vanishing Gauge by 100%.

    +40% to Strike damage inflicted for 20 timer counts.

    +60% to own Ki Recovery for 20 timer counts.

    Cancels own Attribute Downgrades and Abnormal Conditions.

    Requirements: 25 timer counts must elapse.

  • Sonic Chase

    Special Move Arts
    Special Move Arts

    Deals massive Impact damage.

    *Nullifies Blast Arts when charging forward.

    If Unique Gauge is full

    Resets own Unique Gauge to zero and applies the following effects to self upon activation:

    Restores Vanishing Gauge by 70%.

    +80% to Special Move damage inflicted for 3 timer counts.

    Nullifies unfavorable Element factors for 3 timer counts.

    If Unique Gauge is not full

    +40% to Special Move damage inflicted for 3 timer counts upon activation.

  • Giant Swing

    Special Skill Arts
    Special Skill Arts

    Applies the following effects to self upon activation:

    Randomly draws 1 new card.

    Restores health by 15% and Ki by 40.

    Charges Unique Gauge by 20%.

    +20% to damage inflicted for 15 timer counts.

    Inflicts all enemies with 3 substitution counts on hit.

    Comboable Arts

    Strike Arts

    Blast Arts

    Special Arts

    Special Move Arts

    Ultimate Arts

    *Blast Armor when charging forward.

  • True Divine Dragon Strike

    Ultimate Arts
    Ultimate Arts

    Deals supreme Impact damage.

    The following effects occur upon activation:

    +50% to Ultimate damage inflicted (cannot be cancelled).

    Nullifies enemy's "Restores health when it reaches 0" effects when this character attacks for 3 timer counts.

    Nullifies own unfavorable Element factors for 3 timer counts.

    Cancels enemy's Attribute Upgrades & Buff Effects.

    *Nullifies Blast Arts when charging forward.

  • Strike

    Strike Arts
    Strike Arts

    Strike (Impact) with Blast Damage armor.

  • Blast (Restore Ki)

    Blast Arts
    Blast Arts

    Blast (Impact)

    Restores own Ki by 5 upon activation.

  • Awakening of New Potential

    Unique Ability

    The following effects occur when battle starts:

    +280% to damage inflicted (cannot be cancelled).

    Reduces damage received by 70% (cannot be cancelled).

    Reduces Impact, Explode & Pierce damage received by 20% (cannot be cancelled).

    +40% to own Ki Recovery (cannot be cancelled).

    Increases own Arts Card Draw Speed by 1 level (cannot be cancelled).

    -5 to own Arts costs (cannot be cancelled).

    +50% to own Unique Gauge charge rate (cannot be cancelled).

    Nullifies own unfavorable Element factors for damage sustained for 90 timer counts (cannot be cancelled).

    Applies Attribute Upgrade "Shortens substitution count by 1" to "Tag: DAIMA" allies (cannot be cancelled).

    The following effects occur when this character enters the battlefield:

    Randomly draws 1 new card when you have 3 or fewer cards.

    Restores own health by 15% and Ki by 30.

    Applies Buff Effect "Nullifies enemy's special actions that activate when changing cover" to self for 10 timer counts.

    Reduces enemy's Dragon Balls by 1 (activates 3 times).

    Seals all enemies' Main Abilities for 5 timer counts.

    Inflicts all enemies with Attribute Downgrade "-15% to Strike, Blast, Special Move, Ultimate & Awakened Arts Power" for 10 timer counts.

    The following effects also occur if there are 2 defeated battle members:

    Randomly destroys 1 of your own cards and draws the Ultimate Arts Card "True Divine Dragon Strike" next.

    Restores own health by 50%.

    Increases own Arts Card Draw Speed by 1 level (cannot be cancelled).

    Applies Buff Effect "Nullifies enemy's 'Destroy Card' effects" to self for 10 timer counts.

    Nullifies own unfavorable Element factors for damage sustained (cannot be cancelled).

    Reduces enemy Vanishing Gauge to 0%.

    Inflicts all enemies with "No Switching" for 10 timer counts.

    The following effects occur every time when hit with an enemy's Arts attack while this character is on the battlefield:

    Shortens allies' substitution counts by 1 (activates four times).

    Activation count resets after character switch.

    Seals 1 enemy card slot randomly (up to 1 slot simultaneously).

    The sealed card slot cannot be used for 10 timer counts.

    Inflicts all enemies with Attribute Downgrade "-30% to Ki Recovery" for 10 timer counts.

    The following effects occur when an ally is hit with an enemy's Arts attack while this character is on standby (activates once):

    Cancels enemy's Buff Effects.

    Inflicts all enemies with Attribute Downgrade "-1 Arts Card Draw Speed level" for 3 timer counts.

    *Activation count resets when this character enters the battlefield.

    Seals enemy's Special Move Arts when enemy activates an autocounter, Evade Action, or Guard Action while this character is on the battlefield.

    The sealed Arts cannot be used for 5 timer counts (activates twice).

  • Demon Realm-Shaking Super Power

    Unique Ability

    Knocks enemy back to long range if a cover change is performed against their Strike or Blast Arts attack (activates three times) (activates during assists).

    *Cover changes performed against attacks other than Strike or Blast Arts are also counted as activations.

    *Nullified activations are not counted.

    Comboable Arts

    Special Move Arts

    Applies the following effects to allies when an ally is inflicted with "No Switching" while this character is not defeated (activates once):

    Restores health by 10%.

    Restores "Tag: DAIMA" health by 15%.

    Applies the following effects to self every 30 timer counts elapsed from battle start (activates twice):

    +10% to Special Move damage inflicted (cannot be cancelled).

    -5 to Special Move Arts cost (cannot be cancelled).

    +10% to Critical Rate (cannot be cancelled).

    +25% to Unique Gauge charge rate (cannot be cancelled).

    Slightly charges own Unique Gauge every time this character uses an Arts Card while they are on the battlefield.

    Applies the following effects to self once Unique Gauge is full:

    Draw a Special Move Arts Card next (activates once).

    Activation count resets after character switch.

    Restores health by 20% and Ki by 50.

    Cancels Attribute Downgrades and Abnormal Conditions.

    Resets own Unique Gauge to zero and applies the following effects to self if this character uses a Strike or Blast Arts when the Unique Gauge is full:

    Randomly draws at most 2 new cards when you have 3 or fewer cards.

    Restores Ki by 40.

    +30% to damage inflicted for 10 timer counts.

    Applies Buff Effect "Nullifies enemy's special actions that activate when changing cover" for 10 timer counts.

    Applies Buff Effect "Nullifies enemy's 'Destroy Card' effects" for 10 timer counts.

    The following effects occur on receiving an attack that reduces own health to 0 if there are 2 "Tag: DAIMA" battle members other than this character in the party (activates once):

    Applies effect "Cannot be defeated" to self (cannot be cancelled) (applies until enemy combo is finished).

    Cancels own Attribute Downgrades and Abnormal Conditions.

    Nullifies own Attribute Downgrades and Abnormal Conditions for 10 timer counts.

    Destroys all of your enemy's cards.

    Restores own health by 50% after effect "Cannot be defeated" has ended.

Z Abilities

4

Super Saiyan 4 Goku (SP LL, Blue)'s Z Ability raises the stats of every battle member it names while Super Saiyan 4 Goku (SP LL, Blue) is on the team. Limit breaks unlock the higher levels.

  • Z Ability I

    From the start

    +22% to "Tag: DAIMA" base Strike Attack & Defense during battle.

    Strike ATK and Strike DEF +22% for DAIMA

  • Z Ability II

    From 3 stars

    +26% to "Tag: DAIMA", "Tag: Son Family", or "Tag: Saiyan" base Strike Attack & Defense during battle.

    Strike ATK +26% for Saiyan or DAIMA or Son Family; Strike DEF +26% for DAIMA or Son Family or Saiyan

  • Z Ability III

    From 6 stars

    +30% to "Tag: DAIMA", "Tag: Son Family", or "Tag: Saiyan" base Strike Attack & Defense and +12% to "Tag: DAIMA" max base Health during battle.

    Strike ATK +30% for Saiyan or DAIMA or Son Family; Strike DEF +30% for DAIMA or Son Family or Saiyan

  • Z Ability IV

    From 14 stars

    +38% to "Tag: DAIMA", "Tag: Son Family", or "Tag: Saiyan" base Strike Attack & Defense and +13% to "Tag: DAIMA" max base Health during battle.

    Strike ATK +38% for Saiyan or DAIMA or Son Family; Strike DEF +38% for DAIMA or Son Family or Saiyan

Assault Z Abilities

4
  • Assault Z Ability I

    Level I

    Increases the following stats of allies when this character is a battle member:

    +3% to base Strike Attack.

    +3% to base Blast Attack.

    +3% to base Strike Defense.

    +3% to base Blast Defense.

    Strike ATK, Blast ATK, Strike DEF and Blast DEF +3% for all allies

  • Assault Z Ability II

    Level II

    Increases the following stats of allies when this character is a battle member:

    +5% to base Strike Attack.

    +5% to base Blast Attack.

    +5% to base Strike Defense.

    +5% to base Blast Defense.

    Strike ATK, Blast ATK, Strike DEF and Blast DEF +5% for all allies

  • Assault Z Ability III

    Level III

    Increases the following stats of allies when this character is a battle member:

    +7% to base Strike Attack.

    +7% to base Blast Attack.

    +7% to base Strike Defense.

    +7% to base Blast Defense.

    Strike ATK, Blast ATK, Strike DEF and Blast DEF +7% for all allies

  • Assault Z Ability IV

    Level IV

    Increases the following stats of allies when this character is a battle member:

    +10% to base Strike Attack.

    +10% to base Blast Attack.

    +10% to base Strike Defense.

    +10% to base Blast Defense.

    Strike ATK, Blast ATK, Strike DEF and Blast DEF +10% for all allies

Tags

Tags: Saiyan, Son Family, Super Saiyan 4, DAIMA

Episode: DAIMA Saga

Ability types: Special Cover Change (Strike/Blast), Armored Strike Arts, Indestructible

Card number: DBL81-04S, released 2025-03-26

Art

Super Saiyan 4 Goku (SP LL, Blue) key art

More Blue units

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