Ashiri

Bifrost

Ashiri

MR

/Wind/DPS

Introduction

Ashiri is an MR Wind character in Echocalypse: Scarlet Covenant. Ashiri's role is DPS. Faction: Bifrost.

Other Wind characters in Echocalypse: Scarlet Covenant: Jade, Kala, Nana, Neville, Stheno, Tessica and 1 more.

Profile

Ashiri is a mercenary from the wasteland, codenamed Hummingbird.

Ashiri's birthday is July 7, and Ashiri stands 158 cm tall.

Stories

3
Case File I

Outside the strongholds of Bifrost, large areas damaged by the Calamity have become empty wastelands. People who love freedom or want to stay close to their home have formed tribes in these barren lands. Among them is Ashiri, a nomad of the Hummingbird tribe. Life in the wasteland is dangerous, but it has a rugged beauty the city cannot match. Here, on this open land, Ashiri lives freely.

Case File II

As the Bifrost government gained more control, it gradually took over the trade of minerals and resources. The smuggling routes and mining sites that the wasteland tribes relied on were seized one by one, and the nomads lost more and more space to live. Eventually, the tribes disappeared. To survive, Ashiri left the wasteland and entered the city. She worked as a mercenary on the Dark Road but never forgot life in the tribe. She used new technology to engrave the tribal totem on her body so scattered nomads could recognize each other if they met again. She also carved the chaotic, yet loving and free memories of her tribe into her flesh. They remained part of her forever.

Case File III

Ashiri does not trust the Bifrost military. To her, they caused her tribe to fall apart and stand as a hypocritical force that strips people of their freedom. She remembers how the soldiers drove her friends away and the anger she felt when she had to leave them behind. That is why she joined Dark Road. She loves freedom and could never accept the military's control. Now she lives alone on the harsh Dark Road, yet she is never truly lonely. The memories of her tribe and the spirit of the Hummingbird stay with her. They guide her, strengthen her, and keep her love for life alive.

Stats

  • HP19th2,625,482
  • Attack1st215,630
  • Armor19th69,157
  • Resistance19th69,157

Level 200 at 7 stars, before advancement, awakening and gear. Each bar is measured against the highest value in the Echocalypse: Scarlet Covenant roster, and the place is out of every character with that stat.

Stats by star

The level curve at each star. Advancement, awakening, gear, Neoliths and the Vibration Arm add on top.

Level 200

  • 0★HP: 546,927Attack: 44,880Armor: 14,282Resistance: 14,282
  • 1★HP: 765,615Attack: 62,630Armor: 20,197Resistance: 20,197
  • 2★HP: 984,303Attack: 80,990Armor: 25,706Resistance: 25,706
  • 3★HP: 1,203,397Attack: 98,940Armor: 31,621Resistance: 31,621
  • 4★HP: 1,422,085Attack: 116,690Armor: 37,536Resistance: 37,536
  • 5★HP: 1,750,324Attack: 143,820Armor: 45,903Resistance: 45,903
  • 6★HP: 2,078,356Attack: 170,750Armor: 54,676Resistance: 54,676
  • 7★HP: 2,625,482Attack: 215,630Armor: 69,157Resistance: 69,157
Level 1
  • 0★HP: 13,408Attack: 1,100Armor: 352Resistance: 352
  • 1★HP: 18,768Attack: 1,537Armor: 496Resistance: 496
  • 2★HP: 24,128Attack: 1,987Armor: 632Resistance: 632
  • 3★HP: 29,496Attack: 2,425Armor: 776Resistance: 776
  • 4★HP: 34,856Attack: 2,862Armor: 920Resistance: 920
  • 5★HP: 42,904Attack: 3,525Armor: 1,128Resistance: 1,128
  • 6★HP: 50,944Attack: 4,187Armor: 1,344Resistance: 1,344
  • 7★HP: 64,352Attack: 5,287Armor: 1,696Resistance: 1,696

Case

RarityMR
ClassDPS
FactionBifrost
ElementWind
RoleAgile Output
TacticsHigh Hit Rate & Sure Hit
Aptitude15
Starting Rage1
Starting energy25
Fragments to 7★720

Skills

  • Intermission

    Normal attack
    Stars

    Ashiri summons a hummingbird, dealing Wind Physical DMG equal to 157% Attack to front row enemies. She also gains 15% Element Dodge for 3 rounds and recovers 25 Pneuma.

  • Mistbuzz

    Active skill
    Stars

    Ashiri summons a hummingbird that ravages the battlefield, dealing Wind Physical DMG equal to 319% Attack to front row enemies plus a 20% Wind DMG Bonus. She also gains [Harmony] for 3 rounds. Applies [Noise] to back row enemies for 2 rounds and recovers 50 Pneuma. [Harmony]: After an ally triggers Dodge, deals DMG equal to 300% Attack to front row enemies and applies a 50% Drain. Triggers up to 2 times per round. [Noise]: Reduces Element DMG Bonus by 15%. When attacking Ashiri, reduces Element Hit Rate by 15%.

  • Neon Hum

    Energy skill
    Stars

    Ashiri grows stronger with the hum, dealing Wind Physical DMG equal to 521% Attack to front row enemies. For each stack of [Hum] she has, Ashiri deals additional DMG equal to 40% Attack. After reaching 4 stacks of [Hum], Ashiri deals additional DMG equal to 500% Attack to the enemy with the lowest HP. Ashiri gains [Sound Dye] for 3 rounds. [Sound Dye]: Ashiri is guaranteed to dodge the next Skill Attack, activating once per round. After the first dodge each round, Ashiri gains a 10% Final DMG Bonus, capped at 30%.

    • [Hum]: Increases Wind DMG by 4%, stacking up to 8 times. After reaching 8 stacks, deals 300% Attack DMG to the enemy with the lowest HP at the end of each major round.
  • Spiral Sampling

    Passive
    Stars

    The fight continues as long as the hum goes on. After attacking, gains 3 stack(s) of [Hum] for the entire battle. Triggers up to once per round. At the start of battle, recovers 2 Rage. In the first 2 rounds after battle starts, gains 30% Element Dodge. After any ally Dodges, gains 2 stacks of [Hum]. Triggers at most 3 times per round.

    • [Hum]: Increases Wind DMG by 4%, stacking up to 8 times. After reaching 8 stacks, deals 300% Attack DMG to the enemy with the lowest HP at the end of each major round.

Advancement passives

1

Unlocked and upgraded as the Case reaches each advancement tier.

  • Pneuma FieldT1

    Limit-broken Cases enter a dangerous Pneuma state when they overuse their power. While in this state, they automatically activate a Pneuma Field. When a Case not in the Pneuma state fights within an active Pneuma Field, their passive and status effects have a 2% chance to fail. The failure rate will increase with the star level of the Case in the Pneuma state, up to a maximum of 5%. This rate stacks when multiple Pneuma-state Cases are deployed.

Star talents

7
  • 1★Talent: Storing UpEffect: DMG Bonus +40%
  • 2★Talent: SpeedyEffect: Dodge Rate +40%
  • 3★Talent: PrecisionEffect: Hit Rate +45%
  • 4★Talent: ResistEffect: Block Rate +45%
  • 5★Talent: EnduranceEffect: Crit Res Rate +50%
  • 6★Talent: Unloading ForceEffect: Crit Reduction +50%
  • 7★Talent: CriticalEffect: Crit Rate +55%

Advancement talents

20
  • T1Talent: Attack Instinct 1Effect: Initial Rage +1, ATK +380
  • T2Talent: Survival Instinct 2Effect: HP +12870
  • T3Talent: Attack Instinct 3Effect: ATK +860
  • T4Talent: Defensive Instinct 4Effect: Armor +620, RES +620
  • T5Talent: Attack Field 5Effect: Ally ATK +850
  • T6Talent: Survival Instinct 6Effect: HP +92,460
  • T7Talent: Attack Field 7Effect: Ally ATK +2,130
  • T8Talent: Defensive Instinct 8Effect: Armor +4,290, RES +4,290
  • T9Talent: Attack Field 9Effect: Ally ATK +3,110
  • T10Talent: Survival Instinct 10Effect: HP +192,540
  • T11Talent: Defensive Field 11Effect: Ally DEF +1,980
  • T12Talent: Attack Instinct 12Effect: ATK +13470
  • T13Talent: Defensive Field 13Effect: Ally DEF +3,090
  • T14Talent: Attack Instinct 14Effect: ATK +18,990
  • T15Talent: Attack Field 15Effect: Ally ATK +6750
  • T16Talent: Survival Instinct 16Effect: HP +483,720
  • T17Talent: Attack Field 17Effect: Ally ATK +9080
  • T18Talent: Attack Instinct 18Effect: ATK +28,870
  • T19Talent: Defensive Field 19Effect: Ally DEF +5,280
  • T20Talent: Attack Instinct 20Effect: ATK +34420

Soul

7
  • Lv. 0Total bonus: NoneCost to next: Anchor Chip x3
  • Lv. 1Total bonus: HP +5,316, Attack +441, Defense +141, DMG Bonus +0.5%Cost to next: Anchor Chip x5
  • Lv. 2Total bonus: HP +11,164, Attack +926, Defense +296, DMG Bonus +1%Cost to next: Anchor Chip x7
  • Lv. 3Total bonus: HP +17,544, Attack +1,455, Defense +466, DMG Bonus +1.5%Cost to next: Anchor Chip x10
  • Lv. 4Total bonus: HP +24,456, Attack +2,028, Defense +650, DMG Bonus +2%Cost to next: Anchor Chip x13
  • Lv. 5Total bonus: HP +31,899, Attack +2,645, Defense +848, DMG Bonus +2.5%Cost to next: Anchor Chip x16
  • Lv. 6Total bonus: HP +39,874, Attack +3,307, Defense +1,060, DMG Bonus +3%Cost to next: Anchor Chip x21
  • Lv. 7Total bonus: HP +48,381, Attack +4,013, Defense +1,286, DMG Bonus +3.5%
  • Shadow WalkerSupport Lv. 1

    After an ally releases a skill, Ashiri inflicts an additional Wind DMG equal to 150% Attack to front row enemies. Triggers up to 3 times per battle.

  • Shadow WalkerSupport Lv. 2

    After an ally releases a skill, Ashiri inflicts an additional Wind DMG equal to 180% Attack to front row enemies. Triggers up to 3 times per battle.

  • Shadow WalkerSupport Lv. 3

    After an ally releases a skill, Ashiri inflicts an additional Wind DMG equal to 200% Attack to front row enemies. Triggers up to 3 times per battle.

Spirit Support

  • Nott 0★Shadow Walker: Ally HP +2,937, Ally ATK +155, Ally Armor +77, Ally RES +77
  • Nott 1★Shadow Walker: Ally HP +3,230, Ally ATK +170, Ally Armor +85, Ally RES +85
  • Nott 2★Shadow Walker: Ally HP +3,524, Ally ATK +185, Ally Armor 93, Ally RES +93
  • Nott 3★Shadow Walker: Ally HP +3,818, Ally ATK +201, Ally Armor +101, Ally RES +101
  • Nott 4★Shadow Walker: Ally HP +4,111, Ally ATK +216, Ally Armor +108, Ally RES +108
  • Nott 5★Shadow Walker: Ally HP +4,405, Ally ATK +232, Ally Armor +116, Ally RES +116
  • Nott 6★Shadow Walker: Ally HP +4,699, Ally ATK +247, Ally Armor +124, Ally RES +124
  • Nott 7★Shadow Walker: Ally HP +4,992, Ally ATK +263, Ally Armor +131, Ally RES +131
  • Samovila 0★Shadow Walker: Ally HP +2,937, Ally ATK +155, Ally Armor +77, Ally RES +77
  • Samovila 1★Shadow Walker: Ally HP +3,230, Ally ATK +170, Ally Armor +85, Ally RES +85
  • Samovila 2★Shadow Walker: Ally HP +3,524, Ally ATK +185, Ally Armor 93, Ally RES +93
  • Samovila 3★Shadow Walker: Ally HP +3,818, Ally ATK +201, Ally Armor +101, Ally RES +101
  • Samovila 4★Shadow Walker: Ally HP +4,111, Ally ATK +216, Ally Armor +108, Ally RES +108
  • Samovila 5★Shadow Walker: Ally HP +4,405, Ally ATK +232, Ally Armor +116, Ally RES +116
  • Samovila 6★Shadow Walker: Ally HP +4,699, Ally ATK +247, Ally Armor +124, Ally RES +124
  • Samovila 7★Shadow Walker: Ally HP +4,992, Ally ATK +263, Ally Armor +131, Ally RES +131
  • Christie 0★Shadow Walker: Ally HP +2,937, Ally ATK +155, Ally Armor +77, Ally RES +77
  • Christie 1★Shadow Walker: Ally HP +3,230, Ally ATK +170, Ally Armor +85, Ally RES +85
  • Christie 2★Shadow Walker: Ally HP +3,524, Ally ATK +185, Ally Armor 93, Ally RES +93
  • Christie 3★Shadow Walker: Ally HP +3,818, Ally ATK +201, Ally Armor +101, Ally RES +101
  • Christie 4★Shadow Walker: Ally HP +4,111, Ally ATK +216, Ally Armor +108, Ally RES +108
  • Christie 5★Shadow Walker: Ally HP +4,405, Ally ATK +232, Ally Armor +116, Ally RES +116
  • Christie 6★Shadow Walker: Ally HP +4,699, Ally ATK +247, Ally Armor +124, Ally RES +124
  • Christie 7★Shadow Walker: Ally HP +4,992, Ally ATK +263, Ally Armor +131, Ally RES +131

Exclusive Vibration Arm

Sonata
12★ at most · HP +100,000, Attack +5,200, Armor +2,600, Resistance +2,600

The silent sonata above the wasteland marks Ashiri's final warning.

Soaring Echo: After all allies fall below 70% HP, deals Wind Physical DMG equal to 159.5% Attack to front row enemies and recovers HP equal to 25% of the damage dealt. Triggers up to once per battle.

Bonds

4
  • Soaring WingsWhen deployed with Lydia, Ashiri's HP is increased by 18%. (with Lydia)
  • WildernessWhen deployed with Rhaina, Ashiri's Armor is increased by 18%. (with Rhaina)
  • Dark RealmWhen deployed with Nott, Ashiri's Resistance is increased by 18%. (with Nott)
  • AestheticsWhen deployed with Lucienne and Kala, Ashiri's Attack is increased by 25%. (with Lucienne, Kala)

Synergies

1
  • Two Worlds

    Walking on the edge of light and clinging to purity in the heart of chaos.

    Members: Ashiri, Jolie

Codex bonus

Every account gets these bonuses as Ashiri's codex entry levels up with the Case's stars.

  • Lv. 0Needs: 0★Bonus: HP +840, Attack +44, Armor +22, Resistance +22
  • Lv. 1Needs: 1★Bonus: HP +1,260, Attack +66, Armor +33, Resistance +33
  • Lv. 2Needs: 2★Bonus: HP +1,680, Attack +88, Armor +44, Resistance +44
  • Lv. 3Needs: 3★Bonus: HP +2,100, Attack +110, Armor +55, Resistance +55
  • Lv. 4Needs: 4★Bonus: HP +2,520, Attack +132, Armor +66, Resistance +66
  • Lv. 5Needs: 5★Bonus: HP +3,360, Attack +176, Armor +88, Resistance +88
  • Lv. 6Needs: 6★Bonus: HP +4,200, Attack +220, Armor +110, Resistance +110
  • Lv. 7Needs: 7★Bonus: HP +5,460, Attack +286, Armor +143, Resistance +143

Upgrade costs

Star-up

  • 0★ to 1★Ashiri Bio-Chip ×60
  • 1★ to 2★Ashiri Bio-Chip ×60
  • 2★ to 3★Ashiri Bio-Chip ×60
  • 3★ to 4★Ashiri Bio-Chip ×60
  • 4★ to 5★Ashiri Bio-Chip ×120
  • 5★ to 6★Ashiri Bio-Chip ×120
  • 6★ to 7★Ashiri Bio-Chip ×180

How to get Ashiri

Ashiri's signature weapon is Sonata.

Costumes

1
  • Wasteland Goddess

    All Attributes +10%

Art

Ashiri key art

More Wind characters

All characters