

Empire
Nana
MR
/Wind/Support
Introduction
Nana is an MR Wind character in Echocalypse: Scarlet Covenant. Nana's role is Support. Faction: Empire.
Other Wind characters in Echocalypse: Scarlet Covenant: Ashiri, Jade, Kala, Neville, Stheno, Tessica and 1 more.
Profile
Nana has an exceptional talent for chess. If she can set aside her emotions, she could win against anyone.
Nana's birthday is June 18, and Nana stands 158 cm tall.
Stories
3Case File I
Nana is a top chess player. In a tournament apparently sponsored by Rasparta, the delicate-looking Nana took the championship in a decisive sweep, instantly drawing attention. Her skill, looks, and unique aura have won her a large and growing fanbase.
Case File II
Nana was a special test subject in Project W. Before the Prime Model was created, her data outperformed everyone else. Had there been no accidents, the Prime Model of Project W, a model named Vivi, would have been her. But an accident changed everything. Rasparta, watching from the shadows, had been tracking Project W's progress. After discovering Nana, they secretly altered her data before her final modification. The test subject who should have become the strongest was taken by Rasparta before even receiving her number, and she became one of them.
Case File III
For a long time, Nana was confined by Rasparta in a secret base. Besides the mandatory lessons and tasks assigned by them, her only pastime was playing chess against herself. Nana was smart. She understood that the outcomes of Project W were meaningless to Rasparta. The real reason she had been taken from the project was because she possessed potential that even Rasparta could not fully control. However, her fate was still in their hands. To survive, she had to prove useful. Over time, an unnamed strategist emerged within Rasparta's covert operations. With their guidance, Rasparta's surveillance became more discreet, their plans played out more smoothly, and their infiltration efforts became far more effective.
Through Nana's persistent efforts, Rasparta gradually loosened their grip on her. Eventually, they even allowed her to organize an international chess competition simply to satisfy her own ambitions. Every sign pointed to one truth: Rasparta had come to trust Nana, and she could finally act for herself.
Stats
- HP6th of 1723,445,970
- Attack20th of 172155,246
- Armor6th of 17299,351
- Resistance6th of 17299,351
Level 200 at 7 stars, before advancement, awakening and gear. Each bar is measured against the highest value in the Echocalypse: Scarlet Covenant roster, and the place is out of every character with that stat.
Stats by star
The level curve at each star. Advancement, awakening, gear, Neoliths and the Vibration Arm add on top.
Level 200
- 0★HP: 717,879Attack: 32,234Armor: 20,605Resistance: 20,605
- 1★HP: 1,004,907Attack: 45,086Armor: 28,971Resistance: 28,971
- 2★HP: 1,291,935Attack: 58,345Armor: 36,927Resistance: 36,927
- 3★HP: 1,579,371Attack: 71,197Armor: 45,492Resistance: 45,492
- 4★HP: 1,866,399Attack: 84,049Armor: 53,858Resistance: 53,858
- 5★HP: 2,297,449Attack: 103,431Armor: 66,097Resistance: 66,097
- 6★HP: 2,727,892Attack: 123,012Armor: 78,746Resistance: 78,746
- 7★HP: 3,445,970Attack: 155,246Armor: 99,351Resistance: 99,351
Level 1
- 0★HP: 17,598Attack: 792Armor: 506Resistance: 506
- 1★HP: 24,633Attack: 1,107Armor: 713Resistance: 713
- 2★HP: 31,668Attack: 1,431Armor: 908Resistance: 908
- 3★HP: 38,713Attack: 1,746Armor: 1,115Resistance: 1,115
- 4★HP: 45,748Attack: 2,061Armor: 1,322Resistance: 1,322
- 5★HP: 56,311Attack: 2,538Armor: 1,621Resistance: 1,621
- 6★HP: 66,864Attack: 3,015Armor: 1,932Resistance: 1,932
- 7★HP: 84,462Attack: 3,807Armor: 2,438Resistance: 2,438
Case
Skills

Advance
Normal attackStarsNana moves the chess pieces, dealing Wind Magic DMG equal to 157% Attack to front row enemies. Recovers 25 Pneuma. Also heals 1 random front row ally affected by [Basic Piece] for 15% Max HP.

Castle
Active skillStarsNana arranges new fates for the chess pieces, dealing Wind Magic DMG equal to 319% Attack to front row enemies. Recovers 50 Pneuma. Heals [Basic Piece] allies by 20% Max HP. Also grants [Rook] to [Knight] allies, and [Promote] to [Pawn] allies for 2 rounds. [Rook]: Crit Rate +20%. After landing a Crit, deals an additional 200% DMG to a random front row enemy. [Promote]: Crit Res Rate +20%. After receiving a Crit Attack, DMG taken reduced by 20%.

Checkmate
Energy skillStarsAll is under control! Nana unfolds the chessboard to launch her final attack, dealing Wind Magic DMG equal to 521% Attack to front row enemies. Also deals additional Wind Magic DMG equal to 400% Attack to 1 front row enemy. Grants [Knight] allies [Queen], and [Pawn] allies [King] for 2 rounds. Nana gains [Castling] for 3 rounds. [Queen]: DMG Bonus +20%. On active attacks, additionally deals DMG equal to 10% Max HP to the default column of enemies, capped at 200% Attack. Triggers up to once per round. [King]: DMG Reduction +20%. When actively attacked, recovers 10% of Max HP, triggering up to once per round. [Castling]: 30% of the healing received will be redirected to [Basic Piece] allies. At the end of the round, restores HP equal to 15% of the [Basic Piece] allies' HP.

Chess Player
PassiveStarsNana views the battlefield as a chessboard. At the start of battle, she marks all front row allies as [Basic Pieces] for the entire battle. [Basic Pieces] can be enhanced. After an ally takes 4 actions, Nana grants 1 random front row ally a [Basic Piece] effect that they haven't obtained for the entire battle. Triggers up to 3 times per battle. At the end of each round, if there are still [Basic Piece] allies on the field, Nana restores 15% Max HP. Triggers up to 3 times per battle. [Basic Piece] has 2 effects: [Pawn]: Defense +20%. [Knight]: Attack +20%. When an ally is considered both a [Pawn] and a [Knight], they are considered a [Bishop]: When actively attacked, gains 10% Max HP, triggering up to once per round.
Advancement passives
1Unlocked and upgraded as the Case reaches each advancement tier.
Pneuma FieldT1Limit-broken Cases enter a dangerous Pneuma state when they overuse their power. While in this state, they automatically activate a Pneuma Field. When a Case not in the Pneuma state fights within an active Pneuma Field, their passive and status effects have a 2% chance to fail. The failure rate will increase with the star level of the Case in the Pneuma state, up to a maximum of 5%. This rate stacks when multiple Pneuma-state Cases are deployed.
Star talents
7- 1★Talent: PrecisionEffect: Hit Rate +40%
- 2★Talent: ResistEffect: Block Rate +40%
- 3★Talent: EnduranceEffect: Crit Res +45%
- 4★Talent: SpeedyEffect: Dodge Rate +45%
- 5★Talent: SolidityEffect: Block Strength +50%
- 6★Talent: CriticalEffect: Crit Rate +50%
- 7★Talent: PerseveranceEffect: DMG Reduction +55%
Advancement talents
20- T1Talent: Survival Instinct 1Effect: Initial Rage +1, HP +7,150
- T2Talent: Attack Instinct 2Effect: ATK +680
- T3Talent: Defensive Instinct 3Effect: Armor +430, RES +430
- T4Talent: Survival Instinct 4Effect: HP +23,360
- T5Talent: Attack Field 5Effect: Ally ATK +850
- T6Talent: Defensive Instinct 6Effect: Armor +2,440, RES +2,440
- T7Talent: Survival Field 7Effect: Ally HP +40,350
- T8Talent: Attack Instinct 8Effect: ATK +8,580
- T9Talent: Defensive Field 9Effect: Ally DEF +1560
- T10Talent: Survival Instinct 10Effect: HP +192,540
- T11Talent: Attack Field 11Effect: Ally ATK +3,950
- T12Talent: Defensive Instinct 12Effect: Armor +6,740, RES +6,740
- T13Talent: Survival Field 13Effect: Ally HP +117400
- T14Talent: Attack Instinct 14Effect: ATK +18,990
- T15Talent: Defensive Field 15Effect: Ally DEF +3380
- T16Talent: Survival Instinct 16Effect: HP +483,720
- T17Talent: Defensive Field 17Effect: Ally DEF +4,540
- T18Talent: Attack Instinct 18Effect: ATK +28,870
- T19Talent: Survival Field 19Effect: Ally HP +200,320
- T20Talent: Defensive Instinct 20Effect: Armor +17,210, RES +17,210
Soul
7- Lv. 0Total bonus: NoneCost to next: Anchor Chip x3
- Lv. 1Total bonus: HP +6,978, Attack +317, Defense +203, DMG Reduction +0.5%Cost to next: Anchor Chip x5
- Lv. 2Total bonus: HP +14,654, Attack +666, Defense +427, DMG Reduction +1%Cost to next: Anchor Chip x7
- Lv. 3Total bonus: HP +23,028, Attack +1,047, Defense +671, DMG Reduction +1.5%Cost to next: Anchor Chip x10
- Lv. 4Total bonus: HP +32,100, Attack +1,460, Defense +935, DMG Reduction +2%Cost to next: Anchor Chip x13
- Lv. 5Total bonus: HP +41,869, Attack +1,904, Defense +1,220, DMG Reduction +2.5%Cost to next: Anchor Chip x16
- Lv. 6Total bonus: HP +52,336, Attack +2,380, Defense +1,525, DMG Reduction +3%Cost to next: Anchor Chip x21
- Lv. 7Total bonus: HP +63,501, Attack +2,888, Defense +1,851, DMG Reduction +3.5%
- Brilliant MovesSupport Lv. 1
After [Basic Piece] allies take action, Nana deals DMG equal to 100% Attack to front row enemies. Also recovers 5% Max HP, triggering at most once per turn.
- Brilliant MovesSupport Lv. 2
After [Basic Piece] allies take action, Nana deals DMG equal to 150% Attack to front row enemies. Also recovers 7.5% Max HP, triggering at most once per turn.
- Brilliant MovesSupport Lv. 3
After [Basic Piece] allies take action, Nana deals DMG equal to 200% Attack to front row enemies. Also recovers 10% Max HP, triggering at most once per turn.
Spirit Support
- Lilith 0★Lethal Gambit: Ally HP +2,937, Ally ATK +155, Ally Armor +77, Ally RES +77
- Lilith 1★Lethal Gambit: Ally HP +3,230, Ally ATK +170, Ally Armor +85, Ally RES +85
- Lilith 2★Lethal Gambit: Ally HP +3,524, Ally ATK +185, Ally Armor 93, Ally RES +93
- Lilith 3★Lethal Gambit: Ally HP +3,818, Ally ATK +201, Ally Armor +101, Ally RES +101
- Lilith 4★Lethal Gambit: Ally HP +4,111, Ally ATK +216, Ally Armor +108, Ally RES +108
- Lilith 5★Lethal Gambit: Ally HP +4,405, Ally ATK +232, Ally Armor +116, Ally RES +116
- Lilith 6★Lethal Gambit: Ally HP +4,699, Ally ATK +247, Ally Armor +124, Ally RES +124
- Lilith 7★Lethal Gambit: Ally HP +4,992, Ally ATK +263, Ally Armor +131, Ally RES +131
- Daisy 0★Lethal Gambit: Ally HP +2,937, Ally ATK +155, Ally Armor +77, Ally RES +77
- Daisy 1★Lethal Gambit: Ally HP +3,230, Ally ATK +170, Ally Armor +85, Ally RES +85
- Daisy 2★Lethal Gambit: Ally HP +3,524, Ally ATK +185, Ally Armor 93, Ally RES +93
- Daisy 3★Lethal Gambit: Ally HP +3,818, Ally ATK +201, Ally Armor +101, Ally RES +101
- Daisy 4★Lethal Gambit: Ally HP +4,111, Ally ATK +216, Ally Armor +108, Ally RES +108
- Daisy 5★Lethal Gambit: Ally HP +4,405, Ally ATK +232, Ally Armor +116, Ally RES +116
- Daisy 6★Lethal Gambit: Ally HP +4,699, Ally ATK +247, Ally Armor +124, Ally RES +124
- Daisy 7★Lethal Gambit: Ally HP +4,992, Ally ATK +263, Ally Armor +131, Ally RES +131
- Morai 0★Lethal Gambit: Ally HP +2,937, Ally ATK +155, Ally Armor +77, Ally RES +77
- Morai 1★Lethal Gambit: Ally HP +3,230, Ally ATK +170, Ally Armor +85, Ally RES +85
- Morai 2★Lethal Gambit: Ally HP +3,524, Ally ATK +185, Ally Armor 93, Ally RES +93
- Morai 3★Lethal Gambit: Ally HP +3,818, Ally ATK +201, Ally Armor +101, Ally RES +101
- Morai 4★Lethal Gambit: Ally HP +4,111, Ally ATK +216, Ally Armor +108, Ally RES +108
- Morai 5★Lethal Gambit: Ally HP +4,405, Ally ATK +232, Ally Armor +116, Ally RES +116
- Morai 6★Lethal Gambit: Ally HP +4,699, Ally ATK +247, Ally Armor +124, Ally RES +124
- Morai 7★Lethal Gambit: Ally HP +4,992, Ally ATK +263, Ally Armor +131, Ally RES +131
Exclusive Vibration Arm

The Pawn's End is to sink, unable to resist, on a board where even grandmasters are pieces.
Changing Plan: When an ally affected by [Basic Piece] falls, Nana applies Shields equal to 15% Max HP to all back row allies. Also applies [Basic Piece] to 1 random ally(s). Triggers at most once per battle.
Bonds
4- Player and PawnWhen deployed with Katana, Nana's Attack is increased by 18%. (with Katana)
- Clash of WillsWhen deployed with Kleona, Nana's Armor is increased by 18%. (with Kleona)
- MarionetteWhen deployed with Kala, Nana's Resistance is increased by 18%. (with Kala)
- Light and DarkWhen deployed with Holy Lady Vivi and Suri, Nana's HP is increased by 25%. (with Holy Lady Vivi, Suri)
Synergies
1- Shattered Light
They are the wretched survivors from the darkest corners of a cruel lab. They yearn for the light, yet are met with nothing but endless darkness.
Codex bonus
Every account gets these bonuses as Nana's codex entry levels up with the Case's stars.
- Lv. 0Needs: 0★Bonus: HP +840, Attack +44, Armor +22, Resistance +22
- Lv. 1Needs: 1★Bonus: HP +1,260, Attack +66, Armor +33, Resistance +33
- Lv. 2Needs: 2★Bonus: HP +1,680, Attack +88, Armor +44, Resistance +44
- Lv. 3Needs: 3★Bonus: HP +2,100, Attack +110, Armor +55, Resistance +55
- Lv. 4Needs: 4★Bonus: HP +2,520, Attack +132, Armor +66, Resistance +66
- Lv. 5Needs: 5★Bonus: HP +3,360, Attack +176, Armor +88, Resistance +88
- Lv. 6Needs: 6★Bonus: HP +4,200, Attack +220, Armor +110, Resistance +110
- Lv. 7Needs: 7★Bonus: HP +5,460, Attack +286, Armor +143, Resistance +143
Upgrade costs
Star-up
- 0★ to 1★Nana Bio-Chip ×60
- 1★ to 2★Nana Bio-Chip ×60
- 2★ to 3★Nana Bio-Chip ×60
- 3★ to 4★Nana Bio-Chip ×60
- 4★ to 5★Nana Bio-Chip ×120
- 5★ to 6★Nana Bio-Chip ×120
- 6★ to 7★Nana Bio-Chip ×180
How to get Nana
Nana's signature weapon is Pawn's End.
Costumes
1Perfect Clear
All Attributes +10%
Art











