

Empire
Alice
MR
/Thunder/Support
Introduction
Alice is an MR Thunder character in Echocalypse: Scarlet Covenant. Alice's role is Support. Faction: Empire.
Other Thunder characters in Echocalypse: Scarlet Covenant: Jolie, Kokopelli and Masa.
Profile
Junior Sergeant Alice of the Augustine Police Department, whose ideal is to maintain world peace and order.
Alice's birthday is December 16, and Alice stands 160 cm tall.
Stories
3Case File I
Alice, a police officer of the Empire, dreamed since childhood of becoming a righteous messenger who protects world peace and order. Although her grades during her student days were average and she was not good at taking exams, she still gave her all to achieve her dream. In the end, she successfully passed every assessment and joined the Augustine Police Department, becoming a Junior Sergeant.
Case File II
After entering the police department with boundless enthusiasm, Alice quickly began to make her mark. Even during routine patrols, she would carefully note every detail around her, often leading her to get unexpectedly involved in various investigations. However, as they worked together on cases, her seniors gradually noticed a problem, while Alice was earnest and responsible, she ultimately lacked experience and was a total 'hot-blooded fool'.
Case File III
At first, the seniors couldn't help but complain: Alice's strength is being too sincere with others, but her flaw is being just as sincere even toward suspects. She would often chat with criminals about all kinds of inappropriate topics during interrogations, and she trusted people far too easily, lacking the skepticism needed for solving cases.
However, it was precisely because of this somewhat clumsy yet utterly sincere personality that some criminals either felt anxious for her, were moved by her, or were simply infected by her passionate, 'fired up' spirit. In the end, they would actually confess the truth and reveal crucial clues on their own. As a result, although Alice rarely solved cases through deduction, she somehow always managed to crack them anyway.
Stats
- HP6th of 1723,445,970
- Attack20th of 172155,246
- Armor6th of 17299,351
- Resistance6th of 17299,351
Level 200 at 7 stars, before advancement, awakening and gear. Each bar is measured against the highest value in the Echocalypse: Scarlet Covenant roster, and the place is out of every character with that stat.
Stats by star
The level curve at each star. Advancement, awakening, gear, Neoliths and the Vibration Arm add on top.
Level 200
- 0★HP: 717,879Attack: 32,234Armor: 20,605Resistance: 20,605
- 1★HP: 1,004,907Attack: 45,086Armor: 28,971Resistance: 28,971
- 2★HP: 1,291,935Attack: 58,345Armor: 36,927Resistance: 36,927
- 3★HP: 1,579,371Attack: 71,197Armor: 45,492Resistance: 45,492
- 4★HP: 1,866,399Attack: 84,049Armor: 53,858Resistance: 53,858
- 5★HP: 2,297,449Attack: 103,431Armor: 66,097Resistance: 66,097
- 6★HP: 2,727,892Attack: 123,012Armor: 78,746Resistance: 78,746
- 7★HP: 3,445,970Attack: 155,246Armor: 99,351Resistance: 99,351
Level 1
- 0★HP: 17,598Attack: 792Armor: 506Resistance: 506
- 1★HP: 24,633Attack: 1,107Armor: 713Resistance: 713
- 2★HP: 31,668Attack: 1,431Armor: 908Resistance: 908
- 3★HP: 38,713Attack: 1,746Armor: 1,115Resistance: 1,115
- 4★HP: 45,748Attack: 2,061Armor: 1,322Resistance: 1,322
- 5★HP: 56,311Attack: 2,538Armor: 1,621Resistance: 1,621
- 6★HP: 66,864Attack: 3,015Armor: 1,932Resistance: 1,932
- 7★HP: 84,462Attack: 3,807Armor: 2,438Resistance: 2,438
Case
Skills

I'm Officer!
Normal attackStarsAlice reveals her identity as a police officer, causing herself and allies in the same column to enter the [Active Duty] state for 3 round(s). Afterwards, Alice uses an electric shock baton to suppress criminals, dealing 296% Thunder Physical DMG to a single enemy. Recovers 25 Pneuma.
- [Active Duty]: The bearer is regarded by Alice as an officer assistant. Each stack increases the bearer's DMG dealt by 15%; Thunder Element DMG additionally increases by 10%, stacking up to 3 times.

Don't move!
Active skillStarsAlice sets up a blockade line and warns everyone not to move, swinging an electric baton to punish all who are disobedient, dealing 200% Thunder Physical DMG to all enemies, and inflicting [Security Control] on front row enemies for 3 round(s). Front row allies gain a shield equal to 50% of their Max HP, and back row allies gain [Force Authorized] for 3 round(s). Restores 50 Pneuma. [Security Control]: The bearer's Element DMG Reduction decreases by 35%. When attacked by Thunder Element Cases, the chance to receive Pierce increases by 50%. [Force Authorized]: On active attacks, deals additional DMG equal to 25% Max HP to targets hit. This DMG does not exceed 500% Attack.

Area Cordon!
Energy skillStarsAlice seals off the combat area with barricade tape, completely locking down the related zone, and uses an electric baton to suppress enemies within the area, dealing 326% Thunder Physical DMG to all enemies. Inflicts 2 stack(s) of [Police Deterrence] on front row enemies for 3 round(s). Restores 70% Max HP, with excess Healing converted into an equal amount of Shield. Afterwards, Alice performs [Case Investigation] for 1 round. [Case Investigation]: During the duration, Alice additionally reduces DMG taken by 65%. After [Case Investigation] ends, deals 326% Thunder Physical DMG to all enemies once more. Also removes all removable debuffs from allies with the highest Attack (prioritizing Thunder Element Cases) and immediately triggers their Pneuma Skill. [Police Deterrence]: Each stack increases the bearer's Pneuma Skill DMG taken by 25%.

Police Backup Power
PassiveStarsAlice always makes thorough preparations and her baton is always fully charged. At the start of battle, Alice restores her Rage to 4. While Alice is on the field, all enemies take increased DMG based on the number of targets hit by the Skill, increasing by 10% for each fewer target hit, and additionally increases Skill DMG dealt by Thunder Element Cases by 10%.
Advancement passives
1Unlocked and upgraded as the Case reaches each advancement tier.
Pneuma FieldT1Limit-broken Cases enter a dangerous Pneuma state when they overuse their power. While in this state, they automatically activate a Pneuma Field. When a Case not in the Pneuma state fights within an active Pneuma Field, their passive and status effects have a 2% chance to fail. The failure rate will increase with the star level of the Case in the Pneuma state, up to a maximum of 5%. This rate stacks when multiple Pneuma-state Cases are deployed.
Star talents
7- 1★Talent: PrecisionEffect: Hit Rate +40%
- 2★Talent: ResistEffect: Block Rate +40%
- 3★Talent: EnduranceEffect: Crit Res +45%
- 4★Talent: SpeedyEffect: Dodge Rate +45%
- 5★Talent: SolidityEffect: Block Strength +50%
- 6★Talent: CriticalEffect: Crit Rate +50%
- 7★Talent: PerseveranceEffect: DMG Reduction +55%
Advancement talents
20- T1Talent: Survival Instinct 1Effect: Initial Rage +1, HP +7,150
- T2Talent: Attack Instinct 2Effect: ATK +680
- T3Talent: Defensive Instinct 3Effect: Armor +430, RES +430
- T4Talent: Survival Instinct 4Effect: HP +23,360
- T5Talent: Attack Field 5Effect: Ally ATK +850
- T6Talent: Defensive Instinct 6Effect: Armor +2,440, RES +2,440
- T7Talent: Survival Field 7Effect: Ally HP +40,350
- T8Talent: Attack Instinct 8Effect: ATK +8,580
- T9Talent: Defensive Field 9Effect: Ally DEF +1560
- T10Talent: Survival Instinct 10Effect: HP +192,540
- T11Talent: Attack Field 11Effect: Ally ATK +3,950
- T12Talent: Defensive Instinct 12Effect: Armor +6,740, RES +6,740
- T13Talent: Survival Field 13Effect: Ally HP +117400
- T14Talent: Attack Instinct 14Effect: ATK +18,990
- T15Talent: Defensive Field 15Effect: Ally DEF +3380
- T16Talent: Survival Instinct 16Effect: HP +483,720
- T17Talent: Defensive Field 17Effect: Ally DEF +4,540
- T18Talent: Attack Instinct 18Effect: ATK +28,870
- T19Talent: Survival Field 19Effect: Ally HP +200,320
- T20Talent: Defensive Instinct 20Effect: Armor +17,210, RES +17,210
Soul
7- Lv. 0Total bonus: NoneCost to next: Anchor Chip x3
- Lv. 1Total bonus: HP +5,316, Attack +441, Defense +141, DMG Bonus +0.5%Cost to next: Anchor Chip x5
- Lv. 2Total bonus: HP +11,164, Attack +926, Defense +296, DMG Bonus +1%Cost to next: Anchor Chip x7
- Lv. 3Total bonus: HP +17,544, Attack +1,455, Defense +466, DMG Bonus +1.5%Cost to next: Anchor Chip x10
- Lv. 4Total bonus: HP +24,456, Attack +2,028, Defense +650, DMG Bonus +2%Cost to next: Anchor Chip x13
- Lv. 5Total bonus: HP +31,899, Attack +2,645, Defense +848, DMG Bonus +2.5%Cost to next: Anchor Chip x16
- Lv. 6Total bonus: HP +39,874, Attack +3,307, Defense +1,060, DMG Bonus +3%Cost to next: Anchor Chip x21
- Lv. 7Total bonus: HP +48,381, Attack +4,013, Defense +1,286, DMG Bonus +3.5%
- Order GuardianSupport Lv. 1
At the start of battle, grants all allies 15% Reflected DMG Reduction for the entire battle.
- Order GuardianSupport Lv. 2
At the start of battle, grants all allies 20% Reflected DMG Reduction for the entire battle.
- Order GuardianSupport Lv. 3
At the start of battle, grants all allies 25% Reflected DMG Reduction for the entire battle.
Spirit Support
- Levia 0★Order Guardian: Ally HP +2,937, Ally ATK +155, Ally Armor +77, Ally RES +77
- Levia 1★Order Guardian: Ally HP +3,230, Ally ATK +170, Ally Armor +85, Ally RES +85
- Levia 2★Order Guardian: Ally HP +3,524, Ally ATK +185, Ally Armor 93, Ally RES +93
- Levia 3★Order Guardian: Ally HP +3,818, Ally ATK +201, Ally Armor +101, Ally RES +101
- Levia 4★Order Guardian: Ally HP +4,111, Ally ATK +216, Ally Armor +108, Ally RES +108
- Levia 5★Order Guardian: Ally HP +4,405, Ally ATK +232, Ally Armor +116, Ally RES +116
- Levia 6★Order Guardian: Ally HP +4,699, Ally ATK +247, Ally Armor +124, Ally RES +124
- Levia 7★Order Guardian: Ally HP +4,992, Ally ATK +263, Ally Armor +131, Ally RES +131
- Prinny 0★Order Guardian: Ally HP +2,937, Ally ATK +155, Ally Armor +77, Ally RES +77
- Prinny 1★Order Guardian: Ally HP +3,230, Ally ATK +170, Ally Armor +85, Ally RES +85
- Prinny 2★Order Guardian: Ally HP +3,524, Ally ATK +185, Ally Armor 93, Ally RES +93
- Prinny 3★Order Guardian: Ally HP +3,818, Ally ATK +201, Ally Armor +101, Ally RES +101
- Prinny 4★Order Guardian: Ally HP +4,111, Ally ATK +216, Ally Armor +108, Ally RES +108
- Prinny 5★Order Guardian: Ally HP +4,405, Ally ATK +232, Ally Armor +116, Ally RES +116
- Prinny 6★Order Guardian: Ally HP +4,699, Ally ATK +247, Ally Armor +124, Ally RES +124
- Prinny 7★Order Guardian: Ally HP +4,992, Ally ATK +263, Ally Armor +131, Ally RES +131
- Vivi 0★Order Guardian: Ally HP +2,937, Ally ATK +155, Ally Armor +77, Ally RES +77
- Vivi 1★Order Guardian: Ally HP +3,230, Ally ATK +170, Ally Armor +85, Ally RES +85
- Vivi 2★Order Guardian: Ally HP +3,524, Ally ATK +185, Ally Armor 93, Ally RES +93
- Vivi 3★Order Guardian: Ally HP +3,818, Ally ATK +201, Ally Armor +101, Ally RES +101
- Vivi 4★Order Guardian: Ally HP +4,111, Ally ATK +216, Ally Armor +108, Ally RES +108
- Vivi 5★Order Guardian: Ally HP +4,405, Ally ATK +232, Ally Armor +116, Ally RES +116
- Vivi 6★Order Guardian: Ally HP +4,699, Ally ATK +247, Ally Armor +124, Ally RES +124
- Vivi 7★Order Guardian: Ally HP +4,992, Ally ATK +263, Ally Armor +131, Ally RES +131
Exclusive Vibration Arm

On the path of justice, Alice never allows herself to make any compromises. Even before becoming a police officer, Alice was already highly skilled in using Tactical Restraints. She believes that now that she is an officer, this equipment will help her punish countless criminals.
Prototype Tactical Equipment: When performing [Case Investigation], Alice converts her own shield into a [Thunder Element Shield] and additionally increases the effect of this shield by 20%. [Thunder Element Shield]: Reduces DMG taken from sources other than Wind Element by 30%.
Bonds
4- Security InvestigationWhen deployed with Lillian, Alice's Attack is increased by 18%. (with Lillian)
- Border InvestigationWhen deployed with Prinny, Alice's Armor is increased by 18%. (with Prinny)
- Studio InvestigationWhen deployed with Juliette, Alice's Resistance is increased by 18%. (with Juliette)
- Restricted InvestigationWhen deployed with Ashiri and Mel, Alice's HP is increased by 25%. (with Ashiri, Mel)
Synergies
1- Holy Guard
With loyal hearts, they uphold the sacred order under the Heavenly Voice.
Members: Alice
Codex bonus
Every account gets these bonuses as Alice's codex entry levels up with the Case's stars.
- Lv. 0Needs: 0★Bonus: HP +840, Attack +44, Armor +22, Resistance +22
- Lv. 1Needs: 1★Bonus: HP +1,260, Attack +66, Armor +33, Resistance +33
- Lv. 2Needs: 2★Bonus: HP +1,680, Attack +88, Armor +44, Resistance +44
- Lv. 3Needs: 3★Bonus: HP +2,100, Attack +110, Armor +55, Resistance +55
- Lv. 4Needs: 4★Bonus: HP +2,520, Attack +132, Armor +66, Resistance +66
- Lv. 5Needs: 5★Bonus: HP +3,360, Attack +176, Armor +88, Resistance +88
- Lv. 6Needs: 6★Bonus: HP +4,200, Attack +220, Armor +110, Resistance +110
- Lv. 7Needs: 7★Bonus: HP +5,460, Attack +286, Armor +143, Resistance +143
Upgrade costs
Star-up
- 0★ to 1★Alice Bio-Chip ×60
- 1★ to 2★Alice Bio-Chip ×60
- 2★ to 3★Alice Bio-Chip ×60
- 3★ to 4★Alice Bio-Chip ×60
- 4★ to 5★Alice Bio-Chip ×120
- 5★ to 6★Alice Bio-Chip ×120
- 6★ to 7★Alice Bio-Chip ×180
How to get Alice
Alice's signature weapon is Tactical Restraints.
Costumes
1Midsummer Stroll
All Attributes +10%
Art







